Uncanny Valley Review [Switch] – Running Away Leads To More Trouble

Sometimes you just need a fresh start – a switch in lifestyles. To pack your things and go. Sometimes you just need to take the risk for your own sanity or to better yourself. A new start, wiping your history, forward thinking is human nature – we run. But no matter how far you run, the past will catch up and come to terms with; for your own sanity… or to better yourself. Jack Boyles reviews Uncanny Valley…

Uncanny Valley has you playing as Tom who is starting a new job as a nightshift security guard in an isolated, abandoned facility. At the start of the game, Tom is a man who appears to be running from something in his past, evidence from the decision to work for this employer and the nightmares that inhabit his dreams.

Though Tom is not completely alone, he has the company day shift security guard, Buck who is rather a lazy man and Eve, a woman who keeps the facility clean and is reminded of someone in her past when she sees Tom. And that my gorgeous reader, is all you are going to know about the story because the less you know, the better the experience.

Uncanny Valley is a narrative-driven survival horror game that states in the opening:

‘Every action you take within the game will lead to different outcomes. To fully experience Uncanny Valley, multiple playthroughs are recommended’.

There is much to uncover in Uncanny Valley. However, do not be put off by the multiple playthroughs, as a playthrough can last anywhere from 20 minutes to roughly 3 hours maximum. It’s this short length that makes Uncanny Valley compelling to play multiple times.

Moreover, the story-driven game will make you play it several times since, in my opinion, this is one of the better horror narratives out there. It may not have the symbolism and subtext of Silent Hill or the Hollywood budget of Resident Evil. What Uncanny Valley offers is a more grounded and thought-provoking horror experience.

You routinely (well you don’t have to if you don’t want to) go to work, this repeated mundanity gives you time to explore the facility. Picking breadcrumbs of information scattered across the facility, finding out what happened there. If you are like me, you may figure out what’s happening before the reveal. But when I saw the reveal for the first time, it didn’t stop it from being impactful; it was more impactful. It’s kind of Hitchcockian in that way; let the audience know to build the tension and it’s that slow build of tension that makes Uncanny Valley’s narrative compelling.

Furthermore, your actions really alter the game, with many of my playthroughs having different events, scenarios and endings. It’s in your second playthrough you start to realize how these actions really do affect these outcomes. As one new small change can alter your previous conception of coming events. A small detail you may have forgotten about in the first playthrough may have a much bigger impact.

The developer Cowardly Creations, not only make you think about the decisions you can make but how your knowledge of coming events may still influence your current playthrough.

Additionally, it’s not only narrative consequences you must think of when playing Uncanny Valley. The gameplay can be affected by the consequence system as Tom can get injured in various parts of the body stopping him doing certain actions. A knee injury will stop Tom from crawling in vents or an injured arm will affect him using a weapon.

Marketed as a 2D pixel art story-driven survival horror game, I feel the game takes its cues from adventure games. Gameplay is more about solving puzzles using lateral thinking to progress the story or get you out of situations.

Also, there is a slight stealth mechanic, requiring you to hide more than fight due to the enemies withstanding bullets. Hiding spots such as vents are advisable due to Tom’s lack of stamina – making him easy prey if spotted.

Credit is due to the sound designer for making the enemies terrifying. Hearing the loud bang of the enemy’s movements will instantly set a sense of dread within you as you know if they see you… Tom’s physique is no match. The loud grunted speech when they spot you will jolt you with fear, making you panic.

Added with the raw pixel art aesthetic, it tonally hits its mark. The pixel art, with its limited fidelity mirrors that of the narrative, uncertainty; enough detail for you to know what’s happening but with the finer details missing.

The game isn’t for everyone though. Many players may dislike having to start again and not loading saves at various points to change story outcomes. Another issue I could see some players having is that Tom struggles to defend himself even with a handgun — not being able to run for long period of time; as the result in death can see you starting from the beginning of the game.

I did encounter a glitch where Buck went home from his shift for him to reappear at the end of my shift. It was nothing game breaking and didn’t affect anything storyline wise; though hopefully, nothing like that will come at important times within the game.

Uncanny Valley is a narrative based survival horror game that rivals other indie horror titles and some AAA horror titles. The story twists and turns like a great thriller novel.

Added with the sense of foreboding atmosphere and some terrifying moments executed by its tension building techniques. For me, it’s a great horror experience, throwing away the generic jump scare an opting for an unsettling experience.

As the game is relatively short, it goes hand in hand with the Switch’s pick up and play design. There always feels like there is more to uncover and you will want to keep starting afresh to find what else Uncanny Valley has up its sleeve.

PS Store Sale Includes Some Great PS VR Discounts

Hold on to your hats because the PS Store’s wintry January sale is already here!

