Resident Evil: Revelations is coming to PS4 and Xbox One on August 31st

Stay with me here: the remaster of the 3DS title Resident Evil: Revelations (the second remaster in fact, it came out for the PS3, Xbox 360 and the Wii U as well), is coming to the PS4 and the Xbox One on August 31st.

Takeaways:

  • Both versions of the game will run at 1080p resolution, with increased environmental detail and refined creature movements.
  • This second remaster of the game includes all the DLC costumes and weapons that were sold separately for Raid Mode.
  • A new ‘Chaos’ version of Raid Mode’s final stage, Ghost Ship, is also included.
  • Resident Evil: Revelations will be released on August 31st for $20 – not a bad price if this is your first time playing the game.

The two bonus costumes are these lovely specimens:

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Have you played Resident Evil: Revelations before? If not, are you interested in this new remaster? Let us know below!

Switch gets its first video app for Japan – it’s called NicoNico

The Nintendo Switch is getting its first video app this week in Japan: it’s called ‘NicoNico’. It’s a video-sharing platform that resembles YouTube, basically.

Takeaways:

  • NicoNico is a Japanese video-sharing platform and the app for the Switch is out this week.
  • You’ll be able to grab the new app in Europe and North America if you have a Japanese Switch account – it’s easy to set up.
  • This is the first time we’ve seen any kind of support for the Nintendo Switch with new applications – does this mean we can expect Netflix and an internet browser in the not too distant future as well? We hope so.

You can watch the trailer, which shows NicoNico running on the Switch, below. Will you be trying to download the app later this week?

Review: Vaccine (Nintendo Switch)

  • Developer: Rainy Night Creations
  • Platform: Nintendo Switch
  • Price: $9.99/£8.99 (eShop)
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Cheeky!

Vaccine is a survival horror indie title inspired by games from the ’90s – most significantly, the early Resident Evil games. What it aims to do is recreate that same feeling of dread with limited resources, malevolent creatures of the night, and fixed camera angles. There’s even some evil sciency stuff going on in the background. It’s not Umbrella this time, of course. And there’s no Wesker.

So is it any good? Well, it achieves the aforementioned: Vaccine can be unsettling to play at night with your headphones on. Being down to your last shotgun shell while faced with a horde of impending zombies can also be thrilling. Rainy Night Creations, a one-man team, adds some great ideas to the mix too. A randomly generated mansion layout ensures that no single run is ever the same – items and enemy placement change every time you try. What’s more, the game tells you that you only have 30 minutes to find a vaccine (surely it’s an antidote?) to save your friend, which intensifies matters.

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It could be tricky to get out of this.

Another thing we really liked was the leveling up system. You acquire experience points as you put down the undead which can then be used to upgrade your health, determination, stamina, aiming and luck. The last one, and perhaps the most important, affects the randomization element of the game, meaning you will find better items, (hopefully a shotgun) to make your progress through the mansion a bit easier. It’s novel ideas such as this which show the best of Vaccine and its creativity.

Unfortunately, there are a number of problems which prevent the experience from becoming an essential one.

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We think this needs changing.

For starters, the balance of the game. Let’s say you’ve had an amazing run which is 23 minutes in, your character is levelled up and you’re feeling pretty good about things. Suddenly, a creature that very much resembles a Licker from the Resident Evil games, (without the long tongue) appears. This guy is tough, really tough. But it doesn’t matter, as you’re a powerhouse at this point, right? Wrong. Each claw attack of the pseudo Licker hits you so hard that it’s almost impossible to survive. On the rare occasion you do survive, and it does happen, you’re so utterly fatigued by the encounter that progressing any further becomes extremely challenging.

So that’s 23 minutes of your time pretty much gone. But at least your stats carry over to encourage you to keep going in the face of these type of scenarios, right? Nope. Everything gets reset. Now don’t get us wrong, we like a good challenge in our games (I’m about to platinum the Crash Bandicoot remaster myself, it’s damn hard to do), and at the core of a tense survival horror experience is a difficulty which keeps you very much on your toes, but here, we’re afraid to say, it’s just unfair.

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Three ‘Lickers’ at once? Game Over man.

