Roundup: XCOM 2: War of the Chosen – Release date, platforms, trailers

E3 is always a busy time of the year. In fact it’s so busy that some games and their exciting new updates get simply buried under the rush and excitement of it all. XCOM 2, with its expansion War of the Chosen, was one of those games. So what does this extra content, announced at E3, add?

Here’s what’s coming:

  • Resistance factions, the Reapers, the Skirmishers and Templars
  • Your next enemy, the “Chosen”, made up of Hunters, Assassins and Warlocks
  • Brand new missions and environments
  • A challenge mode
  • Additional ADVENT forces made up of Priests, Purifiers, Spectres and The Lost

The Chosen are said to be one of the toughest foes XCOM has ever faced. They can kidnap, interrogate and kill your soldiers. While the ADVENT’s new Spectre unit can create dark copies of your troops – you’ll also be dealing with psionic Priests and the Purifiers that just love to blow things up.

Luckily, soldiers, scientists and engineers can be deployed for ‘Covert Actions’ which boost your supplies and increase your favour with the factions. Soldiers can also now form bonds with other teammates for extra abilites.

What’s it coming to?

  • PS4/Pro
  • Xbox One, too early for the Xbox One X, but we expect a patch will come later
  • PC

When?!

  • 29th August

Here’s a few trailers to whet your appetite.

Announce Trailer

The Assassin Trailer

The Warlock Trailer

The Reaper Trailer

Screenshots

And here’s a few screenshots in case you’re still not sure if you want to dive in come August.

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Good luck Commander, you’re going to need it.

Page last updated 12th July.

Taster: The Crew 2 – Like No Other Racing Game You’ve Played

Ubisoft has been known to push out action titles left and right, giving players an adventure through Renaissance Italy, a hacker-filled San Fransisco Bay area or even the primal ages of the Mesolithic era. But stepping in another direction, developers at the busy studio(s) have continued to build a franchise combining racing with deep MMO elements. In 2014 The Crew was released and gave racing fans everywhere a massive open world racer with the map stretching from east coast to west coast in a stunning, condensed version of the United States. Later, a stand-alone release gave racers the ability to speed across the vast lands on powerful motorcycles, wetting the appetite of even more racing fans. Announced at this year’s E3, The Crew 2 will not only give fans more of what they loved from the first entry but will greatly expand the diverse and broad racing series.

With the primary focus on Motorsports of all varieties, The Crew 2 adds much more depth to the already massive racing game. Keeping what fans loved about the first entry like the huge map stretching across the US – including famous landmarks and cities all along the stretching highways – a large selection of purchasable cars and deep customization options, The Crew 2 will now feature aerial stunt plane racing and wave-ripping boat races. What’s more, is you’ll be equipped with the ability to smoothly transition between any of these vehicles on the go, giving players an immense racing experience like no other.

The overall goal of playing through the campaign in The Crew 2 is to become the champion of all Motorsports in Motornation. At the core of the racing experience sits the street racing scene. Familiar in most other racing franchises, taking to the streets in sprint races, cutting sharp corners and dodging oncoming traffic returns from the first entry of the game. Racing in all regions of the enormous map from windy country roads to long desert stretches, to high mountain passes in any automotive form including the return of motorcycles, there’s plenty of adrenaline filled street races to feed your speed addiction.

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Pro racing circuits and off-road events also come equipped in the giant racing package of The Crew 2. Tuning your racing machine, adding off-road tires for more tread or racing slicks to navigate around closed circuits as quickly as possible are just a few more options to keep the player engaged in this diverse Motorsports title. Acting as a less organized checkpoint race, Rally Raid puts players in off-road buggies for hill-hopping action, with all sorts of terrains at your disposal, making your way from start to finish in whichever way you find the fastest.

New racing sports added include the all new powerboat and nimble stunt plane racing. The powerboat competitions feature fast, agile machines designed to zip their way through rivers and other waterways. Obstacles like boat ramps and powerful waves – created either from natural occurrences or other racers – keep the high-rush water races full of adrenaline fueled moments. While the stunt planes offer a completely different perspective in the world of The Crew 2, there’s just as much full throttle moments as land or sea events. Barrel rolls and gliding past the smoke trails of competing airborne racers, the new aerial racing will give you beautiful views of legendary landmarks like the Rocky Mountains or the Grand Canyon, all across the vast land of the United States.