Joining ludicrous ongoing sales across multiple platforms, the PS Store’s sale most notably includes some PS VR discounts that are hard to miss.

VR titles on sale include the following:

  • Creed: Rise to Glory, £19.99 – now £9.99
  • Ultrawings, £17.99 – now £6.49
  • Torn, £24.99 – now £15.99
  • ASTRO BOT Rescue Mission, £34.99 – now £19.99
  • SUPERHOT MIND IS SOFTWARE BUNDLE, £32.99 – now £15.99
  • Killing Floor: Incursion, £24.99 – now £14.99
  • Batman: Arkham VR, £15.99 – now £7.99
  • Déraciné, £24.99 – now £15.99
  • Firewall Zero Hour, £24.99 – now £15.99
  • Moss, £24.99 – now £14.99

More PS VR titles can be found on offer here.

Are you interested in grabbing a sale or two? Or, is the very thought of sales without hesitation already making you feel ill? Let us know below.

Tales From Windy Meadow

Tales From Windy Meadow Launches Today On Steam

Indie title Tales From Windy Meadow launches this very day on Steam. It’s an interactive slice-of-life visual novel about choosing your path and living in a community.

We’ve been told that the developer‘s goal was to create a story blending cosiness and melancholy, exploring anxieties that – he believes – many of us can relate to.

Here’s that trailer for you:

We reviewed the developer’s first game, The Tavern, and said the following:

‘A lone tavern shrouded in mystery, filled with enigmatic characters in the depths of a dark land amidst a war, The Tavern places itself among few others in the adventure category of video games…’

You can find out more about the game on the official site here.

PS VR Video - Astro Bot

PS VR Video Highlights What’s On Offer

PlayStation Europe has released a video highlighting the range of games and experiences on offer with PS VR.

From Moss to Resident Evil 7, Beat Saber to Tetris Effect, Firewall: Zero Hour to Astro Bot Rescue Mission, the two-year-old platform is shaping up rather nicely — if we do say so ourselves.

You can check out the PS VR trailer here:

Are you hoping to receive a PS VR this festive season? If so, what experiences are you interested in trying out? Or, have you no desire to get one? Let us know below.

New Super Mario Bros. U Deluxe

New Super Mario Bros. U Deluxe – 15 Minutes With The ‘Infamous’ Peachette

IGN has shown off 15 minutes of new gameplay from Wii U port New Super Mario Bros. U Deluxe on the Switch.

The internet got itself into a bit of a dither when Nintendo first showed Toadette being transformed into Peachette. You can see her in action below:

New Super Mario Bros. U Deluxe launches January 11th and includes New Super Luigi U — an expansion starring Mr Green Stache himself.

We’ll be seeing more of the anxious brother next year in Luigi’s Mansion 3.

Razed Switch

Neon Platformer Razed Speeds To Switch And PS4

The neon platformer RAZED, a game that ‘rewards quick thinking, precision and creativity’, is out today for Switch and PS4.

The title sees you rush through levels, dodge obstacles and fight your way to the top spots in international online leaderboards. It combines boss fights, unlockable abilities and the option to quickly reset your runs as well.

Additional features include:

  • Non-stop escalation – Sprint through 60 dynamic levels spread across six unique worlds, each with a distinct visual style, unlockable abilities and pulse-pounding boss battles.
  • Fuss-free speedrunning – Nobody wants to wait around while striving for perfection. Falling short of your target time? Simply jab the restart button to return to the start of the level without any loading times.
  • Secret challenge levels – Employ all your different skills and abilities to find RAZED’s toughest maps and tackle them head-on.
  • Online leaderboards and ghost data – Challenge the world via online leaderboards, and race against friends’ ghosts in a game of asynchronous one-upmanship.
  • Chart your own course  – Veer off the beaten path and carve your own way through levels to achieve seemingly impossible times and unlock the S ranks.

With today’s two releases, RAZED, from UK developer Warpfish Games, is now available for Steam, Xbox One, Switch and PS4.

The Subject Creeps Its Way Onto Steam

Strap in for a chilling adventure to unlock the horrors deep within the nefarious BioMass labs in the debut title from Darkstone Digital, The Subject.

The official release taking players through the haunting experience also comes armed with a nail-biting trailer:

Taking inspirations from the horror and sci-fi movie classics from the 1980s, The Subject presents a mindful first-person puzzle game with a heavy dose of fear around every corner.

