The Walking Dead: The Final Season PS4 Review

The Walking Dead: The Final Season “Suffer The Children” Review [PS4] – Abandon Hope?

For the first time in a very long time, I don’t know how to start a review. Do I continue as usual? Do I start with explaining what happened? I guess pretty much everyone knows by now.

Telltale Games went bankrupt. I don’t think you could’ve missed it. Some grabbed the opportunity to yell out “I told you so!”, some responded with anger for them not being able to finish one project before jumping onto another, and some responded with sadness and apathy.

I didn’t really realise just how much these news upset me when I first read about it. But the fact is, I am truly upset about it. To me, Telltale Games wasn’t just a game company. It’s someone I have followed from the beginning, someone who inspired me to pursue my passion for games. And to see them basically vaporise like that was…. bizarre, to say the least. But it’s not a new phenomenon.

Fear not, my friends. Ask, and ye shall receive. The creator of The Walking Dead universe Robert Kirkman’s game company Skybound announced that they will be picking up the pieces left by the ruins of Telltale, to see The Final Season through to the end. Even though this is beyond great news, I’ll personally believe the series will have an end when I see it in front of me on my TV-screen.

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Like these two, I’ll be waiting.

If you look away from the business and economic aspect of the video game industry, Suffer The Children is all-in-all a very good episode. I will, like the review of the last episode, try and create a spoiler-free review as much as possible.

Episode 2 takes us back to the school and the group of teens we met in the previous episode. There can never be enough drama in one episode, so needless to say there are some things Clementine and AJ have to take responsibility for. As a consequence, they are thrown out of their safe haven.

Unfortunately, they don’t get very far before a group of raiders catch them. This is where we meet a familiar character whose face we haven’t seen since season one. However, this face wasn’t friendly then, and is sure isn’t friendly now, either. This person has become the leader of this horrific group, and they don’t hesitate to threaten Clementine as they give a clear message of what they want; the children at the school.

We learn that there is a small war going on; there is a feud between two groups of people, and the group that catches Clementine and AJ is kidnapping (or as they call it, “recruiting”) children to make them fight for them. Yep, that’s messed up.

However, hope is never lost; with the help of a kind stranger, we manage to make our great escape. If the series would go on, I’m sure we would form an even stronger friendship with this character at some point. The kindness of this stranger teaches us about strengthening the right bonds, and we learn that most people react a certain way for a certain reason, and by learning that reason we understand what makes them tick. 

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It’s nothing personal, it’s just business.

Technically speaking, I noticed that the loading screens could, at times, be incredibly long. In addition, the controls felt a little off sometimes. The combat system was very unforgiving, and the game’s own tutorials kept feeding me the wrong controls. Yet, an analysis of the controls in this episode feels like missing the bigger picture.

All things considered, the ending of this approximately 2 ½ hours long episode feels like the biggest cliffhanger ever. When I finished the episode the news of Skybound taking over hadn’t come out yet, and I felt betrayed. Now, there might be hope. Some light at the end of the tunnel. We are in the middle of a story, and the threads are starting to unfold.

I thought I was ending this review feeling sad and frustrated. Even though Telltale as a company may be over, the talented people behind the name are still out there. And some of them will most probably be joining Skybound and create a proper ending to the series, completing an important chapter in video game narrative history.

In the meantime, I’ll be waiting. Patiently.

Get Cynical In The Quirky Point-And-Click Adventure Game, Demetrios, Heading To The Switch

Properly titled, Demetrios – The BIG Cynical Adventure, gives players an unusual role of a simpleton embarking on an unforgettable journey filled with idiocy and bizarre events.

The 2016 point-and-click adventure from Cowcat games will be making its appearance on the hybrid Switch console, and with the announcement comes a brand-new Switch reveal trailer:

Adding Some Switch Flavour

There are some enticing features that come packed into the silly adventure game, including a few exclusive to the Switch console:

  • Demetrios is fully functional for the hybrid console allowing touchscreen controls in handheld mode and offers both Joy Con and Pro Controller support.
  • It’s important to have legible fonts when playing a narrative-driven point-and-click adventure, and with the switch’s variety in screen size, players will find an updated interface and font sizes to appease the various resolutions.
  • Throughout the campaign, players will have the ability to unlock up to 37 in-game achievements to keep you thoroughly engaged on side challenges alongside the humorous plot line.

