The new Castlevania series on Netflix actually looks good

Castlevania is coming to Netflix on July 7th. What’s more, the new animated series actually looks like it could be good…

We know from the past that video game adaptations don’t always work out that well, cough, see Resident Evil, Street Fighter, Super Mario Bros., and the latest attempt in Assassin’s Creed, to name but a few. In fact the only good video game adaptation that comes to mind was the Ace Attorney movie in 2012.

So, you can imagine the equal hope, excitement and worry when something like Castlevania is announced for Netflix. Even the producer, Adi Shankar, had to reassure fans:

‘I personally guarantee that it will end the streak and be the western world’s first good video game adaptation’.

Strong words, but can it deliver? I guess we’ll see shortly. Check out the new teaser trailer and the synopsis below:

The last surviving member of a disgraced clan fights to save Eastern Europe from Dracula. Inspired by the classic NES game.

El Shaddai Sequel set for PS4 and Vita – No, really

I don’t know what’s more surprising about this news – the fact that El Shaddai, a relatively cult and obscure game, is getting a sequel or the idea that a new game is set to launch on the Vita.

Kadokawa Games has just announced that they’re set to launch The Lost Child, which will be a spiritual successor to El Shaddai. The Lost Child will take place in the same world and continue the story of El Shaddai but will replace the brawling combat of the original with turn-based RPG gameplay instead.

This is a sequel that’s been on the cards for some time with the director of the original doing his best to get a new El Shaddai made way back in 2013. The director, Sawaki Takeyasu, went and acquired the rights to the IP but nothing seemed to become of that transaction. Fans will be pleased to hear that Sawaki Takeyasu is working with Kadokawa Games on The Lost Child, so you can rest assured that this will be a true sequel, even if the gameplay will be totally different.

Thanks to the folks at Gematsu we even have a brief synopsis of the story;

Magazine writer Hayato Ibuki was chasing the story of the suicide a person who jumped in front of a train in Shinjuku Station. In the middle of his pursuit, he falls onto the platform as if he was pushed by a mysterious black shadow. A mysterious, beautiful woman named Barcia (voiced by Miyuki Sawashiro) saves him by the skin of his teeth, and hands him a suitcase. It was a Pandora’s Box that should not have been be opened. Inside was the “Demon Gun Gangour,” a tool that can capture and enslave demons and fallen angels. Using this ability, Hayato successfully took on his own demon subordinates. Together with a woman named Rua (voiced by Rikako Yamaguchi), who calls herself an angel, Hayato will pursue the mysteries that occur in various places and find the beautiful woman who gave him the suitcase.

And what’s even better than a brief story synopsis? A teaser trailer!

The Lost Child will be launching in Japan before the end of the year for PS4 and Vita(!), though there’s no word of an English version just yet. Perhaps if we make enough noise we’ll get a translation?

Let’s hope so – I need a reason to dust off my Vita.

Far Cry 5: Ubisoft Releases Short Teaser Trailer Showing Off New Setting in Montana

Far Cry 5 has been rumored to be in development earlier this year from a tweet sent out by Ubisoft with a simple logo. Ubisoft has confirmed the leak after releasing a short trailer depicting the location of the next first-person, mercenary-esque shooter taking place in Montana. Revising its familiar setting away from the more exotic locations, the rural American landscape still provides untouched isolation and beautiful scenery that has come with every Far Cry in the series, regardless of the time period.

After the Mesolithic era of the series’ sixth installment (including the retro 80s style release of Blood Dragon) Far Cry Primal, reinventing itself, moving the game to something new and fresh is crucial for keeping the series running strong.

The trailer is made up of four sequences all showing real-life beauty (as opposed to gameplay or cinematics) of the fictional setting known as Hope County, Montana. A blood curdling scream disturbs a flock of birds high in the mountains, a body drifts along a steady river stream, a man running through a vast field followed by a single gun shot and finally, a solitary church rings its bell over a choir singing Amazing Grace. As the camera quickly zooms past the bell tower, a man can be seen ramming the head of another man to fire off the bell tolls.

