Review: Oceanhorn: Monster of Uncharted Seas (Nintendo Switch)

Let’s get the obvious out of the way then, shall we? Yes, Oceanhorn: Monster of Uncharted Seas has borrowed quite a lot from a certain other famous series – The Legend of Zelda can be seen throughout, quite clearly. But does that mean it’s, by default, a bad game? Not at all. If you want to create a great experience, you look at the best in the industry for a few hints on how to do that. So that’s what the game’s developer, Cornfox & Bros., have done.

The isometric Oceanhorn features the puzzles, combat, and exploration you’d very much expect from a developer who’s been inspired by Zelda. In particular, The Wind Waker is the ultimate muse here – we even get to see our young protagonist sailing triumphantly across the impressively rendered ocean. However, Oceanhorn isn’t a soulless cut and paste affair, make no mistake, it’s full of its own charm, character and heart.

You’ll need to discover and sail to new islands to get anywhere in the game. We say sail, but this is pretty much an interactive loading screen with the ability to fire at enemies with your gun while you wait. In other words, you don’t control the boat like in Wind Waker and you can’t freely explore the oceans – this is not something we expected from a small indie title, but it’s worth pointing out. Once you arrive at these islands you’ll sometimes find towns where you get to meet the friendly folk in Oceanhorn. Mingling with these people helps to flesh out the story and culture of the world as you search for your missing father. You’ll be able to buy items, such as heart pieces and arrows, in the shops you find as well.

Sailing
Wind Waker, is that you?

Over the course of the ten hours or so that Oceanhorn lasts, you’ll encounter puzzles that consist of placing objects onto switches, blowing up secret walls, setting alight torches and pushing boxes into the correct place. There were very few times where we found ourselves stumped by the puzzles – they do repeat the same ideas quite often – but they were still fun to solve. The dungeons, where most of these puzzles can be found, aren’t overly complicated either, but they’re still rewarding to complete, especially as making your way through each of them grants you a power-up that enables you to advance further in the game. These upgrades include the ability to throw bombs, shoot arrows or even conjure spells and are useful in battles.

The combat, that can be found everywhere in the game, is simplistic though. Most times it does feel as if you can blindly mash the attack button, with very little in the way of strategy, to win. Lobbing a volley of bombs at your clumsy enemies is equally efficient in this regard. The one saving grace of the battle system? The experience you acquire after you defeat foes (and complete in-game challenges), allows you to level up and gain new perks. This is something we really liked, and it helped to differentiate the game from its evident inspiration.

Combat
Bugs are evil, as we all knew

Oceanhorn has landed on the Switch four years after its iOS debut, so by now the character models – and their facial expressions – are a bit dated. However, the overall presentation is impressive on the hybrid console. The game runs seamlessly at 60 fps / 1080p in docked mode and at 60 fps / 720p in portable mode, (both look great, although we mainly played on the Switch’s lavish screen for comfort). Visually then, what you’re getting is a clean, colorful and bold image – it’s certainly the definitive version of the game.

Oceanhorn’s soundtrack is a treat to the ears as well. Backed up by industry legends like Nobuo Uematsu, (Final Fantasy) and Kenji Ito (Mana), along with Cornfox’s own talented Kalle Ylitalo, it won’t be long before you start appreciating the music this group has created. From whimsical and heroic themes, to dark and mysterious ones, there are some beautiful, and powerful, compositions in here. You can get a taster below of the main theme, composed by Uematsu himself.

Oceanhorn: Monster of Uncharted Seas is an enjoyable game, and it’s perfect for those just getting into the action-adventure genre. It doesn’t quite hit the lofty heights of a Zelda title, but it’s a damn good attempt that’s full of soul. The combat and puzzles might be too simple for those expecting more, but the stirring soundtrack, great visuals and sheer amount of love that has gone into the game mean it’s defintely worth a go.

