Assassin’s Creed Origins Review [PS4 Pro] – A Fine Piece of Ancient History

The Assassin’s Creed series has covered a broad array of historical time periods, numerous revolutionizing civilizations and provided fans with plenty of towering platforms plunging you headfirst into shallow haystacks. Year after year, Ubisoft released the next entry in the series for the past decade, only acquiring a small number of stand out titles from the Assassin’s franchise. After a year off from the constant barrage of AC titles, Assassin’s Creed Origins relieves fans from the drought with a massive world to explore, set in the earliest days of the brotherhood.

Discover ancient Egypt through the eyes of a Medjay

Our newest (or shall I say earliest) assassin goes by the name of Bayek and dons the presence of a Medjay – a sort of royal officer serving the majority of the populace found in Egypt. Acting as protectors not only of the people but of Pharaohs as well – often looked upon as hired mercenaries – Medjay listen to the people and help bring peace and safety to the lands of ancient Egypt. Soon, the death of his son enrages Bayek to chase down the masked ones responsible, in turn learning more about the ancient lands then he may have anticipated.

The world of ancient Egypt is sprawling with enemy hideouts, dozens of viewpoints and tons of sidequests.

The arid scenery of the desert landscape is stunning, and the vastness of the map is daunting, to say the least. The open lands run through countless villages, ancient prospering cities and boundless desert climates reach as far as one can see. It’s no secret the team from Ubisoft took their time on Origins, but the sheer level of detail put into the living and breathing world is far greater than anything we’ve seen from the series. To say the vibrant world of ancient Egypt looks astonishing is nothing short of an understatement. Origins lives and breathes with the ebb and flow of life surrounding the civilization it so graciously clings to and does so brilliantly.

As you run through Egypt and its many territories found in Origins, many new features will begin to surface. The parkour technique has been simplified to one button, while the “marionette” style of character control scheme AC had so faithfully made claim to a decade ago has been completely abandoned altogether. But the true difference from the series doesn’t sit at the controls of Bayek outside of combat but is found in the overhauled mechanics during combat.

Big steps forward in revamping the combat system

To say the Assassin’s Creed new and improved combat system may have been influenced by outside sources beyond Ubisoft headquarters may become evident to most who have played other titles with similar combat experiences. Ditching the relentless style of attack where assassins would bounce between a dozen or so enemies, parrying each attack one after another in a flashy, ultra-bloody finish. Instead, Origins has the player focusing more on one enemy at a time with combat similar to that of The Witcher 3, or perhaps the Dark Souls series.

The revamped combat system brings a brand new approach to brawling with enemies.

Striking with either a light attack or heavy attack, blocking with your shield, using ranged attacks from a variety of different bows and, of course, pulling off stealth assassinations with the elusive hidden blade; the weapon to which made the assassin brotherhood so deadly. The combat in Origins will have you dodging around your enemy blows while counterattacking with one of many melee weapons to choose from. Be it mace, club, sword or spear, tons of thrilling weapons can be found in the massive world of Egypt.

While older systems and battle mechanics had players swinging their weapons at the perfect time to execute precise and deadly counterattacks, the combat would become stale quickly. Over and over we saw the same enemies, with the same predictable attacks, timing our counterattacks just right to squeeze off as many finishers as possible. Though the system saw tweaks here and there throughout the series, this is the first time it has actually been completely overhauled. And, while it takes away from one of the few aspects that separated the Assassin’s series from other titles in the dense genre, it fits well with the new mould the franchise has taken.

A hint of RPG elements

Skills that Bayek can learn throughout Origins are divided into a three-part skill tree. After each level up through gaining experience points, Bayek is granted one ability point to spend on one of the many enhanced skills and abilities. Becoming a stronger warrior with fierce, new attacks, discovering new skills for the helpful companion, Senu or acquiring various bombs equipped from Bayek’s tool belt are just a few examples of useful skills found from the skill tree in Origins.

A dash of other useful RPG elements have been added to the game’s weapons system, now with tons of options from heavy, blunt weapons to ferocious attacking swords. No longer must players discard favourite weapons simply because they’re out-levelled and weaker compared to newer finds with the help of the weapon upgrading system. Upgrading your weapons at local blacksmith shops, be it melee or bows, will bring the weapon to Bayek’s current level, for a fee of course. In some cases where players may discover a particular weapon, they’re comfortable using, instead of replacing it down the road, the upgrading system allows them to continue using it effectively at higher levels.

