Slide into a new way to show off your drifting skills with PQube’s newest arcade racing game headed to consoles, Super Pixel Racers.
It’s all about nitro boosting and drifting through the corners in the upcoming multiplayer 16-bit racer, as you can see in the announcement trailer below:
The Fine Art Of Drifting
This high-energy drifter will take players across the world in bite-sized worldwide locations in up to six different styles of events which can also be played in either local or online multiplayer.
Here’s everything we know about the simple, yet addictive looking pixel drifter:
Drift your way through six different types of events, such as the classic race Rally Cross, randomly generated checkpoint races in Rally, a knockout style of race called Land Rush, battle other cars in Takedown, chase down your assigned target in Hunt, and the stylish Drift Show.
Across thirteen different worldwide locations, players will race their way through snowy Canada to the sandy islands of Bahrain to busy city streets, there’s tons of diversity to the pocket-sized racer.
Players use the insanely smooth drifting technique to rack up nitro points to help racers burst passed obstacles, smash into opponents utilizing in-race vehicle damage, or speed to the front of the pack.
The more you win, the more you can purchase with your earnings, such as an incredibly fast Formula 500 race car to an iconic Mitsubishi Lancer Evolution rally car.
Super Pixel Racers is out now on PS4 and Xbox One.
The heat is exhausting out here, the only time you get shade is when the sun sets and then, you still want to be under an umbrella. For me, well I just get on this hoverbike over here and ride, for pleasure, for pay; it makes no difference.
Racing RPG Desert Child Game
The hot air turns cool. Of course, it can get pretty hot then let me tell ya – but when I ride, it’s like, what’s the word, Zen, you know… Free. It’s then I forget about the earth and its bullsh… ha, sorry kids, its nonsense. That’s not the life for me; the life for me is up there, Mars; and I’ll do whatever it takes to get there. Me and my trusty Judy here, my hoverbike.
Hell, I’ll race, hunt bounties and deliver drugs; whatever it takes… Oh, you don’t like that? Listen, kid, you may snarl away to yourself as you’re reading this on your phone, tablet, but out here you do what you can for a buck. Breaking the law? Nah man, it’s survival. It’s the difference between having a meal and rummaging in the bins for scraps.
To me, I see as I’m playing some RPG, life-sim, racing game; the more points I get, the better the ranking, the bigger the taking. Man, I sometimes see the scores with my very own eyes I get that absorbed in it. Pfft, don’t look at me like that, I’ve got rent to pay and noodles to eat. I might even customize I, Judy, here.
I know you don’t understand but look, kid, if you want to survive out here you should do the same, earn what you can and get your ass to Mars.
You’ll see me soon kid, by Q3 you’ll understand and if you see me, you’d better shoot first kid; like I said, just think you’re on your PS4, Switch, Xbox One or PC… It makes it easier.
The Need for Speed franchise has driven players all over fictional cityscapes, mountain passes, smokey forests and desert stretches. Need for Speed Payback doesn’t change any of that, but substitutes the realistically rendered cutscenes from the 2015 entry, back to the animated cast and arcade style racing. Tyler, Mac and Jess team up and partake in a variety of heated events from classic arcade street and drag racing, to off-road and drifting trials, all to take down the boss who runs the city of Fortune Valley, The House.
In the wide-open world of Fortune Valley, Tyler Morgan reigns supreme as the “best racer in the city”. His two close partners, Jess – the cops smashing, escape artist, and Mac – the off-road, thrill-seeking Brit, team up and find themselves stacked against the odds when facing off against The House – an Organized crime syndicate that secretly runs Fortune Valley, the trio is betrayed by the top street racer of the criminal organization, Lina Navarro.
Fueled by revenge, Tyler rounds up his crew and begin to infiltrate the underground racing scene n Fortune Valley. In hopes of getting closer to The House and Navarro, the skilled trio of racers will take down local street racing gangs all across the widespread map. Earn your spot in the streets, juice up your collection of powerful street machines and race your way to earn the ultimate payback on The House.
The huge map featured in Payback drives the player across busy Las Vegas-styled city streets, red canyons mixed with desert landscapes, rich mountains and lush valleys. Race events like time trials, sprint and circuit races, drags, arcade-style checkpoints and police chases will fill the county of Fortune Valley in no time. The map is riddled with various objectives for Speed Runs, Speed Traps and high-soaring stunt jumps. Other locations like tune-up shops, gas stations and car dealers will also unlock the more you explore, or the more money you earn.
