My Top 3 Games For Travelling

If you’re a student, summer vacation might be here or just around the corner; or maybe you’re taking a well-deserved break from work.

When I’m travelling, I usually have a book and a portable gaming console in my backpack. I think we all can agree that there are moments in our travelling where we have to just… wait. So, what better way to spend that time than with some good games?

Before I begin, here are some of my criteria for what makes a game suitable for travel:

  1. It has to have a quick and easy save function.
  2. Simple to flip up, easy to put down. It must be easily detachable; can’t really start an adventure on one of Telltale’s games, if you know what I mean.
  3. It has to be fun, of course!

My Top 3 Games For Travelling

I used to have my Nintendo 2DS, but now I am fortunate to have my Nintendo Switch, which brings me plenty of different games to play when I am away from home.

This is my top 3 list of games I like to play when I’m travelling:

1: Pokémon (Red, Yellow, Blue)

You probably thought I was going to say Pokémon Go, right? Nah. It’s not the real deal. While I quite like Pokémon Go, that is not what I reach for when I choose to play a game from that universe.

Top 3 Games For Travelling

I always turn to the classics, and they are so nice to play when travelling. Even though it’s easy to get hooked, it is a game that is easily “detachable,” (unless you’re fighting a gym leader, then everything can wait!) where you can play small parts of the game and leave on short notice if needed.

2: Starsceptre

Starsceptre is an excellent action-packed retro shooter where you can play levels without having to worry about losing progress. The levels are fairly short, and it automatically saves after each level. I even wrote a review for it here on Nitchi (even though it has changed quite a bit since then, but for the better, if you ask me!). Excellent if you want something retro, fun and challenging.

Also nice if you’re not in possession of a Switch or another portable console, as Starsceptre is available on your iPhone or iPad.

Top 3 Games For Travelling

3: Stardew Valley

Making this game available on the Nintendo Switch might perhaps be one of the best decisions Chucklefish ever made. If you want something to calm you down after the continual stress involved with travelling, this is the game for you.

Top 3 Games For Travelling

Stardew Valley is a slow-paced, farming game, very relaxing when you need a breather. If you need to save quickly, just go to bed (the save function), but on the cost of cutting the day short.

With the Switch, gaming on the go has never been easier. Let us know if you have any suggestions for other games that are nice for playing on the go!

Happy travelling – see you in a month.

Bujingai Swordmaster

Past Blast: Bujingai Swordmaster – Surprisingly Rare

As I approached my favourite stall at the Doncaster Video Game Market, looking at all the obscure splendours, I thought: ‘It’s these obscure games that make me attend these events’. To dig into gaming’s past, games ignored on their release and games still ignored today.

As I’m looking through the PlayStation 2 games I hear my fiancée’s voice staccato with excitement to my left. There in her hand was ‘Bujingai-Swordmaster’, there was one of these obscure splendours. I hand over the game with my money to the merchant.

“You know what, this game should be a hell of a lot more expensive. This is a surprisingly rare game”, says the merchant consciously grinning.

“I know, I’ve been after it for some time,” I say, noticing the crowd look at the case in a curious bewilderment.

“Not got the demand, which is a shame because it’s a really good game”, replied the merchant as he’s bagging it up.

“Well, no one has heard of it”.

“I know, thanks mate,” I said, taking the bag from the merchant.

“Thank you”.

I walk off in search for more obscure splendours.

Bujingai Swordmaster

Bujingai Swordmaster

Bujingai, Bujingai: Swordmaster (in Europe) or Bujingai: The Forsaken Forest (North America) is a beat em up/hack and slash game with loose puzzle-solving and platform elements.

It was developed by the legendary Taito Corporation in collaboration with Red Entertainment and published by BAM! Entertainment in North America and 505 Gamestreet in Europe.

The game was exclusively made for the PlayStation 2 and was a celebration of the 50th Anniversary of Taito. Due to the anniversary, some exceptional talent worked on this game, with Toshihiro Kawamoto the character designer for Cowboy Bebop, Yosuke Kuroda the scenario writer Trigun and the main protagonist modelled after J-pop Icon Gackt.

So again, all this talent but I bet you just walked past this game?

Well, here’s what you’ve missed out on or for you retro collectors out there; here is what you can get and get for a reasonable price!

Now when I played this game, I didn’t pay that much attention to the story. I had a vague idea of something going on, but I’ve done some research (I read the Wikipedia page…) and here’s what I’ve got.

