The Subject Creeps Its Way Onto Steam

Strap in for a chilling adventure to unlock the horrors deep within the nefarious BioMass labs in the debut title from Darkstone Digital, The Subject.

The official release taking players through the haunting experience also comes armed with a nail-biting trailer:

Taking inspirations from the horror and sci-fi movie classics from the 1980s, The Subject presents a mindful first-person puzzle game with a heavy dose of fear around every corner.

“The Subject is the combination of all the things I wanted to work on while I was at larger studios, Sci-Fi and Horror with an 80s sci-fi movie influence visually.” – Brian Clarke, Darkstone Digital

The Subject Details

With a simple concept, yet, requiring a courageous sense of thrill, The Subject looks to offer tense feelings on top of rewarding gameplay. Check out the details below:

  • The dark first-person adventure found in The Subject takes players through complex puzzle solving and harrowing survival elements which lurk around every corner of the corrupt Biomass labs.
  • Use cunning wit to explore and solve a variety of environmental puzzles that unlock deeper areas in the game.
  • Be cautiously wary of the dangerous experimental monsters that creep throughout the laboratory as you attempt to discover the truth behind the nefarious corporation.
  • With no linear method to unravelling the game’s events, players explore the labs in a free roam method allowing for puzzles and areas to be completed in any order for a stirring, unpredictable experience.

The Subject is available now on Steam.

Life Is Strange 2 Episode 2

Life Is Strange 2 – Episode 2 – Releases January 24th

The release date, for the second episode of Life is Strange 2, has been revealed as January 24th.

The new episode titled ‘Rules’ will see Sean and Daniel’s difficult story continue. On the run from the police following a tragic incident in Seattle and the manifestation of a strange supernatural power, the two brothers struggle against the cold.

Daniel gets increasingly ill and Sean decides that they must take the risk and make their way to their distant grandparent’s house to recover and seek shelter.

‘The reaction to episode 1 has been fantastic and it has been great to read all the comments and feedback from players.

‘So many people are falling in love with Sean and Daniel, and we’ve only just begun their journey. There’s so much more to come in Life is Strange 2.’ Michel Koch and Raoul Barbet — Co-Creators.

We’ve also been treated to a new live action trailer for the game, which you can watch below:

There’s a bit more available on the story for episode 2 as well, but why not just play it when it releases instead?

Hello Neighbor: Hide And Seek Review

Hello Neighbor: Hide And Seek Review [Switch] – A Welcome Visit

Alisa Hail reviews Hello Neighbor: Hide And Seek on Nintendo Switch.

The premise of Dynamic Pixels’ original Hello Neighbor played on our curiosity. Who hasn’t, at least in passing, considered how tempting it would be to sneak into your creepy neighbor’s house and find out what sort of sinister deeds he’s been hiding behind his walls?

Hello Neighbor: Hide and Seek serves as a prequel to the original story, explaining how our neighbor, Mr Theodore Peterson, came to be the way he is. It is also an improvement on its predecessor, even though it fails to escape a few shortcomings of its own.

The story opens on a pleasant, sunny morning with Mr Peterson’s son and daughter playing a friendly game of hide-and-seek. You take over the role of the little girl, trying to outwit her brother. Through the lens of her imagination, the familiar home transforms into an Alice in Wonderland-like domain. Furniture stretches to preposterous proportions. The ceiling and walls now absurdly high above and the ground now taking on the look of a wild grassland. Each level has a unique look, adding a childlike whimsy to the already surreal art style of the game.

Each stage comes with a set of objectives that need to be fulfilled before moving on to the next. For example, the first level requires you to retrieve several stuffed animals scattered about by your brother and delivering them to a certain location. Achieving these objectives requires solving environmental puzzles or using items you will find scattered around the stage. All the while, your brother is roaming about and if he catches you, he sends you back to the start of the level.

Hello Neighbor: Hide And Seek Review

Hello Neighbor suffered from two major flaws: a glitchy gameplay experience and puzzles that were so out-of-the-box as to defy reason. Dynamic Pixels, clearly having learned from criticisms of their original title, did a worthy job of avoiding both of these shortcomings in Hide and Seek. The game played smoothly enough and I did not notice or come across any particular glitches during my play. There is also a handy feature that allows you to warp back to the starting point if you get stuck somewhere, like say perhaps within a giant bucket you hopped in without any clear plans as to how to get back out.