Sliding from side-to-side
The car handling in Payback is driven towards the arcade style of the racing spectrum, featuring easy-to manoeuvre drifts, slides and hard turns. Though unrealistic, there’s plenty of entertainment and exciting thrills that come in almost each and every race. The cars are broken down into a handful of classes which act as the main portion of the difference in handling and overall driving. Drag, street race, off-road, drift and runner are the five categories to which you can equip your selected car with.
Races are the primary category, using the most of every performance part available, from high-speed to blurring acceleration, on the dime handling and quick-acting braking. Taking players through circuit races around various parts of the map, sprint races from point A to point B, and even high-speed pursuits to escape from law enforcement. Tyler is in charge of these events, as well as top speed drag races in Fortune Valley.
Drag races have been tweaked in almost every Need for Speed title since they first made their appearance in the 2003 Underground title. Still focusing majorly on the car’s tachometer and manually shifting gears, quick reflexes are required to achieve a perfect shift. However, the race countdown before the race has players revving their engines in an attempt to place the needle for a perfect launch on the green. Once the throttle is engaged, cars burn tread, lifting their front ends up into the air. Perfect shifts and well-timed nitrous bursts will have players screaming past busy streets, civilian vehicles and opponent racers.
Taking the racing off-road
The quick-hitting drag races and adrenaline-inducing street racing events bring the heart and soul of the long-running racing franchise. Drifting and off-road races have been included in a healthy amount of NFS titles in previous years, most notably the focus on car sliding drift competitions. Taking the wheel as Mac, the high-speed cornering of drift events feel slick and easy to navigate, but virtually no change between vehicles. Sliding through turns, ripping the e-brake and guiding the nose of your ride around the inside curve feels comfortable and never giving the player a lack of control. This may sound great in writing but comes off slightly diluted and unimpressive as far as diversity in vehicle manoeuvrability.
In the off-road events, players will tune a 4×4 vehicle, which could range from a smooth and flashy Subaru WRX to the hulking Ford F-150 Raptor. Dirt roads and huge jumps line the racing course with excessive airtime and rough rally style racing. These events are hectic and require skill to manoeuvre across the deep valleys and rocky terrain. Cutting across the course, finding the fastest way to the finish and smashing into your opponents serves as a nice change from the tight cornering and high speeds of street racing.
Building your derelict cars from the ground up
Aside from drifting, off-roading and drag racing across the vast map of Fortune Valley, there are also collectable poker tokens and the more valuable derelict car parts. Upon defeating a leader of each street racing gang, you’re rewarded with the first of five clues to a secret derelict car. The first clue reveals what car you’re investigating, as well as adds four more clues required to complete the build of the vehicle. Clues are small circled areas on the map to which the player needs to discover the location and unveil the hidden part by approaching the derelict item. After all of the clues are found, players may then select the derelict cars and categorize them to one of the five racing categories.
Upon receiving derelict cars or purchasing a new ride, players will then be inclined to improve its performance and upgrade their racer. The obvious choice is to spend hard-earned cash and improve your car by purchasing speed cards. The tune-up shops update randomly about every 10 minutes and a diverse selection of speed cards is available, from new exhaust and headers to enhanced turbos and brakes. Each card alongside its performance part also has one of 5 brands (or the stock part), and some also come with a performance bonus attachment. The brands act as a bonus when three or all six performance parts are equipped with matching brands.
After each race or event players are also rewarded with a mystery speed card which is revealed after the selection. Equipping, selling for cash or trading it in for coveted part tokens are your three options with what to do with every part you’re not using. Part tokens are another interesting way to receive other, sometimes more powerful speed cards through a “slot machine” style mini-game. With three wheels across the board, each one is labelled with a brand, performance part and bonus stat. Players will spend three-part tokens and select one of the three wheels on the selected part, brand or bonus, roll the other two wheels at random, and thus the gamble begins giving you a shiny new speed card.
A familiar NFS experience
The open world and diverse racing events in Need for Speed Payback are relentless in providing a thrilling experience. The story is brash and full of tiresome, predictable characters. The racing is tilted closer to the arcade side of the spectrum, leaving a controllable drifting, jumping and high-speed racing. Upgrading your car selection via speed cards is nifty and keeps things a little more randomized when visiting tune-up shops. Derelict cars provide a unique spin on the series with search-and-find missions and reward players with collectable cars. All-in-all Need for Speed Payback brings another familiar racing experience delivered by Ghost Games, with slight tweaks and enhancements for an exciting racing experience.