Demetrios – The BIG Cynical Adventure hits the eShop on December 3rd, 2018 with pre-orders up and running now. Get a glimpse at what lies in store for any would-be goofy adventurer and fire up the demo that’s available now.

Black And White Bushido Fights Its Way Onto The Switch

The 2015 arena brawler, Black and White Bushido, arrives on the Nintendo Switch along with an exclusive arena to enhance the 2D party experience.

The 1-4 player party brawler is a perfect fit for the unique Switch design, as showcased in the incredibly awesome theatrical Nintendo Switch trailer below:

After its initial release on Steam then PS4 and Xbox One to follow two years later, Nintendo fans finally see their opportunity to jump into the multiplayer martial arts action.

Details For Upcoming Switch Brawlers

If you missed Black and White Bushido the first (and second) time it came around on PC and consoles, check out what to expect from the arena brawler below:

  • Players compete in up to 4-player battles in a black and white arena where competitors are split into teams of light and shade. Shade characters blend in the black areas while light hides in the white, providing a thrilling battle of hide and seek meets kung fu.
  • All it takes is one landed strike to wipe out an opponent, but unlimited respawns offers an ongoing fight between light and shade.
  • The Nintendo Switch edition comes with a brand-new exclusive arena ‘Haunted Forest’ to spice up the competition.
  • Through 3 different game modes, players will compete against one another in the standard team deathmatch, a more strategic match of capture the flag or hone their skills in training.

Indie developers/publishers, Good Catch, have released Black and White Bushido – it’s out now.

GRIP: Combat Racing Review [PS4] – Defying Gravity With A Blast From The Past

Going back to some of our favourite games sometimes yields a nice, cool shot of nostalgia. Other times, it reminds us just how far we have come as an industry over even just the last 20 years.

When Rollcage released in 1999 its unique physics made it stand out from the crowd of other racing titles. Drive fast enough and you can defy the laws of gravity by speeding up walls and upside-down snake-like tunnels. GRIP: Combat Racing is a spiritual successor to Rollcage that attempts to revive that original thrill.

In some ways, GRIP does an excellent job of recreating everything that made Rollcage a standout. In other ways, at least on the PS4 version I played, it reminded me how far we have come in the racing genre and why we rarely look back.

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GRIP: Combat Racing has a good variety of over 20 tracks ranging from futuristic cities to snow-covered wastelands.

GRIP offers a nice array of over 20 tracks covering a wide variety of landscapes ranging from futuristic cities to snow-covered mountains, and desolate wastelands. Tracks spiral and wind as players fly through at break-neck speeds. When executed well, it feels far more like being jettisoned down a warp tunnel as you spiral over and under the terrain and passageways, blasting your opponents with rockets and other weapons along the way.

However, as fun as GRIP can be, it suffers from some rather unintuitive track design. Especially in the beginning before you learn the tracks, you will likely find yourself slipping and sliding into an unexpected barrier or falling off the stage. While there are signs designating directions, some of the stages are just open enough to be confusing, especially when driving at high rates of speed. Multiple times I missed an indicator and found myself travelling down what I thought might be a path only for the game to reset me back on the track, thus costing me several seconds. Sure, this will dissipate with time and familiarization, but it makes getting into the game a bit of a frustration for first-time players. It also instantly kills the otherwise smooth action.

GRIP has only a small array of cars, but each handled fairly well. Controls were smooth and the cars maintained a solid hold on the track along turns for the most part. The only time I had my frustration with the controls is when airborne.

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Blasing your opponents out of your way, particularly when playing with friends, is always glorious.

You will, whether from being blasted by an opponent, slipping off the side of the road, or making an unfortunate collision with a barrier, at some point find yourself helplessly tossed into the air where you will notice you lose any real control over your vehicle. Sure, this might be more realistic, but not being able to adjust your direction means you will either just have to watch while you barely miss the side of the track, or end up back on the track facing the wrong direction.

In a combat racing game where being flung about is a major part of the experience, having no control over your direction when airborne seems like a rather unfortunate oversight. Not to mention GRIP’s difficulty levels fluctuate quite a bit and so while falling off the track might not cost you too much in one race, landing the wrong direction just one time might move you from first to fifth almost instantly in another.

