Tanglewood

Meet the new Sega Mega Drive game, Tanglewood

A new game for the Sega Mega Drive (also known as the Sega Genesis in North America) has been developed – what’s more, the technical feat was achieved using original development tools. And yes, that’s 20 years after the console was discontinued.

Tanglewood: The Sega Mega Drive Returns

The game, Tanglewood, will be released on cartridge following its successful Kickstarter campaign. It’s a 16-bit, nostalgic platforming experience running on genuine Sega hardware.

The UK based developer Matt Phillips spoke to the BBC in the (low-quality) video interview below:

Sega’s classic console lives on, it would seem. And there’s nothing wrong with that, is there?

Arms

Arms gets another free update on Switch

Arms is a multiplayer action-fighting game that released for the Switch on June 16, 2017, and has since had various substantial updates. So, here’s one more.

Arms Gets Another Free Update

The premise of the game is literally that every character has a unique arm with a different attribute – these are equipped with superpowers to make for strategic battles, whether in 1 v 1 or 2 v 2. The premise is simple but the game leads to exciting fights.

Though the game’s Director, Kosuke Yabuki, said that there were no major content changes planned, the title has now been updated with the following:

  • More badges/achievements
  • A gallery with art for players to unlock
  • An all-new tournament mode
  • Lastly, the artwork is unlocked by completing missions at a higher difficulty

The new IP has had a solid reception since its release and the continued support is welcome from Nintendo. Hopefully, there’s more on the way…

Vampyr

Drink blood (or don’t!) on June 5th in DontNod’s follow-up to Life is Strange: Vampyr

June 5th: A date in which fans of horror games will be able to arise from their cobwebbed coffins and sink their teeth into a new, delicious looking slice of horror gaming courtesy of DontNod, the developers of Life is Strange. DontNod’s previously delayed Vampyr is finally on its way, night people.

Life Is Strange In Vampyr

Originally scheduled for a 2017 release, Vampyr seduces players into the world of Dr Johnathan Reid. Dr Reid is a doctor working hard to develop a cure for the Spanish flu in early twentieth century London, but Dr Reid is a vampyr. When he isn’t busy trying to develop the cure for Spanish flu, Dr Reid is busy cracking into the arteries of London’s denizens and drinking their blood.

Of course, the choice of how much time will be spent devoted to developing a cure, or to feeding on London folk will be left up to the player as players control Dr Reid. Despite the way that last sentence read, Vampyr is not a time management simulation. Vampyr is an action-adventure styled RPG less focused on combat and more focused on presenting players with an immersive, narrative-driven experience. Deciding whether to feed into your vampiric urges or abstain from feeding on innocent citizens will play an integral part of Vampyr’s experience.

Every London citizen with which Dr Reid interacts has their own schedules, lives, relationships, and stories. According to Vampyr’s official website, affecting one character will affect all characters. If you affect someone in the wrong way, you may find yourself under attack from vampyr hunters or clergy. As a means of defence, Dr Reid will be equipped with pistols, sabres, and an arsenal of supernatural vampire abilities.

Vampyr

Vampyr will be available for purchase on PC, PS4, and Xbox One on June 5th. Purchases of Vampyr do not come complete with cloves of garlic, holy water, or wooden stakes; you’ll have to pick those up separately.

Elium: Prison Escape

Elium: Prison Escape Review [PC] – A Mostly Satisfying Survival Experience

Time and time again I slayed and filleted the unknowing guards as I attempted to escape from my dirty confines in Elium: Prison Escape. The small one man indie developer – Lone Artisan Games – has put together an extremely strategic stealth combat experience. While considerably unpolished in many aspects of the game, once you battle your way through the initial trials of adapting to the control scheme, making your way through the procedural prison dungeon becomes a touch more thrilling.

After the simple and rather short tutorial which takes you through the basic movements and attacks, players may begin to embark their escape out of the medieval prison. With a four-direction attack range using a variety of different melee weapons – mostly swords and axes – players may also equip shields in their other hands. While the standard weapons are the most efficient methods of disposing enemy guards, it’s how players use the other aspects of the game to escape that’s important.