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The Crew 2 utilizes the massive open world that Ubisoft developers created in the first entry, as well as the addictive “arcade” racing style gameplay. Taking this formula and adding almost every type of major Motorsports possible, giving players the freedom to transition between land, air and sea races at anytime, is sure to make the sequel feel fresh and exciting.

Expect to see The Crew 2 in early 2018 on the Xbox One, PlayStation 4 and PC systems. For early access check out the “Open Beta” sign up page from Ubisoft.

Nintendo Switch system update 3.0.0. adds Wii U and 3DS friends, extra power to your headphones, more!

Nintendo has decided to randomly roll out a new system update for the Switch today – you know, like they do. The system update 3.0.0. brings quite a few welcome features too, including the option of adding your old Wii U and 3DS friends.

As explained by the friendly ‘Amelia N’ on your Switch, here’s everything it adds:

  • 3DS and Wii U friends will now appear as ‘friend suggestions’
  • You’ll now be notified when a friend comes online (some folk have said this already happened for them anyway)
  • You can search for your controllers that are paired to the console, they vibrate to let you know!
  • New Splatoon 2 pictures to choose from for your user icon
  • You can now change the speaker volume from quick settings – very handy
  • The headphone volume limit has been increased – for those epic late night sessions
  • You can now like and dislike posts from Nintendo – feedback is fun kids
  • You can now follow specific game channels for updates on that game – new channels are being added right now

That’s your lot for now. While the Switch’s update adds nothing drastic, a lot of these new features will come in very useful. This writer is looking forward to connecting with old friends from the Wii U and 3DS in particular!

Have you got the update yet?

Reggie Fils-Aime: Nintendo believes in “fun”, not graphics

Reggie Fils-Aime, Nintendo of America’s president, and all-round stalwart for the company (as you’d expect), has said that Nintendo cares about fun, rather than having the best graphics.

In an interview with Bloomberg at E3, Reggie said in response to Sony and Microsoft’s consoles:

You know. It’s interesting. Our two competitors believe that it’s all about processing power and beautiful graphics, candidly, Nintendo believes in fun.

Our content brings smiles to people’s faces. We enable grandparents to play with their grandkids. Our content focuses on a fun, enjoyable experience, so for us, the technology really is a small part of what we deliver. We deliver smiles. And we deliver fun.

Reggie was also asked about what lessons Nintendo has learned from putting Mario on mobile devices, to which he replied:

What we’ve learned is how to bring our content to smart devices, how to do it effectively, how to monetize it, and that bodes well for our future efforts, including our next app, which will be in the Animal Crossing franchise.

It comes as no surprise that Nintendo is emphasising fun over graphics. The company has been repeating the same message for years now, and largely, to their success. As for mobile gaming, it’s going to be interesting to see what the Animal Crossing app turns out like. Although we’d much prefer a new game on the Switch… (fingers crossed.)

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Viewpoint: Trophies and Achievements have ruined gaming

Most of you, consciously or unconsciously, will already have formulated an opinion about this piece based upon its title and I don’t blame you. It is a bold statement I agree, but it is one that carries a lot of merit whether or not we choose to admit it or not. I’ll wager that many of you are disagreeing with this title thus far and that’s ok, but prepare to have your minds officially changed by the end of it…

Let us rewind several years before the current batch of consoles arrived in our living rooms, and to some extent, right at the beginning of the PS3’s life cycle. We had no achievements or trophies to brag about, helplessly chase or horde like a hyperactive child who hordes sweets. Consider this for a moment; were our experiences tarnished or worsened because of this? That’s right, no they were not.

Our cherished memories of retro titles is something that we will hold forever and we played them endlessly without any sort of reward in terms of achievements or trophies. Instead, we sufficed with our names at the top of a local leaderboard and personal satisfaction of completing a title on the hardest difficulty.

Now what do we have? An expectancy that a certain tune will sound every time we complete a given action and we seek them aimlessly like zombies who get off on this noise. Has this changed us? You bet it has. Any new game now has these capabilities which we have come to expect, and if someone dares not to include them then there would be hell to pay.

