Retimed – It’s Time To Connect Again

Jack Boyles takes a look at Retimed —

We are more connected now as a species than ever before. Technology has made it possible to communicate with people all across the world by the mere tapping of keys; we can video call someone like we are in some ’80s sci-fi movie and we can take photos with instant results viewed by millions in the palm of our hand.

Yet have we never been so isolated, using these devices as our primary source of communication, locked away and pretending to be people we are not.

We need to escape the clutches of our self-imprisonment connect with people face to face.

Team Maniax knows the importance of getting together and having fun with their game ‘Retimed’. It’s a local multiplayer arena shooter up to 2-4 players where you can generate a bubble that slows down time. But is this just a simple mechanic used as a gimmick or is there more to this idea?

Maniax have gone for a great art style here – the sole purpose is to capture the childlike play and fun of the game. It’s the character design here that lends it an attitude and personality without the characters showing their traits. Using character anatomy and clothing as an illusion of characteristic; this of course isn’t a bad thing, it’s a very good and smart thing to do.

Level designs are simple with a few platform areas contained in a relatively small space, though it’s enough to manoeuvre around the map for tactical advantage.

However, it’s the mixture of pace that brings excitement while playing. Your character can slide and dash in the air and that makes traversing the map very fluid. When you mix the element of the time bubble, the game can contrast so quickly it looks you’re in a Zen-like state. Retimed implements its time bubble perfectly, allowing you to focus, use it as a dodging mechanic and as an offensive technique too.

The game feel here is a highlight; it just feels good to play. Combined with the level design, you can quickly feel like you’re a pro when, in fact, you are still a novice.

That’s not to say everything about the game is perfect. Personally, I feel like you don’t get enough bullets, or sometimes, even the opposite, the bullets don’t spawn quickly enough, there was just a sense of emptiness at times.

All in all, this game is a great multiplayer experience to play with friends or family. To rekindle time spent together and to shout, laugh and just enjoy your time spent with someone. Releasing on the Switch (later on PC), it’s a perfect game to sit alongside the family.

So put the social media away.

Uncanny Valley Review [Switch] – Running Away Leads To More Trouble

Sometimes you just need a fresh start – a switch in lifestyles. To pack your things and go. Sometimes you just need to take the risk for your own sanity or to better yourself. A new start, wiping your history, forward thinking is human nature – we run. But no matter how far you run, the past will catch up and come to terms with; for your own sanity… or to better yourself. Jack Boyles reviews Uncanny Valley…

Uncanny Valley has you playing as Tom who is starting a new job as a nightshift security guard in an isolated, abandoned facility. At the start of the game, Tom is a man who appears to be running from something in his past, evidence from the decision to work for this employer and the nightmares that inhabit his dreams.

Though Tom is not completely alone, he has the company day shift security guard, Buck who is rather a lazy man and Eve, a woman who keeps the facility clean and is reminded of someone in her past when she sees Tom. And that my gorgeous reader, is all you are going to know about the story because the less you know, the better the experience.

Uncanny Valley is a narrative-driven survival horror game that states in the opening:

‘Every action you take within the game will lead to different outcomes. To fully experience Uncanny Valley, multiple playthroughs are recommended’.

There is much to uncover in Uncanny Valley. However, do not be put off by the multiple playthroughs, as a playthrough can last anywhere from 20 minutes to roughly 3 hours maximum. It’s this short length that makes Uncanny Valley compelling to play multiple times.

Moreover, the story-driven game will make you play it several times since, in my opinion, this is one of the better horror narratives out there. It may not have the symbolism and subtext of Silent Hill or the Hollywood budget of Resident Evil. What Uncanny Valley offers is a more grounded and thought-provoking horror experience.

You routinely (well you don’t have to if you don’t want to) go to work, this repeated mundanity gives you time to explore the facility. Picking breadcrumbs of information scattered across the facility, finding out what happened there. If you are like me, you may figure out what’s happening before the reveal. But when I saw the reveal for the first time, it didn’t stop it from being impactful; it was more impactful. It’s kind of Hitchcockian in that way; let the audience know to build the tension and it’s that slow build of tension that makes Uncanny Valley’s narrative compelling.

Furthermore, your actions really alter the game, with many of my playthroughs having different events, scenarios and endings. It’s in your second playthrough you start to realize how these actions really do affect these outcomes. As one new small change can alter your previous conception of coming events. A small detail you may have forgotten about in the first playthrough may have a much bigger impact.