The tutorial shows players the gist of how the mechanics work in Elium. Interacting with items and doors, singing your fists or weapon, picking up objects and throwing them, or utilizing the stealth aspect are all viable techniques for safely finding a way out of the grim dungeon. Shadows are ever-so important in staying out of sight, so the brightly lit rooms that you’ll frequently pass will need to be dealt with in a shrouded manner. One easy method is finding a bag of ash to dispense on the lights, further covering the area in darkness for safe passage.

Elium: Prison Escape
In Training Mode players will be able to hone their combat skills utilizing the strategic melee mechanics.

Elium: Prison Escape – Stick To The Shadows

Through the many shadows lurks patrolling guards ready to stick you the moment you’re discovered. Though busted out of prison by an unknown prisoner, you’re quickly abandoned and left alone to fend for yourself. However, as you make your escape through the procedurally generated dungeon, fellow prisoners may be found along the way and are able to help you in battle. These companions are helpful as the combat can be rather difficult, but not in terms of their AI skill sets, which are rather clunky and unresponsive. Setup as a mouse and keyboard only combat title, players not up to par with traditional PC gaming controls might want to hone their skills first.

The randomizing rooms concept is an excellent way to get to the point of what seems like an endless journey to escape prison. Upon death, players must start whichever level they died on from the beginning. The procedural process makes starting over much less painless, as players avoid trying the same path and discovering the same secrets in a repetitive pattern. While this particular form of gameplay offers better depth than most survival combat titles, there’s not much else to Elium.

Elium: Prison Escape
Elium provides a unique randomized experience with procedurally generated levels upon every restart.

Players are also able to dabble a bit in changing their equipment and other item inventory options. Though, my time with Elium revealed problems with the inventory system – more than anything else in the game. Searching through chests and downed guards provides similar inventory swapping from beloved RPG titles, *but too often did guard armor, boots or belts turn directly into a prisoner shirt, netting me around half a dozen useless shirts after only a couple of kills.  While weapons and other items typically didn’t fall under this error, the cost of negating protective equipment makes staying alive more difficult; but only if you’re looking to mercilessly slash your way through the campaign.

*Edit: This bug has since been patched by the developer.

Escaping The Bugs

Elium: Prison Escape is a straightforward combat experience with a big helping of stealth. With almost no story, the first person dungeon crawler is purely for those looking to engage themselves in a tactical sword fighting title as they lurk through the shadows. Each level is filled with more procedurally generated rooms throwing constant surprises for the first few hours of gameplay, but soon after it begins to feel a bit stale and is often frustrating. Glitches will also appear and frequently cause players to start the level over in hopes of negating the problematic errors.

Elium: Prison Escape
Though the gameplay can be challenging in a good way, some bugs will have players’ eyes appearing behind their teeth.

While the thrill of finding your escape route provides an initial exciting experience set in a gloomy medieval dungeon, Elium falls short as nothing more than a set of linear challenges. Though the randomizing levels add a certain sense of depth to the game and the combat can be a joy for tactical sword-swinging players, there’s still a fair share of bugs and tedious gameplay to work around.

Elium: Prison Escape isn’t a game-changer for the stealth action genre then, but it still manages to capture a dark and challenging experience that’s capable of entertaining at a mostly satisfying level.

The Surge 2 announced for PC, PS4, and Xbox One

Publisher Focus Home Interactive and Deck13 are working together once more to bring a sequel to last year’s Souls-like action RPG The Surge.

The Surge 2

Currently, there isn’t much to go on – just the single image above – but Focus Home Interactive has said The Surge 2 will be keeping what everyone loved from the first game while expanding upon the formula in larger environments in the improved game engine.

Here is the official announcement:

“The Surge 2 keeps what fans and critics loved about the original – hardcore combat utilizing a unique, dynamic limb targeting system and deep character progression – while also expanding greatly upon the formula.

“It takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine.  Combat is more brutal and tactical than ever, with even more options thanks to an expanded limb targeting system.

“In addition, more abilities, weapons, implants, and drones give players a vast arsenal to build their character with, in their fight against the array of diverse new enemies and bosses.”

It’s coming to PC, PS4, and Xbox One next year. We expect to hear some more details soon.