The Gran Turismo series has always left racing fans feeling accomplished, trained and ready to tackle the toughest racing courses known to man. The enormous selection of cars and daunting content featured in the series’ Career mode were both namesakes in the long-running racing franchise. With Gran Turismo Sport, the series does away with both, leaving long-time fans a bit sceptical to the change. However, Polyphony Digital manages to create something the genre desperately needs to stay competitive and does so with astounding visuals and sounds, ambitious online competition and a campaign mode geared toward making every player a better, more sound racer.
Taking the racing genre to new heights in online competition
If you’ve played through the beta last week, the layout of GT Sport should look familiar. Opened with a beautiful shot of one of the 160+ racing machines featured in Sport, the options on where to first go seem limitless. With various racing modes like Arcade, Campaign and the online hub of competitive racing – Sport, the best way to tackle this daunting racer is to hone your skills on the track. Campaign mode allows you to do exactly that, tasking you with various driving tactics like conquering S-curves, to full lap time trials.
The absence of favourite modes blinded by the glimmer of gorgeous visuals
One thing many fans of the GT series will notice almost immediately is the absence of the traditional career path. While I felt extremely disappointed by this initially, I collected my thoughts, took a few deep breaths and continued forward. The game alone looks and sounds like no other Gran Turismo in the series, which was enough to push me reluctantly further into the game. The exhausts growl, engines rumble and the turbo hiss all breathe fresh life into the series; which before shoved otherwise stale and recycled sounds of below standard racing motors.
The level of detail found in every car featured in Sport is astounding and, above all, quite appetizing to the eye. The shimmer and gloss, the detail when racing in the cockpit view (which is by far the best looking cockpit camera view I’ve seen in any racing game to date) and liveliness of every course immerses the player into every race. The shadows that graze across the road follow the cars effortlessly as you patiently bend and curve around the course. The details and sharpness of Sport are quite possibly above all other racing games, however, there still lie a few hiccups in the overall production and appearance in the gorgeous racing title.
Dynamic weather – something us racing fans have seen a lot of over the past couple of weeks in other new releases – is missing from the formula altogether. The challenge that comes about from slippery and icy courses or dirt stirred up from off-track racers found in other racing sims, which have recently hit the market, is nowhere to be found in GT Sport. The day-to-night cycles which help add a sense of time and endurance to longer races remain untouched in the Gran Turismo series, which easily could have helped push the latest instalment with even more challenges to conquer for the racer.
Making strides in providing enjoyable online races
That being said, this still doesn’t shred the fact that Gran Turismo provides a true racing experience at a high level of competition. In Sport mode, players are free to enter and participate in online races. From daily challenges to legitimate championships, Sport is (obviously) the centrepiece of what this release tries to narrow in on. However, before entering the ring of professional and dignified racing amongst the eager grid of online racers, the player is forced to complete the Racing Etiquette class for proper racing guidelines on how to – more or less – not race like an ass.
The ‘class’ is simply two instructional videos highlighting what counts as proper racing manoeuvres, and what makes you look like the king of all things awful in the world of online gaming. Bumping other racers in the back, boxing racers out around turns, blocking other racers from passing, cutting corners to gain ground; there are tons of rules to follow in the world of competitive online racing in GT Sport, but they do in fact help to make a much more enjoyable experience when diving in online.
If stuck with a penalty, the driver is then instructed to slow down for a set amount of time. While the cars are ‘in the penalty’ they appear as a ghost car to help alleviate any further burdens for other racers. If the driver fails to follow the penalties, they seconds begin to add up throughout the length of the race, and the total is then tallied to their overall time; in turn losing a few spots in the final standings. However, if one racer spins out or smashes into a barrier/wall by an unfair racer, there’s not much help to retain the position you previously held. Sure the disobedient racer was punished, but that has little effect on the innocent racer at hand.
Drivers are separated by driver rankings and sportsmanship rankings in online competitions. The driver ranking shows off how fast you are and comes in a rank from S-A-B-C-D-E, with an S ranking as the best possible outcome. The sportsmanship ranking keeps track of your penalties and overall etiquette form, helping to place racers in evenly matched competitions. The proper racers earn better rankings, increasing their score and rank higher amongst the competition rankings.
Though missing the Career mode, there is still tons of content in GT Sport
Throughout Sport mode, there are a handful of options to choose from, most of which are unavailable at this time. The Daily Races is the only option to dive into right now, but once the online championships begin, there are three other events to partake in. For now, Daily Races will do as it helps to build DR and SR points in your driver’s profile. Each day three different courses are available with a broad range of vehicle classes to choose from. Giving players an evenly matched group of racing machines, players are able to enter the race and begin qualifying rounds. Again, there isn’t much to Sport mode right now, but the promise of taking your online racing career further is inching closer with the approach of competitive championships at stake.