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PlatinumGames opens official Japanese Twitter account – are they teasing Bayonetta 1 and 2 for the Switch?

PlatinumGames might be working on Bayonetta 1 and 2 for the Switch. The company have opened up an official Japanese Twitter account and are ‘teasing’ fans.

Takeaways:

  • The new Japanese Twitter account tweeted the image below and then promptly pinned the tweet to their page:
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Bayonetta on your Switch?
  • Bayonetta fans will know that red and blue are the main colours for game 1 and 2 respectively, but people are making the connection that these specific colours resemble the red and blue Joy-Cons of the Neon Switch.
  • PlatinumGames then liked and retweeted a tweet making the very same connection.
  • We know that Nintendo is considering more Wii U games for the Switch.
  • This could all amount to nothing, of course.

It wouldn’t be too much of a surprise to see the games come over to the Nintendo Switch, especially as there are quite a few people who never played the excellent second game in the series – exclusive to the ill-fated Wii U. Would you be interested in Bayonetta 1 and 2 for the Switch? Let us know in the comments below, if you please.

Source

Crash Bandicoot N.Sane Trilogy is the biggest single-platform launch in the UK so far

Nostalgia and a good price will get your far folks. Crash Bandicoot N.Sane Trilogy has become the biggest single-platform launch in the UK so far. No mean feat.

Takeaways:

  • Crash Bandicoot N.Sane Trilogy is the biggest single-platform release of the year so far, even taking the crown from Horizon: Zero Dawn
  • It’s the first time Crash has ever won a UK number one
  • The game is this year’s second biggest launch overall, with multiplatform release Ghost Recon Wildlands in first
  • Call of Duty: Modern Warfare Remastered came in at a very low 32nd

Here’s the UK top 10 in full:

  1. Crash Trilogy
  2. Micro Machines
  3. GTA 5
  4. Forza Horizon 3
  5. FIFA 17
  6. Overwatch
  7. Elite Dangerous
  8. Mario Kart 8 Deluxe
  9. Dirt 4
  10. Rocket League

If Sony needed convincing that Crash should get a new game in the series, then this should easily be enough to do just that. Did you pick up Crash Bandicoot N.Sane Trilogy and relive your childhood? Let us know in the comments below, if you please.

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July 2017 Xbox Games with Gold freebies unveiled

In the event that any of your closely-guarded timbers start to shiver uncontrollably as you read this news article, there’s probably good reason for your unlikely predicament. Microsoft are providing Travellers’ Tales’ 2011 licensed platformer, LEGO Pirates of the Caribbean, with a new lease of life via their Xbox Games with Gold service this month, alongside three other forgotten best-sellers soon to become available to Xbox Gold subscribers – technically – free of charge.

Takeaways:

  • Heading over to the Xbox Live Marketplace straight after consuming this report in all of its glory will find both the bizarre robot-starring sci-fi platformer Grow Up as well as the short but sweet, all-guns-blazing thriller Kane & Lynch 2: Dog Days lying in wait already, the former exclusively for Xbox One from July 1 to 30 and the latter a backwards-compatible 360 title available until July 15.
  • Come the month’s halfway point, Kane & Lynch developers IO Interactive will pass the virtual baton onto side-scrolling Xbox One racer Runbow and TT Games’ aforementioned buccaneering, block-busting 360 odyssey through The Curse of the Black Pearl, Dead Man’s Chest, At World’s End and On Stranger Tides, available July 16th – August 15th and July 16th – 21st respectively.
  • There’s been no sign of a Salazar’s Revenge-themed follow-up to the latter project yet, though, so those looking for a LEGO rendition of Javier Bardem’s undead antagonist might need to get inventive with LEGO Pirates‘ character creator instead or squint a little while checking out the film in cinemas this summer.

Much as some Xbox players have already bemoaned the lack of AAA megamoths in this month’s Games with Gold line-up after the likes of Watch Dogs and Ryse: Son of Rome in the past two months alone, there’s a lot to be said for exposing lesser-known gems to mainstream audiences which they likely would’ve missed after all.