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We don’t need these

Games that aren’t treated to trophy/achievements are snubbed, regardless of their quality, based on the fact that players will not ‘earn’ anything while playing them. We’ve all done it at some point because, think about it, what is one of the first things we do when we load up a new game? We scour the list of achievements and trophies to see which we can pick up the easiest.

This might seem like a simple thing but it is something that is drawing attention away from the quality of the game and towards the end product. In some cases, it makes us try and play a game as fast as we can just to get all the rewards before friends and colleagues in order to have temporary bragging rights, therefore reducing the experience.

This isn’t even just a problem with new games either, the problem has extended back to older games that get re-released via digital downloads or HD remakes. We can’t even play older games on modern consoles without developers and publishers whetting people’s appetites for achievement gathering.

It simply gives us no incentive to go back and play old games without trophies and achievements, thus ruining the experience all round. I can’t deny the fact that I have even fallen foul to this menace and it has undoubtedly changed my gaming habits forever I fear. So, when it comes to the next batch of consoles and games, I sincerely hope that we return to gaming simply for the entertainment and not have to worry about gathering rewards for completing the simplest of tasks. Although, I highly doubt this will happen.

What do you think?

Review: Pinstripe (PC)

Pinstripe is a game made over the course of 5 years, by the one-man team Atmos Games, where Thomas Brush is the man of the hour. The game was funded by Kickstarter, and I am really impressed by the final product.

Thomas Brush, creator of award-winning games Coma and Skinny, reveals a gorgeous art style, breath-taking score, and chilling story with influences from The Nightmare Before Christmas, Coraline, and Alice in Wonderland. – pinstripegame.com

Looking at these influences, I quickly figured out that this game would be my cup of tea. I adore these worlds. Pinstripe is a beautiful, yet fairly short adventure game about Ted, an ex-minister, searching the afterlife for his daughter Bo, and her wicked kidnapper Mr. Pinstripe. On an interesting side-note, the sub-title of the game is: “A Father in Hell,” which serves for an interesting homonym – the priest and the parent. An interesting and clever touch!

On our journey through Hell, we have to look for clues and puzzles on the whereabouts of Bo and Mr. Pinstripe. I’ve easily taken a liking to every character I have encountered in the game. They are interesting, witty, creepy, and everything in between. They’re weird, and I like it.

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Mr. Pinstripe is probably the most memorable of all the characters – a mysterious and intimidating man who lives in Red Wash, a lake deep down in the bowels of Hell. The rest of the inhabitants of Red Wash, however, seem to be only shadows of what they once were… As if the darkness is repeatedly taking pieces of them, leaving them on the verge of insanity.

One thing I will truly praise the game for is the voice acting. Mr. Pinstripe’s voice gave me the chills, making my spine tingle. It’s phenomenal, skipping between deliriously happy and crazed lunatic. As the characters’ voices vibrate through my headphones, the game gives an even more present touch of the uncomfortable – making me feel like the voice is coming from right behind me. Fun fact: there are several cameo appearances by popular Youtube personalities such as PewDiePie and JackSepticEye, making a highly interesting contribution in lending their recognizable voices to a small indie game like Pinstripe.

In his own description of the game, Thomas Brush is being true to his word: “The long and slim figures of the characters remind me of Jack Skellington from Nightmare Before Christmas, while the funny and random remarks bear resemblance of Alice in Wonderland”. Speaking of remarks, I love the humor in this game – with a touch of weirdness, and a drop of insanity. I cannot help but laugh at some of the characters.

The art style of the game is gorgeous too. Along with a fantastic score and ambience, the gameplay works exceptionally well. As one progresses through the game, one might notice the developer’s awesome attention to detail. Some of them are made as a clever part of the gameplay, examining items closely in order to find more clues and solve puzzles. Save points in the game are portraits of different people for example (Kickstarter-backers, perhaps?), an interesting addition I do not think I have seen before in other games.

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Throughout Pinstripe, you collect Frozen Drops, which is the currency of the game. Here is where the replay value comes in: if you’re an achievement hunter, Pinstripe is for you! There are several things you can do with these drops, but they can only be achieved when playing the game several times.