The developer Cowardly Creations, not only make you think about the decisions you can make but how your knowledge of coming events may still influence your current playthrough.

Additionally, it’s not only narrative consequences you must think of when playing Uncanny Valley. The gameplay can be affected by the consequence system as Tom can get injured in various parts of the body stopping him doing certain actions. A knee injury will stop Tom from crawling in vents or an injured arm will affect him using a weapon.

Marketed as a 2D pixel art story-driven survival horror game, I feel the game takes its cues from adventure games. Gameplay is more about solving puzzles using lateral thinking to progress the story or get you out of situations.

Also, there is a slight stealth mechanic, requiring you to hide more than fight due to the enemies withstanding bullets. Hiding spots such as vents are advisable due to Tom’s lack of stamina – making him easy prey if spotted.

Credit is due to the sound designer for making the enemies terrifying. Hearing the loud bang of the enemy’s movements will instantly set a sense of dread within you as you know if they see you… Tom’s physique is no match. The loud grunted speech when they spot you will jolt you with fear, making you panic.

Added with the raw pixel art aesthetic, it tonally hits its mark. The pixel art, with its limited fidelity mirrors that of the narrative, uncertainty; enough detail for you to know what’s happening but with the finer details missing.

The game isn’t for everyone though. Many players may dislike having to start again and not loading saves at various points to change story outcomes. Another issue I could see some players having is that Tom struggles to defend himself even with a handgun — not being able to run for long period of time; as the result in death can see you starting from the beginning of the game.

I did encounter a glitch where Buck went home from his shift for him to reappear at the end of my shift. It was nothing game breaking and didn’t affect anything storyline wise; though hopefully, nothing like that will come at important times within the game.

Uncanny Valley is a narrative based survival horror game that rivals other indie horror titles and some AAA horror titles. The story twists and turns like a great thriller novel.

Added with the sense of foreboding atmosphere and some terrifying moments executed by its tension building techniques. For me, it’s a great horror experience, throwing away the generic jump scare an opting for an unsettling experience.

As the game is relatively short, it goes hand in hand with the Switch’s pick up and play design. There always feels like there is more to uncover and you will want to keep starting afresh to find what else Uncanny Valley has up its sleeve.

‘Souls’ Inspired Action Game, Sinner: Sacrifice For Redemption, Slashes Its Way Onto Consoles/PC Later This Year

Brutally fend yourself off against the embodiments of the seven deadly sins in Dark Star Games’ upcoming action game, Sinner: Sacrifice for Redemption.

What looks like a byproduct straight out of the popular ‘Souls’ series, Sinner sees players as a gritty soldier, Adam, weighing heavily on his dark and mysterious past.

With the announcement of Sinner heading over to Discord, consoles and later on Steam, comes a barbaric launch trailer showing off various bosses. Check it out below:

A Road To Redemption

Here are some of the key features on the future release of Sinner: Sacrifice for Redemption:

  • Take on the role of Adam and make a journey to become exonerated for his treacherous past littered with sins and loathsome crimes.
  • Driven along by a stirring soundtrack, players will dive head first into boss battles that manifest from the atrocious seven deadly sins, revealing Adam’s connections with each incarnation.
  • To mix up the combat system, players must permanently debuff their character before each boss battle by sacrificing a chosen body part. Sinner is meant to drive players insane with the increasingly difficult battles that never seem to let up.
  • For those who will brave their way through to the end, players will discover new pieces of equipment in New Game+ mode — adding a pinch of replayability.

Headed to the Switch, PS4 and Xbox One on October 18th, 2018 and Steam shortly after. You can follow the game by joining Another Indie’s Discord group here.

Broken Sword 5 Is Hitting The Switch

Paris in the fall, the last months of the year and the end of… Oh sorry, didn’t know you were listening to me then.

Broken Sword is a masterpiece of a franchise with ‘Shadows of the Templars’ sitting as my second favourite game of all time and if I ever have a son, I would name him after George Stobbart.

So, when they originally announced Broken Sword 5 a few years back I was over the moon and when I played it, it was glorious. Enough fan service to make me squeal and enough originality to keep me interested. Originally released as a two-parter on mobile devices and PC, later seeing console ports, we now see it come to Nintendo Switch.

This time George and Nico get mixed up in a shooting at a gallery and in a typical Broken Sword fashion, this ends with a historical conspiracy leaving George and Nico to save the world whilst everyone else is just enjoying tea or Countdown.