The game did carry over two issues that Dynamic Pixels has left untouched. Jumping frequently feels too airy and imprecise. Though the jump controls are certainly workable, I had hoped the developer would have tightened the controls as it does require platforming quite often. I also wish stackable objects clicked together when stacked to avoid the issue of objects falling over if you land on them incorrectly or accidentally get too close.

The puzzles in this prequel do a much better job of walking the line between creative reasoning and tying together clearly logically connected elements. Part of the original’s success was the community element needed to solve many of the puzzles without either dumb luck or spending more time than most people have or want to use in order to find the solution.

The puzzles in Hide and Seek are challenging and leave the player with a sense of satisfaction for having solved them without the frustration of trying to figure out something that was clearly not built to be discovered through reasoning alone.

You will need to collect multiple items during each stage and carry them with you in order to solve some of the puzzles. However, you can only hold four items at a time. If you find a new item while travelling around and your stash is full, you have no way to house the new item or switch it out with the one you are already carrying — without simply throwing another item down and hoping you can find it later. While doable, this certainly isn’t the most efficient way to handle item storage and becomes an unnecessary hindrance to progress.

Hello Neighbor: Hide And Seek Review

Though the puzzle solving is fun, there is a downside to the central concept of Hide and Seek. While hiding from your neighbor in the original added an element to the game that gave it a sense of danger necessary for a stealth title, the heavy emphasis on puzzle solving and seek and find in the prequel can make having to stop what you are doing and run feel like more of a nuisance than anything else. It doesn’t help that your brother can see you from quite a distance.

Many times I thought I was in the clear and had lost myself in testing out a puzzle-solving hypothesis when I hear the telltale sound alerting me I am being pursued. I’d have to drop what I was doing and run to the nearest rock or something I can climb. This will often cause the brother’s AI to reset, forgetting where you are and you can watch him wander off into the distance before heading back to where you were. While the hide and seek component does sometimes add to the difficulty, it too often felt unnecessary given the more interesting puzzle element.

Hello Neighbor: Hide and Seek is much tighter than the original in both gameplay and puzzle design. It is clear that Dynamic Pixels has learned from past experience and implemented that into their newest title. I found myself having much more fun with this newest iteration. The puzzle-solving is the most rewarding part of Hide and Seek and in a way, I wish the hide and seek element had been left out entirely. But, when it works well, it at least adds some tension.

It is not, perhaps, the best we will see from Dynamic Pixels, but it is fun and it gives me hope the quirky developer has more up their sleeves than we know.

VR Adventure Game, A Fisherman’s Tale, Intrigues

VR adventure game A Fisherman’s Tale will launch on PlayStation VR, HTC Vive, Oculus Rift and Windows Mixed Reality on the 22nd January next year. Luckily for us, it sounds rather intriguing too.

In A Fisherman’s Tale, you live a cosy, isolated life — until one day, you realise you’re just a little wooden puppet trapped inside the model of a lighthouse.

Worse yet, the model is replicated inside and out on an infinite recursive loop. You quickly find out you can collaborate with none other than yourself to solve the multi-dimensional riddles that pave the way to discovering your true reality. You can check it out here in a 360° video:

A Fisherman’s Tale is developed by Innerspace VR — we’re already loving the premise of this.

Reggie Super Smash Bros. Ultimate

Reggie ‘Reacts’ To Super Smash Bros. Ultimate

A new Nintendo Minute has been released which features hosts Kit and Krysta joined by the one and only (Nintendo of America’s) Reggie Fils-Aime.

In the video, Reggie reacts to some of the key moments of Ultimate’s marketing campaign, from the initial reveal of the game to its release. Light-hearted takeaways include:

  • Reggie admits he’s a bit rubbish at Smash and can’t stop falling off the stage he ‘mains’ Ridley to stay alive that bit longer.
  • He talks about director Masahiro Sakurai being not just a student of Nintendo games, but games in general. Sakurai’s sheer passion for gaming made it possible.
  • Reggie discusses the reaction to Joker from Persona 5 being in Ultimate and says it was ‘phenomenal’ to watch. He can’t wait for the next DLC character announcements, (which he clearly has knowledge of).

Time to get some practise in, Reggie.

Step Into The Digitally Comical World Of Broken Reality, Available Now On Steam

Venture into the depths of the internet and experience a mischievous and otherwise peculiar journey in the upcoming indie title, Broken Reality.