According to my Steam account, it took 3 hours to complete the game – I took my time talking to everybody, searching through each nook and cranny for stuff. I like how the puzzles were not too challenging, maintaining the flow of the game. However, I do have some mixed feelings about the ending. Without spoiling anything, I can say that it was beautiful, yet complicated. The game had a great build-up, but the ending was kind of anti-climactic.

Pinstripe is enjoyable and casual – with memorable characters, a beautiful atmosphere and great voice acting, it is a thoroughly well-made game. It’s clever, funny, mad and is definitely an experience you should not pass up.

Pinstripe is available for Microsoft Windows, Linux, and Mac OS, but hopefully it will be available on other platforms soon!

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Viewpoint: Why I’m worried about the Xbox One X

Now before I start, I want to make something very clear: I’m a huge Xbox supporter. I’ve followed them since the beginning, since the times when Halo was just becoming a thing. I have lost many, many hours to gaming on the Xbox family of consoles, sometimes almost religiously. I have a ridiculously large Gamerscore that is way too important to me. I live and breathe Xbox basically. However, I would be lying if I said that I was confident about the upcoming Xbox One X.

I’m worried for several reasons, but the biggest is the price of the machine. At $499, Microsoft will have to pray to the gods to get this console sold in any meaningful numbers. I understand that it will be ‘the most powerful console’ on the planet. I understand that it offers ‘true 4K’ – but that’s not enough. Very few people are going to be interested in a console launching at that price, no matter the power. Further to this, the original Xbox One launched at the same price, and look where that got Microsoft.

So what about the games? A new console launching at that price should have a few big hitters to convince people to jump in right? Nope. Sorry, but a shinier Forza 7 isn’t enough to make me want to spend $499. I love Forza, but it isn’t enough. I’ll get the regular version of the game on the Xbox One S, thanks. What about a new Halo game to really push the machine and entice gamers in? Nope. No sign of it. A huge mistake by Microsoft. As for third-party games like Assassin’s Creed Origins and Anthem, they look great, but they’re the same games on other platforms looking slightly better. It’s not enough to make me want to splash, like I did with the Nintendo Switch, because of the fact it offered something different. (My first Nintendo console by the way!).

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This is the console to beat

That brings me nicely to my next point. I possess a very powerful PC that can push almost all of the modern games to their limits. That’s the system I go to when I really want to see my games looking prettier than ever. And it’s glorious. The Xbox One X therefore, seems oddly placed to me. Why would I play games on there, when they would look better on my PC? That’s not to mention that almost all PC games are cheaper in the first place. So that leaves us with exclusives being the key reason why anyone would purchase the Xbox One X. Well, as we’ve already discussed, the exclusives don’t really exist. At least not yet. By the time they’re ready, surely we’ll be looking ahead to the next Xbox anyway?

There’s no doubt in my mind that Microsoft is proud of the Xbox One X. It’s a machine they’ve created for hardcore console gamers. But I can’t help but feel it’s more a response to Sony and their (largely pointless) PS4 Pro than anything else. It seems that the claim to have ‘the most powerful console’ on the planet was the goal, without much thought on how that was actually going to be sold. The Xbox 360 was a great console, but it had very little to do with its power. It was the amazing games and the great price that helped to make it such a beloved console. No killer exclusives and a very high price are major deal-breakers for any console, ‘midlife’ upgrades or not. The whole console is redundant before it’s even been released in my opinion, and I don’t like to say that at all. As someone who loves the Xbox family, I’m pretty worried that this is going to be a failed attempt, pushing Microsoft even further back in relevance.

What do you think?

Hidden Gems: Hot Indie Steam games this week (17/06)

There have been some great indie games released on Steam, here’s a few we selected for this week. You might discover a wonderful experience in this mix:

Flood of Light

A lovely hand-drawn 2D RPG adventure game with a beautiful soundtrack. Play as a mysterious girl in a raincoat – stop the rain, save the city with the power of light and discover her story.

A Room Beyond

A fresh artsy take on point and click games with a mosaic pixel art, 2.5D graphics and a philosophical story full of twists and turns. If you like Poe-esque and Victorian inspired horror fiction, this game is definitely for you!

Delay

Manipulate time and cheat death in this fast-paced, jam-packed action shooter platformer. Choose from 4 unique weapons, 7 enemy types, basically adapt to your surroundings quickly or it’s game over…

Kindergarten

Let’s go to a dark, cutesy pixelated classroom where you learn, share, grow and survive. Alter your choices for different outcomes and plotlines – Kill or be killed in this colourful puzzle adventure game.