Yours truly can well remember downloading Ubisoft’s Valiant Hearts: The Great War last summer with little-to-no expectations due to its non-existent marketing campaign, only to come away stunned by what ended up as one of his favourite gaming experiences of 2016. Who’s to say the same won’t ring true here for those Gold subscribers brave enough to take that exhilarating plunge into the unknown?

See for yourselves whether that eventuality might come to pass this month via just under two minutes of gameplay footage of the quirky quartet of freebies below…

Viewpoint: Are We Impatient for Next-Gen?

After the Xbox One X’s showing at E3, it seems quite a few people are eager for Sony to (now) show off the PS5. Whether this is because they want a new experience or they just want Sony to have the most ‘powerful console’ on the market again, I’m not sure. Just so you know, I’m not eager for their next console at all. Yes, the inevitable rumors to come may seem exciting, but this urgency to surge forward to the next-generation of consoles is shaping the attitude of its consumers.

Ever since the release of the PlayStation 2, Xbox, and GameCube, there has been an exponential growth in the video game industry; distributing new game titles and expanding on old ones. Soon enough, video games were not just for stress-free fun anymore, it became a market, a race, a business.

Just take a glance at developers investing their titles on a specific video game console. Both companies invest in one another to produce more capital. Even now, most Facebook games operate on a pyramid scheme which prevents a player from advancing unless they recruit their friends and family. Therefore it is no surprise that we have already begun because it serves as a bridge to rapid consumerism; creating a new wave of gamers that are impatient and greedy.

Wario

More so, the gaming community itself is empowering this which generates a factual hearsay; turning inklings into truths. 2017 is not even over and we’re already hearing that some gamers are clamouring for the PS5 – do you really want another console right now? Seriously? All of this sounds too familiar, like a scandal excerpt running aghast across cashier aisles; displaying the same gossip on different magazines.

Another thing: when I look at my current library of games to complete, I’m pretty shocked at the sheer number of them. There are some that will take weeks to complete, some even months, that’s not to mention quite a few of these have DLC on top of the base game. I’ve spent a lot of money on these games… they need to be completed before I move on. It’s just a waste of money if I don’t finish them. Surely there are many people in a similar position?

As for the next generation of consoles, they can can wait. 2017 already has a wonderful lineup for new video games to come. So relax, the consoles we have now should suffice for a good while yet. Patience is a virtue, and instead of leaning towards the precipice to catch a glimpse of what’s ahead, everyone should take a step back, slow down, and enjoy the present view. It’s quite pretty.

What do you think? Are you ready for the next wave of consoles? Or is it too soon?

Dino Patti’s Somerville and new UK development studio announced

Why roll out one major company announcement when you’ve got two ready and raring to go? That’s seemingly the PR philosophy of Dino Patti, the ex-CEO of Inside developer Playdead who took the decision to explore industry pastures new earlier this year. Some months later, we’ve now learned both the name of Patti’s new UK-based development studio and their first full project in the space of a single week…

Takeaways:

  • Based in Guildford, UK, the indie studio Jumpship wants to “break perceived notions of what games can be by exploring the creative possibilities of the medium”, all while showcasing the medium’s potential “as a tool to question the human condition” and “rais[ing] entertainment to something deeply personal” along the way. Ambitious, eh?
  • As we speak via digitally coded blogging software, the Jumpship team is on the hunt for gameplay designers, generalist programmers, character controller programmers and character animators to assist with their debut title.
  • The title in question? Somerville, a sci-fi action adventure where players experience “the lives of key individuals in the wake of a global catastrophe”. To our knowledge said worldwide disaster wasn’t caused by any Presidents of the United States or EU referendums in the context of the narrative lore, but one can never be certain…
  • What does seem clearer, however, especially based on Somerville‘s premiere trailer (below), is the likelihood that the storyline will take at least partial inspiration from Denis Villeneuve’s hit 2016 big-screen sci-fi tale Arrival as skyscraper-rivalling behemothic UFOs take residence on Earth – albeit with considerably more hostile intentions if the war-torn skies which the trailer depicts are any indication.