The tracks, though varied, lack the lustre and sheen one might have expected from a 2018 racing title. Textures can often look muddy and aside from the neon signs demarcating turns and barriers, the tracks and surrounding areas feel sparse and surprisingly dreary. That is not to say GRIP needs the cartoonishly bright colours of Mario Kart or the ultra-realism of Forza. But, the game’s visual design often looks too much like a throwback and less like a modern-day homage.

Speaking of Mario Kart, three out of four of GRIP’s race modes operate basically like Nintendo’s top racer with a twist or two, including choosing whether winning means reaching the finish line first, or whoever has the fastest trigger finger. You pick up weapons as you drive that you can use to blast your opponents out of your way, along with using green panels on the ground to increase your speed. There is also an arena battle mode that pits you against your friends or online opponents within a limited area.

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When at its best GRIP offers an invigorating battle for victory that feels more like flying than driving.

Though uneven difficulty and unintuitive track design can cause difficulty for players just getting into the game, part of GRIP’s call-back to it’s older inspiration is a solid focus on the individual player’s ability to compete against themselves. The individual campaign mode is appropriately story-free, leaving you to quickly run through three multi-tiered tournaments. The “Carkour” mode allows players to practice their tricks, turns and other aerial acrobatics.

Of course, online leaderboards for race modes add that extra level of motivation. But, I found whether playing with a friend locally or strangers online, GRIP was just as fun and just as challenging.

Though GRIP isn’t as polished as it might have been, and new players will find themselves faced with a steep learning curve, it’s gravity-defying action is both a nice slice of nostalgia and something a little different than your standard racer. It is also always satisfying to watch the car in front of you explode in a bright and brilliant billow of fire, or hammering your opponent with a wave of tiny rockets.

GRIP: Combat Racing is now available on Steam, PS4, Xbox One, and Nintendo Switch.

Retro Inspired Roguelite/Shop Management Game, Moonlighter, Finds Its Way To The Switch

Digital Sun’s hit adventure/shop management sim reaches to a new fanbase with Moonlighter’s official Switch release.

Along with the recent reveal of the stellar indie game opening up shop on Nintendo’s hybrid system comes a new Moonlighter Switch trailer:

The Award Winning Moonlighter

Moonlighter has looked like one of the top games in the indie game scene for 2018, including an impressive award of Best Indie Game of 2018 from the Game Developers Conference.

If you missed the bandwagon that has tailed the inspiring gem since its initial release back in May, check out the details below:

  • Explore a handful of dangerous procedurally generated dungeons each with their own unique theme of enemies and resources.
  • Collect as many materials as you can fit into your limited storage space as you venture into the dungeons and bring them back to your shop to sell to customers during the day.
  • Run your Moonlighter shop during the day in a strategic, price estimating management sim and explore dungeons in a classic Zelda style adventure at night creating a deep and engaging experience.
  • Help build up both your Moonlighter shop and the small town it rests in with discovered materials and hard-earned money. Use materials to upgrade weapons and armour or make a hefty profit by putting your findings up for sale – the choice is yours.

You can grab the highly rated, highly addictive indie game, Moonlighter, for the Nintendo Switch right now.

16-Bit Drift Racer, Super Pixel Racers, Announced By Indie Developer PQube

Slide into a new way to show off your drifting skills with PQube’s newest arcade racing game headed to consoles, Super Pixel Racers.

It’s all about nitro boosting and drifting through the corners in the upcoming multiplayer 16-bit racer, as you can see in the announcement trailer below:

The Fine Art Of Drifting

This high-energy drifter will take players across the world in bite-sized worldwide locations in up to six different styles of events which can also be played in either local or online multiplayer.

Here’s everything we know about the simple, yet addictive looking pixel drifter:

  • Drift your way through six different types of events, such as the classic race Rally Cross, randomly generated checkpoint races in Rally, a knockout style of race called Land Rush, battle other cars in Takedown, chase down your assigned target in Hunt, and the stylish Drift Show.
  • Across thirteen different worldwide locations, players will race their way through snowy Canada to the sandy islands of Bahrain to busy city streets, there’s tons of diversity to the pocket-sized racer.
  • Players use the insanely smooth drifting technique to rack up nitro points to help racers burst passed obstacles, smash into opponents utilizing in-race vehicle damage, or speed to the front of the pack.
  • The more you win, the more you can purchase with your earnings, such as an incredibly fast Formula 500 race car to an iconic Mitsubishi Lancer Evolution rally car.

