Hidden Gems: Steam indie games released this week (updated 19/05)

Some great indie games released on Steam this week. Check them out, you might discover something wonderful in this mix:

Under That Rain

A gorgeous looking horror pixel-art adventure, inspired by the first classic point-and-click games.

http://store.steampowered.com/app/601960/agecheck

Mystery Mine

If you love old school pixelated 2D platformers this game is just the ticket…

http://store.steampowered.com/app/567170/Mystery_Mine/

SuperCluster: Void

A fresh take on RPG space adventure: command your fleet, battle your enemies and explore the galaxy.

http://store.steampowered.com/app/610740/SuperCluster_Void/

Empathy: Path of Whispers

Everyone’s Gone to the Rapture-esque surreal adventure game where you explore memories, emotions and puzzles from the people who once inhabited the world.

http://store.steampowered.com/app/291690/Empathy_Path_of_Whispers/

Vindictive Drive

A unique artsy cyberpunk stealth thriller game with twists and turns in the narrative.

http://store.steampowered.com/app/507400/Vindictive_Drive/

Iced

A gruelling first-person survival action simulation on ice – try to live, I dare you!

http://store.steampowered.com/app/575570/ICED/

Bounty Train

Explore this quirky game: build, upgrade and manage your steam train in 19th Century North America and shape events.

http://store.steampowered.com/app/371520/Bounty_Train/

Bitdude

A free VR game commemorating the 80’s arcade gaming icon everyone knows and loves.

http://store.steampowered.com/app/569370/Bitdude/

Fat Mask

A cutesy and quirky arcade puzzle brawler with the option of 1-4 players and a local multiplayer option.

http://store.steampowered.com/app/516790/Fat_Mask/

GRIDD: Retroenhanced

An arcade-style cyberpunk hacking shoot’em up – our review coming soon…

http://store.steampowered.com/app/553950/GRIDD_Retroenhanced/

Evil Possession

An atmospheric first person survival horror game – will you be able to face it?

http://store.steampowered.com/app/620700/EVIL_POSSESSION/

ALaLa: Wake Mi Up

This hide and seek dream VR party game looks to be a hit with friends and family.

http://store.steampowered.com/app/628820/ALaLa_Wake_Mi_Up/

Trigger Time

A top-down 2D shooter with physic puzzle elements and a badass soundtrack.

http://store.steampowered.com/app/512920/Trigger_Time/

Employee Recycling Centre

Solve puzzles in this first-person PC and VR adventure.

http://store.steampowered.com/app/629030/Employee_Recycling_Center/

Machine Hunt

Your aim is to destroy humanity in this first-person shooter… Maybe we need it.

http://store.steampowered.com/app/546930/Machine_Hunt/

Super Amazeballs

An energizing VR 3D dexterity puzzle game.

http://store.steampowered.com/app/594980/Super_Amazeballs/

Neverout

An unsettling mind bend of a unique puzzles this game for the HTC Vive.

http://store.steampowered.com/app/579720/Neverout/

Elevator

Keep an open mind of this VR and take a journey on the elevator simulator.

http://store.steampowered.com/app/625180/Elevator_VR/

Crypt Cards

A turn-based 3D online multiplayer card strategy game with a very nice soundtrack.

http://store.steampowered.com/app/553730/Crypt_Cards/

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Check out the Humble Indie Bundle 18 – featuring Owlboy, Goat Simulator: GOATY Edition, Windward, more!

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Here at D-pad Joy we love indie games. And what better way to celebrate them is there than ‘The Humble Indie Bundle 18‘? Pay what you want for these indie games, cross-platform, DRM-free, and on Steam:

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  • Owlboy
  • Kentucky Route Zero
  • Beholder
  • Goat Simulator: GOATY
  • Ziggurat
  • Windward
  • SteamWorld Heist

There are eleven days left to take advantage of the offer, with more indie games coming next week as well. Do any of these games take your fancy? Let us know in the comments below.