One bit of info that is important to note is that it doesn’t seem to take place in the early 1900s or “Wild West” era of American history. Sticking with what pieces of clothing suggest is the modern timeline, Ubisoft is steering clear of Red Dead Redemption 2 territory, leaving more of a distinguishing difference between the two titles that may very well end up releasing alongside each other.

Earlier rumors about the game have stepped in to suggest a cult-like religion at the center of the story. With the final scene showing the white chapel with a bit of added violence, it’s not too far-fetched to assume that’s the case. More info is to be revealed this Friday, May 26th about the game and you can bet Ubisoft has plans to hit the industry with more information coming this E3.

Until then, keep your heads up for more on the popular shooter and stay tuned for updates.

LEGO Marvel Superheroes 2 Unveiled With Full Trailer

Until recently comic-book devotees had assumed they should ‘only’ expect a PS4 exclusive Spider-Man title and a genre parody with South Park: The Fractured But Whole this autumn, but evidently that’s far from the case.

Enter LEGO Marvel Superheroes 2, the de facto follow-up to 2013’s LEGO Marvel Superheroes which, unlike recent franchise spin-off LEGO Marvel Avengers, looks set to embrace the sheer lunacy of the superhero world via a gleefully ridiculous original plot.

Whereas Avengers kept its focus firmly on the various MCU movies released to date – from Age of Ultron to The Winter Soldier to Ant-Man – this long-awaited sequel will bring together characters and events from across Marvel’s printed lore as classic and modern heroes and villains team up to wage war on the open-world plane of Chronopolis.

The action won’t be limited to one period of history either; the 23rd major LEGO licensed console effort since 2005’s LEGO Star Wars will let players deploy time-warping mechanics to battle Kang the Conqueror across multiple settings – including Sakaar, NYC and the Wild West – in the campaign as well as in four-player competitive arenas to boot.

If that premise didn’t already sound bonkers enough, then the first full trailer ups the ante considerably, initially playing with fans’ expectations via a neat homage to MCU blockbuster Guardians of the Galaxy Vol. 2‘s opening set-piece before throwing in waves of comic-book characters from myriad alternate realities for good measure.

Indeed, from Spider-Man 2099 to Spider-Gwen, from Captain America to Captain Texas and from Groot to the ever-adorable Baby Groot, the array of caped (or branched in Groot’s case) crusaders seems staggering at this point and knowing TT Games’ past LEGO rosters, what we see here will probably represent but the tip of the iceberg.

LEGO Marvel Superheroes 2 will assemble worldwide on PlayStation 4, Xbox One, Nintendo Switch and PC this November 14th. Until then, be sure to follow the mantra ‘Keep Mine D-pad’ and stick with us for further details on the crime-busting sequel.

Viewpoint: A Look Back at Ocarina of Time

As I write this, there’s no doubt countless Zelda fans are enjoying the open-world brilliance of The Legend of Zelda: Breath of the Wild. You don’t need to even play the game to see that its making its place in gaming history, with a large number of gaming publications giving it scores of 9 and 10. But before this game hit the shelves, there was only really one other Zelda title that made as much noise. The true pioneer of the 3D action-adventure, it revolutionary lock-on targeting system, its excellent combat and puzzle-solving…there could only be one game that fits the description. That game, my friends, is The Legend of Zelda: Ocarina of Time.

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It’s crazy to think that, just over two decades ago when it was released in 1998, that this was the very first 3D Zelda title. We may have become accustomed to seeing our green-garbed hero, Link, in three-dimensions now, but it was unimaginable back then. Before Ocarina of Time, the previous major Zelda was A Link to the Past, yet another 2D top-down adventure that garnered almost universal acclaim and a commercial success. If poorly done, Ocarina of Time could have been a cringe-worthy moment in the franchise’s life. Fortunately for us, this was far from the case and Nintendo truly outdid themselves here.