Gorescript

A old-school, classic first person shooter full of energy and frantic action gameplay. Inspired by Doom and Quake – there’s lots of fun to be had!

Kreedz Climbing

Surf, jump, bunnyhop, (there are many disciplines to master) in this jump and run puzzle-platformer hybrid. Play against the clock with other players or play how you want in this free indie game!

Chromaestro

A charming musical puzzle game starring Chromie the cat. Customise your kitty and unlock accessories, game modes and six songs (more on the way too!).

Little Miss Lonely

A unique, hand-drawn on paper style side-scrolling narrative-driven game. Play as a nine-year old girl named Robin and explore childhood, fear and relationships in this short, yet beautiful experience.

Lazer Cops

An 80’s inspired retro bullet-hell with a twist, players are connected by a ‘Lazer Tether’. The best way to destroy enemies is to wrap your ‘Lazer Tether’ around them, then watch them explode into pieces. Very satisfying. Play with up to 4 buddies on co-op or go solo.

Colony Survival

A sharp-looking, first-person, voxel real-time strategy game. Micromanage, multitask, command, build and defend your colony against the monsters that come at night. Oooh… and there is also multiplayer and co-op modes.

Viewpoint: Dragon Quest: The Most Underappreciated JRPG in the West

We all know who the kings of the JRPG throne are. Final Fantasy, Tales, Pokémon, they’re all at the tip of the tongue. However, when you ask someone what’s the greatest JRPG series of all time, they’ll seldom mention Dragon Quest. This is for good reason – after all, the series only made the international jump outside of Japan and the US in its eighth main installment in 2005. Since then, Square-Enix has been remaking the titles for Nintendo’s handheld consoles, the Nintendo DS and 3DS, introducing the games to a whole new generation in Japan and overseas. Yet, still, DQ hasn’t attained the same international success as their contemporaries. The original Dragon Quest – known as Dragon Warrior in America – was one of the stalwarts of its genre and even somewhat inspired the Final Fantasy series.

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The main premise of the Dragon Quest games mirrors that of many other JRPG videogames. You play as a designated hero who must save the world from some superpowered threat with the help of a ragtag bunch of party members. Usually, the hero is a mute, and his/her name is decided by the player, not the game script. But another thing that is unique to DQ is its cartoony, anime look.

In fact, that may be the source of its lack of popularity in the West, says Square-Enix’s Yu Miyake in a 2016 interview: “Mature gamers look at it and feel like it’s a kids game. When you actually play the game, it’s a little complicated for children to play, but it’s kind of been a hurdle for grown ups to get into it.” As likely as this is, it’s also a big shame since the series’ cartoony visuals – brought into existence by Dragon Ball artists Akira Toriyama – are actually a large part of what gives the games their signature charm. Toriyama’s art give Dragon Quest a unique, colourful identity, while bringing to the table stories that are relatively mature in nature.

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To many of those who have played Final Fantasy, the battle system in DQ can seem rudimentary in comparison. No limit breaks or summon spells to be found here, you have ‘Attack’, ‘Magic’ and the ‘Psyche Up’ option to buff up the damage of your attacks. There’s no waiting on the ATB bar – there is just the traditional turn-taking commonly associated with the genre. But the real element that the series thrives upon is strategy in these battles. Much of the battling relies on the teamwork of your characters, knowing when to attack, when to buffer your teammates’ attacks and how to work your team effectively overall.

As the game stories progress, the battles do indeed become more complex to play and this is aided, in part, by an ever-increasing difficulty. Perhaps not a turn-on for some gamers. But the mature stories, ranging from ‘childhood to adulthood’ to ‘corruption’, as well as the unique monsters and memorable characters draw many more in, especially in Japan.

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Another key cause of Dragon Quest’s lack of popularity in the West is Square’s lack of effort in localizing the games. The long-running games company only started localizing the series in Europe with Dragon Quest: The Journey of the Cursed King which was released in 2006, 2005 in the US. This meant that many players missed the first eight games in the series. While the US did receive the first four games for the NES, they did not receive the DQ games released for the Super Nintendo, skipping an entire console generation – which meant that finding dedicated fans for the series would be hard.

