Resident Evil Revelations 1 and 2 for the Switch includes HD Rumble and motion controls

Resident Evil Revelations Collection for the Switch will include HD Rumble support and optional motion controls, it has been revealed.

Here are all the new details:


  • Capcom is including optional Joy-Con motion controls and HD Rumble compatibility. For example, you can use the right Joy-Con to aim your shots and swing knife attacks and flick it up to reload.
  • You can shake the left Joy-Con to escape enemy attacks when grabbed.
  • The co-op Raid Mode can be played online in each game.
  • In Revelations 2, local co-op is also an option by passing a single Joy-Con to a friend.
  • All DLC and episodes previously released for both games are included.
  • At retail, in North America, the two games will be sold together as Resident Evil Revelations Collection for $40.
  • Revelations 1 will be on the cartridge while the sequel is a digital download. Boo…
  • Both titles are $20 digitally as individual releases.
  • The games will be released for the Switch on November 28th.

If the motion controls are anything like they are in Breath of the Wild, then we’re in for a real treat. It will be interesting to see how HD Rumble is used as well.

Does this tempt you to pick up the Revelations games again? Or, would this be your first time playing through them?

Resident Evil 7: Biohazard Gold Edition is real – out December 12th

Resident Evil 7: Biohazard Gold Edition was first rumoured, and now it’s real. As things tend to go.

The newly announced edition will include all of the content from the original game along with three pieces of DLC.

The previously released DLC packs – “Banned Footage Vol. 1” and “Banned Footage Vol. 2” will be included as well as the upcoming third DLC release “End of Zoe”.

The End of Zoe is a ‘shocking instalment’ where players discover Zoe’s fate. Although it sounds just a little bit clear what happens to her… Owners of the original game will also be able to purchase the content as a separate download for £11.99 /€14.99 / $14.99.

Good news: the “Not a Hero” DLC will be available to download for free for any version of Resident Evil 7, so nobody gets left out. Oh, and Chris Redfield returns.

All of this content can be ‘enjoyed’ on PS VR. Sleep well.

Resident Evil 7: Biohazard Gold Edition hits the PS4, Xbox One and PC on December 12th.

Resident Evil Revelations Collection heads to Nintendo Switch

Remember when Capcom said they would be taking the Switch more seriously due to its impressive sales numbers? Well, it seems like a bundle of Resident Evil Revelations 1 and 2 might have been what they were talking about.


  • Both Revelations games are coming to the Switch in a single bundle for $39.99. You can buy them seperately for $19.99 each.
  • All previous DLC for both games is included as unlockable content.
  • Access to Resident Evil Revelations 2 is via a download voucher. Boo!
  • RER Collection features an upgraded 1920×1080 resolution, an improved framerate, increased environmental detail and refined creature movement.
  • The Raid Mode for the first game includes “The Ghost Ship: Chaos”. It’s a new take on the stage, with more powerful weapons and remixed enemy placements.
  • The collection features four controller schemes based on control types from across the entire RE series.

Resident Evil: Revelations, just the first game, comes out on the 29th August on PS4 and Xbox One. A Switch release of both Resident Evil Revelations games comes out in late 2017. Is this the type of support Switch gamers wanted though? Probably not. RE7 would have been nice. Or how about RER 3? Maybe this is a test again…


Resident Evil: Revelations is coming to PS4 and Xbox One on August 31st

Stay with me here: the remaster of the 3DS title Resident Evil: Revelations (the second remaster in fact, it came out for the PS3, Xbox 360 and the Wii U as well), is coming to the PS4 and the Xbox One on August 31st.


  • Both versions of the game will run at 1080p resolution, with increased environmental detail and refined creature movements.
  • This second remaster of the game includes all the DLC costumes and weapons that were sold separately for Raid Mode.
  • A new ‘Chaos’ version of Raid Mode’s final stage, Ghost Ship, is also included.
  • Resident Evil: Revelations will be released on August 31st for $20 – not a bad price if this is your first time playing the game.

The two bonus costumes are these lovely specimens:

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Have you played Resident Evil: Revelations before? If not, are you interested in this new remaster? Let us know below!

Viewpoint: Remakes vs. Re-masters – which is more desirable to gamers?

Releasing previous titles seems to be something that is less common these days, but there is still a case to be made for bringing old titles back to life using new technology. When it comes to this, there are two routes to go down; re-master the old game or remake it entirely from the ground up. Both of which have their pros and cons, but which truly represents the series and brings the heritage of it back to life?

Generally speaking re-mastered titles have been given a bad rap when they have launched, predominantly in the last generation of consoles when PS2/Xbox games were brought to PS3 and Xbox 360. Take for example when the Splinter Cell titles were re-released on PS3; not much effort was put into these to make use of the new hardware or do the series much justice. Of course, there are exceptions where an old title can bring countless more hours worth of entertainment to new consoles, much like the Kingdom Hearts re-releases where bugs were ironed out and the graphics were given a new lease of life.