The game was revolutionary in how it combined so many elements in one 3D package; adventuring, combat, puzzle-solving, and horseback riding. The adventuring, in particular, was helped by the then-impressive presentation – cinematic graphics that showcased a diverse fantasy world, with some of the most iconic music in gaming. The moment when you first step out onto Hyrule Field, you hear its grandiose melody and realise that the in-game world is your oyster is one you’re likely not to forget.

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Ultimately it was OoT‘s impressive set pieces that made up for what is essentially a simple plotline. As Link, you must stop the evil king, Ganondorf from taking over Hyrule. Aside from small twists along the way, that is essentially the crux of the tale. But the simplicity of the plot can be excused simply because of a) the wonderful characters, Princess Zelda et al and b) the aforementioned setpieces.

This game is the first to give Zelda an actual personality. In previous games, she was just your stereotypical wise maiden who was an object to be saved by our elf-like hero. Here, Zelda is a far more endearing character who is a mischievous, naive young child at the start, but a responsible and knowing badass adult by the game’s end. This brings me then to the set pieces. One of the coolest setpieces of the game is Link’s transition from a young child to a growing adult. As a kid, watching Link become conscious as an adult after the time skip was one of the best things ever – and still is. Not only do we see a slightly different Hyrule than before, but this newly grown-up character can use a different set of items than his younger self, adding some variety to the gameplay. Then there is the famous horseback riding where adult Link can travel across Hyrule with his trusty steed, Epona. There are so many elements to this game that I could go on forever. I could, but I won’t. Even if I would love to do so!

Since the game was re-released and given a graphical overhaul in 2013 on the 3DS, there is now a whole new generation of gamers experiencing the game’s majesty. Just like I grew up playing the re-release on the GameCube and was completely spellbound from beginning to end, so will many others in the years to come.

Tom Holland cast as Nathan Drake in the upcoming Uncharted movie

In a somewhat shocking turn of events, the Uncharted movie has cast Tom Holland (from recent Spider-Man fame) to play a young Nathan Drake. According to Deadline, Sony pictures is so high on Tom Holland as an actor, that they’re going to do a page one rewrite of the script, so the main character Nathan Drake can be around the same age as the actor who will be portraying him.

This comes as a surprise because Sony was originally looking for more middle-aged actors to play Nathan when the film was first announced. At one point Mark Wahlberg was attached to star, but the project took too long to get off the ground, so he ended leaving the film. Also, its well-known that after “Guardians of the Galaxy” came out, Sony pictures went after Chris Pratt to star as Nathan Drake, but he decided to pass on the role.

Additionally, it still looks like “Stranger Things” producer Shawn Levy is still on board to direct the picture, but writer Joe Carnahan’s script is all but gone at this point. The idea for this Tom Holland led Uncharted is going to be a prequel to the games, and take place where a young Nathan Drake meets a younger Sully and they go off on their first adventure together.

In “Uncharted 3” there is a sequence in the main campaign, that plays out as a flashback where a angsty teenage Nathan meets a middle-aged Sully for the first time. I think its safe to say that this sequence in “Uncharted 3” will be the film’s main influence. If you’re curious, that game play section of “Uncharted 3” can be seen down below.

What do you guys think of Tom Holland being cast as a young Nathan Drake? Let us know in the comments down below!

Star Wars: Battlefront II Featurette Teases Story Campaign

Not so long ago on a wave of internet forums not so far away from our fine domain, EA incurred their fair share of wrath over the absence of a single-player campaign mode in Star Wars: Battlefront.

But if the latest featurette for their upcoming follow-up to the 2015 franchise reboot, Star Wars: Battlefront II, reveals anything, it’s that the publisher and its development teams appear to have learned their lesson two years later.

Titled ‘Telling a New Story’, the video (below) describes – via the words of Lucasfilm’s creative execs – how EA’s Motive team pitched “a soldier’s story” set between 1983’s Return of the Jedi and 2015’s The Force Awakens to developers DICE and the Lucasfilm Story Group, an Imperial-aligned lead character its USP.

According to Motive’s Game Director Mark Thompson, we can expect protagonist Iden Versio to be “a loyal member of the Empire” and the “perfect candidate” to believe in her tyrannical employers’ merits given her family’s Imperial heritage.