You will visit various locations with puzzles just for you to wrap your head around – plus witty dialogue that makes Nathan Drake look like a crappy sitcom. On the way, you’ll meet so familiar faces as well as some new ones, one of which is the best character in the Broken Sword series.

The Switch port will be released on September 21st with a new interface-like touch screen, interviews and behind the scenes clips. This is a must-have for any fan of the franchise or adventure game fans. Let’s hope we see more from Revolution in the future.

Desert Child game

Racing RPG Desert Child Due Out Q3

The heat is exhausting out here, the only time you get shade is when the sun sets and then, you still want to be under an umbrella. For me, well I just get on this hoverbike over here and ride, for pleasure, for pay; it makes no difference.

Racing RPG Desert Child Game

The hot air turns cool. Of course, it can get pretty hot then let me tell ya – but when I ride, it’s like, what’s the word, Zen, you know… Free. It’s then I forget about the earth and its bullsh… ha, sorry kids, its nonsense. That’s not the life for me; the life for me is up there, Mars; and I’ll do whatever it takes to get there. Me and my trusty Judy here, my hoverbike.

Desert Child game
Dine on a range of interplanetary cuisine with sweet buffs to help you win

Hell, I’ll race, hunt bounties and deliver drugs; whatever it takes… Oh, you don’t like that? Listen, kid, you may snarl away to yourself as you’re reading this on your phone, tablet, but out here you do what you can for a buck. Breaking the law? Nah man, it’s survival. It’s the difference between having a meal and rummaging in the bins for scraps.

To me, I see as I’m playing some RPG, life-sim, racing game; the more points I get, the better the ranking, the bigger the taking. Man, I sometimes see the scores with my very own eyes I get that absorbed in it. Pfft, don’t look at me like that, I’ve got rent to pay and noodles to eat. I might even customize I, Judy, here.

Desert Child game
Race, shoot, and get better! Designed for replayability, with secrets that keep you coming back

I know you don’t understand but look, kid, if you want to survive out here you should do the same, earn what you can and get your ass to Mars.

You’ll see me soon kid, by Q3 you’ll understand and if you see me, you’d better shoot first kid; like I said, just think you’re on your PS4, Switch, Xbox One or PC… It makes it easier.

Desert Child game
Hunt bounties, deliver drugs, throw races – do anything you can to earn cash

Desert Child, that’s who I am. And that’s who you’ll be”.

Afterparty for Switch

Night School Studio introduces Afterparty in all its drunken glory

E3 has ended for another year, but luckily many awesome indie games were shown, none of them as unique as Afterparty for Switch and PC.

Created by the developers of Oxenfree and Mr. Robot:1.51exfiltrati0n, Afterparty gives you a reason to drink your problems away. You take control of Milo and Lola who are best friends who attend the last party of their college lives. They suddenly die and find themselves in hell. There is one way back to the land of the living and that is to outdrink Satan himself.

This adventure takes Milo and Lola into different bars as they attempt to figure out how they got there in the first place.

Afterparty’s E3 Gameplay Trailer

Drinking is the game and each drink has a different effect on Milo and Lola’s characters. These options change the dialogue and relationships throughout. If this is anything like Oxenfree, these choices will also determine the game’s ending.

Play beer pong, have a dance-off, sing karaoke or have a chugging competition with the demons of hell. How you spend your time in the underworld is entirely up to you. It’s looking rather great.

Afterparty will release for Switch and PC in 2019.

Night Trap

Night Trap Is Reborn And I Finally Played It

The original Night Trap released in 1992 for the Sega CD. At the time I was only 5 years old, and as I grew older, the game always seemed to elude me. Part of the reason was that I never owned a Sega CD, Panasonic 3D0 or Sega 32X until just last year.

The other reason is my stubbornness to never buy a disc-based game unless it’s complete. Needless to say, I have always wanted to play it and I never had a real shot at it.

Night Trap is an interactive experience which uses full-motion video. You are a special agent that is tasked with surveillance duty as you watch a group of co-eds in a house. The girls are in danger from a bunch of weird vampire creatures. The actual game is very basic and repetitive as most full motion games were. You switch between camera angles and activate traps to capture the vampire creatures. Each trap you set triggers a different video scenario. As I type this article, the game doesn’t sound very exciting at all but, you have to understand this game’s history.