Super Pixel Racers is out now on PS4 and Xbox One.

Become A Tester For The Upcoming Garbage Pail Kids Mobile Game

The recently announced mobile title, Garbage Pail Kids: The Game, now has open submissions for die-hard fans to get their hands on an early copy as a community tester.

Garbage Pail Kids: The Game takes the iconic line up of bizarrely grotesque characters and creates an epic RPG card-battle mobile game.

Check out the brisk teaser trailer of the 2019 title below:

Fans of the series, RPG enthusiasts and card game aficionados have been summoned by the developers, Jago Studios, to partake in an early beta test of the GPK mobile game.

“Fans of the notorious GPK characters, RPG players, card collectors, and mobile game enthusiasts are all encouraged to enter(…) We’ve received many, many requests from the community to be early game testers, so we are excited for this opportunity as we build this game around the beloved Garbage Pail Kids brand.” – Jago Studios founder, Stuart Drexler

Garbage Pail Kids: The Game is set to release in early 2019 on the App Store and Google Play for mobile devices.

MediEvil PS4

MediEvil On PS4 Finally Shows Itself In First Trailer

The remake (yes remake, not remaster) of MediEvil on PS4 has finally shown itself. The game is a complete transformation of the PS1 classic from the ‘grave up’. It’s certainly been a long time coming:

Impressive, right? MediEvil is out next year, but that’s all we know for now. We’ve been told to expect more details in the coming months. Stay tuned and Happy Halloween!

Unique Puzzle Narrative, Will: A Wonderful World, Heading To The Switch

Experience a story-driven, puzzle solving adventure from WMY Studio that will take Switch players through a mysterious urban legend in, Will: A Wonderful World.

Receiving monumental praise from last year’s Steam release, players can now alter the fate of others on the go with the upcoming Switch release.

Check out the stylish trailer for Will: A Wonderful World below:

Where There’s A Will, There’s A Way

With a unique god-like mechanic, players will help decide the destiny of tons of different characters all with their own gripping problems. Make the best decisions and hope for the best possible outcome for each situation.

Here’s everything to know about the upcoming Switch port:

  • Will: A Wonderful World harmonizes off of the urban tale about a young girl and her talking dog acting as gods to help shape humanity for the better.
  • The ultra-slick visuals graciously aid in telling a rich narrative about colourful characters each with interesting back stories to uncover.
  • Players discover the secret truths about each character through revealing letters which allows players the unique ability to edit letters and solve puzzles for the most positive solutions.
  • Completely overhauled to work effortlessly with the Switch, Will: A Wonderful World will have Switch owners engaging through a deep story which forces players to harness their inner ability to solve one crisis at a time.

Will: A Wonderful World is set to release on the Nintendo Switch on October 18th for $14.99 USD / €14.99. And if you’re eager to jump on board within the first week of release you can snatch up the game at a discounted price of $11.99 USD / €11.99.

Pode – Experience The Warmth That Companionship Brings

Companionship, we are always looking for it, be it in form of friendships, family, colleagues at work… A lover. We like to think we need only ourselves but when we feel empty and alone it’s companionship that saves us, picks us up and reminds us: it’s ok.

Without companionship, I doubt I’d be here, writing this very article, for you.

Pode is a 3D puzzle game developed by Henchman and Goon. You play as Bulder (rock character) and/or Glo (Light character) who explore an ancient ruin of a lost civilization to help Glo return home. Each character has their own unique abilities to help to solve the puzzles littered within the game, however many of the puzzles rely on both characters working together.

As this game is best played as a couch co-op experience you can also play it single-player with the capability of switching characters on the fly.

Both characters influence the world differently, with Bulder controlling rock formations and Glo blooms life in the environments that you help traverse the levels. Each character are opposites, and this is shown through the mechanics; this even extends to some of the slight physic-based puzzles too. It adds to the game an emotional depth, through the gameplay, which is rarely seen in others – one can’t simply complete a level without the other and this is further expressed by using each other as a platform to reach inaccessible areas.

Graphically the game has a very minimalistic style yet it’s utterly gorgeous, taking inspiration from Norwegian art and nature. It has this painted look using a lot of flat tones and colours, where these darker tones combine with brighter lush primary colours. It complements the gameplay by enhancing the relaxing gameplay experience. You’ll find yourself as Glo wanting to bloom life in the whole level just to add the bright colour pallet unfurl in a hollow and lifeless landscape; a great mechanical metaphor of the game’s central themes.