The Campaign mode is where players go to learn the basics, and eventually graduate to more difficult challenges. Like other entries in the series, there are loads of tests taking the player through acceleration/braking, tackling s-curves, out-in-out manoeuvres, as well as tons of other useful skills to help build a better racer.
Accomplishing all tests with a bronze time or better will reward the player with a car at random. Aside from the new vehicle upgrade, the knowledge of how to conquer turns and other difficult manoeuvres are enough to help push the player a little further into the depths of the multiplayer experience.
Mission Challenge and Circuit Experience are the other two events found in Campaign mode. Mission Challenge gives players difficult situations usually involving the player behind a handful of spots on a specific sector in a course and urged to place the highest position possible before the finish line. Circuit Experience acts as a practice session for every sector, or an entire lap, in every course, with a gold, silver and bronze time to beat. There are tons of challenges and courses to conquer, of which does help to give some of the playability the traditional career mode provided in previous entries.
In Arcade mode, players will finally have the chance to get down and dirty with AI racers in actual full-scale races. Fans of career mode in the other GT games may find themselves hashing out races here, as it provides the closest familiarity to the missing career mode. The course and car selection may be the smallest ever featured in a Gran Turismo title, but the thrill of competing in this expertly handled racer is well worth the downsizing.
Other modes offered in the game are Brand Central, which is the manufacturing market for all of the cars in the game – where players purchase the cars of their dreams, Scapes which is the shiny and spectacular photo mode and the all-new livery editor. Buying your dream car to take on the road, placing it in gorgeous, jaw-dropping settings, or perhaps covering it with custom wraps and liveries to help personalize your ride, all give Sport a casual approach when the heat of the racing grid is too much to handle. The views and scenery in Scapes present a truly remarkable image, some even looking near identical to real-life photos.
Throughout Gran Turismo Sport players will race, crash, learn, and occasionally win; all in repeating order. With a strong emphasis on multiplayer racing, and an even stronger swinging hammer crashing down on racing etiquette, I can honestly say my reluctance has subsided almost entirely to the eSports approach. Earning points for your overall driver ranking and sportsmanship ranking, players are easily matched for a better quality of racing.
Find Polyphony Digital’s latest entry in the popular racing series – [amazon_textlink asin=’B00ZG1SVA4′ text=’Gran Turismo Sport’ template=’ProductLink’ store=’geali01-21′ marketplace=’UK’ link_id=’351cec9e-b40a-11e7-a8a4-63dad7f5c6da’] – out now for the PS4.
In the midst of a racing sim releasing frenzy between the biggest names in the genre, Sony’s – Gran Turismo Sport – is closing out the major release trio coming this October 17th (18th EU). Until then, players and fans are urged to check out the upcoming demo release to help sway the players on the long-awaited title.
This new 4-day demo will run from October 9th – 12th with the option to pre-download the demo starting on October 7th. For four days, players will get the chance to earn in-game credits and experience leading up to the arrival of Polyphony Digital’s current gen debut, all transferable to the real game once released.
3 Demo Modes Available
The demo is packed with multiple modes to get a hold of like Arcade, Campaign and the new Sport mode. Also coming with limited look in the demo are the all-new Scapes Photography mode, and the for the first time in GT history, a custom livery editor. Finally, racing fans can feel like they’re actually competing big-name sponsor races like so many of the other racing-sims available.
Arcade mode provides racers with their choice of race settings, a huge selection of cars, tracks and race styles. In the demo, only three courses are available, but stretch across the diversity of GT Sport. Jump right into the action and get a solid glimpse of GT Sport’s racing features.
In Campaign mode, fans of the series will waste no time jumping head first into their heated career as a professional racer. Increase your experience, currency and vehicle total by winning various challenges, race events and Daily Workout tactics throughout the pro career.
In the brand-new Sport mode, take on tight trial runs in solo qualifying rounds. Then take on the competition in fairly matched vehicles in heated all-out race. Prove you’ve got what it takes to tackle the tough courses at unforgiving speeds to mark the fastest time possible.
Catch a sneak preview of Gran Turismo Sport with the upcoming demo. Arriving for a short 4-day span from October 9th-12th, get your pre-download from the Playstation Store starting October 7th. Get your engines primed for the official release on October 18th (17th NA).