Tons of weapons, upgrades, unique skills and abilities are discovered, rewarded or learned in the massive world of Origins.

Though, in many instances, it may be wise to switch to newer weapons. Coming in three different colours of rarity (similar to the colour coding found in other RPGs, i.e. Borderlands, Diablo, etc.) weapons will be labelled blue if they’re common, purple if rare and gold if legendary. There are tons of different weapons, each with various stat boosts, and all may be dismantled for precious crafting supplies.

While crafting, Bayek is able to enhance various pieces of equipment, which in turn upgrade important stats permanently. There are a total of six different items to enhance through crafting, including the bracer for stronger melee attacks, the breast-plate which raises Bayek’s health or the quiver which increases the number of arrows one can hold. Other pieces raise range attacks, the amount of bombs or other tools held and the power of Bayek’s hidden blade. Each piece of equipment requires a certain amount of crafting materials, typically found through hunting wildlife, or grabbing loot off of enemies. Finding the loot would be rather difficult if Bayek did not have the help of the scouting eagle, Senu.

Scout the endless skies with Senu

Using Senu is another big change in the series, replacing the eagle vision from previous AC games. Additionally, while flying with Senu, the map icons appear, as well as icons for any nearby crafting supplies, within a certain proximity of your soaring eagle’s sight. Senu has an unlimited distance to scout, and the more viewpoints synchronized, Senu’s sight range is slightly expanded. Aside from pointing out various activities, loot, side quests and crafting materials, Senu is also helpful to provide the player with guard activity and numbers when raiding enemy hideouts.

Explore the skies as Senu and scout for additional quests, important events and necessary items like crafting materials.

Throughout the enormous map that makes up Origins, plenty of side tasks and extra content lay at the feet of Bayek. With the addition of actual side quests, and tossing out the unoriginal and repetitive objective challenges from all of the other releases in the series, Origins stands as the most unique and rewarding Assassin’s title to date. Each sidequest – and there are tons – has a different and interesting storyline, which most are based on real-life instances, legends or myths from the ancient Egyptian era. Many may have players performing simple, and sometimes similar tasks, but all have unique backstories, and plenty of surprises to help ease the gameplay from becoming the same, worn-out cycle of events.


The massive lands of ancient Egypt sprawl past any other Assassin’s Creed title that has graced the gaming community since its debut in 2007. With a storyline that includes yet another rage-driven protagonist fueled by vengeance and hatred towards Templar forces, the start of the Brotherhood of Assassins is an impressive one. Gorgeous visuals compliment the astounding world of the mysterious Egyptian civilization.

With tiresome gameplay mechanics stripped away and replaced with new and exciting features that show Ubisoft is paying attention to what fans of the series want, Origins gives a lot more than it takes away. The all-new combat system is a delight to master, and gives players a true sense of accomplishment. The crafting and hunting system is an excellent way to continue to strengthen Bayek, on top of the expansive skill tree rewarded through experience points.

South Park Trades In Fantasy Role-Playing For Superheroes In ‘The Fractured But Whole’


South Park: The Fractured But Whole’s release is right around the corner but many gamers still sit in the dark when it comes to the storyline. The prequel to Ubisoft’s upcoming release – The Stick of Truth – took players through a fantasy world full of aliens, zombies, and of course, the powerful Stick of Truth. Now players will have a chance to play the superhero role as the New Kid in the next instalment of the South Park RPG series.

With outlandish costumes, skills and abilities, as well as the ever-so-popular over-the-top narrative, the creative team behind South Park are back at it again with their new release quickly approaching. Entering Cartman’s new world of superheroes and villains, you’ll take control of a lowly new kid in a new world of fantasy mayhem, fighting enemy sixth graders and of course, tons of fart stomps.

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The cast of South Park will fend off evil in a brand new re-imagined superhero world.

Compared to The Stick of Truth – which harnessed the essence of traditional RPG mechanics combined with the hilariously disturbing and all around provocative dialogue – The Fractured But Whole takes this formula and expands on it immensely. With more of South Park to explore, diving into the lives of residents in the fictional Colorado town looks to become more enduring and exciting than its predecessor.