Game balance aside, Vaccine is also let down by small issues that add up. For example, the menu to equip guns, use items and level up is cumbersome – which quickly becomes frustrating. We’ve also experienced the game completely freezing a few times in handheld mode during pivotal moments of battle, again, with everything being lost that we achieved. In terms of variety, there are only three weapons, a pistol, (a more powerful pistol if you get lucky) a shotgun, and a knife, and the enemy types seem lacking with just rats, crows, zombies, our favourite, the pseudo Licker, and a Tyrant-like enemy. The soundtrack also frequently repeats, even if it does provide a suitable menace to the whole thing.

It’s a shame because Vaccine features some really good ideas and we still had fun with it. The developer has also been brave enough to put out a ’90s inspired survival horror game in 2017 – which is commendable and enticing, certainly as they’re such a rarity now. That’s why we’re personally appealing for a sequel with a bit more polish, greater variety and better game balancing. If RNC did that, yet retained their innovative ideas, we’re confident that a future Vaccine would be a huge hit for the indie game world. That being said, if you’re craving an old school Resident Evil escapade, it’s probably worth the asking price.

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Glacier White PS4 Pro is now a thing – will début in a Destiny 2 bundle

If a new colour was all that was needed to convince you to buy a PS4 Pro, then you might be in luck. A ‘Glacier White’ PS4 Pro will debut in a new Destiny 2 bundle.

Takeaways:

  • The PS4 Pro will be available in Glacier White in a bundle with the game Destiny 2.
  • The unit is the same as the regular PS4 Pro consoles with a 1TB hard drive, but, shock, the controller is also white! I know you didn’t expect that.
  • Destiny 2 will be released on the 6th of September for the PS4 and Xbox One.

Admittedly the white PS4 Pro looks pretty stylish, but there’s no word on whether it will be sold separately outside of the Destiny 2 bundle. If it is, then maybe they have a customer!

Gamecast: Mario Kart 8 Deluxe Switch Gameplay – With Sally Mettson

Hi guys, as you can probably tell, I’m a big fan of the Nintendo Switch. So, I decided to play Mario Kart 8 Deluxe for this week’s video to continue that expression of love.

I try out the new Battle mode which is greatly improved and a lot of fun – get a few friends around to play this and you’ll have an amazing night. Trust me.

Thanks for watching!

Crash Bandicoot N.Sane Trilogy is top of the UK charts, again!

The excellent Crash Bandicoot N.Sane Trilogy has continued its dominance in the UK charts – can anything stop the genetically enhanced Bandicoot?

Takeaways:

  • The new (old?) Crash Bandicoot N.Sane Trilogy has secured the top spot in the UK charts for a second time.
  • It’s the first PS4 exclusive that has held the top spot since the mighty Uncharted 4 in 2016.
  • The N.Sane Trilogy is this year’s second biggest launch so far – behind Ubisoft’s multiplatform release Ghost Recon Wildlands.

The top ten games for this week are:

  1. Crash Bandicoot N.Sane Trilogy
  2. Grand Theft Auto 5
  3. Overwatch
  4. FIFA 17
  5. Micro Machines: World Series
  6. Battlefield 1
  7. Mario Kart 8 Deluxe
  8. Call of Duty: Infinite Warfare
  9. Rocket League
  10. Horizon Zero Dawn

The desire for more Crash Bandicoot is real folks. So Sony, when can we expect that new game again?

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Castlevania on Netflix gets a second season

If you spent the weekend (some of it) watching the new Castlevania anime series on Netflix and have now realised there are no episodes left to watch… Fret not. A second season has been confirmed.

Takeaways:

  • Eight new episodes have been ordered by Netflix, double the length of the brisk first season.
  • The show is produced by Adi Shankar, who is also working on a new Assassin’s Creed anime.
  • Castlevania stars The Hobbit’s Richard Armitage as Trevor Belmont, with Graham McTavish as the ominous Dracula.

It’s good to see that the show already has a future and some life to it. Here at D-pad Joy we liked what we saw so far. Did you manage to check it out?

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Viewpoint: Games that Relax Moods – Part II

Here’s our continuation of Games that Relax Moods: Part One folks. Remember to take it easy and relax to these games, once in a while.