“Something we really wanted to get into in the story is to meet the people inside the Empire,” Thompson says. “Stormtroopers and everyone inside the Empire, they aren’t conscripted or forced – they’re brainwashed and programmed from an early age to believe.

“And what we do with the audience is we take them to a place where they can understand Iden, why she makes the decisions that she does.”

But while comments like these – and the team’s voiced commitment to delivering “great character and gameplay moments” during the campaign – will surely generate hype for the FPS sequel, that doesn’t mean fans will give it a free pass.

After all, few will likely have forgotten the intense controversy surrounding not only the 2015 Battlefront outing’s absent campaign but also its overall lack of launch content, especially compared to the noughties Pandemic originals’ ample offerings.

The quasi-reboot released with just four planets – Hoth, Endor, Sullust and Tatooine – that November, with the other four – Jakku, Bespin, the Death Star and Scarif – as well as plenty of locked gameplay modes only becoming available once players had swiped up the hefty £40 / $60 Season Pass.

Already DICE has confirmed Battlefront II won’t follow its predecessor’s staggered content strategy, the Season Pass ditched for now and the DLC approach (if any) still to be determined, with goodwill also having been built by the presence of Yoda, Luke (who’ll also star in the campaign), Rey (ditto) and other fan favourites in the launch trailer.

Until EA brings a fleshed-out gameplay demo along to the studio’s EA Play event at E3, though, the true likelihood of Battlefront II‘s success where its predecessor failed remains as uncertain as Rey’s parentage.

Star Wars: Battlefront II hits Xbox One, PS4 and PC this November 15th, with its EA Play showcase due on June 10th-12th.

Injustice 2 is top of the UK charts

Injustice 2 has taken the UK by storm. The game has ‘beaten’ all others to the top spot this week in the UK charts.

Other notable entries include Farpoint in second place, and Fire Emblem Echoes in fifth. GTA 5, as ever, clung to the charts and still managed third place after all this time.

Here’s the full list:

  1. Injustice 2
  2. Farpoint
  3. GTA 5
  4. Prey
  5. Fire Emblem Echoes
  6. Mario Kart 8 Deluxe
  7. FIFA 17
  8. Ghost Recon Wildlands
  9. Rocket League
  10. The Surge

Did you treat yourself to any of these games in the UK?

Sniper Ghost Warrior 3 releases massive patch

Last month CI games released the bug riddled and unstable “Sniper Ghost Warrior 3.” Almost immediately after launch, glitches and problems with the game were flooding all over the internet. This coupled with the mediocre reviews, and the baffling decision to not release the multiplayer modes at launch seem to have hurt the sales significantly.

Shortly after launch, the CEO of CI games Marek Tyminski released a damage control statement, stating that they are already working on fixes for the state of the game, and that they will not release any more content until the base game is working properly.

Well, earlier this week CI Games kept to their promise and released the first giant patch for “Sniper Ghost Warrior 3.” The patch released on Xbox One, PS4 and Steam at around 6GB. Here are the many patch notes below:

Features

  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above

Has this patch improved your overall experience with “Sniper Ghost Warrior 3?” Let us know in the comments below!

Review: GRIDD: Retroenhanced (PC)

GRIDD: Retroenhanced is a fast and furious throwback to 1980s cyberpunk that feels fresh and perfectly at home in 2017. The player is pitted against the perils of a sinister network bent on preventing you from hacking your way through its defenses. True to the arcade feel, GRIDD leans more heavily on gameplay than plot. Nevertheless, this balance of a minimalistic cyberpunk narrative with stunning graphics, Tron-like neon effects and truly addictive gameplay make GRIDD a renewed reminder of what made gaming so great in the 80s.

In a day where games have become ever more complex, GRIDD hearkens back to a time when designers knew the key to creating a sense of compulsion in a player is sometimes simplicity. On the surface, the game is rather modest: you fly and shoot. However, I soon found excelling at the game was not so easy.