Night Trap 1

In 1993, Night Trap was the centre of attention at US Congress hearings. Along with Mortal Kombat, Night Trap had parents on edge about violence and sexual content in video games. It wasn’t every day that kids saw inadequately clothed women being kidnapped on their game consoles. Looking at the games we have today though, Night Trap is like a serving of soft serve ice cream. My how the times have changed. Nonetheless, it’s one of the things that lead to the ESRB or Entertainment Software Rating Board that is so prominent today.

Night Trap 2

This all took place during an infamous time in gaming history where Nintendo and Sega were in the heat of a console war. Sega was on fire and Nintendo was doing their best to keep things clean. It was during the 1993 hearings that then chairman of Nintendo Howard Lincoln stated that “Night Trap would never appear on a Nintendo console”. Fast forward to 2018, and Night Trap is announced for release on the Nintendo Switch.

This will be the second re-release of the game as Limited Run Games released 5,000 copies for the PlayStation 4 last year. I picked up a collector edition and Limited Run was nice enough to also send me a digital code.

Finally, I got my chance to see what the fuss was all about. It took me all of about 20 minutes to realize that Night Trap is not a good game. I do appreciate the cheesy 80s style video and costumes. I am a sucker for classic VHS style charm. I also appreciate developer Screaming Villains for reworking the game from the ground up. While the experience isn’t great, Night Trap will always have a special place in my heart.

All in all, Night Trap is a cult classic that sparked a real debate about content in video games. It will always be a nice part of video game history. Night Trap is set to go up for pre-order at Limited Run Games today. Unlike the PS4 release, there won’t be a release limit.

Victor Vran: Overkill Edition Switch

Switch is receiving the action-RPG Victor Vran: Overkill Edition this August

The isometric RPG, Victor Vran, fiercely smashes its way onto the Switch this coming August with the gangbusters release of the Overkill Edition.

It’s an action-packed co-op title coming to the hybrid console and you’ll also get to enjoy the two DLC packs included in the upcoming release.

The slashing fantasy adventure has loads of unique gameplay elements not often found within the Switch’s library of games, and the Overkill Edition turns up the heat from the original 2015 release.

Check out the hell-raising trailer for Victor Vran below:

Here are a few notable features that Switch owners will find within the future release of the critically acclaimed Victor Vran title:

  • Victor Vran is a fast-paced, hard-hitting RPG with a slick “Diablo-esque” isometric camera angle that challenges players with satisfying combat.
  • The Overkill Edition features both incredible DLC packs, Fractured Worlds – which adds a new chapter in the story of the original title Victor Vran title and Motörhead: Through the Ages – an adrenaline fueled ride through one of rock ‘n’ roll’s most beloved heavy metal bands
  • Players are no longer hindered to skill classes and specific character traits in this stellar RPG as Victor Vran allows players to conform to the gameplay in any way they see fit.
  • Slay waves of brutal enemies and even more challenging boss battles either solo, local two-player co-op or take the heat online with up to 4 player co-op.
  • Savagely take on hordes of monstrous enemies by harnessing epic demonic powers and abilities, tons of destructive weapons and extremely innovative armour sets that will change the way you play the game.

Victor Vran: Overkill Edition will power its way onto the Switch on August 28th, 2018 – so you can continue the slaughter utilizing the unique co-op savvy Switch.

The upcoming release will be available both digitally on the eShop and physically at a price tag of £34.99/€39.99/$39.99.

Killer Queen Black

Killer Queen Black is making its way to Switch this winter

The 2013 action/PvP title, Killer Queen, has swarmed all over the multiplayer scene since Bumblebear Games launched the game on Arcade platforms. Now shoving itself on PC and Switch, players will have the chance to take the challenge either at home or on the go.

The announcement of the revamped version titled, Killer Queen Black, also came with a short but very “metal” trailer to go with it.

Killer Queen Black’s Metal Trailer

New mechanics to suit the insane competitive gameplay style and visually nostalgic 16-bit graphics for a better play at home experience has been tweaked in the games by its creators, Nik Mikros and Joshua DeBonis.