Highlighting the superhero world, the characters don heroic costumes, equipped with gut-wrenching moves and gross abilities. Players also have the option of choosing a starting superhero class, like the Blaster, Speedster, or the heavy hitting Brutalist, which changes the style of your player’s combat approach. Plenty of other stats, buffs and the powerful Ultimate move is sure to provide players with tons of combinations for intense, and excruciatingly side-splitting combat abilities.

South Park: The Fractured But Whole is coming in the wake of the astoundingly successful prequel, The Stick of Truth. The RPG approach to the acclaimed franchise as well as changing the theme of the story from fantasy role-playing to superhero fantasy battles means Ubisoft looks set to devour fans with tons of new content.

The release of The Fractured But Whole is now right around the corner, releasing October 17th on PS4, Xbox One and PC.

Season Pass for South Park: The Fractured But Whole is full of goodies

The sequel to the South Park RPG, – The Fractured But Whole – is now right around the corner. The new title promises to deliver a ton of content on the base game itself, but the team over at Ubisoft are relentlessly teasing with the unveiling of future DLC releases – all of which will be available separately, or in the South Park Season Pass.

New costume packs, challenges, in-game helpful buddies and brand new stories to follow are all on the horizon after the game’s official release. Here are the takeaways of what the Season Pass will include:


  • Relics of Zaron – This costume pack is included as a free Day One update for all Season Pass owners once the game releases on October 17th. The beloved character Towelie will also be released as a helpful in-game buddy on October 24th.
  • The Danger Deck DLC – Enter Doctor Timothy’s Danger Deck for the ultimate challenge in combat. Unlock new and exclusive costumes and artefacts only found in the Danger Deck DLC, releasing December 2017.
  • From Dusk til Casa Bonita DLC – Introducing an all-new story, team up with the Coon and Mysterion and infiltrate Casa Bonita. Fend off against the demonic presence and unravel the mysteries of the new storyline releasing in 2018.
  • Bring the Crunch DLC – Yet another storyline DLC, not much info has been released at this point, but we do know a new class of superhero will be introduced. This DLC will be releasing in 2018 as well.

Along with the standard edition and the separate Season Pass available for purchase, players may also receive all of the downloadable content within the Gold Edition, which is available for pre-purchase now.

Look for South Park: The Fractured But Whole releasing for the Xbox One, PS4 and PC on October 17th. Be sure to take advantage of the Season Pass and the additional content coming through future DLC releases.

Assassin’s Creed Origins – The New Changes to Quests, Combat and AI Sound Brilliant

Many Assassin’s Creed players have come up with countless complaints and adverse opinions regarding one of video game’s most notable franchises. One problem that seems to return every major release – and almost always overlooked – is the responsiveness of the AI, frustrating combat mechanics and the static mission system. Since the showing and official reveal at E3, many new surprises are floating about regarding the new additions in Assassin’s Creed: Origins.

What’s New?

In the sprawling and beautifully crafted open-worlds of the AC universe, Origins is looking to stir things up by adding – and taking away – a few various assets. First, the addition of lively and engaging non-playable characters is a huge step in keeping the world “alive”. In an interview with Kotaku, AC: Origin’s game director, Ashraf Ismail, states many new changes in the game’s AI will be making an appearance in Origins.

In previous entries into the series, the NPCs found throughout the game always seemed stale and puppet-like. Following this standard route day-in, day-out gives the supposed ‘lively’ and ‘open-world’ an artificial feel and flavour to it. In Origins, non-playable AI characters will no longer follow their designated path to the same location that’s programmed into the game and will live standard routine days full of work, eating, using the restroom, doing errands and of course, a good night’s rest – sound familiar? Animals, as well as human NPCs, will fill out the vast and populated world of ancient Egypt – the aim is to bring more life to the AC universe than any previous entry to date.

Life in Origins surrounds Bayek with the new engaging AI system – making the world around you feel more alive.