No official release date has been set for Somerville what with the title presumably remaining in the early stages of production. That said, given how much of a seismic impact Patti’s previous efforts had on the industry – not to mention this writer, who’d gladly rank his Limbo and Inside playthroughs among the most entertaining in recent memory – expect this one to receive no shortage of attention between now and its eventual launch.

Until we know more, check out Somerville‘s promisingly stylish teaser trailer below…

The Diary of a Cynical Gamer: Modern Warfare Remastered

June 29th 2017

So I find myself writing this entry not out of choice but out of necessity. I’m not one to stand by and accept something at face value without question. No, I will stand up for gamers as I feel there are too many times where we are taken for fools and deserve more. On this occasion, I’m looking directly at you, Activision.

First, though, a brief trip down nostalgia avenue if you will. It’s 2007, the Xbox 360 and PS3 were in their strides and HD was just becoming a thing (I know right?). Our relationship with historical warfare was coming to an end and the future was upon us. We welcomed in Modern Warfare…

The excitement of receiving a delivery alert whilst I was at work was too much. I was one of the few who ordered the night vision goggle edition and, surprisingly, they worked quite well. Modern Warfare was huge and, to me, a game changer and was one of the games of the generation. Who can forget that famous Ghillies in the Mist level?

So when I heard rumblings of a remake, you can imagine my excitement. I wanted to relive those moments of 2009, that excitement and a simple, non-complicated multiplayer experience. But before I could start giggling like a little school girl over the thought of this, Activision went and dashed all my hopes and dreams.

What sort of sick joke is it to tie this bundle of joy in with the most expensive editions of the latest Call of Duty game? To top it off; what even sicker joke is it to say it will never release on its own then change your mind and charge people £30+ for the privilege? Ridiculous. Outright absurd. I refused to fall for their trickery the first time and I won’t fall for it this time either. The game doesn’t even come in its complete form with all the extra DLC. Nonsense.

Some will pay it. I think they’re wrong and have fallen for their cynical ways. I’ll rent it at most, I refuse to buy into this horrible business model of seeing loyal fans as bags of money and nothing more.

So with that, I’ll relive some other memories by playing Medal of Honor: Airborne via EA Access. Consider this rant, temporarily concluded.

Stephen

Viewpoint: Games that Relax Moods – Part I

Sometimes it is freeing to lay down on soft soil and gaze at the ever-expanding universe above; feeling all the stress unwind from our bones and evaporate into the midst of the night. Granted, such an event is peaceful and relaxing, but busy people often deprive themselves of such natural gratification. Some might even find it outlandish and bizarre that their fellow men and women cluster stars and label them after mythical creatures. But who can blame their dry logic? Yet, matching a gaze across the eternal abyss is not the only method in relaxation. There are so many others…

Yes, here are some video games that relax your senses. Break free from those cigarette breaks, and just pick up one of these titles. Your GABA (a chemical in the brain that induces relaxation and helps eliminate stress) receptors would be very grateful.

Ecco the Dolphin

Published by Sega, developed by Novotrade International, and released in 1992, this game provides a vibrant mesh of the 90’s color palette. There is already another dolphin game on this list (HINT: it is also set under the ocean) and I seriously considered if I should add Ecco the Dolphin, but this game is just too brilliant not to add on this list. So voila! Going back to the color scheme, at times it may look pretty harsh to the eyes – it is from the 90’s – but overall Ecco the Dolphin’s gameplay would unease and relax the high-strung mind.

The main protagonist is a bottle-nosed dolphin, Ecco. Players will plunge into the ocean using Ecco as he traverses the depths, looking for the root of the storm that killed his fellow sea friends. Feel free singing to fellow clams and other sea creatures, and back-flipping in the air to your heart’s content.

