Sony raises PlayStation Plus price in Europe – “To reflect various market conditions”

Sony is raising the price of PlayStation Plus in Europe. The reason for doing this? Well, it’s down to “market conditions” naturally.

Takeaways:

  • The new price was discovered when emails were sent out to PS Plus subscribers.
  • In the UK that means the annual price goes up by 25%, from £39.99 to £49.99. Quite a jump…
  • The quarterly price goes up from £14.99 to £19.99. And the monthly price goes up from £5.99 to £6.99.
  • The change in prices goes into effect from the 31st August onwards.
PS Plus Price Hike
Because life isn’t expensive enough.

So if you like the service, it’s probably best to buy a new subscription at the current price, which will then be “stacked” onto your current membership period.

The Diary of a Cynical Gamer: Let’s Get Hyped

July 26th, 2017

Hyper, hyper, hyper…

I’m stuck in a rut. A lull as it were. My enthusiasm and passion for the industry are being taken over by my darker and more cynical side. I feel like there’s an ongoing battle between the Jedi and Sith raging in my mind with no indication as to who will win. The reason? The optimist within wants to get excited about new titles whereas the pessimist (maybe realist) can’t help but think ‘Don’t believe the hype’.

I refer to my most recent gaming experience with Horizon: Zero Dawn. A bad game? No, definitely not. A great game? Some might argue so, but not me. It was good, but nothing more. It had been on my radar long before release and I jumped in a month or two post launch. The logic being that I would wait until I had finished other games to dedicate the time to it.

But after all the hype, all the rave reviews, I was left wanting more. Much more. Here lies the problem; there’s so much hype in the media coverage of the industry these days that I think it does more harm than good. The element of surprise is gone, there are too many leaks, inside stories and previews for our own good.

Imagine how good it would be if we went back a few years when we relied on print media and games conferences to come round for our latest news and previews. Games could sneak up on you, hearing nothing about them until the last minute and it was already on the shelves. Sadly those days are long behind us.

The result is very damaging I find. The majority of my games are rented as I’ve been burnt all too many times recently with games falling short of the mark. I live by the mantra ‘Under promise and over deliver’ but that doesn’t sell games sadly. Masses of hype and promises that turn out to be false ship units and get people talking, which is sad.

Looking forward, I couldn’t honestly say what game I was excited about in 2017. I will play a lot of those that are coming out, but I just try not to get my hopes up for them to be dashed once I’ve committed to buying them. The sad thing is that PR and marketing teams just want to see dollar/pound signs in gamers eyes, the focus on money and not quality.

My closing thoughts look on to Destiny 2 and how much I’ve seen on that of late. Remember the first one? So do I; I played the Beta and had pretty much played the whole base game. That was a midnight launch that I truly regretted. Will 2 be better? For all those excited fans out there, I hope so…

The Cynical Gamer

Survival horror Darkwood gets a spine-chilling live action trailer

Acid Wizard Studio, a small indie dev from Poland, has revealed a chilling live action trailer for their free-roam survival horror Darkwood.

Darkwood was successfully crowdfunded on an Indiegogo campaign, gathering over $57,000. Now the developers are on the final stretch through Early Access; after three years of refining the experience.

The game will launch on the 17th August for PC, Mac and Linux and is already available on Steam Early Access.

Darkwood features the following for gamers that want a scare:

  • RPG, roguelike and adventure elements
  • Randomly generated, ever-sinister woods, where you can scavenge for materials, craft weapons and discover new secrets
  • Find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark
  • Gain skills and perks by extracting a strange essence from mutated fauna and flora and injecting it into your bloodstream

Check out the live action trailer below. Warning, there’s a naked woman in there!

Xbox One X family grows with next Bethesda titles

A somewhat confounding theme park setting aside – trust us, you had to be there – Bethesda’s E3 2017 showcase didn’t carry an abundance of earth-trembling shocks last month. Among the most welcome attendees, though, were the Wolfenstein and The Evil Within franchises, both of which earned themselves sequel announcements from the studio.