5. Endless Ocean

Alright, as I have previously hinted there is another dolphin game in this ever-so tranquil list. Hence, this is it! Endless Ocean! It is sad to say, but Endless Ocean’s predecessor, Everblue did not make the cut because it was eclipsed by Ecco the Dolphin and his missing, kidnapped, and eaten sea friends. However, it is a beautiful thing Japanese game developer Arika persisted in furthering Everblue’s scuba diving adventures and released Endless Ocean for the Wii.

Endless Ocean (or Forever Blue if you reside in the Land of the Rising Sun) is essentially a videogame based on a group of scuba divers going for a splash under the deep blue depths and discovering the nooks and crannies of the “endless ocean”; looking for buried treasure and photographing exotic sea creatures, which could be quite dangerous because Disney’s Finding Nemo has ingrained it in my memory that cameras could knock a fish unconscious. But I for one have never scuba dived and caused severe brain concussion in a fish, so personally, I wouldn’t know. With that cautionary warning aside, Endless Ocean on the Wii and like every other Wii published videogame, it is connected to a motion-sensor that allows the players to use an on-screen cursor to guide the divers. Just remember, “It’s not a lake, it’s an ocean” meaning that you are no longer on top of the food chain once submerged under the deep, so watch out for those gnashing teeth and erected fins.

4. Cloud

When are clouds not relaxing? Oh, don’t answer that. Thanks to the University of Southern California (or So-Cal) students, everyone can now experience a day in the life with clouds. Cloud was designed and released by seven smarty-pants students in their efforts to produce a rewarding video-game during their Interactive Media Arts Master. It was published in 2005 and was released as a free downloadable game. Of course, nothing sounds better than a beautifully crafted free videogame. It didn’t take that long for Cloud to draw attention, and it had drawn the right one because it won the Best Student Philosophy award for artistic achievement at the Slamdance Guerilla Games Competition. By 2006, it received 600,000 download hits and 6 million visits – not bad, not bad.

Cloud’s plot was fairly creative, but like in all videogames, a plot does not necessarily constitute the whole worth of the game. More importantly, what counts is visually tying in the plot with the gameplay. Cloud was able to transcend beyond the typical aesthetics and gameplay, and if there is anyone out there that disagrees, well human please, it’s best to smack-talk elsewhere. I do despise smack-talkers. Just a fair warning for anyone thinking of gunning-down Cloud with their abrasive insults, I have heard several cases where smart-mouthing alecs have been severely incapacitated; some had their intestinal organs tied into an origami-like platypus whilst others had their incisor teeth removed and used for an Indonesian voodoo hair-growing potion – not really. In all seriousness, it is unimaginable to debrief Cloud as a lousy independent game because it gives everything you could possibly ask for in a free game: killing your time with sheer fulfillment. Go forth and conquer the sky.

3. Osmos

When I was in 7th grade I was tortured with extensive hours of microcosm biology; a smorgasbord of microscopic cells in mitosis endlessly splitting and fusing into another like blowing bubbles. So when I stumbled upon Osmos and found out that I can actively participate in this wonderful process of being a cell, I knew I had hit the motherload. You see, gandering at cells proliferating into tiny bits and pieces and having to watch that production reverse is not enough for me to wholly keep my lids peeled open. The only way I could possibly stay up watching a documentary on amoebas devouring protozoa and bacteria is if the producer precipitously scattered googly-eyes on the amoebas as a lazy after-effect.

Well what can I say? I am no longer in 7th grade, so I can’t really whine about the dragging cell videos. And if I further pick at it, I am just sullying the name of Science, and that wouldn’t be so benign. In light of it all, Osmos will not bore you, but will carry you into a velvety cellulose backcloth; almost making you feel like a jellyfish undulating in jazzy waves. With an award-winning soundtrack, Osmos boasts a mesh of atmospheric and electronic soundscapes that would reel players into the infinitesimal existence of single-celled organisms.

2. Flower

Developed by thatgamecompany with the help of Nicholas Clark and Jenova Chen, Flower bloomed into an eye-catching ethereal indie game. The video-game was first released on February 12, 2009 in the PlayStation Network. It solidly gained a handful of followers after its release. As expected, since thatgamecompany has previously released flOw, a video-game much similar to Flower which initially skyrocketed thatgamecompany’s insoluble reputation into a distinguished name in the rapid industry of indie video-games. And no doubt, Flower is the spiritual successor of flOw and more. Upholding the same concept in gameplay as flOw, Flower provides a serene landscape to unreservedly maneuver around in without having to worry about austere demands and objectives. The goal is just to simply play and that is all.