Pokémon Snap

What is it with me and Pokémon? No, what is it with us and Pokémon? Ever since Nintendo announced that we can collect and pocket our own monsters, everyone jumped the wagon. It became a global addiction-pandemic, and that is why a Pokémon game is on this list, just for the sake that it has caused a macro obsession… right?

With that said, Pokémon Snap takes home the cake for its peace-loving ways. What is so different about Pokémon Snap is its method of catching Pokémons. Instead of enslaving these creatures, Pokémon Snap uses a camera to capture images of them in their natural state. My heart flutters whenever I snap a picture of Butterfree, I can almost empathize with the Pokémon as it quietly exclaims its liberty that it is free from buttery human hands. And yes, our hands are buttery, okay maybe not butter, but our skin produces natural oil (Sebum) to keep us moisturized.

Blueberry Garden

Winner of the Seumas McNally Grand Prize for ‘Best Independent Game’, at the 2009 Independent Games Festival, scoots in Blueberry Garden. It also won ‘Best Innovation’ for the 2008 Swedish Game Awards. Alas, this delectable montage of awesomeness is developed by Erik Svedäng, and personally, I feel that its soundtrack made Blueberry Garden even livelier. If it were not for Daduk’s composing prowess, this game would have been just another independent game amongst Steam’s stockpile of undeserving games.

If you want to soar through the sky and forget about your worldly troubles, then pick up Blueberry Garden, because when a game does not bother you with its plot and you find yourself playing it regardless, then it must be doing something right. I, for one, did not even get vexed about where I had to go, I just solved puzzles left and right as I led Mr. Pelican-Man through lavender skies and gentle grounds. I also remember dying in this game, and man, they made drowning look like he was sleeping on a tempur-pedic mattress.

flOw

Developed by Thatgamecompany, Jenova Chan and Nicholas Clark originally released flOw as a free flash game in 2006, which I vaguely remember playing back then. Fast forward to 2007, flOw was made available for the PS3, and later on SuperVillain adapted the game and released it for the PlayStation Portable as well in 2008. The free flash version received 100,000 downloads within the first two weeks. Such hits would only mean that flOw is definitively breathtaking or utterly stupid; good thing it’s the former.

Back in the hay days when Nokia phones were shaped like block-sized adapters, there was once a game that thrived within that cellular phone, and it was Snake. The simple concept of Snake is emulated by flOw. In the game, the player starts off as a molecular snake-like parasite – a very tiny one. Once he or she scoffs down other parasites in the cytoplasm, his or her parasite grows another segment; elongating the body until the player ceases to stop playing the game itself. Ultimately, you are the main predator in the game and everything else is prey, and without having to worry about other opposing adversaries, flOw makes for a very relaxing game.

Spore

Usually in most video games (especially in RPGs), they give players a lot of room for customizing their characters, from lime-green beards to ice-blue cataract eyes. But I feel there is always a limit with just accessorizing these characters with physical attributes, a true customization should start from the very root of life: the cell.

Published by Electronic Arts, Spore gives us that option. Now, players have the ability to develop their own species in the infinitesimal biological level. There are five stages in the game: the Cell stage, the Creature stage, the Tribal stage, the Civilization stage, and the Space stage. Each stage has a specific objective, and players must complete this objective in order to advance to the next evolution. Unlike previous games in this list, Spore has a main goal, and that is to reach a super massive black hole and obtain the “Staff of Life”. In the back of my mind, I am starting to think this game is really fitting for anyone suffering from delusions of grandeur or god complexes, then I chuckle to myself because in the end, everyone wants to be their own God one way or another.

You can look forward to more ‘Games that Relax Moods’ in Part II coming soon! Which games relax you reader?