At the time the publishers confirmed the respectively Machine Games and Tango Gameworks-developed series would return to Xbox One, PS4 and PC. However, with the former hardware’s ‘console family’ expanding to include the Xbox One X at E3 too, Microsoft shifted the pieces on the industry’s chessboard for every publisher, Bethesda included…

Takeaways:

  • Enter the newly-announced Xbox One X versions of both MachineGames’ fantasy FPS follow-up Wolfenstein II: The New Colossus and Tango’s chilling third-person survival The Evil Within 2, which owners of the upgraded One console can witness via High Dynamic Range (HDR) graphics and a healthy 1080p 4K resolution.
  • The two upcoming productions join heaps of other titles set to launch both on the original One and in a technologically ‘enhanced’ form on the X, including past hits like Battlefield 1 and Dishonored 2 as well as many of 2017’s most-anticipated remaining AAA releases such as Assassin’s Creed: Origins and Need for Speed: Payback.
  • As to what players can expect from Bethesda’s partner studios, details are slim beyond the trailers below, but The New Colossus will likely pick up where 2014’s New Order left off, with wearied warrior B.J. leading the Resistance through further Nazi turmoil, whereas Evil Within 2 will almost certainly test how much psychological torment anyone brave enough to try its campaign can endure.

Naturally such news won’t appease those Bethesda fans still reeling from the near-complete absence of the Fallout and Elder Scrolls series from their E3 agenda, yet both underdog licences aren’t doing themselves any critical harm right now, with The New Order reaping a healthy 80% Metacritic score and 2014’s original Evil Within falling just behind at 72%.

But regardless of whether you’re a hardcore fan of these two franchises or haven’t heard of them until today, rest assured we’ll continue to bring you all the newsworthy updates on both projects’ development right up until The Evil Within 2’s October 13th debut on Xbox One, its X counterpart, PC and PS4 and The New Colossus’ launch two weeks later on October 27th.

Ghost Recon Wildlands: Update for PvP Mode ‘Ghost War’ Announced; Open Beta Coming Soon

Tactical shooters and strategic combat are heavy hitters in the eSports realm. The new open world Ubisoft title that released earlier this year, Ghost Recon: Wildlands, is a haven for such gameplay experiences. So, with the announcement of the open beta for the upcoming PvP mode – Ghost War – for the futuristic shooter, we’ll take a look at some of the finer details that are headed our way.

The competition of video games arises from many different genres. Tactical shooters are among the top, and earlier this year Ubisoft Paris released a futuristic tactical shooter that gave online players a breath of fresh air with its unique take on military action.

So, following the events after the main campaign, Special Operations units have arrived and plan to take back the country of Bolivia. Making good use of skills, tech, various war tactics and strategy, as well as proper communications will lift your squad over opposing forces and give the ultimate tactical gameplay competition.

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Taking two groups of players and forming teams of four to wage war against each other in tactical gunplay, Ghost War looks to up the ante for modern shooters. In traditional team deathmatch fashion, both squads use advanced military tech and skills to strategically take out the rival team. With a varied roster list of classes to choose from, each player has their own role to fill, providing a unique, one-of-a-kind battleground.

More player versus player action will be added to the successful Tom Clancy release, giving shooter fans a futuristic taste of strategy and tactics. Adding to the tactical mayhem, suppressing fire and sound markers are introduced, giving teammates a fitting team-based military experience not found in other eSport titles.

The open beta for Ghost War will become available later this summer, coming to PS4, Xbox One and PC. The free full update including the PvP mode, Ghost War, will be released this fall to all owners of Ghost Recon: Wildlands.

5 Reasons Why Little Nightmares’ DLC Episode Creeps Me Out

The eerie, yet wonderful Little Nightmares has released its first episode out of three in the new DLC, titled ‘Secrets of The Maw’. This time around they’re going to give us more information about what the Maw actually is, and what is going on there – through the eyes of a new character, The Runaway Kid. If you’re on the fence about buying the new DLC, I’m here to give you some insight. It did its job – it thoroughly creeped me out. Let me explain…

Reason 1: “Here we go again on my own / Going down the only road I’ve ever known”.

The first episode is clearly – and rightfully so – an introduction as to whom we are playing, and why we are here. The start of the game is uncannily familiar: something creepy and weird happens, and then The Runaway Kid (our protagonist) wakes up, realizing it was “just” a nightmare. Yeah, as if. The foreboding as to what is going to happen creates the same paranoia effect as the original game did. I keep asking myself “when”, “what”, “how”, and “why?”.

Reason 2: Realizing where exactly I met The Runaway Kid in the original game.

As he wakes up in his bed, I realize quickly that it is not just the dream sequence that is familiar. The bed and the room he wakes up in, is the exact same one as the room of beds that Six walks into when escaping the long-armed man: the bed with the sleeping children – and The Runaway Kid is one of those children. It gave me the chills knowing that he was there – especially as there were so few characters in the original game that were significant.