What separates Flower from flOw is the wider-terrarium setting filled with rolling-green pastures emblazoned with countless flowers. The fundamental simplicity of both games remain intact but Flower has grown beyond waif-like cellular organisms oscillating through plasma. Flower pumps a brand new experience outside of the cell by letting players take-on massive grass fields; wielding the untainted dint of nature, the wind. The title may seem a little misleading because it probably conjected an idea of gardening for the most of us, but even if it was about a remedial hobby like gardening, it would still be a delightful peppy game. In light of it all, the game has nothing to do with floriculture whatsoever. But it has something to do with fauna! Players will seize control or better yet, be the wind themselves. As they ramble about the prairies, flower petals will be swept along as the players continue to glide through different areas. Flower is a sure way to have yourself loosen-up after being aggrieved by shrilly-kids in Call of Duty.

1. A Boy and His Blob

Can you say throw back? A Boy and His Blob dates back to the days of the NES. It didn’t gain much deserved applaud and finger-snaps back then, but it certainly deserves a standing ovation now. This lively light-spirited platform game was released in 2009 for the Wii. WayForward Technologies revamped this antique ‘beaut’ to fit modern adventure games. Unlike remastered editions, the Wii version for A Boy and His Blob has been dramatically molded to the finest details, such as visually allowing the audience to see the transformation of our cheek-pinching cute blob. Each magical transformation happens whenever the protagonist, the boy, feeds his hodgepodge mate some jelly beans. This induces the blob to transform into various helpful obstacle-conquering objects, such as ladders, transportation holes, and etc.

Ultimately, without the blob, the boy would be a goner before he could even learn how to utter, “Oh my dear!” It’s called A Boy and His Blob for a good gosh darn reason. Both characters must forthwith combine their abilities in order to overcome the puzzles incorporated in each level. Imagine you are just a brain in a vat attached to a bio-mechanical vocal speaking box, which enables you to yell commands to your ever-loyal silver unicorn. A Boy and His Blob takes after the same said concept. Even if an enemy slightly brushes up the boy, he would inevitably die, and that is why he has his fateful blob by his side so both can conquer these troublesome pests.

That sums up this round of relaxing videogames! I hope you enjoyed, dear reader.

Interview: Jose Pantrigo From Randomize Studios Talks Indie Game Development, VR, More

We got the chance to sit down and speak to game developer Jose Pantrigo from Randomize Studios. We discussed indie game development, the latest trends in the games industry, and much more.

Jose

Gamer Credentials

Born in Sitges, Barcelona, Spain, 42 years ago. Jose has been a game ‘freak’ since he was a child. He doesn’t know which word came out of his mouth first: “Mario” or “Mom”. After several attempts at working in the games industry, he decided to go full indie on his own when smartphones became the ‘thing’. He has developed and published Meal on Wheels, Space Deactivator and Diary Of Zombie Apochalypse.

What inspired you to get into game development?

I have always loved videogames. I felt extremely curious when playing them, constantly questioning how things worked to get them moving. I would think: what kind of sorcery is that? So I started programming simple games with the Spectrum in Basic – that’s how I fell in love with the Randomize command…

What games have you created and which is your favourite?

I developed Meal on Wheels, Space Deactivator and Diary Of Zombie Apochalypse – all of them for iOS. Now I’m working hard on Beat Crisis Up for PC and Mac. I actually started working on it when I was a kid. It has been my ‘dream project’ for my entire life, and it has changed a lot, but it’s finally getting some shape. I can’t believe that the Beta is finally out. It’s easily my favourite game. Space Deactivator is in second place.

What advice would you offer for those just starting out?

Tough. If you plan to get a job at a big company, get a computer science degree. If you want to go full indie, don’t think you’ll make money straightaway – you won’t, plain and simple. You have to love and learn, and learn and love the craft, and do whatever it takes to make your games good. Really, really good. Don’t publish something average for the sake of it. Make it good!

What do you think is going to be a key trend in the games industry this year?