Racing simulation titles take an eager-to-win mindset and meticulously combines the precision and patience of careful maneuvering with high-speeds set on expertly crafted courses. In Slightly Mad’s sequel to their top-notch racing franchise, Project Cars 2 takes these very features and increases the magnitude of competition. Not by adding an increased difficulty on driving and control, but the excellent use of dynamic weather elements and various changes in the course throughout the duration of the race, leaving an attention to detail left out of almost every simulation racer to date.
Up-to-date Racing Mechanics
Firing on all cylinders, Project Cars 2 brings a true racing experience on the current gen systems. The default settings take away any type of racing assists, traction and stability control – leaving a swift, challenging and gorgeously designed racer. With a clear point of official racing rules, regulations and professionalism, cautious navigation plays an important role in the leading to a podium finish.
With a variety of different race modes to explore, you’re offered many different solutions to scratch that racing itch. In the solo mode, you’re able to customize your race in virtually any manner possible. Creating your ideal race, set on the course you desire, blazing through one of the many licensed machines found in the impressive roster of Project Cars 2. Common changes like lap numbers, race limit and number of racers are obvious inclusions, but the weather dynamics is where things really get interesting.
Dynamic Weather & LiveTrack 3.0
Changing the weather throughout the course of a race provides a heart-stopping thrill outside of the heated competition and challenging tracks. Adding severe rainfall, dense fog or heavy snow accumulation demands more attention to your racing. As rain puddles develop, fog blinds the next hairpin turn, or piling snow no longer makes your previous racing line accessible, thinking on the dime and adjusting your strategy to conquer the ever-changing weather becomes the only viable option to staying ahead of the herd.
Racing around sharp corners and switch-back driving behind the wheel of a Formula One style racer, or gliding around S-curves in the off-road rally events show off outstanding physics in this modern-day racer. The lighting from sun-up to sun-down colors the lively courses and decorated racecars superbly. Dirt or snow pulled onto the track from cars sliding off-road throughout a lengthy race. Aggressive drivers smashing the throttle to the floor-board waiting eagerly for the smallest chance to take your position. As tires wear, fuel depletes and the mental awareness begins to drain, every turn on the horizon becomes a an exhausting, yet thrilling ritual. As more enduring races take hold, these increasing instances create exhilarating races.
180+ Racing Machines to Conquer
Of course, the difference in dominating the demanding weather and detailed courses could very well rest in one of the 180+ racing machines available. All with intricate details in aesthetics, handling and proper motor sounds; the roster of high-quality vehicles found in Project Cars 2 is next to a perfect list of proper machines. Though you may notice a few left out of the mix (180 is nowhere close to the total amount of excellent racing machines available throughout the generations of racing), the selection that is available brings many different styles of Motorsports to the table.
Across the board of the Career mode, you’ll find yourself entering tons of championships and invitationals. From novice style go-karts to full throttle Indy cars – and everything in between – Project Cars 2 takes the player through the difficulties of modern Motorsports. The races are there to bring a true sense of competition by providing strategic cornering and acceleration, with a fleet of aggressive professional racers. Not only specified for hard-core racers, there’s a variety of sliders and options to help increase the odds for even the most amateur racers.
Customize to Your Liking
Decreasing lap numbers, giving yourself a boost with stability and traction control turned on, braking and steering assists, as well as the useful feature to decrease the AI difficulty and aggression; while you may not receive the full “racing sim” experience by tweaking these options, it does help ease the frustrations of the professional racing environment. Though designed as a simulated racer, players can easily use a casual approach to Project Cars 2 with the healthy dose of difficulty settings found in the Options menu.
Much like the custom race settings, in the multiplayer modes, you are able to host a number of events with anywhere up to 32 players in a race. A vast amount of customization is available, changing the class of vehicles, the weather and weather patterns, the track and how many laps, on to of tons of other settings. Championships, tournaments and other eSports focused events litter the lobbies creating a true sense of competition available to those outside of the AI challenges.
Project Cars 2 adopts the formula that brought Slightly Mad into the arms of car lovers everywhere. By pushing the focus on a broader selection of Motorsports, powerful cars and ambitious courses effected by a wide range of weather patterns and settings, the new generation of racing just became deeper than ever. While the car list doesn’t stretch beyond the limits of previous racing simulators who have featured close to a thousand different racing machines – Project Cars 2 does offer a broad selection, nonetheless, respectfully dipping into the wide array of each motor sport featured throughout the Career Mode.