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Each stage offers a set group of obstacles that are randomly generated; making certain each attempt is different. This is particularly important because in Arcade Mode (the only mode made available at the onset), you are placed at the beginning again with each death. This might sound frustrating, but it is actually a mechanic that works in GRIDD’s favor. GRIDD is first and foremost a challenge of the player’s dexterity and their ability to improve with each attempt. The result is an enormous emotional payoff even for taking only minor strides.

The controls, once grasped, are simple but require a great deal of skill. I played the game using a keyboard, but if you have a game controller handy, it might make the initial learning curve a bit less steep for some players. The effect, however, is smooth and stunning to watch. The plane soars through cyberspace with a fluid motion somewhere between flying and swimming. Obstacles appear at breakneck speeds, and enemies will swarm as they launch attacks at your ship from multiple angles.

As you fly, you can shoot yellow objects to up your multiplier. The game scores you by keeping track of how many KB you collect with each run. The more objects you shoot, the better you score. But, be careful. Shooting metal objects will cause your bullets to ricochet back at your cybercraft. This helps ensure, particularly in later levels, that you can’t simply run through the game with guns blazing. Your mind has to be as quick as your fingers on the controls. There is some relief, though. Flying through special rings will assist the player by restoring your shield or upping your weapon’s power.

The challenge GRIDD poses adds to the game’s replayability. Even if Arcade had been the only mode available, I likely would have come back again just to try to beat my final score. The game, after all, is short enough that even after multiple playthroughs it never wears thin. However, developer Antab Studio was clever to add an Endless mode that allows players to get as far as they can without death sending them back to the beginning.

The world created in GRIDD is well fleshed out, even if we might not fully understand how we arrived in the network. The hacking motif isn’t simply a plot device for instance, but actually plays into the game itself. You will have to open literal firewalls along your journey. Hacking sequences will arise requiring the player to collect certain numbers in order to activate a key code. Perhaps, most striking of all is the overall feel.

As I flew through the cascade of shocking color at heart-stopping speeds to the beat of an electric soundtrack, I remembered why I loved gaming so much as a kid in the 80s. Not only does the game look like something that could have come straight from that era (if we had the graphical quality of today), but GRIDD grasps the addictive power of not only classic arcade shooters, but games of that era in general. A steep learning curve was once commonplace. Games like the original Kid Icarus and Mega Man required the player to replay each level until they get it exactly right. Being successful meant hours of trial and error. It was a test of skill and patience, but being pitted against yourself like that was also highly rewarding. GRIDD pulls the player in and won’t let them go using this same sense of self-trial. The fast pace and ever-changing levels make certain the challenge never grows stale before you finally reach the end.

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GRIDD: Retroenhanced is more than a nostalgia trip, it is a top-notch arcade shooter for the modern gamer. The pumping techno-beat carries the player onward through an electrifying journey of sights, sounds, and constant action that will urge you to try again just one more time. Then one time more. And then you’re hooked.

The game is developed by Antab Studio and published by Kongregate. GRIDD: Retroenhanced is available on Steam for Windows, Mac OS X, and Steam OS + Linux. Review copy provided by Kongregate.

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Review: Injustice 2 (PS4)

The release of Injustice 2 is finally among us and NetherRealm Studios has delivered yet another deep and engaging fighter, piling on more modes and characters than its predecessor. Sticking with the darker edge in an alternate DC universe, where even the most light-hearted super heroes aren’t afraid of turning the tide in favor of doom and gloom, Injustice 2 takes you on an epic story giving you almost 30 characters to fight your way through. On top of the devious story mode there’s the multiverse, plenty of rare equipment and other online/multiplayer modes to keep the game from stalling out well past its release.

The game itself looks stunning. Impressive animations and CGI run smoothly leaving Injustice 2 in the top of its class as one of the sharpest looking games to date. The story mode is filled with gritty cut scenes and high-impact versus matches switching between the immense roster of characters, each chapter pertaining to a different hero (or villain). Delving deeper and deeper into the chaotic realm of the DC universe, it’s increasingly satisfying catching new characters share a little spotlight, as well as some lesser known comic book personalities showing off their abilities. Of course, the more prominent names share a demanding role creating the grander stage for the irreplaceable super heroes that we all know and love.