New, third gameplay style introduced to Sonic Forces with “Custom Hero” trailer

With two new Sonic games releasing this year, one being the rebirth of the classic 2D side-scroller, Sonic Mania coming this summer, and Sonic Forces, a hybrid of the classic era and modern era Sonic games, more info is surfacing about the latter. Just announced is the third gameplay style for Sonic Forces, allowing the player to create their very own hero with hundreds of customizable clothing and accessory options.

Each new character in the game comes equipped with a new, unique and powerful gadget called a wispon. Giving offensive abilities to the character as well as making platforming through levels quicker, the new items don’t stop there. Each hero also comes with a grappling hook allowing you to swing through certain areas of levels, quickly gaining ground while traversing across the zones.

Customizing your hero will give you seven different animal types, each coming with their own unique ability, effectively giving a small boost in one way or another. Each animal type and its corresponding ability is as follows:

  • Wolf: Rings are automatically drawn to the player
  • Rabbit: After receiving damage your invincibility time is increased
  • Cat: Instead of losing all your rings after being hit you keep one
  • Dog: After the player dies you restart with 5 rings
  • Bear: Uses a homing attack to blow enemies away
  • Bird: Equipped with a double jump ability
  • Hedgehog: When getting damaged you collect rings

These bonus abilities feature throughout the main game. Your hero is also a major part of the story and is crucial in helping Sonic save the world from Eggman once again.

Be sure to stay posted for more on the next two installments from the Sonic franchise up until their release, this summer for Sonic Mania, and this coming holiday for Sonic Forces on the Nintendo Switch, PlayStation 4, Xbox One and PC.

Catch the “Custom Hero Trailer” below!

Viewpoint: Why Mechanics in Games Aren’t Everything

To many, mechanics are absolutely paramount when it comes to assessing or critiquing their favourite video games. And while the very basis of this article is to dismiss this as a somewhat ill-informed notion, it is easy to understand why. Every game, even the most narrative driven ones, all share a common trait in that they are interactive. Interactivity is what separates games from all other forms of art, and to many, also elevates them. So, it makes sense. It makes sense that people that would be harsh on games that they feel aren’t mechanically sound. Functionality is imperative. However, though I do agree that it is important that a game works as an inherently interactive experience, I don’t necessarily agree that mechanics are the be all and end all of achieving this.

A game does not have to be mechanically perfect to work. There are numerous examples of excellent games that excel in other areas. Let’s look at something like Shadow of the Colossus. An absolute critical darling, considered by many to be one of the greatest examples of video games as an art form and lauded as a masterpiece in the gaming community. Nonetheless, even the most ardent fans of SOTC will admit that it isn’t exactly perfect from a pure gameplay perspective. Sure, it functions fine, but there are moments when the gameplay can feel relatively stiff. Some moments are even frustrating. People who have played it know this, yet the vast majority of people who have played it still concur that not only is it an outstanding artistic work, but that one of its biggest successes is creating a sense of emotion within the player, not through its core mechanics but from the feelings it manages to evoke from being interactive. It would not work as well in any other medium.

Wander, the player character, is designed in such a way that seeks to make the player feel as if they are in his shoes. He holds his sword in a noticeably awkward fashion. He will stumble and fall as he attempts to fight a colossi. Wander isn’t some pumped up, muscle-bound badass, but an everyman that the typical player can relate to. Sure, he has his own very specific (not to mention morally ambiguous) motivations for undertaking his quest but it is the way he is presented to the audience that makes people feel cordially towards him. Wander’s stallion companion, Agro is likewise programmed to make him feel more like a horse in real life than one you would commonly find in a video game. The relationship you build with him throughout the game feels like a genuine one. (SPOILERS)… There is a reason that his death often ranks highly on the lists of the saddest moments in gaming.

This is just one of the many aspects from Shadow of the Colossus that are just as, if not more so, memorable than the core gameplay that the game possesses. To write about them all would be an entirely different article in and of itself.