A few features about what to expect from the Killer Queen experience are:

  • Killer Queen is an 8-player team battle multiplayer game featuring vintage 16-bit graphics on a variety of platforming based levels.
  • Players take on different roles throughout different match types and earn victory through a variety of numerous tasks, such as collecting berries, stealing drones or taking out the Queen character.
  • There are three different methods of victory in every match: Scooping up berries and delivering them back to home base via drones are known as Economic Victories. Military Victories have players slaying the opposing team’s Queen on three separate occasions. And lastly, The Snail Victory has players hitching a ride on the sluggish snail located on the bottom of the screen relying on your faithful teammates to cover your slow pace while you make your way to the opposing goal post.
  • Along with the three different victories, there are four various types of match styles. Quick matches have players jump head first into the competition, Ranked to push yourself to the top of the leaderboard, Custom matches give players the opportunity to adjust various rule settings, and Arena is a specialized battle mode only playable after acquiring specific tickets awarded by earning victories or purchased through in-game currency.
  • A special “Black” team can be found occasionally which acts as a highly praised team of elite members. By winning over the Black team, players will dethrone them and become the king of Killer Queen.

Killer Queen Black will be released this winter on the Switch and PC. Stay tuned for more on the multiplayer platforming action game.

Limited Run highlights indie titles in first E3 press conference

Limited Run Games held its very first E3 press conference with a nice list of indie game releases.

If you aren’t familiar with Limited Run Games, they release digital games in physical format. Most of these were previously released on PC. What makes Limited Run special is that their releases are extremely limited (usually between 2,000 – 5,000 copies). Many of these games become highly collectible due to their limited nature. Games started as PlayStation exclusive titles until a partnership with Nintendo Switch began this past Spring.

Limited Run Highlights Indie Titles

Along with a cheesy, yet charming green screen and weird 2D audience, Limited Run announced the following upcoming titles during their press conference:

Limited Run Presser

PlayStation 4

  • Iconoclasts
  • Observer
  • Thumper
  • The House in Fata Morgana
  • Spelunky
  • Phantom Breaker Battle Grounds Overdrive
  • Exile’s End
  • Salt and Sanctuary
  • Double Switch 25th Anniversary

PS Vita

  • Iconoclasts
  • The House in Fata Morgana
  • 2064: Read Only Memories
  • VA-11 HALL-A
  • Senran Kagura Bon Appetit
  • Spelunky
  • Exile’s End
  • Phantom Breaker Battle Grounds Overdrive
  • Salt and Sanctuary

Nintendo Switch

  • Golf Story
  • Layers of Fear
  • Thumper
  • Oceanhorn: Monster of Uncharted Seas
  • Cosmic Star Heroine
  • Night Trap
  • Yooka-Laylee
  • Dust: An Elysian Tail

If you are a fan of classic retro style games, want physical PC titles or just desire something obscure, well, Limited Run Games may have something for you. They even toss a cool collector’s card for each game you purchase. I have a lot of Limited Run titles on my game shelf and I must be honest when I say I hadn’t heard of 75% of them prior.

They have exposed me to a whole new world of indie games and experiences. If you happened to miss the press conference, be sure to check out the replay on

Sega Ages Switch

Sega Ages coming to the Switch; the first 5 titles announced

Starting off on the Sega Saturn as an attempt to bring back the classic Sega Master System, Genesis and arcade games, developed by porting veterans M2, Sega Ages has popped up periodically throughout the illustrious history of gaming.

Sega Ages Switch

However, mostly available solely in Japan these classic titles have been scattered across time in popular classic collections fluttering around on the PlayStation 2 and 3 systems.

Now it’s time for Nintendo to get in on the fun as Sega has officially announced the Sega Ages series is coming to the Nintendo eShop this summer.

Along with the announcement came a reveal of the first 5 games in the lineup to hit the eShop, those being:

  • Phantasy Star – One of the first to do it all, this 1987 RPG was featured on the Sega Master System and took players on an enthralling adventure like never before through the distant galaxy of Algol.
  • Alex Kidd in Miracle World – The original rival to Nintendo’s Super Mario Bros., Alex Kidd in Miracle World is a memorable platformer where players assume the role of the young martial artist in a 2D side-scroller punching your way to victory.
  • Thunder Force IV – This classic side-scrolling shmup gives an unrelenting challenge of nostalgic chaos and a wider range of manoeuvrability when compared to its predecessors.
  • Sonic the Hedgehog – The blue blur’s debut into the entertainment world, Sonic the Hedgehog marks the start of taking on the challenge of platforming games with the addition of doing so at blistering speeds.
  • Gain Ground – For those asking for a bit more strategy, Gain Ground is the arcade action-strategy game that will have you methodically taking out your foes across several diverse eras – past and future – in world history.