XCOM 2 developer on Mario + Rabbids Kingdom Battle, “It was really cool to see”

When Mario + Rabbids Kingdom Battle was first announced, gamers were quick to notice what series had inspired it. Yes, the mechanics of the excellent XCOM games could certainly be found in there somewhere… Well, it turns out the developers of that particular franchise are pretty happy about the whole thing.

Takeaways:

  • XCOM 2’s creative director, Jake Solomon, says he was very surprised and happy at the announcement, “It was really cool to see”.
  • Solomon checked out some gameplay with Luigi entering half cover and was left shocked, “What world am I in?”
  • On Nintendo and Ubisoft’s effort he said: “If they do something great, I’ll steal it… It’s going to generate more fans and it’s going to come up with new ideas.”
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Who would have thought we’d see this?
  • Solomon says he owes his success to British game designer Julian Gollop, co-creator of the original X-COM franchise
  • The biggest surprise? The fact that Nintendo was willing to put a rocket launcher in Princess Peach’s hands in the first place: “If I had known we could have done that, I would have pitched that to Nintendo a long time ago,” Solomon said with a laugh.

They often say greatness inspires greatness. This writer is a big fan of both Mario and XCOM, so to see both of them coming together is quite brilliant indeed. Mario + Rabbids Kingdom Battle is coming to the Switch on August 29th – will you be picking it up? Let us know in the comments below, if you please.

Jake Solomon talks Mario + Rabbids Kingdom Battle

Viewpoint: More Accessibility in Games is Important

Many gaming communities pride themselves on being “inclusive”. While one can endlessly discuss what that term actually means, I have to chosen to focus on a certain type of inclusiveness: game accessibility – the one that should be way more evident than it actually is. With a quick search on Google, there is no reason to doubt the existence of articles and websites that offer information and measures on accessibility in games. However, I personally was not aware of how extensive this issue was. If you’re in the same boat as me, I encourage you to continue reading.

Recently, a friend showed me a YouTube video of Naughty Dog, PlayStation, and Josh Straub, one of the spokespersons for gamers with disabilities, talking about some of the efforts being made in the video game industry – it was essentially about how these small achievements make a huge difference for these gamers.

“What developers need to realize is that these games do more than just entertain the disabled. First of all, they provide an escape from the doldrums of being disabled. And second of all, they provide a social space where instead of being judged by physical appearance we’re purely judged by the action that we do and the things we produce in the game.” – Josh Straub.

Since there are so few gaming companies out there that don’t acknowledge the problem that not everybody can play their games, I believe there are more people out there like me who are not aware of this.

According to PR Newswire20% of casual gamers, that means one in five, have a mental, physical or developmental disability. Keep in mind, we are talking about disabilities ranging between bipolar, dyslexia, blindness, broken arm, and cerebral palsy – in other words, when they made this survey, they had a very wide grasp of the word “disability”. Either way, I still think it is important to acknowledge any type of disability, as it affects in a larger aspect how exactly we perceive games.

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An example could be the development of virtual reality, which is a major step forward in the gaming world. However, when we think about the accessibility of said VR, it is not that big of a step. There are many who aren’t able to try this revolutionary way of gaming because of a disability rendering them unable. Furthermore, this does not just apply to this new way of playing games, but also the traditional way too. While this is a subject that one could write a dissertation about, I only choose to highlight some important points.

According to the PR Newswire survey, games relieved disabled gamers of stress, it lifted their mood, and served as a distraction from issues related to the disability. It also functioned as a way to improve concentration and mental workout – each benefit varied from the type of disability. Upon acknowledging the fact that we all live different lives, have different life stories, we therefore obviously play games for different reasons. While many non-disabled gamers might relate to the same benefits of playing a game, and perhaps play games for the same reasons, I think it is important to acknowledge the fact that the same source of outlet has a major difference in accessibility.