An example given by Ismail describes a mission where Bayek must locate a target by discovering small details about this person’s day-to-day life. From dusk until dawn the non-playable characters and open-world population will seamlessly live a routine and busy schedule to help keep the player engaged. The target will not always be ready and waiting for your arrival, instead leaving the option up to the player on how they want to tackle this. This new system also brings a unique day/night advancement button, allowing Bayek to fast-forward the days and nights with the hold of the R3 (or right stick) button. Waiting for the perfect time when the target’s schedule shows a bleak sign of isolation for a stealth kill, or perhaps striking when Bayek’s target is distracted by the entertaining world around them may prove quicker for the less patient assassins.

Realistic Combat

The combat featured throughout the series has been re-worked and re-imagined in almost every release since the original. Some mechanics worked wonders, while others seemed to take a few gradual steps backwards. In Origins, the combat system has taken on a new identity with a much more realistic approach, negating the “tethered” combat style in more recent releases.

The combat in Origins has been overhauled, but that doesn’t mean stealth still isn’t the best method of survival.

The enemies will no longer graciously pair-up with the player for an un-realistic battle, nor will enemies need to be targeted for an effective hit, but now every opponent (and Bayek) is open to the new “hitbox” style combat system. “In layman’s terms, you swing your weapon, if somebody’s there, they’re getting hit,” states Ismail. Carefully executed skills and combat moves will be required to avoid any open-air misses, in-turn leaving the player wide-open for an attack.

There’s A New Sidequest System

Adding to the quest system from previous iterations, Origins – for the first time in AC history – will feature a large sidequest system, following suit from the many sandbox-RPGs that have emerged since AC set its foundation. Bringing hundreds of stories captured throughout the times of Ancient Egypt, Bayek will become intertwined with tons of sidequests, giving Origins a true RPG feel in terms of sheer content. Hundreds of hidden secrets and unique surprises may also be discovered throughout the enormous open world of Egypt, leaving a huge amount of playability at the core of this new AC title.

An entire city is filled with new acquaintances and partners waiting for Bayek’s skills.

Assassin’s Creed: Origins is shaping up to be a much-needed release in a rather stale franchise then; the fans urged the developers to correct major flaws and bring something desired to the ever-expanding table. After taking their first year off of consecutive AC releases since the original, Ubisoft has fans eagerly awaiting the next instalment in the highly acclaimed series. Taking that break may well have paid off.

Stick with D-pad Joy for more updates on Assassin’s Creed: Origins, as well as other upcoming titles for your favourite gaming systems.

Ghost Recon Wildlands: Update for PvP Mode ‘Ghost War’ Announced; Open Beta Coming Soon

Tactical shooters and strategic combat are heavy hitters in the eSports realm. The new open world Ubisoft title that released earlier this year, Ghost Recon: Wildlands, is a haven for such gameplay experiences. So, with the announcement of the open beta for the upcoming PvP mode – Ghost War – for the futuristic shooter, we’ll take a look at some of the finer details that are headed our way.

The competition of video games arises from many different genres. Tactical shooters are among the top, and earlier this year Ubisoft Paris released a futuristic tactical shooter that gave online players a breath of fresh air with its unique take on military action.

So, following the events after the main campaign, Special Operations units have arrived and plan to take back the country of Bolivia. Making good use of skills, tech, various war tactics and strategy, as well as proper communications will lift your squad over opposing forces and give the ultimate tactical gameplay competition.


Taking two groups of players and forming teams of four to wage war against each other in tactical gunplay, Ghost War looks to up the ante for modern shooters. In traditional team deathmatch fashion, both squads use advanced military tech and skills to strategically take out the rival team. With a varied roster list of classes to choose from, each player has their own role to fill, providing a unique, one-of-a-kind battleground.

More player versus player action will be added to the successful Tom Clancy release, giving shooter fans a futuristic taste of strategy and tactics. Adding to the tactical mayhem, suppressing fire and sound markers are introduced, giving teammates a fitting team-based military experience not found in other eSport titles.

The open beta for Ghost War will become available later this summer, coming to PS4, Xbox One and PC. The free full update including the PvP mode, Ghost War, will be released this fall to all owners of Ghost Recon: Wildlands.