But there’s potentially an argument there in itself when it comes to a re-master; how far should they go to re-master the game and how much of the original should they keep in? Nostalgia is a funny thing and playing a poorly produced re-release, or one that doesn’t stay true to the original, can ruin the memories and attachment to a series for some gamers. We can all remember one bug or another from a previous game (before mandatory/automatic updates were a thing) which will forever stick in our brains, so if we remove these are we ruining the originality of the game?


It’s a tricky decision to make as this will probably split gamers right down the middle in terms of what they do and don’t want from re-mastered games. Personally I’d like the game to retain some of its originality, not completely overhauling the graphics, but to at least eradicate the bugs so it runs perfectly when it may not have done first time around.

With that in mind though, would they not be best simply recreating the game from the ground up and using the old game as inspiration to update the game to current standards? One key example of this is the upcoming, and still quite secretive, remake of Final Fantasy 7. Not much is known about this game yet, but we do know that it will be overhauled and updated to modernise/bring it in more in-line with more recent Final Fantasy games. One of the main updates would be that the battles will now be more dynamic and open, rather than the traditional turn-based system used in the original.

If you asked me, I’d be more than happy to see this given a new lease of life using modern technology but keeping the fundamentals of the original. I’d want the turn-based combat to remain, yet more cinematics and the characters brought to life with voice acting, which they didn’t have previously. If you remake the game, you’re taking the game away from its roots in my eyes, and I would rather leave it as it was than potentially play this remake and it ruin my memories and feelings towards the original.

Yet there will be people who will welcome this with open arms and will love to see the game re-imagined and worked on by a new team with some fresh ideas that can make the game feel like it is brand new. So the question is: who do you please? Do you please the people who would like the roots of the game to be kept? Or do you aim the game at those who would like the game to be re-made from the ground up?

cloud ff7

Somewhere along the line it will all boil down to costings and which developers can be trusted to work on a beloved series or franchise as not to tarnish its reputation. It would also depend on its success, as the developers would not want to spend huge amounts of money on something that may flop, so should they spend money on re-masters or remakes at all?

When we are on the eve of having the most powerful home console delivered to us in Project Scorpio, and PS4 Pro already pushing 4K gaming, should we be focusing on bringing new content to the forefront? This time and money could be used better elsewhere in bringing us new IP’s, new experiences and ensuring the future of console gaming is secure. When all is said and done, don’t we have enough to play without bringing games back from the past?

That itself is a debate in itself for a different day, but I for one would like to think that we are moving on from the remake/re-master trend and begin to focus our attention on the future. Let’s celebrate what we have to come, not what we had, and embrace the new experiences that are yet to come.

Resident Evil 7’s Not a Hero DLC delayed

Resident Evil 7’s free DLC, Not a Hero, has been delayed from its planned Spring release.

According to the producer, Masachika Kawata and director, Koshi Nakanishi, the original plan to release the free Resident Evil 7 spring DLC has been delayed to make sure the quality is as high as possible.

No additional details have been disclosed regarding the future release date of Not a Hero, but development is underway.

The executive producer, Jun Takeuchi, has said there will be further DLC but hasn’t revealed when this will take place in the story, and whether it will be free or not.

Not a Hero is the free epilogue expansion which will see the return of the famous protagonist, Chris Redfield.

Capcom Releases Resident Evil 7: The ‘Beginning Hours’ Documentary Video

Capcom has released a new ‘Making of’ video for the critically acclaimed Resident Evil 7. The video, entitled ‘Beginning Hours’, is the first part in a new documentary-style series that will explore the development behind the grisly survival horror game.

Filmed in Capcom’s Osaka headquarters, part one of the video predominantly features Jun Takeuchi, executive producer of the game, talking about the core focus of the Resident Evil series: scaring people.

Takeuchi was determined right from the start of the project to make sure Resident Evil 7 would return to its roots in that regard.

Capcom Releases Resident Evil 7 Documentary

In the video, he comments on how Capcom really had to nail that isolated sense of dread the original games created so well. The later entries in the series, namely Resident 5 and 6, largely abandoned this in favour of global bioterror events, a focus on action and co-op play. Although he believes those adventures are still fondly remembered by gamers.

After all, who doesn’t grin when thinking about Chris Redfield smashing his bare fists into a boulder twice the size of him?

The video details some interesting ideas that didn’t make the final cut of the game as well. The Baker family at one point had a vicious pet dog named Diane who would appear at the infamous dinner scene to harass the player; this would have been quite similar to the zombie dogs from the earlier games.

Another idea would have been zombies that reacted to breathing, forcing the player to hold their breath in-game every time they needed to get past the creatures.

Capcom, however, worried that people in real life would hold their breath, and after 15 hours or so, would end up self-inducing a state of hypoxia. It’s probably for the best that idea was removed then.

The video features more we haven’t mentioned too, so be sure to check it out:

Source: Capcom, YouTube