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Is Shadow of the Colossus an anomaly? While it is extremely unique in many ways, the fact that its popularity stems from much more than its mechanics is not. Take Fallout 3 and Fallout: New Vegas for example. Both games were incredibly popular, but it was the giant, interesting and jam-packed sandbox world plus the sheer sense of adventure and immersion, that the games elicit in the audience, that got people coming back. The clunky shooting mechanics, stiff dialogue and wooden voice acting tend to be not as well-remembered, purely because of how engaging and indelible the setting was. There are numerous other examples of incredibly popular and/or acclaimed games where this is the case: The Last of Us? The mechanics are solid, but they are not the strongest aspect of the game by any stretch. Silent Hill 2? The atmosphere and associated lore are what generally sticks with the audience the most. Bioshock? Much like the aforementioned Fallout games, it’s the settings that tend to resonate more with players rather than the admittedly solid gameplay.

This can even extend to sports games, a genre where one would assume mechanics reign supreme. Take the outrageously popular FIFA games as an example. This is a series where describing the gameplay as unrefined would be an understatement. There are so many little issues that at times render the games a controller breaking level of frustrating. Yet, people still flock to it. Why? Is it because it’s an excellent simulation of what it’s like to play the world’s most popular sport? I would argue no, it’s because it’s an excellent simulation of the atmosphere and culture surrounding the world’s most popular sport. The games are impressively polished. People can put up with some maladroit mechanics here and there as long as they feel, consciously or otherwise, that they can project themselves into a convincing recreation of their favourite sporting environments. This was even the case back in the PS2 era, when Konami’s Pro Evolution Soccer series had a significantly more satisfying play experience to the FIFA franchise, yet the latter still regularly outsold the former.

None of this is to say that basic mechanics aren’t important. They absolutely are. They’re the bread and butter of the majority of gaming experiences. Nonetheless, the aspects previously mentioned in this article can, in some cases, prove to be every bit as important as the overall mechanics. Implementing these facets in an efficacious way can be the difference from a solid, enjoyable game and a true great of the medium.

What do you think reader? Let us know in the comments below.

Ghost Recon Wildlands’ Second DLC “Fallen Ghosts” Release Date Announced

The second DLC for Ubisoft’s open world tactical shooter, Ghost Recon Wildlands, has received a release date: for season pass holders, that’s on May 30th and for individual purchases, a week later for the PlayStation 4, Xbox One and PC.

Titled Fallen Ghosts, you’re introduced into a civil war against the Bolivian government after the events of the original story, set against a new enemy. The Los Extranjeros is made up of volunteer mercs, cartel, veterans and all out criminals from surrounding countries, created and hired by La Unidad.

Swarming Bolivia after the fall of the cartel, Los Extranjeros have one major mission; to track and eliminate all American soldiers. The brutal special enemy unit is made up of elite soldiers and therefore different characteristic classes; the first class being the Armoured soldiers, which are equipped with heavy bulletproof plates and prove difficult during close-quarters combat. Jammers are specially equipped with jammer antenna’s on their backpacks giving them the ability to neutralise drones and disable all electronic equipment. Next the Elite Snipers are able to spot targets from long-range distance due to their advance movement detectors, and never miss a shot. Covert Ops are the fourth and final class using cloaking devices making them near invisible, and a powerful crossbow, making stealth a major threat to the Ghosts.

Coming with 15 new missions and starting a new character off at level 30, in turn increasing the level cap to 35, there are three new regions to explore. During these new missions your character will be equipped with all of the main game skills and nine new skills, which you need to unlock. The physical, weapon and drone skills will be essential in taking down the four new bosses found throughout the DLC. Also new to the game will be a variety of new weapons including assault rifles, sniper rifles and a crossbow equipped with explosive arrows, sure to help unload mayhem upon the Los Extranjeros.