Viewpoint: How the Beyond Good and Evil 2 reveal represents the ever-changing nature of the games industry

2003 was a simpler time for gaming. A transitionary time of sorts. True widespread online accessibility was still a few years away and though technology was advancing rapidly, consoles and PCs weren’t the true technological behemoths that they are today. There were no trophies or achievements to display proudly. Things were different. Games, or rather, peoples’ attitudes to them were different too, at least on a rudimentary level. There were less variables to consider. This, coupled with the fact that titles were simply cheaper to make at the time, meant that studios, in general, were more willing to take risks.

This brings us to Beyond Good and Evil. Considered by some (myself included) to be a classic of its generation, it is nevertheless easy to see why the game may have gone on to struggle financially. The game is often consigned into the miscellaneous genre of the “Action Adventure”, where games that can be difficult to pinpoint are regularly forced to tread. In reality, Beyond Good and Evil is a mesh of various genres, with platforming, stealth, third-person combat, exploration, and even photography thrown in for good measure. Add in a large dose of anthropomorphic characters and a linear structure and the game doesn’t come across as being overly marketable.

This all led to a dichotomy of sorts, wherein the aforementioned aspects proved to be detrimental to the game’s overall sales performance, with Ubisoft considering Beyond Good and Evil to be a financial failure, despite its receipt of widespread critical acclaim. The bust was big enough for Ubisoft at the time to scrap any future plans for a continuation of the series, even though the game ended on a cliffhanger of sorts, as the game’s director, Michel Ancel, had originally envisioned it to be the first instalment in a trilogy.

The game, of course, went on to attract a large cult following throughout the years, adjoining with the likes of Earthbound and Killer 7 as titles whose mediocre sales didn’t reflect their overarching popularity amongst the gaming community. The fanbase grew as word of mouth spread. Clamours for a follow-up were abundant. A short tech demo was released in 2008 but nothing concrete had been shown until now; 14 years after the original game’s initial release, not only do we finally have official confirmation of a Beyond Good and Evil sequel, but also actual confirmation on what the game will entail, albeit the details remain minimal for the time being.

As a fan, it should obviously be both encouraging and exciting to have learned of such an announcement (and it is). However, along with nervous anticipation upon viewing the trailer at E3, one of the primary emotions I felt was that of concern. 14 years is a long time by any reasonable standard, but in an industry that moves as quickly as the games industry it can seem astronomical. The relative innocence of previous generations are gone and the even though the specifics we have for Beyond Good and Evil 2 are scarce at the moment, they nonetheless, in my opinion, reflect that.

First and foremost, let’s address the somewhat puzzling choice to release this game as a prequel rather than an outright sequel, despite there still being questions left unanswered from the first game. Of course, it is important to note that we still know very little about the game, however, on the surface, this seems largely disappointing. Ubisoft have gone on record in the past, stating that they won’t release a game that doesn’t have the potential to be made into a franchise. The games industry has always been dominated by franchises to a certain extent. However, in an age where the majority of the more esoteric experiences tend to come mainly from the indie circuit, and new IPs are more and more scarce from AAA developers, the decision to deviate from the game’s original storytelling plan and instead focus on something new could be seen as a form of risk management. There will, no doubt, be some form of appeasement for long-term fans of the original, but the choice to not continue with the plot is hard not to be considered a disappointment.

Likewise, as previous stated, the original game was released during a time of transition in the industry. Sandbox games were gaining popularity, but still in their relative infancy, with the revolutionary Grand Theft Auto III being released only two years previously. As things stand today, the sandbox genre, along with online multiplayer, are arguably the two most popular aspects in gaming, with major studios often eager to emphasise one or more of these two components. Ubisoft, being the enormous company that they are, are no different.

The original Beyond Good and Evil was “open world”, yes, but the game was essentially linear, and the map acted as more of an extended hub world rather than a proper sandbox, to a certain extent mimicking the format of a classic Legend of Zelda game. With news that the prequel will feature a “vast and seamless online playground”, it is clear to see that Ubisoft are reluctant to release the game without maximising its appeal to an audience as large as possible. The primary purpose of anything a studio releases is to make money, so this makes sense. Ubisoft are also more than entitled to do what they want with an IP they created. However, it is unfortunate that the changes they are making don’t seem to ring true with the original tonality of the game. Speaking of tone, the inclusion of a foul-mouthed, cockney monkey in the trailer seemed to be some way off the more measured atmosphere the first game possessed. I would view this as being more a curious creative choice as opposed to anything to do with the current gaming zeitgeist, but it is nonetheless an oddity.