Under Night In-Birth Exe: Late[st]

Under Night In-Birth Exe: Late[st] is out today

The spectacularly named Under Night In-Birth Exe: Late[st], a fighting game published by the talented Arc System Works, is out today.

The Missing Link: Under Night In-Birth Exe: Late[st]

Under Night In-Birth Exe: Late[st] is developed by French Bread, the creators of Melty Blood, a classic fighting game that’s been a staple of Japanese arcades for years, and is often considered the missing link between traditional 2D fighter gameplay and the over-the-top madness of anime fighters:

Taking place in a fictional modern-day Japan, the game presents a world to us where a mysterious event called ‘Hollow Night’ occurs and spreads terror on a monthly basis.

“Encounter shadowy organizations who have their own plans regarding the mysterious events.”

During the Hollow Night, shadowy creatures called ‘Voids’ appear and attack innocent people from the shadows. Survivors of these attacks sometimes develop special abilities and become known as an ‘In-Birth’.

If that sounds of interest, you can pick up Under Night In-Birth Exe: Late[st] for PlayStation 4, PlayStation 3 and even PlayStation Vita right now.

Take A Break From Gaming

Should We All Take A Break From Gaming?

When I first had the idea to write this article I did what I normally do before I started writing it; I made notes to gather my thoughts, then started to type them up. It wasn’t until I’d written up around half of what I wanted to say before I realised I sounded negative and overly critical, as if I had fallen out of love with gaming. This isn’t what I was intending to do at all, so I scrapped the thing and started again, looking to turn what could be a negative suggestion into a positive one.

Games: Too Much To Handle

As the title suggests, I’m wondering whether or not we all should take a temporary break or breather from gaming and give ourselves some time to rest and recover. You may wonder why, and without consideration first, I understand why you may ask this question especially when there’s so much out there to play. And that very point, the sheer number of games out there is one reason as to why gaming took a back seat for me over the Christmas period. At one point, I quickly found myself with five games on the go which I just simply couldn’t keep up with, burning me out and making me lose my motivation to play them. The only solution for this? To put the controllers down.

This wasn’t a permanent measure and didn’t see me going completely cold turkey, but I heavily reduced my gaming time and put time into my other hobbies. I spent more time at the gym, watching movies and catching up with reading on my Kindle and felt much better as a result. I didn’t feel the pressure of having many games stacked up to complete or the feeling of being left behind by friends and peers who were playing games that I wasn’t, (as if that even matters). As a result, I felt the little time I gave to gaming was much more rewarding than rushing through to see the end credits as quickly as possible.

This is the biggest positive (and benefit) to pull from this article; that by taking a break I am getting the fun and enjoyment back out of my gaming time which was slowly becoming lost. If we don’t enjoy our gaming experiences, then what’s the point of them in the first place? Plus, does anyone actually enjoy having an infamous Pile of Shame:

Give up?
At this point, it isn’t even funny.

Now I know that taking a break might not be for everyone, but I have spoken with others and seen people online who have suffered much the same that I have. They have been worn down by the constant barrage of games that they want to play and find themselves playing them because they feel they have to, not because they want to. Let’s not lose sight of the fact that being able to afford a game is a privilege, so we need to make sure we get the best value out of every single game – where we can. If this means taking a break, or playing games slightly after they release, then that is something I am happy to do to keep on enjoying them.

Conversely, taking a break could put you behind and leave you playing catch-up, as the stream of new games seems to be endless these days; the summer drought is no longer a thing. So with that in mind, you can see why people are keen to play games as soon as they’re released, especially considering the social aspect and also wanting to be part of the zeitgeist as it were. People like being caught up in the hype surrounding new games and going to midnight launches or playing on day one, so for those that want that buzz it must be tough when games launch in such close proximity to one another?

It is certainly something to consider and has made me reconsider the volume of games I play and consume at any given time. So with a quiet-ish January come and gone, I look forward to 2018 and all the gaming it will have to offer. I’m hoping, however, that it will be a little less hectic in comparison to 2017.