With difficulty upgrades added, hardcore players will get even more immersed during the advanced and expert settings. For a lavish and ultimate tactical experience, the HUD will be turned off giving players a realistic feel of traversing through the jungles and mountains of Bolivia.

Ghost Recon and open world shooter fans everywhere found the new direction from the Tom Clancy series refreshing and new content keeps bringing the satisfying tactical gunplay. Later this month (or early next month for non-season pass holders) Fallen Ghosts will add plenty of hours onto the successful sandbox shooter.

Four big gaming titles launch today (16/5/17)

Today is one of the biggest release days for video games so far in 2017. With two brand new AAA multi-platform releases, an ambitious new exclusive first person shooter/virtual reality game from Sony, and the return of a cult classic Xbox exclusive.

First up, and probably the most anticipated is “Injustice 2.” This 2D fighting game sequel to the well reviewed “Injustice: Gods Among Us” from NetherRealm studios, once again pits DC’s superheros and villains up against each other. Just like the original, “Injustice 2” has launched to great reviews. “Injustice 2” launched today for Xbox One, PS4 and PC with three different versions, starting with the standard edition at $59.99, the digital deluxe version at $79.99 and the ultimate edition for $99.99.

The Surge

Secondly, we have a Souls like game from developers Deck13 called “The Surge.” This is the studios second attempt of making Souls like game, with their first attempt being the painfully average “Lords of the Fallen.” However, Deck13 changed course for “The Surge,” and ditched the medieval fantasy setting of “Lords of the Fallen” and went to the future for a sci-fi fantasy setting. Turns out, the changes Deck13 has made worked for the better as “The Surge” has launched to mostly positive reviews compared to its predecessor. “The Surge” launched today for Xbox One, PS4 for $59.99, and on PC for $49.99.

Thirdly, Sony is releasing their biggest and most ambitious game for the PlayStation VR to date, and that game is “Farpoint.” This comes from developer “Impulse Gear” which is a small game development studio located in San Francisco that specializes on VR titles. “Farpoint” is giant far future sci-fi shooter that is only playable on the PS4 with PS VR, the game looks very innovative and is off to a good start review wise. “Farpoint” launched today for the PS4 with a standard edition for $49.99, and a bundle with an aim controller for $79.99.

Farpoint

Lastly, we have the re-master/re-release of the much delayed “Phantom Dust.” A reboot of this cult classic game was announced at the Xbox press conference at the 2014 E3 convention, only to be scrapped a year after its announcement. Out of the reboot ashes came the HD remaster of the classic 2004 original Xbox game, and this is what launched today. This remaster includes visual updates and additions to the games original campaign.

The best part about this remaster launching is the fact that it costs nothing. Yes, you read that right; the “Phantom Dust” remaster is completely free. So, what are you waiting for? Go fire up your Xbox One and download it!

phantom_dust

Which of these four titles are you most excited for? And, which one will you be picking up? Let us know in the comments down below!

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Nintendo’s E3 2017 plans – a summary of what they’re up to this year

Nintendo announced its plans for E3 2017 a few days ago. As we all know, they like to do their own thing at E3… and to be honest, in general. So in case you missed it, here’s a summary of what’s going on this year:

  • Nintendo will not have a big E3 stage presentation again, instead they will deliver their news via the ‘Nintendo Spotlight’ online video presentation on June 13th
  • This video presentation will focus on Switch games coming out this year, as well as an extensive look at Super Mario Odyssey – playable for the first time on the show floor as well
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ARMS, coming out June 16th
  • Nintendo Treehouse: Live at E3 will return after the video presentation, it will focus on both Switch and 3DS games
  • Nintendo will also host two game tournaments: ‘The 2017 Splatoon 2 World Inkling Invitational’ and the ‘The 2017 ARMS Open Invitational’ that will take place on the 13th and 14th of June respectively

Are you annoyed that Nintendo won’t be holding a big E3 stage presentation, or are their online video presentations becoming the norm?