A 100 years ago an accident of an environmentally friendly energy source has wiped out 70% of the world’s population and in the process has wiped out the government.

All the remaining survivors have gained special powers from earth’s energy – in swordplay and magic. You play as Lau Wong, a human exile who returns to earth to battle his training partner and friend Rei Jenron – who has been possessed by an ‘Evil Spirit’.

Yohfa has been kidnapped, and numerous portals have been opened allowing demons to take over the Asian city Bujingai; it’s up to Lau Wong, to save Bujingai.

Bujingai Swordmaster

As you can see, not an Oscar-winning narrative, but this game isn’t about the narrative, it’s about gameplay.

The gameplay is simple, with two attack buttons and a jump button. The jump allows you to glide and run on the wall, then the light attack button acts as a counter if pressed at the right time.

The counter is where the game shines, you have these gems in the corner of the screen based on how many times you can defend before taking damage. When the counter kicks in, your mouth will drop, and you’ll salivate at its splendour.

Like all hack and slashers around this era, you have a combo counter; in this game, the combo counter runs out the more you are on the ground, so the game encourages you to jump around, gliding through the air and running on walls like some crazed Chow Yun-fat.

The unspoken genius of this game lays in the hands of the sound designers. It’s like listening to the nostalgia of old samurai and kung-fu movies. Those vivid swooshes of the sword, that ting and swipe of steel on steel, the swooping of bodies gliding in the air, those synthesized laser beams, and last but not by a long shot least, the sound of the loose fabric clothes contending with the force of its wearer.

It’s in those details in sound that gives the game authenticity.

Bujingai Swordmaster

Bujingai isn’t a masterpiece, the environments aren’t that exciting, the glide mechanic never feels like you have complete control of where Lau will go, and the game is repetitive.

But the excellent sound design mixed with the outstanding choreography of the fighting animations is just a fun gameplay experience; it’s a shame it doesn’t get the credit it deserves.

Well, now I must give it a blast because it was so dirt cheap.

Warface game

Warface is seemingly coming to current gen consoles

Do you guys remember Warface? The free to play FPS from developer Crytek, that launched in 2013? Well, I don’t blame you guys if you don’t. Warface came and went from PC and consoles in 2013-2015. In fact, Crytek actually shut down all of the Xbox 360 servers because of how dead the game was.

While the game kept a small-sized player base on PC, it never really hit the top tier of free to play games. But, Crytek is trying to change Warface’s status, let’s get you guys caught up:

  • Last year Warface essentially relaunched, with brand new game modes like PvP multiplayer, and a battle royale mode. Additionally, Crytek added depth to the gameplay with character classes, loads of new weapons, and more missions for the PvE modes.
  • All these new features and gameplay mechanics have brought a steady player base to the once-thought-to-be-dead title.
  • Now with new found confidence, it looks like a release for Warface on the current gen consoles is imminent, thanks to the Taiwan ratings board.
  • While there has been no official announcement, Crytek hasn’t denied the authenticity of the leaked listing.
  • If Warface is coming to current gen consoles, one would expect Crytek would put it out sooner rather than later to avoid… (Call of Duty).

So, do you guys think Warface will be successful this time around on consoles? Or do you think it will immediately die out just like it did on Xbox 360? Let me know in the comments below!

Detroit: Become Human Thoughts

“Are We Friends?” – Thoughts And Reflections On Detroit: Become Human

Would you, as a human being, enter a relationship with an android (if it were as real as us)? Would you trust an android with your children? Do you believe technology to be a potential threat to mankind?

With its release a mere month ago, Detroit: Become Human gained instant recognition and fame. If you haven’t played the game yet, I must warn you that this article will contain spoilers.

Thoughts And Reflections On Detroit: Become Human

In Detroit: Become Human, we follow the three protagonists Markus, Kara, and Connor. Categorized as “Deviants,” an error in their program allows them to stray from their given tasks, becoming autonomous individuals. They each have their very own personality and unique way of interacting with things, creating three very different stories that eventually intertwine.

The game offers some of the best interactive gameplay and storytelling I’ve experienced in a while, and I was very hesitant to let these androids go when the game was done because I had grown so attached to them. Following their story was much more engaging than I would have imagined, and I genuinely care about each of the protagonists. However, should I feel conflicted that I feel empathy and care for these androids, machines made to serve us?