With tons of customizing options, difficulty settings, a moderate selection of racing modes and online competition, and the aforementioned vehicle selection, Slightly Mad’s enhanced sequel is exactly that. An impressively polished adaption to the franchise, adding exciting events like Rallycross, Indy Racing and high-speed oval courses, with a mix of randomized weather occurrences properly keeps the series right on track for continued success.
With one of the most popular racing series ever to grace the video game community, Polyphony Digital’s Gran Turismo Sport is quickly approaching its long-awaited finishing stretch. Set to release next month, on October 18th (17th in NA), die-hard fans will have more options to deck out there gaming centre in stylish GT fashion.
Gran Turismo Special Edition PS4 Console
The recently announced Gran Turismo Special Edition PS4 Console will be releasing alongside the game, and with it comes a polished new look paired with a unique official Gran Turismo controller, among other amenities. Along with the silver PS4 marked with the traditional GT logo and the super-sleek DualShock PS4 controller coloured to match the silver features with a matching GT logo on the touchpad, the console bundle comes with a Day One Edition of Sport. Also gracing the console are actual rounded, flat-surfaced power and disc eject buttons, tossing aside the awkward buttons found on the consoles available now.
The Day One Edition comes packed with tons of extra features, starting off with a whopping 250,000 in-game credits to help make sure you get started on the right track. Other extras include a sticker pack for the new livery system, a slick chrome racing helmet and 60 avatars for your PS4 profile.
The console is available in a variety of different styles, as well as the option for a Jet Black edition for those not fond of silver. The standard models come in both 500GB and 1TB hard drive selections and a special 1TB model with an extra Jet Black analogue controller. The Pro edition can be purchased either in Jet Black or the new stunning silver. The new stylized analogue controllers will also be available via bundles with the game itself.
All that’s left now is to anxiously await the exciting release of what is sure to be one of this year’s top Sony titles, as well as one of the best looking VR titles to date.
Gran Turismo Sport will be racing to the finish line on October 17th in NA and on the 18th in EU.
Game developer Gamious has announced that the 11th August is the day when their multiplayer 3-on-3 racer, Team Racing League, is released on Steam.
In the game, you’ll have to master a plethora of skills with your team on the track. You can connect with your teammates’ vehicle to improve their overall speed, and can support them with extra boosts.
The “Co-Driver” can also create roadblocks which sabotage your opponents’ race. Interacting with your fellow teammates is the key to crossing the finish line first. Say goodbye to your friends…
Team Racing League costs $9.99/£6.99/€9.99 and you can check it out here:
In the world of gaming there’s enough instances of games being pushed back for later release dates to keep us used to the idea, and somewhat expecting, for certain titles. Gran Turismo Sport was initially set to release all the way back in the holiday of 2016 but has since been put on hold for an un-announced date. That being said, there has been a release of a closed beta offering a look at what the folks at Polyphony Digital have to offer for the seventh installment (not including 2007’s Prologue) of the long running racing sim series.
Thanks to the folks at Eurogamer, a detailed video of the closed beta in action has provided us with answers to a few unanswered questions. A closer look at the game’s frame-rate shows off polished looks on the cars and courses bringing the game to life in spectacular detail. Vivid colors showcase the game’s finely tuned graphics and pristine imaging across the three different courses throughout the beta test, including the new course Dragon Tail. Check out the guys at Digital Foundry’s run-through below of the beta below:
Beautiful detail embraces the racer in extraordinary fashion with impressive car models and the familiar realism that comes as an anchor in the Gran Turismo series. The lighting, shading, color tones and wonderful materials and textures gives the 4K experience a sense of gratification beyond the previous releases in the franchise. With a much smaller list of cars rounding somewhere near the 140 mark, the game will focus more on the racing, both online and offline, giving the player the feel of a true racing sim.
One big addition to the customization side of the game is the livery editor. Finally. Now racers have the ability to create and design their own unique livery and graphics for their vehicles giving a bit more personality to your racing machine. Additionally, you’re capable of sharing your favorite designs online with friends and other racers, showing off your creative side to the world.
There’s still much about the new title we’re not very clear on. How much different is Sport compared to other numbered games in the series, if at all? Is Sport acting as more of a half-way point to Gran Turismo 7 or taking the roll as a major release in the series? And, most importantly, will it deliver new, fresh and, at this point, crucial enhancements to various aspects of the game to keep it from declining further into staleness of the franchise? With no official release date on paper and E3 right around the corner, keep your eyes peeled for more on this title in the near future.