Let us know in the comments below.

Indie Profile: Grip Digital – Creators of Mothergunship

Intro

Grip Digital is a privately owned developer and publisher of video games and was founded in 2009. They are based in the Czech Republic.

Their games have featured on PC, PS4, Wii U, PS Vita, PS3, Xbox 360 and Xbox One.

History

Grip Digital was created by veterans in the games industry: Jakub Mikyska and Jan Cabuk. They have collaborated with developers, studios and brands across the globe to bring out their games on various platforms.

They focus on making games for consoles and PC.

Games

Here’s a list of the games that Grip Digital have developed:

mothergunship.jpg

  • 5-in-1 Arcade Hits
  • One Epic Game
  • Atomic Ninjas
  • Jet Car Stunts
  • Unmechanical: Extended
  • The Solus Project
  • Skylar & Plux: Adventure on Clover Island
  • Mothergunship

Videos

You can view videos for each of Grip Digital’s titles below:

Inspirations

  • Quake
  • Doom

Key Players

Jakub Mikyska – Founder, Game Developer and Co-CEO

Jkub

Jan Cabuk – Co-Founder and Co-CEO

Jan

Future Projects

Mothergunship

Support

Support Grip Digital by buying their games from the following places:

Grip Digital’s latest game, Skylar & Plux: Adventure on Clover Island, is out the 19th of May on Steam, PS4 and Xbox One.

Contact

contact@grip-digital.com

Social Media

Twitter

Facebook

YouTube

Website

http://www.grip-digital.com

Review: Mr. Shifty (Nintendo Switch)

Playing Mr. Shifty will make you feel like a badass quite simply. The eponymous hero of the game doesn’t utter a single line of dialogue as he breaks skulls, takes names and artfully teleports his way through never-ending danger, (inside the most lethal skyscraper ever constructed). Sounds fun, right? Read on.

Across 18 short stages Mr. Shifty confronts increasingly tougher odds: shotgun-wielding guards, exploding tunnels, brutes, lasers, accountants, (we see what you did there TinyBuild) and an evil CEO that just doesn’t know when to quit. Basically, Mr. Shifty doesn’t take itself too seriously, it knows what it is, it knows what it wants to do, and that’s why it succeeds so thoroughly.

Let your fists do the talking

The game is so over the top you can’t help but feel a rush of adrenaline as you play it. For Nintendo Switch players, each strike is further emphasised by the built-in HD Rumble feature; punches feel like they connect with the jaws you’re hitting. Not an essential addition by any means, but it adds to the enjoyment and reinforces the point that Mr Shifty is a one-man army. When he gets into the flow of things, that is.

Make no mistake, Shifty isn’t immortal. The depth of the gameplay comes in the rhythmic flow of combat. As the player it’s your job to judge when to shift, and how much to shift. Shift at the wrong time and you’re dead. Shift too much and leave yourself out in the open? It’s a shotgun in the gut for you. There are no second lives here, you will die over and over again. Most importantly though, you’ll want to try again.

Outwitting your enemies is the key

Once you begin to master the timing of the shift, you’ll need to smack down your enemies in the precious few seconds you get. In the later levels of the game especially, the fast-paced gameplay goes something like this: shift, punch, punch, shift, shift, collect weapon, broom over the head, shift through a wall, recharge your ‘shifty meter’. To add to this, when you take out enough goons in a row, Mr. Shifty auto-engages his ‘shifty slo-mo’. This serves as the only lifeline the game will give you, allowing you to get caught in a spray of bullets and still come out alive.

While this non-stop action is going on, Mr. Shifty’s excellent soundtrack pulses on in the background, adding to the sense of rhythm and badassery. It repeats over the course of the game, so you can expect to have the songs firmly in your head after your first few play sessions. You can check out the video below for a taster of what’s on offer in the audio department.