None of what I have written in this article is a criticism per se, merely a set of observations. It is early days yet, and, despite some of the suspicions I have described, there are reasons to be optimistic too. The trailer itself, despite not featuring any gameplay, was an impressive aesthetic accomplishment. Pairing this with the idea of having a vast world and/or universe for exploration does, also, seem like it could possess a certain appeal. Indeed, the fact that the hugely talented Michel Ancel is back as its director is also an encouraging sign, especially when you can see that the game is clearly such a passion project for him. The question remains, however; can Ancel and Ubisoft manage to deliver a financially successful title that not only manages to draw in new players, but also stays true to the original game and its loyal fanbase? Only time will tell, and I for one am eager to find out.

Skull & Bones features a story campaign – it’s not just PvP battles

There has been some worry surrounding Ubisoft’s new Skull & Bones pirate game – announced at E3 last week. Namely, that worry was directed at what appeared to be a game obsessed with PvP battles and not much else. Well fear not folks, Skull & Bones will have a story campaign for those that want to dive a little deeper into the world.


  • In an interview with PC Gamer, Ubisoft Singapore’s PR manager, Alex Monney, has said that “players will encounter iconic characters and memorable rival pirates”.
  • He made it clear that the multiplayer experience and story campaign are “integrated” into the same game world – they are not different modes
  • Monney suggested that more details about this narrative campaign are coming in the future
  • The game will be released Q3/Q4 next year for the PS4, Xbox One and PC platforms

You can find some footage of Skull & Bones below. Does having a dedicated story campaign make this game more appealing to you, or is it just not for you? Let us know in the comments below, if you please.


Taster: The Crew 2 – Like No Other Racing Game You’ve Played

Ubisoft has been known to push out action titles left and right, giving players an adventure through Renaissance Italy, a hacker-filled San Fransisco Bay area or even the primal ages of the Mesolithic era. But stepping in another direction, developers at the busy studio(s) have continued to build a franchise combining racing with deep MMO elements. In 2014 The Crew was released and gave racing fans everywhere a massive open world racer with the map stretching from east coast to west coast in a stunning, condensed version of the United States. Later, a stand-alone release gave racers the ability to speed across the vast lands on powerful motorcycles, wetting the appetite of even more racing fans. Announced at this year’s E3, The Crew 2 will not only give fans more of what they loved from the first entry but will greatly expand the diverse and broad racing series.

With the primary focus on Motorsports of all varieties, The Crew 2 adds much more depth to the already massive racing game. Keeping what fans loved about the first entry like the huge map stretching across the US – including famous landmarks and cities all along the stretching highways – a large selection of purchasable cars and deep customization options, The Crew 2 will now feature aerial stunt plane racing and wave-ripping boat races. What’s more, is you’ll be equipped with the ability to smoothly transition between any of these vehicles on the go, giving players an immense racing experience like no other.

The overall goal of playing through the campaign in The Crew 2 is to become the champion of all Motorsports in Motornation. At the core of the racing experience sits the street racing scene. Familiar in most other racing franchises, taking to the streets in sprint races, cutting sharp corners and dodging oncoming traffic returns from the first entry of the game. Racing in all regions of the enormous map from windy country roads to long desert stretches, to high mountain passes in any automotive form including the return of motorcycles, there’s plenty of adrenaline filled street races to feed your speed addiction.


Pro racing circuits and off-road events also come equipped in the giant racing package of The Crew 2. Tuning your racing machine, adding off-road tires for more tread or racing slicks to navigate around closed circuits as quickly as possible are just a few more options to keep the player engaged in this diverse Motorsports title. Acting as a less organized checkpoint race, Rally Raid puts players in off-road buggies for hill-hopping action, with all sorts of terrains at your disposal, making your way from start to finish in whichever way you find the fastest.

New racing sports added include the all new powerboat and nimble stunt plane racing. The powerboat competitions feature fast, agile machines designed to zip their way through rivers and other waterways. Obstacles like boat ramps and powerful waves – created either from natural occurrences or other racers – keep the high-rush water races full of adrenaline fueled moments. While the stunt planes offer a completely different perspective in the world of The Crew 2, there’s just as much full throttle moments as land or sea events. Barrel rolls and gliding past the smoke trails of competing airborne racers, the new aerial racing will give you beautiful views of legendary landmarks like the Rocky Mountains or the Grand Canyon, all across the vast land of the United States.