Stay tuned for more on the growing lineup of the rebooted series – Sega Ages – as we draw closer to the eShop release, coming summer 2018.


Brawl Review [Nintendo Switch] – A Gritty Bomb-Planter

The bomb-planting, puzzle-solving action vaguely reminiscent of the iconic Bomberman series has found a new home in a dark and disturbing setting that surrounds the new Switch port – Brawl. Taking on the role of one of the gritty “heroes” like the dismembered test dummy or sad psycho clown, players find themselves amidst a deadly Emporium booby-trapped by the eerie narrator slowly guiding players to their doom. That’s, of course, only if they don’t manage to escape the grim deathtrap first.

By choosing one of the eight playable characters, players may then embark on the game’s main story campaign, which acts as the single-player portion of the game. Each level throws a handful of arenas at the character, each tossing in more obstacles and enemies to add to the difficulty. To nullify and/or defeat these enemies lies in your ability to plant bombs, as well as perform other useful special skills and abilities which are unique to each character.

The arenas act like big mazes filled with both breakable objects like boxes, and immovable walls. All of the characters have the ability to place bombs to break through boxes and defeat enemies, but it’s what they can do with these bombs that makes them unique. Freezing them in place to stop their detonation timer, or sneezing a bomb clear across the area are a few examples of the special abilities held by each character. These special skills are limited in use unlike planting bombs, so players must use caution when relying on them. Along with the bomb countdown timer, players may also detonate bombs manually for more trivial challenges later in the game.

A Precise Bombing Affair

As you make your way through the levels, more and more enemies begin to appear, making the timing and precision increasingly important. To help with the difficulty curve, upgrades also appear when busting up the right boxes, or triggering the correct switches. Various upgrades include increasing your blast radius, adding more health or upping the amount of special ability uses you have. Finding the bomb power-ups gives you the ability to plant bombs, but the more you find and add to your inventory, the more you can place down at one time. Bombs come in unlimited quantities once you’ve picked up a bomb icon, but until power-ups are found only one can be placed at a time.

Maps are filled with plenty of deathtraps, barriers and most importantly, power-ups and abilities.

When finding health packs wyour health is already full, players may also add up to two more extra lives, and the use of a powerful ability, like causing a massive explosion surrounding a large area around your character. These are primarily useful when engaging in arenas with tricky enemy movements and plenty of breakable boxes stand in your way. Trying to use the standard bomb attack to wipe out enemy forces can become quite tricky in the later levels, which is exactly where the various power-ups and abilities come into play perfectly.

Taking players through the story mode shows off the dark and eerie visuals presented in Brawl. Like a combination of Saw and Bomberman, players will be taunted by the narrator in Brawl, leading them ever-further into the maniacal maze of deathtraps and hordes of enemies. The sinister stills that act as cutscenes in between levels show more of the character’s distraught backstory as they venture closer to freedom outside of the gruesomely haunting Emporium.

Each set of levels are different and are based on the 8 playable characters in Brawl’s story mode.

Bomb-arded With Competitive Modes

The play style of Brawl is unique when compared to the sparse ‘bomber’ style puzzle genre. Each of the eight characters not only has their own special skill and ability but a different set of levels for each as well. The story mode alone is packed with content, dozens of levels across all eight unlockable characters. On top of the main campaign is the co-op, competitive and practice modes.

Multiplayer is filled with even more bomb planting challenges, including 4-player deathmatches, survival mode which pits players against non-stop waves of enemies, two-player duels, Sumo which has players attempting to knock one-another out of each arena, and the unique Color Domination, which involves splashing colored paint across the board against up to three other players. While the single-player content is crammed with inventive level designs and power-ups, these multiplayer modes really create a party style atmosphere in Brawl, something that moulds perfectly with the Switch console.

Color Domination has players facing off against one another attempting to blast the most paint color across the arena.

Though Bloober Team‘s Brawl brings a familiar style of puzzling challenges to the table, there’s plenty of unique assets that separate it from the rest. While newcomers to the genre may find themselves trapped and killing themselves more than they’d care for, the ability to adapt and conform to the game’s complex and strategic approach to bomb-planting, puzzle-solving carnage comes naturally through the game’s in-game progression across the story. An excellent pick up for all those co-op party doers, this doom and gloom bomber is a simple, yet tactful addition to the Switch’s indie game library.