The SNES was also the console generation where the US received FFII (IV in Japan) and III (IV in Japan), which meant that JRPG lovers had found their home with Final Fantasy. Then there was the series stalwart that was FFVII, which received a release in Europe as well as the US, and proved to be a critical and commercial success in those territories. This release as well as its successors stabilised the franchise, making it a household name in the West, putting it to the top alongside franchises such as Pokémon and Mario. The continued success of Final Fantasy, often bearing a relatively mature visual style to DQ, has ensured its popularity and has more than likely overshadowed DQ, even as the remakes and new games cross over to our shores. Simply put, Dragon Quest hasn’t had much time to establish itself.

Given the series’ questionable success in the West, who knows whether the next game in the series, Dragon Quest XI, will receive a Western release. The fact remains that Dragon Quest is a highly overlooked franchise and deserves more attention than it does. As with any truly great JRPG series, the games are fun and engaging with rich storytelling and diverse mature themes that far defy the series’ cutesy art style. If you haven’t checked out a Dragon Quest game yet, then you would be wise to do so. You won’t regret it.

Viewpoint: The Top 10 Trailers From Nintendo’s E3 This Year

It’s safe to say that Nintendo has put on a great E3 show this year. With a line-up of games from their top IPs, along with a nice sprinkling of third-party support from Skyrim, Mario + Rabbids Kingdom Battle, FIFA 18, and Rocket League – Nintendo is on the mend. To celebrate this rebirth of sorts, we’ve put together their best trailers from the show, the ones which filled us with giddy joy – something Nintendo is quite adept at.

Metroid Prime 4

It’s just over 40 seconds long, but that was enough to explode the internet. The confirmation that Nintendo is finally working on a new Prime game is what fans have been waiting for – 10 years and counting. This was their best kept secret.

Mario + Rabbids Kingdom Battle

Mario + Rabbids Kingdom Battle was one of the biggest surprises (unless you read the web), first revealed at Ubisoft’s E3 conference. The idea of Mario and Rabbids coming together doesn’t instantly fill us with joy, however, once we saw some gameplay that showed remarkable similarities to the excellent XCOM games, we were sold.

Yoshi

A charming game for a charming character. Yoshi, that’s the name for now anyway, is coming to the Nintendo Switch next year. If the music in this trailer doesn’t make you smile, then surely the stylish, yet cutesy graphics will. Good to see you back old friend.

The Elder Scrolls V: Skyrim

Skyrim on your Switch, with the Master Sword in tow. Think about that. ‘Take a Walk’ shows off the potential of having a huge fantasy adventure playable on a much smaller screen – wherever you want. Passion Pit’s vocals help highlight this glorious fact.

Xenoblade Chronicles 2

Epic sci-fi action on your Switch in time for Christmas. Nintendo not only showed the world and characters in Xenoblade 2 in much greater detail than we had seen before, but also proudly revealed that the game would in fact make 2017 – something we believed wouldn’t happen. Lovely.

Kirby

Much like Yoshi, Kirby returns with a new adventure literally titled ‘Kirby’. Whether this is the working title, or the game serves as a soft reboot of the series, we don’t know yet. What we do know is that the delightful game is hitting the Switch next year. Stay tuned Kirby fans.

Fire Emblem Warriors

An assortment of Fire Emblem characters, classic and new, meet in the hack and slash game Fire Emblem Warriors. Nintendo’s E3 trailer satisfyingly showed us these folks coming together to fight a powerful new evil. It’s hitting your Switch this fall, because you need more to play!

Rocket League

A short but sweet trailer that showed us Rocket League finally coming to the Switch. This writer has never played the game before, so it seems like a perfect chance to dive in. Exclusive cars, items and cross-network play were also confirmed. The holiday season is getting busy to say the least.

Metroid: Samus Returns

We’ve got to have a 3DS title in here somewhere, right? Nintendo slyly announced Metroid: Samus Returns to the screams of forgotten Metroid fans all around the world on their Treehouse stream. They presented us with a 2D side-scrolling, sci-fi action game that harkens back to the gaming days of yore.