Pixel Noir

Pixel Noir scheduled for release Q1 of 2018

I’m a guy who loves detective crime thrillers. The lighting, disjointed narratives, the dialogue, the Dutch tilt, it’s all serving a purpose to draw you, the viewer, into that dark and dangerous world.

Pixel Noir – Just Another Bad Day

It’s that world many developers have tried to create in their video games, Team Bondi’s LA Noire, Quantic Dream’s Heavy Rain and the first two Max Payne games by Remedy.

Now developer SWDTech Games are creating their own film noir-inspired game, Pixel Noir. A 16-bit, isometric, turn-based RPG, detective game, taking inspiration from western and eastern, new and old video games.  Pixel Noir is shaping up to be an original and ambitious indie game that may garner a cult following.

You play as an ex-cop who has been in jail for 10 years – you burned a hospital to a crisp. With your old partner dead and your sanity at stake, you are now a private eye trying to clear your name.

That means investigating missing pets to murders, with your choices earning you riches or stitches. You won’t fight alone though, as you’ll assemble a team of characters to help you in fights, along with customizable weapons, to give you an advantage over opponents:

Pixel Noir will be released digitally in the first quarter of this year (2018) and a physical date is due. BadLand Publishing will be releasing the game, and no doubt when the physical version is released, it will be complete with a manual and soundtrack – at least.

Pixel Noir will be released on PC, Xbox One, PlayStation 4 and PS Vita.

Life Is Strange: Before The Storm Review

Life Is Strange: Before The Storm Review [PS4] – Episode 3: ‘Hell Is Empty’

“You’re the only one in the world I can trust.”

Ladies and gentlemen, here we are. Each ending requires collecting the loose threads.

We have experienced the quandaries of teenage life with Chloe and Rachel, and now the time has come to end an amazing journey. Before you continue reading, I should mention that this review probably contains some spoilers, because I feel it would be difficult to express my opinions to the fullest without mentioning some important factors in the game. However, I will try and keep the spoilers to a minimum. Also, this will be a longer review, as I will comment on the final episode, as well as the entire season as a whole. Are you ready?

Life Is Strange: Before The Storm Review

The third and final episode, titled “Hell is Empty,” picks right up where it left off in the previous episode “Brave New World, where we learn that the wife of Rachel’s father is not, in fact, her real mother. As my jaw dropped, the episode ended, so I was more than eager to continue on the final episode. The story of Rachel’s mother is long, dark, and sad – but in short, she got involved with drugs, and continually making bad decisions in life evidently leads to her losing custody over Rachel. Bad parenting is a reoccurring factor in the Life Is Strange-series, and their choices as parents clearly reflect the choices of the teenagers. Chloe and Rachel’s parents have made some bad choices in life, and making amends might be harder than one might think. We get to see several sides of the story as we learn about Rachel’s rough past.

Life Is Strange: Before The Storm Review
Sometimes you have to lie in order to protect someone you love.

The episode starts out in confusion, sadness and anger. As a consequence of the reveal of her biological mother, Rachel becomes obsessed with the idea of meeting her. After playing detective, Chloe finds out that this is not necessarily a good idea… But because she is a good (girl)friend, she wants to support Rachel in her decisions; whether they are good or bad. At the end of the road, you are faced with a solid dilemma, where you have to decide what is best for Rachel, and how you can do your best to protect her. The “power” that Chloe has – using words to persuade others in her favor – becomes even more important in this episode, as the outcome of these “verbal battles” decide whether we have to take the easy or the hard way to achieve what we want. Talking about things that one might go great lengths to avoid, is also an important aspect of this universe. Perhaps we might learn a thing or two from Chloe?

I’ve come to learn that when life gets hard for other people, you can count on Chloe to be there for you. Chloe is many things, but she is a damn good friend. Yet sometimes, a good friend can be taken advantage of. Slowly but surely, the player is made aware of all the things Chloe keeps doing for Rachel, without receiving anything in return. As such, the relationship between Chloe and Rachel is, in my opinion, highly romanticized. It doesn’t feel 100% believable, but it is nevertheless a beautiful and strong relationship that I guess everyone would aspire to have. The worst part of it is that it breaks my heart to see them now because I know how the relationship – unwillingly – comes to an end. The beauty of friendship and love seeps through the cracks of the dull and dismal surface, making the hard stuff a little easier to deal with, which I can appreciate. It doesn’t make the issues too heavy, just heavy enough to make the right amount of impact on the player.