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Enter the water, they said. It will be fun, they said.

Reason 3: The familiar surroundings.

We are, after all, also trying to gather information as to how this boy meets our original protagonist, Six, and how their paths meet. That would require us to retrace our steps. Going through the same rooms, the same environment and remembering all the fears that made you want to escape that room as quick as your little legs could carry you in the first place, is ever-present.

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But why!?

Reason 4: The water.

The freakin’ water, man. It is painfully obvious that they named this episode “The Depths” for a reason. As if water doesn’t make me squirm enough in the real world, it is a prominent element in this episode. Tarsier Studios have been true to their word, because not only is the water pitch black: it also contains something that I DO NOT want to encounter. But its contents sure want me. Which leads me to my final reason:

Reason 5: The monster(s).

There is one familiarity here: the leeches, which are far worse in this DLC. They are larger, faster, and more… gross. But they are not the worst of the bunch. As the developers previously warned us about, there is something lurking in the water. Oh ho yes, sir, what jolly good fun. You don’t actually see much of the creature in the water, but what you do see is horrifying. And he’s not there to tickle your feet, that’s for sure.

I love how Tarsier Studios have created a new puzzle – the story itself. The second episode will be released in November, the third and last episode in January. In other words, we will have to wait quite a while before we receive more pieces of the puzzle. The next episode is called “The Hideaway” – and it looks like we will meet some old friends there.

Let’s hope that the next piece to the puzzle is worth waiting for…

A Closer Look at the Action-Adventure Indie Title ‘Knights and Bikes’ by Foam Sword

Set on a fictional British island, Knights and Bikes, from developers Foam Sword – a small team made up of creative artists who’ve worked on titles such as LittleBigPlanet, Tearaway and Ratchet & Clank – takes the player back to the late 1980s. Venturing across the island on bikes, Nessa and Demelza scavenge the lands to discover treasure and mysteries covering the intriguing island, only to find themselves determined to save the lands from inevitable destruction.

Inspirations from ’80s classics like ET to the Goonies, the developers at Foam Sword look to give gamers everywhere a true taste of nostalgic childhood memories, letting the imaginative world around them take them on an unforgettable journey. Battle your way through enemies with charming child-like “weapons” including frisbees, water balloons and puddle/mud stomping – only to name a few viable battle tactics.

Making your way across the island, besting your foes and rescuing fellow islanders, the child-duo will learn new abilities, taking them further into the island, giving players a vast and wonderful land to explore. Using curiosity and friendship, you’ll journey across unknown lands and will make discoveries only touched by a child’s imagination.

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The co-op experience in Knights and Bikes allows you to experience the game with another player controlling the other party member. Played locally or online, teaming up with friends (or AI) while you explore on your bikes is sure to leave a sense of wonder and mystery comfortably in your imagination.

While exploring the island you’ll be looting for treasure, then trading your items in to upgrade your bike and learn game-changing abilities. Freely roaming the land or solving mysteries and saving loved ones and islanders are other important options to help gather more info and explore the island.

With the cutesy hand-painted graphics, to the charming characters, weapons and battle system, Knights and Bikes looks to bring ’80s fans and gamers everywhere a solid and wonderful dose of nostalgic adventure. Being developed for PS4 and Steam users, Foam Sword is keeping the release date tightly sealed for now. Be sure to stay tuned for more on the exciting new indie game, Knights and Bikes.

Interview: Anamik Majumdar From Amaxang Games Talks Key Trends in the Games Industry, More

We got the chance to sit down and speak to game developer Anamik Majumdar from Amaxang Games. We discussed indie game development, the latest trends in the games industry, and much more.

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Gamer Credentials

Anamik Majumdar is an independent game developer from India. NightmareZ was his first major game project when it was released on Steam last year. He is currently working on a new indie title called Keatz: The Lonely Bird, an upcoming action platformer for PC.

What inspired you to get into game development?

I started my journey in gaming when I was 14 years old and I used to watch my friends play Mario and Sonic games on our school computers. This was when I got interested in PC games. I was a gamer for years and played various kinds of games. But all of a sudden, a thought popped up in my mind that I wanted to make a game. Next, I started looking for a tool or engine so I could learn the basics of the game development process.

At the age of 16, I started making games along with learning many new features of the engine in order to improve my skills.

What games have you created and which is your favourite?