The top-down visuals are simple, yet stylish in Mr. Shifty. Crucially, they allow you to see your enemies coming in from all angles as you form your plan of attack, and get ready to dance with your fists. Looking across the levels, by adjusting the movable camera, can be the key to survival as you weigh up which direction to shift through the skyscraper’s many rooms and halls. Often, this means you can outflank goons and eliminate them without retaliation.

Review: Mass Effect: Andromeda (PS4)

Exploring the depths of space, fighting off alien races before the brink of extinction takes its final bow, creating an alliance of super-soldiers of diverse species from across the galaxy. When Mass Effect first released there had been no game like it and it still remains comfortably prominent today. Taking advantage of the endless wonder of space while sprinkling in RPG elements and basic “cover ‘n’ shoot” gameplay, the Bioware series took off and kept dedicated fans eager to complete the Commander Shepard trilogy. Whether you’re a fan of how it all ended or one of the many who threw major upheaval during the final moments of the decisive ending, Mass Effect took players on a long, thrilling space expedition that sits radiantly amongst other popular trilogies.

In Mass Effect: Andromeda, Bioware’s next installation in the galactic adventure series, you leave the familiar faces of the Shepard crew and the Milky Way behind to embark on an excursion to Andromeda, a recently discovered galaxy 2.5 million light years away, over 600 years after the events of the original trilogy. Chasing supposedly habitable planets to create living environments for generations to come, you take control of one of the Ryder twins (male or female), awaking from a long, multi-century cryo-stasis nap. It doesn’t take long for things to heat up and the pressure to build upon landing in the Heleus cluster.

Unknown alien tech litters Habitat 7, the designated “new earth”, and patrolling foreign species known as Kett stay armed and ready for possible intruders. The gameplay is fluid, the easy navigating cover system works well and the combat feels more polished than any game in the series. Equipped to your armor is the new “jump-jet”, giving you a little more umph to your leap allowing extensive exploration through the rocky terrain. After meeting a couple of new crew members, Cora and Liam, and wiping off a few dozen Kett, events transpire leaving the plot in place, now guiding you along your mission as the Pathfinder.

Weapons you find early in the game are familiar as well as the biotic and tech powers used throughout the series. With a heap of skills to upgrade in three specific categories, combat, biotics and tech, you’re able to equip up to three powers at once. Interchanging the powers is a useful tactic, providing you a sense of profile freedom the more you progress through the game, switching between biotics expert to tech engineers to combat specialists. However you feel like playing the game is up to you at almost any moment, giving the game a fresh feeling after hours into the journey.

The armor that you equip is now broken up into four different pieces making full sets: helmet, chest, arms and legs. Pieces are dropped by enemies or bought from merchants and vendor kiosks. Mods can also be attached to your rig adding stat bonuses and weapon enhancements, giving you an edge in combat. All in all there’s plenty of customization, skills and weapons/armor to be found and equipped in the wide open galaxy of Andromeda.

A few hiccups in animation and an occasional glitch make for a harmless appearance; Andromeda looks to be up-to-par with current gen standards. While some facial expressions seem a little strange or obscure, more often they’re spot on giving off personal qualities that bring the game to life. Beautiful space settings and gorgeous planets look as brilliant as any game to date leaving much to discover with a number of different maps and locations, including the Nexus. Playing a role similar to the Citadel from the previous games (only still under construction), the Nexus is where you’ll find shops, clinics and plenty of friendlies looking for someone to send on various quests and missions throughout Andromeda.

With the sudden rise to Pathfinder status, Ryder is given the ship, Tempest, along with its own crew awaiting the arrival of their new leader. With a mission prioritized and an ambitious group of soldiers, scientists and new planets on the horizon, the journey has promising potential. Aside from minor struggling performance issues, which hopefully will receive a patch sooner than later, Mass Effect: Andromeda delivers an amicable experience filled with loads of new upgrades. Take the reins as Ryder and mold the legacy that awaits you in Andromeda.

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