Life Is Strange: Before The Storm Review
“Is this the real life? Is this just fantasy? Caught in a landslide, no escape from reality…”

Doing and dealing drugs are some of the issues that our teenagers encounter – which often include violence, and this time around is unfortunately no exception. However, as the drama escalates quickly in this episode, we can always rely on a whole new round of Dungeons & Dragons as a nice change of pace. This sequence is even longer now than it was in the first episode, but you’re not going to see me complain about it. This scene made Chloe forget all the grief, despair, and anger that she was going through, if only just for a few moments. And realizing that she had more friends than she thought might have given her the shove she needed.

And one simply cannot make A Life Is Strange review without commenting on the soundtrack. For this season, the developers chose to cooperate with the London trio neo-folk band Daughter to compose the music for this season. They even released an individual album with the songs on their Spotify. The sound of the music has a lot of character that blends beautifully in with the theme of the game, and I have found myself coming back to it repeatedly – the band truly did a great job with the soundtrack, so kudos to them. And if you have only played the first season of Life Is Strange, and you, for some reason, find yourself reading this review, I can promise you that the music aspect of the game will not disappoint you.

Even though this journey is a fulfilling one, I cannot help but feel a little disappointed. The game decided to give me a happy-ever-after ending, which I feel was unsatisfactory. Rachel’s fate is far from happy, and I think that the ending of this episode should have reflected that more than it did. I do sometimes enjoy when games give us the opportunity to create theories about what happens, but “Hell Is Empty” rather gave us too much to be interpreted.

The game left a gap storywise between the end of season 2 and season 1, whereas I hoped that the gap would be much smaller. When does Rachel meet the teacher that will inevitably murder her? What happens between Chloe and Rachel in between these events? All we know is what we learn from the first game, which is just bits and pieces told from a broken Chloe. Even though if you wait until after the credits have rolled, you do get to see a disturbing nod towards Rachel’s terrible fate. I just think it wasn’t enough. The second episode was by far the best one, because it had a fantastic build-up, with an amazing plot twist at the end. This was a fairly short episode of approximately 2-3 hours, whereas the previous episode was about 4 hours long.

I also found it interesting that the first half of the series is more about Chloe, but then the spotlight shifts to Rachel. All in all, I love this series, and if you are a fan of narrative-heavy games, I will highly recommend that you play this game. Just remember to play the other one, too.

Iconoclasts Review

Iconoclasts Review [PS4] – Enjoyable, Challenging and Varied

When reading about indie games it used to be that the bar was set a little bit lower for the small teams that made them. We used to be more forgiving if a title didn’t have quite the sheen that you’d see out of an ‘AAA’ studio. I mean, what do you expect when you’ve only got a team of 5 people working on a game?

Iconoclasts Review

This isn’t the case anymore. Nowadays smaller teams are measured on the same scale as anyone else. Still, it’s hard not to be impressed by Iconoclasts’ development story. This is because Iconoclasts is a smart, challenging and gorgeous ‘puzzle-action platformer’ that was made by one person. The music, the programming, the writing and the visuals – everything.

So maybe you’ve read the term ‘action-puzzle platformer’ before or maybe it’s a new term I’ve just made up. Who’s to say? In simple terms, Iconoclasts has you playing as Robin, who’s a mechanic with a spanner and a stun gun. This means you jump from platform to platform, using your wrench to fix things, move platforms around and solve puzzles. You’ll also use your stun gun to shoot at the numerous nasties that litter the levels too.

Iconoclasts Review

Yes, I could have said ‘this is a game similar to Metroid’ but that would be lazy of me, wouldn’t it? Also, whilst there is some backtracking to do, as you upgrade your moves, your wrench and your gun, there’s not as much as you’d find in a Metroid game.