I have created many freeware and commercial games to date. My first game on Steam was NightmareZ. This was the game on which I spent more than a year developing – which was really a long time compared to the time required to make my previous games. So, NightmareZ is my favourite one because I have learned a lot during the development of this game.

What advice would you offer for those just starting out?

Always start small and make a simple game at first. Make some small games with simple mechanics and then move on to more complex projects. In this way, you will learn a lot and you will eventually get better at making games.

What do you think is going to be a key trend in the games industry this year?

The game industry is growing every year at a rapid rate. The quality of indie games will be improved and it’s expected that there will be more hit indie titles in the market this year.

What’s your favourite platform to sell games on?

Steam is the best platform out there for selling PC games because there are millions of users already present on it. However, itch.io is an indie friendly platform and I love it because it has a lot of cool features for indie developers. I think itch.io is the best platform for beginners.

What are your favourite tools for game development?

Game Maker Studio is my favourite tool for game development because I have been using Game Maker since Game Maker 8. Besides, it has an in-built graphics editor where I can create character animations also. With the launch of Game Maker Studio 2 in the market, the graphics editor has improved a lot.

So, it is really a handy tool for me and I have chosen it over other engines because it serves my purpose.

How do you stay motivated to achieve your goals?

As a developer, I continuously experiment with codes and work with pixel art and other art forms. When I was working on NightmareZ I tried to release updates as frequently as possible. This is something which I love to do and I never get tired working on my games.

However, I often take short breaks every now and then. I think it is important to maintain a healthy working habit.

Which events do you recommend indie developers showcase their game at?

PAX events and gaming conventions can be useful for showcasing your in-progress games or your finished games. It might be a great way to spread the word.

What do you think about VR?

VR seems to be the future of gaming. With the improvement of technology, VR will hold a large part of the market in the future. It has a long way to go before that happens. As a consumer, it does not interest me.

Games console of choice?

Xbox One. It is hard to differentiate. I love them equally.

Thanks for your time

Thank you!

Anamik is currently developing his second major game project called Keatz: The Lonely Bird and new features are being added every week. A public demo is available to download from his website

Crash Bandicoot N.Sane Trilogy finally gets beaten in the UK charts by Final Fantasy XII

Crash Bandicoot N.Sane Trilogy has finally been beaten in the UK charts, and it took a small series called Final Fantasy to do it.

Takeaways:

  • The Crash Bandicoot N.Sane Trilogy dropped to third place after two weeks at the top.
  • Square Enix came in at number one with Final Fantasy XII: The Zodiac Age – the PS4 remaster of the 2007 PS2 game.
  • This is Square’s first number one since Deus Ex: Mankind Divided topped the ‘All Formats Top 40’ in 2016.

You can see the top ten below:

  1. FF12: Zodiac Age
  2. COD: Infinite Warfare
  3. Crash Bandicoot N.Sane Trilogy
  4. Overwatch
  5. GTA 5
  6. Forza Horizon 3
  7. Minecraft: Xbox Edition
  8. WipEout
  9. Horizon
  10. Injustice 2

The common theme here folks? Remasters of old games are doing pretty well in the UK at the moment…

Source

Review: Journey (PS4)

We present to you a review of one of our old favourites reader…

Are games art?

Journey wasn’t made or conceptualized by Pablo Picasso or directed by Jean-Luc Godard, neither has it won any Nobel Peace Prizes. It wasn’t written by F. Scott Fitzgerald nor was it featured in the Smithsonian, but this game made me feel as much emotion and as much awe and wonderment, if not more, than all of these great literary masters and artists. The whole Roger Ebert “game isn’t art” argument is quickly decaying and fading in relevance.

Art is supposed to invoke a broad spectrum of emotions within us all and this game explodes with just about everything that art itself stands for. Journey is the culmination of ThatGameCompany’s hard work and labour, from Flow to Flower; this is the game that defines who they are and what they stand for. A force to be reckoned with, ThatGameCompany has delivered a bite-sized experience that feels larger than life.

The story in Journey is purposely vague in its spiritual and airy nature, borrowing exploration elements from games like Shadow of The Colossus combined with the freedom and sense of empowerment of Flower. Hieroglyphs depict forthcoming revelations that players will experience throughout the game; for example, at the end of a certain level you may be shown a hieroglyph that shows a bridge of some kind or a structure being built, this lets you know a little bit more about this mysterious world and how you go about. There are also cutscenes that actually serve as transitions from one level to the next, really minimal and quiet, but impactful since it makes you feel like you’re getting closer to your destination.