“The Subject is the combination of all the things I wanted to work on while I was at larger studios, Sci-Fi and Horror with an 80s sci-fi movie influence visually.” – Brian Clarke, Darkstone Digital

The Subject Details

With a simple concept, yet, requiring a courageous sense of thrill, The Subject looks to offer tense feelings on top of rewarding gameplay. Check out the details below:

  • The dark first-person adventure found in The Subject takes players through complex puzzle solving and harrowing survival elements which lurk around every corner of the corrupt Biomass labs.
  • Use cunning wit to explore and solve a variety of environmental puzzles that unlock deeper areas in the game.
  • Be cautiously wary of the dangerous experimental monsters that creep throughout the laboratory as you attempt to discover the truth behind the nefarious corporation.
  • With no linear method to unravelling the game’s events, players explore the labs in a free roam method allowing for puzzles and areas to be completed in any order for a stirring, unpredictable experience.

The Subject is available now on Steam.

Life Is Strange 2 Episode 2

Life Is Strange 2 – Episode 2 – Releases January 24th

The release date, for the second episode of Life is Strange 2, has been revealed as January 24th.

The new episode titled ‘Rules’ will see Sean and Daniel’s difficult story continue. On the run from the police following a tragic incident in Seattle and the manifestation of a strange supernatural power, the two brothers struggle against the cold.

Daniel gets increasingly ill and Sean decides that they must take the risk and make their way to their distant grandparent’s house to recover and seek shelter.

‘The reaction to episode 1 has been fantastic and it has been great to read all the comments and feedback from players.

‘So many people are falling in love with Sean and Daniel, and we’ve only just begun their journey. There’s so much more to come in Life is Strange 2.’ Michel Koch and Raoul Barbet — Co-Creators.

We’ve also been treated to a new live action trailer for the game, which you can watch below:

There’s a bit more available on the story for episode 2 as well, but why not just play it when it releases instead?

Hello Neighbor: Hide And Seek Review

Hello Neighbor: Hide And Seek Review [Switch] – A Welcome Visit

Alisa Hail reviews Hello Neighbor: Hide And Seek on Nintendo Switch.

The premise of Dynamic Pixels’ original Hello Neighbor played on our curiosity. Who hasn’t, at least in passing, considered how tempting it would be to sneak into your creepy neighbor’s house and find out what sort of sinister deeds he’s been hiding behind his walls?

Hello Neighbor: Hide and Seek serves as a prequel to the original story, explaining how our neighbor, Mr Theodore Peterson, came to be the way he is. It is also an improvement on its predecessor, even though it fails to escape a few shortcomings of its own.

The story opens on a pleasant, sunny morning with Mr Peterson’s son and daughter playing a friendly game of hide-and-seek. You take over the role of the little girl, trying to outwit her brother. Through the lens of her imagination, the familiar home transforms into an Alice in Wonderland-like domain. Furniture stretches to preposterous proportions. The ceiling and walls now absurdly high above and the ground now taking on the look of a wild grassland. Each level has a unique look, adding a childlike whimsy to the already surreal art style of the game.

Each stage comes with a set of objectives that need to be fulfilled before moving on to the next. For example, the first level requires you to retrieve several stuffed animals scattered about by your brother and delivering them to a certain location. Achieving these objectives requires solving environmental puzzles or using items you will find scattered around the stage. All the while, your brother is roaming about and if he catches you, he sends you back to the start of the level.

Hello Neighbor: Hide And Seek Review

Hello Neighbor suffered from two major flaws: a glitchy gameplay experience and puzzles that were so out-of-the-box as to defy reason. Dynamic Pixels, clearly having learned from criticisms of their original title, did a worthy job of avoiding both of these shortcomings in Hide and Seek. The game played smoothly enough and I did not notice or come across any particular glitches during my play. There is also a handy feature that allows you to warp back to the starting point if you get stuck somewhere, like say perhaps within a giant bucket you hopped in without any clear plans as to how to get back out.

The game did carry over two issues that Dynamic Pixels has left untouched. Jumping frequently feels too airy and imprecise. Though the jump controls are certainly workable, I had hoped the developer would have tightened the controls as it does require platforming quite often. I also wish stackable objects clicked together when stacked to avoid the issue of objects falling over if you land on them incorrectly or accidentally get too close.

The puzzles in this prequel do a much better job of walking the line between creative reasoning and tying together clearly logically connected elements. Part of the original’s success was the community element needed to solve many of the puzzles without either dumb luck or spending more time than most people have or want to use in order to find the solution.

The puzzles in Hide and Seek are challenging and leave the player with a sense of satisfaction for having solved them without the frustration of trying to figure out something that was clearly not built to be discovered through reasoning alone.

You will need to collect multiple items during each stage and carry them with you in order to solve some of the puzzles. However, you can only hold four items at a time. If you find a new item while travelling around and your stash is full, you have no way to house the new item or switch it out with the one you are already carrying — without simply throwing another item down and hoping you can find it later. While doable, this certainly isn’t the most efficient way to handle item storage and becomes an unnecessary hindrance to progress.