It’s going to be VR, and 4K too. I think that graphically we will see some absurdly good-looking games. The graphics cards these days are amazing!

What’s your favourite platform to sell games on?

PC and PS4. Personally I love the Switch, but I can’t see my latest game, in which you beat-up pixelated politicians and bankers to death, coming to a Nintendo console. Ha.

What are your favourite tools for game development?

I used Game Maker, Game Salad and now Unity. I’ll go with Unity, it’s quite flexible. I haven’t tried Unreal yet, but I’m tempted…maybe for my next game.

How do you stay motivated to achieve your goals?

Staying focused is all about having a clear vision. Making a game can be a daunting task and usually there are no rewards besides doing what you love. You have to stay focused.

Which events do you recommend indie developers showcase their game at?

At the beginning it’s your local events with an almost-finished game. In Beta form at least. Don’t go to E3 just with a title written on a piece of paper! You have to start from the bottom…

What do you think about VR?

It’s awesome, but it still has some hurdles to overcome to become the ‘thing’; dizziness…headaches…and also there’s still a lot of people who don’t like to move a lot when they’re playing games. VR has to convince people to get their butts out of the couch!

Games console of choice?

I’m a Nintendo guy, I love their franchises, especially Zelda and Metroid. Sony usually has a very strong library on their consoles too, so PlayStation 4 and Switch for me. I think Xbox One is largely awesome too…but I’m not keen on Microsoft exclusives.

Thanks for your time Jose

Thank you. It’s been a pleasure.

Beat Crisis Up, a 2D Metroidvania Beat ’em up, is coming to PC and Mac this Winter. The Beta for the game was released a few weeks ago. You can download and play it here.

eBay is now pulling listings for the SNES Mini – scalpers beware (again)

Just days after Amazon UK limited anyone who ordered multiple SNES Minis to one console each, eBay is now pulling listings in an attempt to combat the scalpers.

eBay SNES Mini
Seems fair…

Takeaways:

  • After SNES Mini pre-orders first went live in the UK, scalpers were quick to put the console on eBay at ridiculously inflated prices. The console costs £79.99 officially, but prices were hitting as high as £200.
  • It appears eBay is taking action though, with listings being pulled regularly.
  • An eBay representative has stated that pre-order items can only be listed on eBay if they’re available for postage within 30 days from the purchase date. The SNES Mini is released on the 29th September.

It’s great to see eBay now taking action as well, but will it be enough to stop the scalpers? They’ll still be able to put the consoles up on eBay from the 29th August onwards, for example. The ultimate solution is simple: more stock from Nintendo.

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THQ Nordic is disappointed by the Switch’s power, believes it will replace the 3DS

THQ Nordic, formerly known as Nordic Games, has said they are disappointed by the Nintendo Switch’s overall power, and are struggling to run games on the system.

Takeaways:

  • In an interview with GamesIndustry.biz, Reinhard Pollice, business and product development director at THQ Nordic, said “It’s a bit sad that they haven’t gone out with a more beefy hardware.”
  • Pollice says that Battle Chasers, a 2D turn-based RPG game, is “a challenge to get running smoothly on Switch” while open-world sci-fi RPG Elex is “just too demanding right now.”
  • THQ Nordic also believes that the 3DS will be replaced completely by the Switch.

THQ Nordic clearly wanted the Switch to be more powerful than it is. Are you happy with the power of the console, or do you think Nintendo should have released it with better specs? Let us know in the comments below, if you please.

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Assassin’s Creed anime announced with Adi Shankar at the helm

Adi Shankar, the creator of Netflix’s upcoming Castlevania, has announced his next project: it’s an Assassin’s Creed anime.

Takeaways:

  • The Assassin’s Creed anime was announced on Facebook, where Shankar revealed the series would tell “an original story”.
  • Shankar was surprised to have Ubisoft contact him, and “could never have imagined that one day”.
  • He finished by saying: “If anyone tells you not to follow your passion in life they are wrong.”

You can find the teaser trailer for Shankar’s Castlevania on Netflix below – it’s out this Friday, July 7th. Richard Armitage plays Trevor Belmont and Graham McTavish takes on the role of Dracula. Are you planning to watch it? Let us know in the comments below, if you please.