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Without getting into the whole mythology of Journey, as fascinating as it is, your primary goal is to reach this mysteriously high mountain that echoes its presence in the distance. The closer you get, the harsher the conditions become as you brave through blistering blizzards and underground creatures, symbolizing that whatever that mountain is, it will be all worth it at the end.

Journey’s controls are tight and responsive with the right amount of float. You have a jump button that really makes you soar high up in the sky depending on how many pieces of fabric are attached to your magical scarf. You get these replenished by interacting with other pieces of fabric that exist in the world, or by interacting with another human player online. You are not given many abilities as you have to use your limited capabilities to make big changes to the environment. Interaction is key!

Journey was one of the best-looking games of 2012, the sand animation and textures are still stunning, and the character animations are fluid and top-notch. You would expect these kinds of enhancements and polish from a $60 game, so having this amount of polish in a downloadable experience is very encouraging.

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It’s ThatGameCompany so you should already expect to be floored by a moving and sweeping score by Austin Wintory. It’s uplifting at times as you scale down a large hill as the sun is setting, and other times it can get dark and ominous as you venture deep into the abyss. Wintory keeps it moving from setting to setting without overdoing it and sometimes I found myself replaying levels just to hear the music as I explore around looking for more glyphs to unfold.

Journey boasts a seamless “drop-in” online co-op experience, passive multiplayer as they like to call it, ala Dark Souls but not quite. Players can randomly meet other players along their journey and if you wish, you can accompany your new companion all the way to the end with no interruption. However there are no PSN IDs or HUDs, no voice chat communication, so you have to use your “call” or “chant” that sounds similar to the sound you make when you touch flowers and roses in the game Flower; kind of like a symphonic tone that changes slightly the more times you interact.

At the end of the game, as the credits finish rolling, the players you met along the way are revealed to you in the form of their PSN IDs, and it’s really rewarding to actually see and find out who it was that helped you out. The sense of amazement is unmatched; the fact that I made it through the end with a complete stranger and that we bonded along the way, it’s unparalleled and it’s an experience I’m going to relive again and again thanks to ThatGameCompany.

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Journey has made me feel emotions that I’ve never felt before when playing a game, it’s a rare treat and will continue to live on and set examples for what gaming can really provide and what it can do. You will not experience another game quite like this one, and if you haven’t picked it up yet, I recommend you stop reading this review right this moment and hop on the PS Store (the PS4 version is the best) and buy it immediately. Sit back, enjoy, and immerse yourself in a Journey you will never forget.

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4 Games That Need A Sequel – But Probably Won’t Get One

There are those games out there which rightfully deserve a sequel. They delighted us, entertained us and still give us countless nostalgic rushes.

Sadly, the odds of these games ever getting a sequel are few and far between – for whatever reason that may be.

Enslaved (2010)

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Chance-O-Meter 2/5

Enslaved: Odyssey To The West received a great all-round critical reception, but hardly anyone bought the damn game. And that’s a real shame.

Enslaved is a hidden gem of a game, one which will probably never be appreciated for the hard work and effort that has clearly gone into it. Following the main character Monkey, a tough, hot-headed, acrobatic genius, the player is taken on a journey with a really interesting storyline; this isn’t the usual ‘skip the scenes’ job. The characters and plot are really involving and without spoiling anything, the development between Monkey and Trip throughout the game is expertly executed.

Ninja Theory said they always planned for Enslaved to be two games, however, even they couldn’t anticipate the poor sales the game ultimately achieved. Come on, that ending needs expanding for sure. Maybe one day…

MediEvil (1998)

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Chance-O-Meter 1/5

Ok, so MediEvil already had a sequel right? That doesn’t mean a third game shouldn’t happen. The first and second games were filled with charm. Players controlled the skeletal, one-eyed, Sir Daniel Fortesque, who couldn’t properly speak himself due to years entombed underground.

The dark, brooding atmosphere of the games really made them their own: combined with witty humour, yet having dark undertones within. The weapons were a particular highlight, with Dan in the second game wielding anything from a Magic Sword and Shield, to a Gatling Gun. The PSP outing titled: MediEvil: Resurrection, was a remake of the first game, and sadly not a new adventure for the loveable fella.

Hopefully Sony one day will see the error of their ways and produce a third game. With Call of Duty games coming out every year now however, who among the gaming mass really wants to play as this worn-out skeleton anymore – other than the cult following?