It’s hard to talk about the game because it’s fairly basic, but that’s the point. Minimalism is the heart of the design. Why you ask? So, it doesn’t distract from its main point, companionship. With a button to hold the other character’s hand, we see a game that’s inherently positive. You can’t help being touched by the game when you see these two opposite characters slowly begin to understand each other – especially in today’s social division. You can’t help but smile to yourself at those little tender moments.

Talking with Linn Sovig, the Marketing/Publishing Manager for Henchman and Goon, Linn explained the concept came about so that parents could play a game with their children that they could enjoy. That they both could experience the same positivity together and that they must interact with each other not just through the game’s mechanics, but verbally too.

Linn told me that there are hidden sections within the game and that these hidden sections are each dedicated to loved ones lost during the development cycle.

There is so much heart within this game, so much love and you indulge in the same passion while playing. You can play this game solo, but you will be robbing yourself the entire purpose of this game.

What Henchman and Goon have created here is a rarity within video gaming, something you feel. I urge anyone who plays games with people to buy this game and just experience the warmth the game has to offer.

Pode is out now on Switch with a PlayStation 4 port currently in development. Enjoy and remember what it’s like to feel something again.

Etrian Odyssey Nexus, The Final Installment In The Nintendo DS Series, Out Early Next Year In The West

Released in Japan as Etrian Odyssey X, Atlus has revealed the recently announced western release, Etrian Odyssey Nexus, will land early next year.

Mapping undiscovered worlds and strategically fending off a variety of monsters lands for the final instalment in the series on the 3DS.

The announcement from Atlus comes with a sneak peek trailer showing us the highlights. Check it out below:

In Etrian Odyssey players explore various dungeons with no established map, instead, they do the mapping themselves. Using the 3DS stylus and touch screen, you’ll navigate your way through enemy encounters and reveal the layout of every dungeon you discover.

Etrian Odyssey Nexus Details

What’s new in the sixth release in the series, Etrian Odyssey Nexus? Here’s everything we know, so far:

  • Nexus offers players the most classes to choose from in the series with 19 introducing the all-new Hero class. There are also tons of new distinct dungeons, charming characters and gameplay elements to add to adventure like never before.
  • Each character in every class can be fully customized to your liking, allowing players to create a party that suits their liking and needs to help them through Lemuria’s labyrinths.
  • Etrian Odyssey Nexus offers a unique standalone adventure so newcomers to the series can hop right into the action without any prior knowledge of the universe.
  • Up to four difficulty settings are available which include options for auto-map detailing and enemy toughness to help any level of player approach the dungeon crawling adventure.
  • Series veterans are returning to the development team, such as character designer Yuji Himukai, monster designer Shin Nagasawa and acclaimed video game composer Yuzo Koshiro. All of this returning talent will help deliver a memorable Etrian experience so incredibly familiar with long-time fans of the series.

Those who pre-order or pick the game up from its first initial shipment, from participating stores, will receive the Launch Edition, which includes the exclusive art book from the game.

Fans can get their hands on Etrian Odyssey Nexus for 3DS systems on February 5th, 2019.

Indie Dev Marko Lybeck Debuts Strategic Space Game Super Star Troopers – Open Beta Started

Making his first appearance in the indie game industry, Marko Lybeck announces his debut title, Super Star Troopers, with an open beta arriving on PC.

A trailer was also recently published by the developer showing off the fast-paced action that you’ll come to expect within the upcoming tactical space game:

Super Star Troopers Details

The unique blend of X-COM meets Laser Squad has plenty of tantalizing features, which include:

  • Made for both single player and multiplayer action, Super Star Troopers is an upcoming free-to-play turn-based strategy game which has players fighting through a massive battle station.
  • Players will take on the role of protecting hostages and teammates, wiping invading alien forces and survive against the ever-strengthening rebel forces.
  • Armed with a powerful Assault Ion Cannon and the shield-regenerating Tactical Power Armor, you’ll rely on wit and strategy to ensure you keep the invading forces at bay.
  • One false move can turn the tables having your team become weaker and weaker, while the enemies grow stronger in numbers. Devise new strategies and upgrade your equipment to help take on the increasing enemy forces.

While the open beta for Super Star Troopers has only just been announced, expect more news, including a release date, for the debut space game coming to PC.