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Stringing together brutal combos, leading into one of the characters’ many super moves, leaves an all-too-real gratification, engrossing you in every match. Each character comes with an assortment of special moves, from Batman’s grappling hook attack to the Green Lantern’s power ring. With a long list of varying combo and basic attacks, each superhero/villain also has a unique Character Power. With the push of a button each player performs a new move or enhances other skills giving more depth to the fighting ring. Environmental hazards and weapons play a huge part in turning the tables during the heat of battle as well. Whether you’re flinging a table across the screen or bouncing your enemy off a movie theater marquee, the 3D setting leaves a broad sense of perception in the 2D fighting plain.

The Super Meter acts like most other meters in previous fighting games. Filling with every hit landed or taken, once completely full you’re able to land a seriously outrageous attack known as a Supermove, not only dealing a massive amount of damage but showing off over-the-top superhuman strength. Using only a portion of the meter at a time combined with a special move causes a Meter Burn attack, which increases the damage done, adds extra hits or grants the ability to follow-up with combos. Graciously using up your super meter for stronger attacks or risking it all at once for a crucial strike is all part of the strategy during the intense brawls.

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Offense isn’t the only purpose for use of the super meter. Drawing power from the meter, you can escape potential long running combos or attacks by starting what’s known as a Clash. Working in the sense of a wager, the characters go elbow-to-elbow, one player bets a portion of their super meter against the other’s bet. Whoever wins based on the difference of the wagers will either gain health if playing as defender, or the enemy will lose health, if you’re on the offensive. Following strict guidelines for when they can be used, one player may only perform one clash attack per match, leaving this method as a game changer if properly achieved.

Aside from killer graphics with addictive gameplay and a stunning story, there’s other engagements keeping you occupied in the game. Multiverse serves as a challenge map, giving you constant online updates with all new ways of fighting in the game, including modifiers that manipulate the match. Sometimes in your favor, other times not, the mods that are applied range from giving out health boosts to cryo rockets being steadily dropped upon you. The true multiverse opens up after completing three tutorial challenges, giving you a healthy dose of fighting but only a fraction of what you’ll be up against later on.

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Equipping different pieces of gear, receiving new stat buffs and other various perks like bonus experience or additional damage from certain moves, is a perfect incentive to grind out battles in multiverse. From head pieces and helmets, arms, greaves, belts or chest pieces, there’s loads of equipment, including rare epic pieces that significantly boost your player’s stats. Not only do they enhance fighting capabilities but also add a little style to the game, giving you the option to change the traditional appearances of the characters. Though not available right away, equipment pieces are all level-locked for each character, all with tons of pieces, so sticking with one specific hero is vital for leveling up.

Various online modes are found as well as offline multiplayer, with classics like versus ranked/unranked matches, tournaments and the all new AI Battle Simulator. Acting almost like horse racing or some form of spectator fantasy league, you build your team of three, challenge a player’s team online and watch the battles ensue. Building your heroes up with appropriate gear helps tip the scales in your favor, all while trying to earn more precious rare equipment. Other rewards you may earn are known as Mother Boxes, which contain loot based upon the ranking of the box: bronze, silver, gold, platinum and diamond. These are easily obtained and are great ways to build your gear library, keeping the customized equipment plentiful as the game progresses.

Injustice 2 goes well beyond its purpose as a ‘AAA’ fighter, during what seems to be, a drought in the fighting genre. With fluid combos and universal comfort with almost every character, there’s still a strong sense of individuality, leaving a desire to try out a large amount of the available cast based upon how you approach the game. With one climactic moment after another, Injustice 2 hits you where you feel it, throws plenty of options into the mix and commits to being a demanding fighter with breakthrough equipment options and gameplay, while leaving you breathless and exhilarated along the way.

Review copy provided by Warner Bros. Interactive Entertainment UK

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