Detroit: Become Human Thoughts
Chloe quickly became one of the most interesting characters in Detroit: Become Human.

I want to shed some light on a different character in Detroit: Become Human. One that surprised me with her presence and unexpected “conversation”. Serving as Elijah Kamski’s servant (the guy who created androids), Chloe is the first female android to pass the Turing Test, a psychological test that checks if a machine may possess the abilities to demonstrate intelligent behaviour equal to a human being.

But that is not what fascinates me. The fact that she was displayed on the menu-screen, she was the first face I met when I entered the game, and the last when I was exiting. She went from being formal, robot-like in her speech and attitude, to becoming a sentient being, commenting and questioning the choices I had made in the game. Even though our meeting with her in-game was brief, Chloe was a character that I continually looked forward to seeing again. Because she was unpredictable. When at one point she asked “are we friends?” my jaw dropped by surprise. I said yes. Yes, we were friends.

After she asked that question it was interesting to just sit there and observe her reaction. When it became clear that she was paying attention to the choices I made in the game, and even giving her own opinions on them, she gradually realized just how much of a self-thinking individual she is. As soon as she realized that she had said something that was outside of her program, her gaze became gradually more unfocused, and her facial expression turned into uncertainty and doubt… and sometimes fear?

These small, yet intriguing interactions with Chloe made me just sit on the menu for several minutes to wait and see if she said something else. That is how involved I got.

The incredibly hostile attitude of the human beings in the game is not necessarily a way that I would have reacted myself, even though I can, in some ways, understand the panic. Some don’t even render it a discussion, because it is easy to just discard the thought as “ridiculous,” and just throw it away.

Aren’t these androids a product of our own mistakes? Will humanity fall by their own hands?

Detroit: Become Human Thoughts
Is the scenario of androids leading a revolution real?

Historically speaking, Homo Sapiens, that’s us, get most of the blame for the extinction of several animal species, including different human species. Being the remaining Sapiens, we are used to being on top of the world. We are used to being the only creatures being able to converse and develop our language as complex as we do.

Many people are afraid of technology going too far; but when is it too far? Take for example Sophia the Robot, the first robot to gain a citizenship in Saudi Arabia, a country that only recently allowed women to drive. Even though Sophia is not nearly as lifelike as the ones in Detroit: Become Human, I think my point still stands. At this rate, the idea of our creations becoming autonomous seems to be a more and more relevant topic of discussion.

Are the androids simply a projection of who we want to be?

The game developers have made sure to portray the androids as “better than us,” both morally and physically, and that may be why the thought of them becoming sentient beings scares us. However, these are all existential questions that might never be answered, but I think it’s fun to contemplate them now and again, anyway.

Detroit: Become Human is a game that discusses these issues thoroughly and, in my opinion, pretty convincingly.

Sea of Thieves

When Games Just Do ‘It’ – Sea of Thieves

We like to bring you the latest from the indie scene, focussing on the small guys and not just giving the limelight to the big hitters out there. But every now and again, one of the bigger names gets something uniquely right, so much so, that you can’t explain it. For me, personally, it’s Sea of Thieves – if you would allow me to explain why.

I haven’t played much recently, my controllers have sat to one side for longer than they normally would and for longer than I’d normally like them to. What with starting a new job and planning a wedding, my evenings haven’t been as relaxed as they have been in the recent past. But Sea of Thieves has been the one game that has kept me coming back for more and, on some occasions, for a few hours at a time. A few hours these days is a significant thing.

Off You Go!

For many, this would probably not seem like a big deal or something out of the unordinary, but I’m not normally one for online gaming, opting for the classic solo experience, or one to play games that don’t really have a ‘point’ or endgame either. When I’m gaming, I like them to have a reason for doing something, making me want to play or justifying what I’m doing pushing me towards the end goal. But Sea of Thieves doesn’t have that. It’s very much a case of ‘here’s the world – off you go’ and allows you to make your own memories and experiences.

sea_of_thieves

What I also like as well is that everything you can collect and buy (using in-game currency) is all cosmetic. There’s no imbalance of power or a shift in dynamic when you level up and, to date, you won’t be on the back foot should you jump in at a later date. This, to me, is gaming done right and fair. No over-powering and no dividing the community and, what’s more, the content that is coming for it is going to be both regular and free. That’s something that can’t be said for most games out there that are hungry for the contents of the wallets of loyal fans.