The Crew 2 utilizes the massive open world that Ubisoft developers created in the first entry, as well as the addictive “arcade” racing style gameplay. Taking this formula and adding almost every type of major Motorsports possible, giving players the freedom to transition between land, air and sea races at anytime, is sure to make the sequel feel fresh and exciting.

Expect to see The Crew 2 in early 2018 on the Xbox One, PlayStation 4 and PC systems. For early access check out the “Open Beta” sign up page from Ubisoft.

Viewpoint: I predict that Transference will be a mindf**k of a game

TVs within TVs, within TVs, within TV… Where do I begin? Transference is a new IP that was announced at Ubisoft’s E3 conference. It’s all about immersion and pushing the boundaries of storytelling:

You can for the first time as a player feel like you are in a movie. That’s a really good word for it, we want you to take the gear and still feel unsettled.[…]

Transference was produced by Elijah Wood’s team at SpectreVision. Here’s what they had to say:

We stumbled across some fascinating research that had begun in the late 90’s. Essentially, neuroscientists had figured out a way to upload brain data, trauma, emotions memories to digital space. Now we’ve gone and taken the next logical step, and with Ubisoft, we’ve created in virtual reality one such test subject. So we’d like you to come join us and experience the Walter Test Case for yourself.

The trailer instantly reminds me of The Matrix, with Master Reboot’s narrative (but in an everyday setting) and a slice of Black Mirror for good measure. Transference to me looks more scary than any sci-fi thriller/ horror game I’ve played as it sounds (we didn’t see much gameplay, they kept their cards close) unnerving and uncanny – I predict that it will be a mindf**k of a game and an experience to remember (especially as it’s for VR!).

According to the E3 announcement we can expect the mysterious game to come out Spring 2018.

What are your thoughts – is the idea of the game too scary? Or like me, can you simply not wait?

Let us know in the comments below!

Far Cry 5: ‘The Resistance’ Character Trailers

Far Cry 5 has been hovering over the past couple of months with small leaks and rumors keeping the gaming world stern on its toes. With a vague teaser released earlier this week further confirming the next installment in the series, today Ubisoft came through and knocked fans off their feet with five lengthy trailers to soothe our taste buds a bit more. The release trailer has been making its rounds on the internet everywhere but more importantly there are three protagonist trailers sending more chills down our eager spines.


The first of the three character trailers is the pilot Nick Rye. With Ubisoft stating the new Far Cry world will feature free exploration in lands, waters and skies, expect this pilot to make a demanding presence throughout the campaign. With a heavily militarized past and a son of his own on the way, Nick leaves everything on the table to fight for his family and their freedom.

Next is the foul-mouthed local bartender, Mary May. Speaking of rich memories of her past and where her future is headed with the current religious reign, she vows to take back what’s hers. With an arsenal of molotov cocktails ready behind the bar, it’s safe to say Mary May is not a local to be taken lightly.

Not all in the community practicing religion are lost in the way of the cult. Stricken by the falsehoods of the Father Joseph and his religious family, Pastor Jerome Jeffries realizes it’s too late to act as savior and deal with this problem himself.

An eccentric cast of characters is looming around the Far Cry 5 name, from cooperative AI to the charismatic cult leader villain Joseph and his “children”, the outlandish tone of the series continues to deepen. Hope County is full of colorful residents who will come together by your hand to form the Resistance, a rebel group squaring off against the controlling cult family.

Liberating the community of Hope County will be no easy task but on the way you’ll encounter a variety of vehicles ranging from American muscles and big rigs to ATVs, boats and even planes to engage in aerial dogfights against cult forces. The open skies isn’t something particularly new to the Far Cry franchise but open air combat throughout Big Sky Country is bringing a new epic direction of taking on opposing forces. Along the way you’ll meet a few prominent characters to help take back Hope County and knock off the brain-washed, religiously entrenched cult.