Hello Neighbor: Hide And Seek Review

Though the puzzle solving is fun, there is a downside to the central concept of Hide and Seek. While hiding from your neighbor in the original added an element to the game that gave it a sense of danger necessary for a stealth title, the heavy emphasis on puzzle solving and seek and find in the prequel can make having to stop what you are doing and run feel like more of a nuisance than anything else. It doesn’t help that your brother can see you from quite a distance.

Many times I thought I was in the clear and had lost myself in testing out a puzzle-solving hypothesis when I hear the telltale sound alerting me I am being pursued. I’d have to drop what I was doing and run to the nearest rock or something I can climb. This will often cause the brother’s AI to reset, forgetting where you are and you can watch him wander off into the distance before heading back to where you were. While the hide and seek component does sometimes add to the difficulty, it too often felt unnecessary given the more interesting puzzle element.

Hello Neighbor: Hide and Seek is much tighter than the original in both gameplay and puzzle design. It is clear that Dynamic Pixels has learned from past experience and implemented that into their newest title. I found myself having much more fun with this newest iteration. The puzzle-solving is the most rewarding part of Hide and Seek and in a way, I wish the hide and seek element had been left out entirely. But, when it works well, it at least adds some tension.

It is not, perhaps, the best we will see from Dynamic Pixels, but it is fun and it gives me hope the quirky developer has more up their sleeves than we know.

VR Adventure Game, A Fisherman’s Tale, Intrigues

VR adventure game A Fisherman’s Tale will launch on PlayStation VR, HTC Vive, Oculus Rift and Windows Mixed Reality on the 22nd January next year. Luckily for us, it sounds rather intriguing too.

In A Fisherman’s Tale, you live a cosy, isolated life — until one day, you realise you’re just a little wooden puppet trapped inside the model of a lighthouse.

Worse yet, the model is replicated inside and out on an infinite recursive loop. You quickly find out you can collaborate with none other than yourself to solve the multi-dimensional riddles that pave the way to discovering your true reality. You can check it out here in a 360° video:

A Fisherman’s Tale is developed by Innerspace VR — we’re already loving the premise of this.

Reggie Super Smash Bros. Ultimate

Reggie ‘Reacts’ To Super Smash Bros. Ultimate

A new Nintendo Minute has been released which features hosts Kit and Krysta joined by the one and only (Nintendo of America’s) Reggie Fils-Aime.

In the video, Reggie reacts to some of the key moments of Ultimate’s marketing campaign, from the initial reveal of the game to its release. Light-hearted takeaways include:

  • Reggie admits he’s a bit rubbish at Smash and can’t stop falling off the stage he ‘mains’ Ridley to stay alive that bit longer.
  • He talks about director Masahiro Sakurai being not just a student of Nintendo games, but games in general. Sakurai’s sheer passion for gaming made it possible.
  • Reggie discusses the reaction to Joker from Persona 5 being in Ultimate and says it was ‘phenomenal’ to watch. He can’t wait for the next DLC character announcements, (which he clearly has knowledge of).

Time to get some practise in, Reggie.

Step Into The Digitally Comical World Of Broken Reality, Available Now On Steam

Venture into the depths of the internet and experience a mischievous and otherwise peculiar journey in the upcoming indie title, Broken Reality.

The recent gameplay trailer shows us just how strange things might get on the adventure through the often ridiculous world of the internet:

“The gameplay is in itself a commentary on the state of the internet, social media, truth and more in the post-truth era, while also being a light-hearted parody of many famous internet sites, corporations, and activities.” – Sebastian Covacevich, Lead Game Designer

Within the sprawling world of the web browser, players will take on the role of a nameless user just getting warmed up to the modern computer system.

Unzipping All Of The Details

The satirical game takes users through a variety of web page obstacles, puzzles and tons of other challenges. Check out all of the details below:

  • With a large focus on humor, Broken Reality has players exploring the many pages of the internet. The first-person view allows players to navigate through what are naturally 2D websites now presented in 3D form.
  • Players will unlock plenty of unique, web-related tools to help them make their way through the internet, from pop-up ad-cutting katanas to teleporting with bookmarks, there’s much more to the cyberspace than meets the eye.
  • In true social media form, collecting coveted likes and improve your social ranking in the online world granting you further access deeper into the world-wide-web.
  • The unique visuals properly display the digital world of cyberspace through the eyes of a new user. Complimenting the computerized graphics is an equally dynamic soundtrack.

Players interested can hop into the digital cyberspace immediately as Broken Reality is available right now on Steam.