Don’t get me wrong, Sea of Thieves isn’t without its criticisms as it isn’t the perfect game. The voyages on offer at present can get a little repetitive and until the bigger chunks of content arrive, it is limited in variety. The hungering deep has just arrived though, whereby you can summon a Megalodon which requires the completion of a series of preceding quests before you can do so. Plus there’s still more to come in weekly updates and larger content drops in the Cursed Sails in July and Forsaken Shores in September.

That aside, my enjoyment for the game has not come from the content, more the enjoyment of just playing the game and being able to enjoy it. It’s not a game where it makes you rage or be tempted to throw the controller through the window and has quickly become that title where I send a message to friends asking if they’re going online. When they do, we have a great time exploring and just sailing, chatting whilst we do and playing a shanty or two en route.

The occasional tense moment where you find someone else in your world and don’t know if they will be friendly or hostile also makes you doubt whether or not you should have cashed your booty in sooner. It scratches an itch and allows me to unwind and catch up with some friends, whilst meeting up with some new people should we decide to voyage with them.

It’s hard to pinpoint what the ‘it’ is when a game does it for you and it’s completely subjective, but is there a game that you enjoy playing and keep coming back for more?

Victor Vran: Overkill Edition Switch

Switch is receiving the action-RPG Victor Vran: Overkill Edition this August

The isometric RPG, Victor Vran, fiercely smashes its way onto the Switch this coming August with the gangbusters release of the Overkill Edition.

It’s an action-packed co-op title coming to the hybrid console and you’ll also get to enjoy the two DLC packs included in the upcoming release.

The slashing fantasy adventure has loads of unique gameplay elements not often found within the Switch’s library of games, and the Overkill Edition turns up the heat from the original 2015 release.

Check out the hell-raising trailer for Victor Vran below:

Here are a few notable features that Switch owners will find within the future release of the critically acclaimed Victor Vran title:

  • Victor Vran is a fast-paced, hard-hitting RPG with a slick “Diablo-esque” isometric camera angle that challenges players with satisfying combat.
  • The Overkill Edition features both incredible DLC packs, Fractured Worlds – which adds a new chapter in the story of the original title Victor Vran title and Motörhead: Through the Ages – an adrenaline fueled ride through one of rock ‘n’ roll’s most beloved heavy metal bands
  • Players are no longer hindered to skill classes and specific character traits in this stellar RPG as Victor Vran allows players to conform to the gameplay in any way they see fit.
  • Slay waves of brutal enemies and even more challenging boss battles either solo, local two-player co-op or take the heat online with up to 4 player co-op.
  • Savagely take on hordes of monstrous enemies by harnessing epic demonic powers and abilities, tons of destructive weapons and extremely innovative armour sets that will change the way you play the game.

Victor Vran: Overkill Edition will power its way onto the Switch on August 28th, 2018 – so you can continue the slaughter utilizing the unique co-op savvy Switch.

The upcoming release will be available both digitally on the eShop and physically at a price tag of £34.99/€39.99/$39.99.

Off Topic Main

Off Topic: Druckmann meets a hero at E3, Reggie faces Keighley again

Here’s a few random musings on E3, plus stuff you may have missed at the event.

Neil Druckmann, the Vice President of a small company called Naughty Dog, got the chance to meet a hero of his at E3… Can you guess who it was? That’s right, some unknown guy called Shigeru Miyamoto. The bearded Druckmann shared the following enthusiastic tweet of the notable meeting between the pair:

Druckmann And Miyamoto

Druckmann himself is a big Super Mario fan, but what about Miyamoto? Has he played The Last of Us and the Uncharted games, for example? At the very least, we’d like to think both of them spoke about their enjoyment in creating some of the highest rated games of all time.

No doubt it’s a great look for the, seemingly, maturing industry.

E3 Is Changing, Reggie And Keighley Play Aces

Aside from the solid showings of Super Smash Bros. Ultimate., the Xenoblade 2 – Torna: The Golden Country DLC and Fire Emblem: Three Houses, it was still a muted E3 for Nintendo.

That might be down to the fact that new games are now announced all year round and, crucially, the old formats are changing – in fact, from everyone. With random Nintendo Directs every few months, loaded PlayStation Experiences at the end of the year (PSX), and other major shows taking announcements away every year, I don’t believe the event carries the same weight it once had.