The puzzles and platforming challenges are well-designed and leave you feeling clever rather than frustrated. The puzzle elements are smartly paced and placed. You’ll rarely encounter something that you ‘need to come back to’ and it’s often fairly clear what you need to do, with the challenge coming from figuring out how to do it. Some of the puzzles require a little too much controller dexterity, as you’ll need to be fairly quick on your feet to do what needs to be done.

Iconoclasts Review

What will also require some dexterous button pressing is the fighting and, particularly, the boss battles. Much like the puzzles, most of these are great and ask you to put into practice the skills that you’ve already honed throughout the last area you’ve just spent time in. Sadly, two or three aren’t that fun and introduce unique gameplay elements that don’t appear anywhere else in the game. One boss has you switching characters, which would be fun if you knew how the character controlled. Sadly, the first time you play as this new character and get to try out her entirely bespoke control scheme is during the middle of a hectic boss fight.

Another element that doesn’t always work is the story. I think the fact that I’m even going to talk about the story in a game of this type is pretty astounding, but Iconoclasts has a story that is worth talking about, is better developed than most ‘narrative-driven’ games and will engage mostly everyone.

I don’t want to give away any spoilers but it’s safe to say that Iconoclasts has a story that is full of character and covers some heavy topics. It’s a story about religion, challenging authority of any type and it wants you to question the things you’ve been told by your teachers, preachers and parents. It has a heavily atheist tone, which people that have strong religious beliefs may find off-putting, but it’s brave to see what looks like a simple platformer contain such a fleshed out story, setting and cast.

Iconoclasts Review

It’s not perfect though. Some of the dialogue goes into ‘anime’ territory for me. There are some overbearing monologues delivered throughout the game and there is a new vocabulary to learn along the way. You’ll have to pay attention and piece together just what the game is talking about when it drops in some of its unique jargon. Personally, I found it worth the effort as Iconoclasts delivered a tale that was much more dramatic and darker than its bright and breezy visuals would suggest.

Speaking of which, it’s time I address the well-drawn elephant in the room. Yes – Iconoclasts has some beautiful pixel art.

Everything you get to see throughout the game is brilliantly animated and I can think of no higher praise than to say that quality of the art reminds me of Metal Slug. Enemies bounce, sway and have a real kinetic energy to them that means you can’t keep your eyes off the screen. I may have mentioned how the varied locations are great because they’re well-designed areas to puzzle and platform through, but they’re also really nice to look at and visually varied.

Iconoclasts Review

What’s also incredibly wide-ranging is the music. From cheery upbeat numbers to dourer ambient pieces, it’s really impressive to think this was done by one person. Sure, it took this one person 8 years, but you can see where the time has gone and that none of it was wasted!

Brawlout

Brawlout gets a news overload for Nintendo Switch

The Super Smash Bros. inspired beat ’em up Brawlout launched late last year to lukewarm reviews and a large number of performance issues. Even with all of that holding Brawlout back, it’s still been a massive success for developer Angry Mob Games.

Brawlout Nintendo Switch News

Charting in with a dedicated player base of 80k in the first month of release, Angry Mob isn’t going to ride Brawlout into the sunset and abandon the community, they’re taking action to make Brawlout the best game they possibly can. Let’s get you guys caught up:

  • All the way back in mid-January, Angry Mob Games released patch notes for their newly released game.
  • This huge patch is supposed to fix a large number of issues within Brawlout. With the most notable fixes being character balancing, fixing the frame-strutting issues, along with the overall lagginess of the online play.
  • If you were waiting for this patch, I have some good news for you! Angry Mob Games announced the patch will be releasing today (February 7th) at 6 PM PST.
  • Additionally, with the patch news came the announcement that Brawlout will be getting a physical release in May of this year.

The CEO of Angry Mob Games, Bogdan Iliesiu, had this to say about the upcoming physical release:

Brawlout had such an amazing reception on Nintendo Switch, with a dedicated community of over 80K players in its first month alone.

It’s impressive, and humbling, to see people throw themselves so wholeheartedly into Brawlout and we hope to cater to even more types of gamers with the physical release!”

So, will you guys be downloading the new patch for Brawlout? Or are you waiting for the physical release? Let me know in the comments below.