Far Cry 5 will take the player and put them in control of a junior deputy set in Hope County, Montana, a fictional setting cut-off from the world and overrun by a fanatical religious cult named Eden’s Gate. With new co-op gameplay, a wide variety of customizable weapons and vehicles, recruiting Guns for Hire from a large cast of characters as well as the all-new animal allegiance Fangs for Hire, Far Cry 5 is set to raise the bar on their own franchise with yet another memorable villain and cast.

Look for more on Far Cry 5 up until its release coming Feburary 27th 2018 on PlayStation 4/Pro, Xbox One/Scorpio and PC.

Far Cry 5 reveal trailer, what did it tell us?

We knew that Far Cry 5 was coming out and we knew it was going to be set in Montana. Now, after the release of the reveal trailer, we can confirm some more details.

Judging by the glimpses of character and thanks to the voice-over we can expect the game’s story to focus on a fanatical religious cult taking over a part of rural America. The Seed Family, as they’re known, seem happy to brand people sinners and don’t shy away from delivering their own unique form of justice and retribution, which is shown by the number of bodies glimpsed within the trailer.

Whilst I’m excited by the new location and theme, it’s fair to say that previous Far Cry games had these too. Amazing locations and some great main villains – only for the game itself to not take advantage of this and it just descended something that was more ‘fun’ than ‘meaningful’.

Other bits of info we can gather from the trailer include the return of violent animals. If you enjoyed being clawed at by honey badgers in previous Far Cry games, it now looks like you’ll need to be cautious of more familiar animals like cows. To be fair, there is a shot of a bear chasing down a petrified man, so it looks like Far Cry 5 will still have you fighting the elements just as much previous entries.

You’re not on your own, however, as Far Cry 5 has previously made hints at the more friendly faces you’ll encounter too. With an ally system, Far Cry 5 will give you AI assistants throughout the game and also offers a co-op mode too. There was also some mention of the map-maker feature returning but I can honestly say I’ve never made a Far Cry map in my life. So for what it’s worth, I have no interest in that.

Ubisoft sums it all up by saying;

“Freely explore Hope County’s rivers, lands, and skies with the largest customizable weapon and vehicle roster ever in a Far Cry game. You are the hero of the story in a thrilling world that hits back with every punch, and where the places you discover and the locals you ally with will shape your story in ways you’ll never see coming.”

Sold? If you are you’ll have to wait until February 2018 when the game launches for PC, Xbox One, and PS4.

Far Cry 5: Ubisoft Releases Short Teaser Trailer Showing Off New Setting in Montana

Far Cry 5 has been rumored to be in development earlier this year from a tweet sent out by Ubisoft with a simple logo. Ubisoft has confirmed the leak after releasing a short trailer depicting the location of the next first-person, mercenary-esque shooter taking place in Montana. Revising its familiar setting away from the more exotic locations, the rural American landscape still provides untouched isolation and beautiful scenery that has come with every Far Cry in the series, regardless of the time period.

After the Mesolithic era of the series’ sixth installment (including the retro 80s style release of Blood Dragon) Far Cry Primal, reinventing itself, moving the game to something new and fresh is crucial for keeping the series running strong.

The trailer is made up of four sequences all showing real-life beauty (as opposed to gameplay or cinematics) of the fictional setting known as Hope County, Montana. A blood curdling scream disturbs a flock of birds high in the mountains, a body drifts along a steady river stream, a man running through a vast field followed by a single gun shot and finally, a solitary church rings its bell over a choir singing Amazing Grace. As the camera quickly zooms past the bell tower, a man can be seen ramming the head of another man to fire off the bell tolls.

One bit of info that is important to note is that it doesn’t seem to take place in the early 1900s or “Wild West” era of American history. Sticking with what pieces of clothing suggest is the modern timeline, Ubisoft is steering clear of Red Dead Redemption 2 territory, leaving more of a distinguishing difference between the two titles that may very well end up releasing alongside each other.

Earlier rumors about the game have stepped in to suggest a cult-like religion at the center of the story. With the final scene showing the white chapel with a bit of added violence, it’s not too far-fetched to assume that’s the case. More info is to be revealed this Friday, May 26th about the game and you can bet Ubisoft has plans to hit the industry with more information coming this E3.

Until then, keep your heads up for more on the popular shooter and stay tuned for updates.