The recent gameplay trailer shows us just how strange things might get on the adventure through the often ridiculous world of the internet:

“The gameplay is in itself a commentary on the state of the internet, social media, truth and more in the post-truth era, while also being a light-hearted parody of many famous internet sites, corporations, and activities.” – Sebastian Covacevich, Lead Game Designer

Within the sprawling world of the web browser, players will take on the role of a nameless user just getting warmed up to the modern computer system.

Unzipping All Of The Details

The satirical game takes users through a variety of web page obstacles, puzzles and tons of other challenges. Check out all of the details below:

  • With a large focus on humor, Broken Reality has players exploring the many pages of the internet. The first-person view allows players to navigate through what are naturally 2D websites now presented in 3D form.
  • Players will unlock plenty of unique, web-related tools to help them make their way through the internet, from pop-up ad-cutting katanas to teleporting with bookmarks, there’s much more to the cyberspace than meets the eye.
  • In true social media form, collecting coveted likes and improve your social ranking in the online world granting you further access deeper into the world-wide-web.
  • The unique visuals properly display the digital world of cyberspace through the eyes of a new user. Complimenting the computerized graphics is an equally dynamic soundtrack.

Players interested can hop into the digital cyberspace immediately as Broken Reality is available right now on Steam.

Soundfall – Shooting To The Rhythm

An interview by Jack Boyles.

The rhythm game at one point was a profitable move. Drunkards playing guitar hero in pubs, Sing Stars own YouTube and Bongo playing fun; rhythm-based games were social gaming at its best.

Students in their dorms or families at Christmas were all jamming out on plastic peripherals. Like all gaming fads, rhythm games became oversaturated. People moved on and the peripherals found a new home in your local pawn shop or market. However, in the past few years, a resurgence in rhythm games has started brewing amongst a certain gaming crowd and one such game is brewing in a cauldron; that game is Soundfall.

Developers Drastic Games have set their ambitious busy minds on reinvigorating the rhythm genre. As Soundfall isn’t just a typical rhythm game, it’s a twin-stick shooting, dungeon crawler rhythm game where you blast enemies to the beat of the music. And it bloody well works.

In Soundfall, you must run around these Sci-fi/Fantasy procedurally generated landscapes, destroying enemies, staying alive and grabbing loot. Yet to get serious points, it’s all about blasting to the beat.

First, it all seems overwhelming; enemies chasing you, bullets flying everywhere and keeping to a beat seems like a lot to take in. Then composure settles in, you start to see the word ‘Good’ pop up, you get into the flow, now the word ‘Great’ and then before you know it, everything in its right place.

This was no easy feat, speaking with Nick Cooper, he and his partner Julian Trutmann had tough questions they had to answer themselves:

“In an action game like ours, there are a lot of things to manage. Like enemies spawning in, environmental hazards and exploration, and making everything smooth, and seamless by paying attention to that — and still paying attention to the music was a big challenge.

“How do we communicate that visually? How do we communicate that through sound? Also, a big challenge to communicate was ‘ohh, you hit your action onbeat not offbeat’, how do we make that clear and at the same time not making noise, in terms of both effects and sounds; not to see or hear what’s going on. To make that distinction whilst not being overwhelmed was a challenge”.

It’s that fine balance Drastic Games absolutely level. Looking at the game and playing is intense but you grasp it so suddenly that it just proves the talent of these two developers. Within a good minute, you’ll be running around blasting enemies away like some Colonel composing Moonlight Sonata with Navy Missile Launchers; basking in a sensory overload.

As ex-Epic employees who have worked on Fortnite and Gears of War; Drastic Games know the importance of quality and accessibility.

“[We want the game to be] easy to learn, difficult to master. We want to satisfy those hardcore players who want it to be crazy rhythm, bullet hell. But we also want to satisfy the player who want to pick up and jam out to their favorite tunes”.

Soundfall is a game beaming with life, from its use of colours, the environments, character and enemy design. This game art style is like a good fresh glass of juice; revitalizing. It’s tone perfectly complements the premises of the game. The main characters are instantly recognizable in their sci-fi body suits and giant swords. Enemies in the game dance towards you in a cute kind of way; it has the charisma of a Saturday morning cartoon.