“When I turn on a game like Uncharted, I’m not confined to a wheelchair. I’m a swashbuckler treasure hunter like Nathan Drake. That brief period of escape is why accessibility is so crucial, because the more games that offer that, the more people with disabilities will be able to escape and have better lives.” – Josh Straub.

Slowly, but surely, more developers are starting to listen. In a dialogue with Straub, Naughty Dog and PlayStation took what they heard into careful consideration, and started to introduce some important changes. Keep in mind that these are only a few of the many changes they introduced:

  • They added a color-blind mode in the multiplayer section of the game
  • The camera has lock-on features – this focuses on using only one joystick controller
  • Upon pressing down one button, the game will act as though you are pushing it down repeatedly

Naughty Dog should be proud of themselves for stepping forward as a role model when it comes to accessibility, making games available for as many gamers as possible. This goes to show how some video game developers are able to be considerate of their audience, by working towards the goal that every player should receive the same gaming experience. While there are still a lot of developers that could do a lot better in this regard, it’s good to take what we can get at the moment, and help bring the discussion into the light.

In my opinion, the fact that huge gaming companies that work alongside Naughty Dog do not talk loudly enough about this angers me. It creates an unnecessary unfairness that wasn’t meant to be there in the first place. 

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The LP Pad – an Xbox compatible controller made for gamers with little to no manual dexterity: designed to sit on the lap of the user. Picture taken from amsvans.com – you can read more about this controller here

As more game developers take into consideration the fact that people require different means of accessibility, the inclusiveness of the gaming community will expand. I think that with the right attitude and awareness, the goal is easily achievable. With further development, games will be available to a wider audience – everybody wins. We would thrive on a community where everybody receives an equal gaming experience. There are so many fantastic games out there: let’s include everybody in the fantastic world that is video games. I will never take for granted the opportunity I have to play any game, however I want, ever again.

You can read more about why and how accessibility matters here. You can also find the AbleGamers Foundation’s Game Accessibility Guidelines here.

Past Blast: Final Fantasy VII

‘Past Blast’ is a new feature we’ll be running that looks back at games from the past in a brisk, and hopefully, entertaining manner. First up, well, it’s a small game called Final Fantasy VII…

What is there to write that hasn’t been written before about Final Fantasy VII? For over a decade it has been lavished with praise, provoked lengthy debates amongst gamers, and brought millions to tears. It is the most successful entry of the series dealing with the nature of identity, responsibility and loss. The story indulges the emotions while the gameplay rewards your perseverance.

There aren’t many games that do it like this anymore.

VII is a story that was always about balance. Nature versus artificial. Understanding versus the unknown. Love versus lost. Each side a real element we deal with in our day-to-day existence. And these battles echo through the game itself. Whether it’s the beautiful pre-rendered backgrounds fighting against the harsh, real-time, polygonal characters. Or the amazing crafted score battling with the technological limitation of the MIDI format. Or simply the battle element, trying to defeat your opponent for the greater good.

And yet the villains and heroes of the piece are not necessarily so one-sided. In this game, good and evil are simply not exclusive qualities to any character. Just like us, each character is flawed. Each person has made mistakes. Each individual believes they are doing what is right, and what needs to be done.

And it is these traits that makes playing back Final Fantasy VII in 2017 an immensely satisfying experience. Sometimes, a good game doesn’t need to have photo-realistic graphics. Sometimes a good game doesn’t need a full symphonic orchestra. The fact that this game is encapsulated in that PlayStation 1 era adds a certain charm and nostalgia that only intensifies as the game progresses.

And when you find yourself saving your game at one in the morning, thirty odd hours clocked up in a few days, then you realise something: for me to invest this much time in a game made in 1997, yes, it really has to have something special about it.

An indescribable quality perhaps. Just perhaps.

Possibly the greatest game ever made…” said Gamefan many years ago. Looking back today, they may want to scratch that first word off.

Now, let’s see where that remake takes us.