Brawl

Brawl Review [Nintendo Switch] – A Gritty Bomb-Planter

The bomb-planting, puzzle-solving action vaguely reminiscent of the iconic Bomberman series has found a new home in a dark and disturbing setting that surrounds the new Switch port – Brawl. Taking on the role of one of the gritty “heroes” like the dismembered test dummy or sad psycho clown, players find themselves amidst a deadly Emporium booby-trapped by the eerie narrator slowly guiding players to their doom. That’s, of course, only if they don’t manage to escape the grim deathtrap first.

By choosing one of the eight playable characters, players may then embark on the game’s main story campaign, which acts as the single-player portion of the game. Each level throws a handful of arenas at the character, each tossing in more obstacles and enemies to add to the difficulty. To nullify and/or defeat these enemies lies in your ability to plant bombs, as well as perform other useful special skills and abilities which are unique to each character.

The arenas act like big mazes filled with both breakable objects like boxes, and immovable walls. All of the characters have the ability to place bombs to break through boxes and defeat enemies, but it’s what they can do with these bombs that makes them unique. Freezing them in place to stop their detonation timer, or sneezing a bomb clear across the area are a few examples of the special abilities held by each character. These special skills are limited in use unlike planting bombs, so players must use caution when relying on them. Along with the bomb countdown timer, players may also detonate bombs manually for more trivial challenges later in the game.

A Precise Bombing Affair

As you make your way through the levels, more and more enemies begin to appear, making the timing and precision increasingly important. To help with the difficulty curve, upgrades also appear when busting up the right boxes, or triggering the correct switches. Various upgrades include increasing your blast radius, adding more health or upping the amount of special ability uses you have. Finding the bomb power-ups gives you the ability to plant bombs, but the more you find and add to your inventory, the more you can place down at one time. Bombs come in unlimited quantities once you’ve picked up a bomb icon, but until power-ups are found only one can be placed at a time.

Brawl
Maps are filled with plenty of deathtraps, barriers and most importantly, power-ups and abilities.

When finding health packs wyour health is already full, players may also add up to two more extra lives, and the use of a powerful ability, like causing a massive explosion surrounding a large area around your character. These are primarily useful when engaging in arenas with tricky enemy movements and plenty of breakable boxes stand in your way. Trying to use the standard bomb attack to wipe out enemy forces can become quite tricky in the later levels, which is exactly where the various power-ups and abilities come into play perfectly.

Taking players through the story mode shows off the dark and eerie visuals presented in Brawl. Like a combination of Saw and Bomberman, players will be taunted by the narrator in Brawl, leading them ever-further into the maniacal maze of deathtraps and hordes of enemies. The sinister stills that act as cutscenes in between levels show more of the character’s distraught backstory as they venture closer to freedom outside of the gruesomely haunting Emporium.

Brawl
Each set of levels are different and are based on the 8 playable characters in Brawl’s story mode.

Bomb-arded With Competitive Modes

The play style of Brawl is unique when compared to the sparse ‘bomber’ style puzzle genre. Each of the eight characters not only has their own special skill and ability but a different set of levels for each as well. The story mode alone is packed with content, dozens of levels across all eight unlockable characters. On top of the main campaign is the co-op, competitive and practice modes.

Multiplayer is filled with even more bomb planting challenges, including 4-player deathmatches, survival mode which pits players against non-stop waves of enemies, two-player duels, Sumo which has players attempting to knock one-another out of each arena, and the unique Color Domination, which involves splashing colored paint across the board against up to three other players. While the single-player content is crammed with inventive level designs and power-ups, these multiplayer modes really create a party style atmosphere in Brawl, something that moulds perfectly with the Switch console.

Brawl
Color Domination has players facing off against one another attempting to blast the most paint color across the arena.

Though Bloober Team‘s Brawl brings a familiar style of puzzling challenges to the table, there’s plenty of unique assets that separate it from the rest. While newcomers to the genre may find themselves trapped and killing themselves more than they’d care for, the ability to adapt and conform to the game’s complex and strategic approach to bomb-planting, puzzle-solving carnage comes naturally through the game’s in-game progression across the story. An excellent pick up for all those co-op party doers, this doom and gloom bomber is a simple, yet tactful addition to the Switch’s indie game library.