I know, tell that to Microsoft at E3… hats off, Phil, that was some impressive stuff.

Moving on, another ‘historic’ meeting took place between Nintendo’s Reggie Fils-Aimé and games journalist Geoff Keighley. It’s a tradition at E3 that both of them meet and play against each other. This time they managed to squeeze in some Mario Tennis Aces. You can check out the video here:

It’s always desirable to see execs show a human side and Fils-Aimé’s more formal appearance takes a bit of a break in the video. With that said, Reggie’s no stranger to keeping that sense of whimsy going at all times. Not bitter, nor too saccharine about it, he simply stated last year at E3 that Nintendo wasn’t interested in conflating games with the continual bleakness of modern politics:

‘Making political statements are for other people to do. We want people to smile and have fun when they play our games.’

Mario Tennis Aces itself is out this week. Going from the free online tournament demo, it’s much better than whatever the insufficient Ultra Smash was trying to be. The online mode in Aces is stupidly intense, with crazy skill levels on show. The single player RPG-style content seems to have meat on its bones as well (invoking Mario Tennis: Power Tour for the GBA back in 2005).

Anyway, that’s all I have time to muse on, if you got this far, thanks, as always, for reading.

Neo Cab game

Meet Neo Cab – ride the emotion through neon

She’s missing. She’s been missing for some time now. I need to find her and the only way I can find out is by driving these figures, chatting with these figures, one of these figures knows something and one of these figures will guide me to her.

Neo Cab

Neo Cab – The Last Human Taxi Driver

Imagine that you are the last human taxi driver in a future drenched in low key neon lights. The developers at Chance Agency will allow you to experience just that with indie title Neo Cab shown at this year’s E3.

Playing as Lina, you must maintain your job, your rating and your emotional health whilst you find your friend who has mysteriously vanished. You must choose your passengers and your words wisely in this emotional survival game.

Neo Cab

You will navigate through a procedurally generated city full of random encounters and discoverable items with a diverse set of characters with their own branching paths.

It’s looking like a unique game indeed, with an emotional mechanic and in-game economy – this is one to watch out for when it hits PC, we think, this year.

A couple of new indie Battle Royale games were announced at E3

2018 is the year of the Battle Royale genre. With Fortnite being the biggest game in the world and PUBG dominating player counts on Steam, it was only a matter of time before other developers jumped on this hot trend.

First, we heard about the AAA studios in DICE and Treyarch each announcing their upcoming titles (Battlefield V, Call of Duty: Black Ops 4) will each have a Battle Royale mode. But, they weren’t the only titles announced that are looking to take the genre crown. Let’s get you guys caught up.

Mavericks Proving Grounds

First title up is “Mavericks Proving Grounds.” Mavericks isn’t a newly announced title per say, at E3 was the first time we got to see some gameplay within the newly released trailer. And, it looks promising!

If you haven’t heard of Mavericks before, it is a 1000-player Battle Royale that differs from its competitors in scale. Mavericks will have a 16x16KM map, will feature full destruction, wildlife, and the ability to track down other players by following in their footsteps they leave behind in the terrain. Mavericks will be launching in Early Access in August of this year.

Islands of Nyne

The second title is “Islands of Nyne,” which also like Mavericks is not a newly announced title. In fact, it’s actually been playable in an Alpha state for the past few months of this year.

ION differs from its competitors by being based in the far future, being smaller in scale and having more fast-paced gameplay. The title will officially release on Steam in Early Access sometime in Q2 2018.

Now, everything I just stated above relates to the PC version of ION, and surprisingly enough it looks like ION is coming to Xbox as well. In a blink and you miss it moment at the Xbox E3 conference, Microsoft showed a trailer for all their upcoming indie titles. During this trailer at the 1:35 mark they show that “Island of the Nyne” is coming to Xbox through the ID@Xbox program.

No release date or any other news have been released since the reveal, so I would not be expecting to see it on Xbox anytime soon.

So, do these future Battle Royale titles excite you? Or do you think the genre is becoming oversaturated? Maybe it’s not your thing at all! Let me know in the comments below.

Killer Queen Black

Killer Queen Black is making its way to Switch this winter

The 2013 action/PvP title, Killer Queen, has swarmed all over the multiplayer scene since Bumblebear Games launched the game on Arcade platforms. Now shoving itself on PC and Switch, players will have the chance to take the challenge either at home or on the go.