Viewpoint: FIFA 18 For The Switch Has Me Worried

FIFA is finally coming back to a Nintendo home console. Yes, it’s been a long time Nintendo fans, just about five years to be exact. After FIFA and Madden both sold poorly for the Wii U, EA sports pulled support for the console. That was all the way in 2012, but with the recent release of the Nintendo Switch, EA is giving it another go. This time they’re taking a more cautious route, and are only releasing FIFA 18 for the Switch. Which honestly looks like EA is taking a test run with the console this year, and the downgraded version of FIFA they’re about to release shows just that.

With the announcement of FIFA for the Switch came a decent amount of anticipation from sports gamers, who are looking for a quality sports gaming experience on the go. But, it did not take long for the bad news to start leaking out. Literally a couple of hours after the Switch version was announced there was a rumor that it was just a port of the 360/PS3 versions of the game (thank god that turned out to be false.) Secondly, came the news that the game will NOT run on the Frostbite engine like the Xbox One and PS4 versions do. Instead, FIFA 18 for the Switch will use a “custom-made” engine to adapt with Switch’s different methods of play.

This is concerning. FIFA for the Xbox One and PS4 didn’t even start feeling like a “Next-Gen” soccer experience until they upgraded the engine for FIFA 17. So, straight off the bat, FIFA for the Switch is not only going to look worse (as expected) but play dramatically worse as well. The Frostbite engine upgraded the visuals, the AI, the ball and player physics, the atmosphere, the look of the pitch, etc. The ‘switch’ from the Ignite engine to the Frostbite engine really has changed the game of FIFA for the better. Also, the Frostbite engine was able to run on the Xbox 360 and PS3, which the Switch is clearly more powerful than. Now, obviously the Xbox One/PS4 version of Frostbite EA is using couldn’t work on the 360 and PS3, but the fact that Frostbite could run on the 360 and PS3 just shows how scaleable that engine is. So why can’t it run on the Switch? Just some food for thought.

the journey

Thirdly, the Switch version of FIFA 18 will not have the game mode called “The Journey.” Which is a cinematic story mode where you take control of a young teenager, named Alex Hunter, and guide him through the English Premier League. While I was not a fan of this mode, and thought it was essentially just a rip off of the movie Goal: The Dream Begins, I won’t deny its wide appeal. EA says this mode is linked exclusively to the Frostbite engine, so it wont be on the Switch version. Well….. my question for EA is: why not? If you can make a custom build of the whole base game and all its other modes for the Switch, why can’t you guys do the same thing for the “The Journey” as well? This just makes EA look lazy or too scared to put money into the Switch version of the game.

Lastly, and my main concern for the game, is how it actually plays. I started playing the series back with FIFA 14 on the Xbox One, and I can tell you, gameplay is all that really matters. I was hopeful with their new custom-built engine that they were going to keep the action on the pitch as close to the Xbox One/PS4 versions as they possibly could, but from what I’ve been reading from the E3 demos, that does not seem to be the case. Gameplay is king, and if FIFA 18 on Switch really does play like the 2014-2016 Xbox One/PS4 versions, then unfortunately I will not be buying this version of the game. Which is a shame, because if FIFA 18 sells poorly on the Switch, it would not surprise me to see EA pull the product from the console. Just like they did with the Wii U and Vita versions.

Just to be clear, I would never expect FIFA 18 on the Switch to be a like-for-like with the Xbox One and PS4 versions. The Switch just isn’t powerful enough for that. But, that shouldn’t give EA permission to put out a half-assed product. This puts Nintendo fans in a hard spot because if they don’t buy this version of FIFA for the Switch, then they might never get another version of the game. I own a Switch and an Xbox One, I’ve considered buying both versions of the game to support the Switch. But, for the same price point of $60 for the Switch and Xbox version, I cannot justify spending the same amount on a much lesser version.

So, Nintendo and FIFA fans, what are your thoughts on FIFA 18 for the Switch? Will you be picking it up or will you not support it at all? Let me know in the comments down below!