Super Mario Odyssey

A Tyrannosaurus rex in a Mario game? Yep. A catchy new song called ‘Let’s Do The Odyssey’? Check. A Bullet Bill with a moustache? You got it. Super Mario Odyssey’s E3 trailer showed a more playful, wacky and confident Nintendo than we’ve seen for a long time. This one will certainly stay in the memory.

That about covers it. Did you enjoy Nintendo’s E3 this year? What was your favourite trailer? Let us know in the comments below!

Taster: Anthem – A Look at BioWare’s new IP

At this year’s E3, BioWare teased gamers on day one. It was during the EA Play conference that they showed us what they had been working on for five years. After the initial tease, a message stated that more would be revealed at Microsoft’s E3 Conference. So finally, at the end of the two-hour press event held by Microsoft, the last game featured was BioWare’s new online “Destiny-killer”: Anthem.

A full-out online adventure, pitting the human race at the bottom of the barrel, you explore the vast lands in your ‘Javelin’, an exosuit designed to keep you alive when leaving the safety of the settlement’s walls. The main settlement, which acts as a ‘hub’, allows the player to customize Javelin suits and take on more missions and quests.

Stunning graphics, visuals and lighting, the gameplay footage seen at E3 2017 looked as smooth as any game to date. Taking the role of a freelancer, you explore outside the barrier of the walls of Fort Tarsis, to protect humanity and make new discoveries to further aid the human race. The gorgeous, expandable, open world full of unknown mysteries and surprises, along with what the Lead Designer of the project, Corey Gaspur calls “an amazing BioWare story”, is enough to hype plenty of fans looking forward to expanding their online expeditions.

Though previewed with online play and a large focus surrounding online co-op quests, BioWare states that Anthem is completely playable as a solo campaign, reaching out to those not interested in sharing the experience with other players. With deadly threats and ambushes throughout the world of Anthem though, online co-op might be what saves your life in dicey situations.

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The upgradable Javelin suit gives your player personality in and out of battle. Different variations of the suits, like the quick and nimble Ranger, or the mega strength Colossus model – good for taking out dangerous enemies – as well as other models not yet mentioned, leave a strong sense of uniqueness to each exosuit. Said to be “heavily customizable”, these suits give you the creative controls to make your Javelin look and play as you wish. In the demo footage from E3, the Javelin is also shown submerging underwater with a continuous thrust from the jet-pack, making traversing the vast world as exciting as it is impressive.

The combat system in Anthem looks similar to BioWare’s Mass Effect, with cover and shoot gameplay, along with special abilities equipped on the Javelin – like the mortar bomb attached to the colossus or the missile barrage on the ranger displayed in the demo. With talk of various additions to add to the Javelin exosuits, you can expect more options and weapons to make their way into the world of Anthem.

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Dangerous foes and giant beasts are not the only threatening disturbance in the dynamic realm. Shaper Storms and other world events will see you fighting through furious winds and lightning, and upon completion of these, more events will be unlocked. At the end of the E3 demo footage, the player is shown, purposely, flying directly into the heart of the storm where other players wait.

Not many details were released about Anthem’s overall playability. The healthy dose of gameplay was more than enough to get fans excited for the new IP however. We also know that Anthem is set to release on the PlayStation 4/Pro, Xbox One/One X and PC, sometime in 2018. Be sure to check back with D-pad Joy for more updates on BioWare’s exciting new game.

Sony says “There are things” they haven’t shown, in response to a quiet E3

It’s been generally accepted that Sony’s E3 conference was a bit disappointing this year. It wasn’t terrible, but at times it was dull. Even though they had a strong line-up of games, people wanted the bombs to be dropped. They also wanted The Last of Us Part II to be shown off some more. Neither of these things happened.

Well fear not, President of Sony’s Worldwide Studios, Shuhei Yoshida, has now said there were things Sony were holding back on. Yoshida said:

We have no plans to talk about [Sic], but there are things we have held – we chose not to show during this E3 – of course there will be some more news coming out of our teams later this year. No question.

We’d be willing to bet that the PlayStation Experience 2017 is where some of this held back content is going to be. In a similar style to Nintendo, perhaps Sony wants to move away from E3 (just a little bit) to focus on their own events.

The PlayStation Experience 2017 takes place at the Anaheim Convention Center in Anaheim, California from December 9 – 10. Make sure to grab your tickets this year!

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