The announcement of the revamped version titled, Killer Queen Black, also came with a short but very “metal” trailer to go with it.

Killer Queen Black’s Metal Trailer

New mechanics to suit the insane competitive gameplay style and visually nostalgic 16-bit graphics for a better play at home experience has been tweaked in the games by its creators, Nik Mikros and Joshua DeBonis.

A few features about what to expect from the Killer Queen experience are:

  • Killer Queen is an 8-player team battle multiplayer game featuring vintage 16-bit graphics on a variety of platforming based levels.
  • Players take on different roles throughout different match types and earn victory through a variety of numerous tasks, such as collecting berries, stealing drones or taking out the Queen character.
  • There are three different methods of victory in every match: Scooping up berries and delivering them back to home base via drones are known as Economic Victories. Military Victories have players slaying the opposing team’s Queen on three separate occasions. And lastly, The Snail Victory has players hitching a ride on the sluggish snail located on the bottom of the screen relying on your faithful teammates to cover your slow pace while you make your way to the opposing goal post.
  • Along with the three different victories, there are four various types of match styles. Quick matches have players jump head first into the competition, Ranked to push yourself to the top of the leaderboard, Custom matches give players the opportunity to adjust various rule settings, and Arena is a specialized battle mode only playable after acquiring specific tickets awarded by earning victories or purchased through in-game currency.
  • A special “Black” team can be found occasionally which acts as a highly praised team of elite members. By winning over the Black team, players will dethrone them and become the king of Killer Queen.

Killer Queen Black will be released this winter on the Switch and PC. Stay tuned for more on the multiplayer platforming action game.

Limited Run highlights indie titles in first E3 press conference

Limited Run Games held its very first E3 press conference with a nice list of indie game releases.

If you aren’t familiar with Limited Run Games, they release digital games in physical format. Most of these were previously released on PC. What makes Limited Run special is that their releases are extremely limited (usually between 2,000 – 5,000 copies). Many of these games become highly collectible due to their limited nature. Games started as PlayStation exclusive titles until a partnership with Nintendo Switch began this past Spring.

Limited Run Highlights Indie Titles

Along with a cheesy, yet charming green screen and weird 2D audience, Limited Run announced the following upcoming titles during their press conference:

Limited Run Presser

PlayStation 4

  • Iconoclasts
  • Observer
  • Thumper
  • The House in Fata Morgana
  • Spelunky
  • Phantom Breaker Battle Grounds Overdrive
  • Exile’s End
  • Salt and Sanctuary
  • Double Switch 25th Anniversary

PS Vita

  • Iconoclasts
  • The House in Fata Morgana
  • 2064: Read Only Memories
  • VA-11 HALL-A
  • Senran Kagura Bon Appetit
  • Spelunky
  • Exile’s End
  • Phantom Breaker Battle Grounds Overdrive
  • Salt and Sanctuary

Nintendo Switch

  • Golf Story
  • Layers of Fear
  • Thumper
  • Oceanhorn: Monster of Uncharted Seas
  • Cosmic Star Heroine
  • Night Trap
  • Yooka-Laylee
  • Dust: An Elysian Tail

If you are a fan of classic retro style games, want physical PC titles or just desire something obscure, well, Limited Run Games may have something for you. They even toss a cool collector’s card for each game you purchase. I have a lot of Limited Run titles on my game shelf and I must be honest when I say I hadn’t heard of 75% of them prior.

They have exposed me to a whole new world of indie games and experiences. If you happened to miss the press conference, be sure to check out the replay on Twitch.tv.

Hollow Knight

Hollow Knight hits Switch – play it right now

Hollow Knight, from small indie developer Team Cherry, lands on the Switch, kind of like, right now.

The news was announced at Nintendo’s E3 conference today by the president of Nintendo of America, Reggie Fils-Aimé, who specifically thanked indie devs for their awesome work on Switch.

Hollow Knight Hits Switch

Here are a few key takeaways for the game on the hybrid console:

  • The Switch version runs at 60fps
  • It features all expansions – so Hidden Dreams, The Grimm Troupe, and Lifeblood
  • All bosses, upgrades, and extras are included from those expansions
  • Gods & Glory is coming later on, but we don’t know when

You can grab the delicious looking indie title on the eShop for £10.99/$15 USD.