Yet it’s how all of this works together that creates a sense of cohesion. Talking about these elements in the aesthetic, Nick said:

“How do we make it so everything in the world behaves in time with the music. We want enemies to act on the beat, we want trees in the background to dance on beat, we want other hazards to act on beat; we want everything to be all tied in with the sound”.

This pulsation in the design pumps you up — it helps you understand the beat. A small touch that’s nothing short of genius.

For demo purposes, only dance music was available, albeit a little inoffensive for me, it creates the perfect soundtrack to the concurrent presentation. It’s all energetic, capturing the essence of what Soundfall is, a pick up and play fun time.

When asking how they chose the music for Soundfall, Nick said:

“We found a bunch of up-and-coming artists we thought were a great fit for the game and art style. We plan on having a wide variety of music to play in Soundfall”.

The demo I played was nothing short of brilliant. I’m not much of a twin-stick shooter guy but here there is enough going on for me to want to play the game.

Soundfall is incredibly polished in every aspect. I found myself bopping along to the music and dispatching enemies as I went from segment to segment, zipping through lasers, collecting loot and beat-blasting enemies.

Above all, you can’t help but feel that this is something special and will be a hit among many a gamer. The title is already building some buzz, with YouTube videos of a family dancing to the trailer and people cosplaying the characters; a hit, I’m sure it will be.

To listen to the full interview click here.

True 8-Bit Zelda Inspired Adventure Game Dawnthorn Arriving This Spring

Retro fans of the NES days can rejoice as the Zelda-like action-adventure game, Dawnthorn will bring nostalgic bliss this coming Spring.

From the makers of the 16-bit Kickstarter project, Hazelnut Bastille, Aloft Studio is releasing the 8-bit adventure Dawnthorn as a prequel in the series.

You can head on over to Hazelnut’s Kickstarter page for more information on that project, or check out the vintage-dipped trailer for Dawnthorn below:

The announced prequel takes players through a familiar experience for those remembering the early years of Link in colourful pixelated form.

What To Expect From The Retro Adventure, Dawnthorn

Here’s everything we’ve been able to uncover about Dawnthorn since the official reveal:

  • In true NES form, Dawnthorn inspires those wishing to dive back into the 8-bit visuals from some of gaming’s earliest years, equipped with the nostalgic flavour chiptune tracks and all.
  • The Zelda-like adventure game takes the genre to satisfying new heights with tons of unique weapons, dungeons filled with challenging puzzles and a colourful world ripe with exploration.
  • Unique abilities like creating giant bubbles, walking on water, instant dash and an array of projectile attacks are sure to keep the gameplay evolving into a thrilling retro adventure.
  • As a prequel to the upcoming SNES inspired 16-bit adventure, Hazelnut Bastille, fans will have the chance to dive into not one, but two vintage styled titles from indie developers Aloft Studios.

Dawnthorn is expected to release first on the PC in Spring of 2019 but plans to head over to the Switch and PS4 at a later date – as long as the game garners enough praise.

Become The Greatest Underwearrior In Brief Battles

Australian based developer Juicy Cupcake has announced their first major game release. After a successful Kickstarter campaign, Brief Battles has come to life. The title will release for Nintendo Switch, PC, PlayStation 4 and Xbox One in 2019.

In Brief Battles, you choose from six wobbly characters who battle with super-powered underwear. With names likes buns of steel and flaming hot pants, this game is going to create some laughs.

Juicy Cupcake has created 50 unique arenas for the game across 5 different regions. Each arena has its own unique interactive elements. Players can battle their friends in multiplayer mayhem.

Friends who can get along can team up and take on co-op play. Solo players can just go it solo. There is even something in there for the achievement hunters.

Check out the announcement trailer below and just remember that it is all about the undies!

Beloved Flash Game Starcom Re-Invents Itself As Starcom: Nexus, An Epic Space RPG Adventure

Prepare to re-engage your thrusters and pilot your very own spaceship through the depths of the great beyond as the iconic Flash game from Wx3 Labs revives itself in, Starcom: Nexus.

For those unfamiliar with the wildly popular 2008 web browser action game, and one of the 2 million players fondly recalling endless hours poured into the space odyssey, check out the trailer below:

After ten years of existence, Starcom is back with a stunning reinvention as a standalone PC game after the original Flash game went on to create a cult following.