Hogs of War (2000)

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Chance-O-Meter 1/5

Although Hogs of War was never given the top rankings among gaming critics, it wasn’t long before it became a classic in the eyes of those who played it. Rik Mayall even lent his voice!

The turn-based style that was clearly inspired from the Worms series of games meant that Hogs of Wars was essentially Worms with hogs – with perhaps more humour. Players had a team of hogs loaded with numerous strategic weapons for them to utilise. This ranged from Sniper Rifles, to Grenades, to Cattle Prods. The system – which saw your hogs promoted through the ranks – only made it even more painful when they fell in battle.

What makes it even worse is that a sequel to the game was confirmed to be in the making by Atari. Unfortunately, the game was quietly cancelled as far as everyone knows. Does that mean the chance of us ever seeing a revival is even slimmer? Pray it not.

World of Goo (2008)

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Chance-O-Meter 2.5/5

World of Goo was produced by only two people, but that doesn’t stop it from being one of the finest modern puzzle games conceived so far. With catchy music, brilliant design and lovely visuals, World of Goo took the world by storm.

The aim of the game is simple on the surface, but fiendish later on – something all good puzzle games should do. The idea was to get the Goo Balls to the end of the stage – by linking Goo Balls to other Goo Balls. The player could go about this in pretty much anyway they wanted, creating all sorts of weird shapes in the process of getting the cute black guys up the pipe.

So why is a sequel needed? Because everyone wants more levels, more music and more humorous plot scenes to take place. 2D Boy could even go about adding some new modes to the game, like online co-op for example. The first one was such a surprise hit for the duo, they’d be mad not to do another, surely?

Sequels Galore

So there you have it, four games that need sequels, (new IPs are always welcome as well). I’m aware that there are many more games out there that desperately need sequels, but this was my personal pick – what would yours be?

Games Have Always Included Politically Driven Stories, Regardless of Current Events

In today’s modern era we’re stricken with political events and issues throughout our ever-changing world. Everywhere we’re reminded of current elections, political scandals and opinionated viewpoints, whether you asked for them or not. Recent trailer releases of games like Far Cry 5 and Call of Duty WWII invoke infamous global wars and familiar cult-like criminals, all while in the heat of dangerous threats making worldwide headlines against international powers and leaders.

New national Presidents, like the U.S.’s Trump, making waves across news stations and the non-stop reports of political voting fraud have seemed to increase the awareness of everyday civilians on political scandals; with commotion equal to that of the Watergate Scandal of the Nixon years. But are video games expanding their ideas to politically corrupt leaders because of current relations in politics? Hardly. In truth, video games have been handing out corrupt villains acting as political leaders throughout the decades of the entertainment medium, regardless of what happens in real world politics.

Take the Metal Gear franchise for instance. Since the original release on the NES back in 1987, creator Hideo Kojima has been increasing the fictional, but relatable, story to an unreal amount of authenticism. With its own downloadable database explaining all aspects of the long and elaborately detailed timeline, Kojima created a war-riddled world filled with corrupt governments and factions in every release throughout the series. Enhanced “super” soldiers genetically controlled by the powerful and dreadful opposing government, gun launders strategically playing off of all sides of war, and diabolical plans to have complete control over the world and its inhabitants, these are just a few examples of corrupt leaders and their actions making an appearance well before this modern era.

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Other series with corrupt governments and politicians range from Assassin’s Creed to Grand Theft Auto, and even to earlier Fallout titles, all with their own view of twisted leadership and questionable decision-making. The Final Fantasy series has also featured many overpowering governments and political forces, quick to make use of the land’s resources, the game’s mystical power “magi” and even civilians populating the fantasy worlds. Many game developers use these ideas based on what we see in the real world, to a somewhat smaller degree, but the use of video games allows us to dive into a more surreal corrupted environment; to play the hero that dissolves the overthrowing government.

Because, at the core of gaming, that’s primarily what the average gamer seeks: to be the hero. It’s easy to place a character into an intense atmosphere, where a powerful force ravages the lands and towns, giving the innocent lives no chance for a happy life. We’ve created an average villain in corrupt political leaders, soaked in by what surrounds us in the everyday norm. No, scandalous leaders are nothing short of being yet another predictable antagonist for gamers alike; it has become something we’re accustomed to seeing in our everyday gaming library, and that’s quite alright. For the sake of humanity, let’s hope these audacious stories do not become any closer to reality than what they’ve already predicted.