“…I didn’t think to give players a channel to reach out to me at the time. Still, many did find a way and asked if I had any plans for a sequel.” – Kevin Lin, Starcom Creator

What’s New In Starcom: Nexus?

Through a long development cycle started in 2014 and several closed betas since August 2018, Starcom: Nexus is ready to enter Early Access – and with it comes a variety of engaging features:

  • Players will take control of an agile spacecraft in a scenic top-down view and engage in heated space battles, universal exploration and riveting alien interaction.
  • With slick customizing options, pilots will equip their combat ships with bullet deflecting armour, powerful engines and devastating weaponry like plasma cannons, missiles and other fiery projectiles.
  • Communicate with other alien species in hopes of acquiring new allies, or stay wary of enemy hostiles when scouring the vast darkness. Use rich dialogue options to create a rewarding narrative between you and other sentient beings.
  • The action-adventure RPG provides a near-limitless sandbox of space exploration, planetary interactions brimming with tons of anomalies and other peculiar discoveries.

Officially opening up to the public, Starcom: Nexus enters Early Access on Steam on December 12th, 2018.

Crimson Keep Brings A First-Person Action And Rogue-Like Fusion Over To The Switch And PC This Week

Survive the seemingly endless dungeon crawler in a comprehensive smorgasbord of gameplay elements from RPG progression to rogue-like perma-death in the upcoming indie title from Team Crimson, Crimson Keep.

The trailer shows off the sword swinging fantastical monster slaying action, as well as plenty of floating hands, which can be found below:

The impending indie dungeon crawler takes a leave from the traditional action RPG shot in either third-person or tilted over-the-top isometric camera angles, and looks to engage the player in the immersive first-person view.

A Taste Of Perma-Death, Anyone?

While you’ll find plenty of familiarities found in every genre represented in Crimson Keep, here are a few unique details about the upcoming game:

  • The first-person action RPG takes players through a rogue-like experience with procedurally generated dungeons filled with a wide array of hauntingly gruesome enemies and foes, as well as the looming threat of perma-death.
  • Adding a small dash of survival mechanics to the already overflowing mixture, players must dish out other tactics aside from battling monsters, such as starvation, overcoming supernatural powers and curses.
  • Take on roles of a Berserker, Witch or Drifter and navigate their powers through a satisfying RPG-like progression system which routinely rewards players with new powers, and equipment.
  • Players won’t need to stick with only a small selection of weapons throughout the game as a heap of devastating hardware can be discovered, each with their own statistics and abilities.

Crimson Keep, the first-person action rogue-like, is out now on Steam and Nintendo Switch.

Grueling Survival Game, Miscreated, Leaves Early Access For Official Launch In December

Players familiar with the survivalist nature of the post-apocalyptic world in Entrada Interactive’s Early Access game, Miscreated, will be delighted to know the title is entering its official launch this December.

With the announcement comes the launch trailer which shows off the adventurous gameplay and devastatingly brutal enemies that await:

The launch of Miscreated 1.0 arrives after a solid four years of testing, bug fixes and growth while in Early Access on Steam.

“Miscreated has been such an amazing journey – we have created such a wonderful community who has driven the design of this game in so many ways(…)The launch of Version 1.0 is guaranteed to have features the community has been asking for as well as some additional features. We also have some exciting new content planned post 1.0 launch.” – Terry Evans, CEO and Owner at Entrada Interactive

Miscreated 1.0 Details

So what separates Miscreated from other survival games, and what’s new in the upcoming full release? Check out the details below:

  • Players will dive into a vast, gruelling open world filled with mutated beings which were “miscreated” by the inevitable fallout. The post-apocalyptic world is brimming with exploration in a diverse setting from lush forests to soaring cityscapes.
  • The dynamic weather system makes survival even more unforgiving as players can carelessly find themselves in the midst of blinding fog to furious tornadoes to radiated thunderstorms – the world is teeming with surprises.
  • Players will literally build within the world around them using hundreds of craftable solutions, traverse the map on foot or in one of the 15 different operable vehicles to discover and battle it out against mutated beasts or fellow online survivors with a wide range of combative weapons to equip.
  • The 1.0 launch includes a flurry of new updates including survival tactics like cooking your food, regulating body temperature, new weather systems like acid rain and blizzards, an expanded map, player hosted servers, as well as much more to come in the future.

While still currently in its waning Early Access stage, Miscreated is set for its full release on December 18th, 2018 on Steam for the PC.