New Online RPG ‘Citadel: Forged With Fire’ Set to Release on PS4, Xbox One and Steam Early Access

New sandbox RPG title from indie developers Blue Isle Studios (Slender: The Arrival, Valley), Citadel: Forged with Fire is coming to Steam Early Access, and it’s dropping in a week. The new title is also being published for PlayStation 4 and Xbox One, and is releasing at a later date, giving online fans a promising world full of spells and adventure.

The upcoming giant sandbox title is an online RPG world pitting players against other wizards, wild beasts and exploring the vast landscape filled with ancient history. Combining with the powers of other players, you can forge alliances to strengthen your party, explore uncharted territories and discover exciting secrets hidden within the world.

Blue Isle Studios’ managing director, Alex Tintor, expressed his excitement for the upcoming online RPG title, stating:

“Citadel is a completely new genre for us, our biggest goal with this title is to work closely with our community to build the ultimate fantasy sandbox game that is playable online with friends. This project has been a labor of love and we are excited for its launch onto Early Access this summer.”

With the freedom to explore a massive landscape stretching across expansive plains and rugged mountains, to congested forests and rotten swamps, Citadel has many features to intrigue any MMO player. Tame wild beasts like dragons and direwolves, prepare your household for war against rival houses and even build a castle. There’s also an impressive deconstruction system to destroy the opposing houses around you. Why not?

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Traveling throughout the immense map is daunting on foot, so players can fly as wizards instead. This is performed through different methods, such as alchemy, climbing aboard dragons and eagles, or even the classic broomstick. Nevertheless, covering air and ground is sure to benefit all in Citadel.

On July 26th, Citadel: Forged with Fire hits Steam Early Access, as well as a closed beta testing where players are encouraged to sign up before launch. With deep character customization, exciting discoveries and spells, along with a substantial map and numerous travel options, Citadel: Forged with Fire looks to be an enticing adventure indeed.

Game Quote of the Month: Dear Esther

In my sudden exploration of indie games, I found a real gem. A game that I was enchanted by – it just kept drawing me in.

That game was Dear Esther.

“I’ve begun my voyage in a paper boat without a bottom, I will fly to the moon in it. I’ve been folded along a creasing time, a weakness in the sheet of life. Now you’ve settled on the opposite side of the paper to me. I can see your traces in the ink that soaks through the fiber, the pulped vegetation. When we become waterlogged and the cage disintegrates we will intermingle. When this paper airplane leaves the cliff edge and carves parallel vapor trails in the dark, we will come together.”

What’s it from? Dear Esther

Year: 2012

Platform: PS4, Xbox One, PC

Gaming context: The game’s trailer as well as the narrative in the story.

I understand most haven’t even heard of this game, but please stick with me here. Dear Esther is a masterpiece among the indie game community.

I can’t give away too much, but all I can say is that you are a ship-wrecked man on an island, simply exploring…

There are no guns, no action buttons, it’s just walking for two hours. Don’t let that scare you away, the narrative in this game is simply brilliant, and I highly recommend buying it off Steam.

You can hear the quote below. Wonderful! For more of my content, check out my YouTube channel here.

A Closer Look at the Action-Adventure Indie Title ‘Knights and Bikes’ by Foam Sword

Set on a fictional British island, Knights and Bikes, from developers Foam Sword – a small team made up of creative artists who’ve worked on titles such as LittleBigPlanet, Tearaway and Ratchet & Clank – takes the player back to the late 1980s. Venturing across the island on bikes, Nessa and Demelza scavenge the lands to discover treasure and mysteries covering the intriguing island, only to find themselves determined to save the lands from inevitable destruction.

Inspirations from ’80s classics like ET to the Goonies, the developers at Foam Sword look to give gamers everywhere a true taste of nostalgic childhood memories, letting the imaginative world around them take them on an unforgettable journey. Battle your way through enemies with charming child-like “weapons” including frisbees, water balloons and puddle/mud stomping – only to name a few viable battle tactics.

Making your way across the island, besting your foes and rescuing fellow islanders, the child-duo will learn new abilities, taking them further into the island, giving players a vast and wonderful land to explore. Using curiosity and friendship, you’ll journey across unknown lands and will make discoveries only touched by a child’s imagination.

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The co-op experience in Knights and Bikes allows you to experience the game with another player controlling the other party member. Played locally or online, teaming up with friends (or AI) while you explore on your bikes is sure to leave a sense of wonder and mystery comfortably in your imagination.

While exploring the island you’ll be looting for treasure, then trading your items in to upgrade your bike and learn game-changing abilities. Freely roaming the land or solving mysteries and saving loved ones and islanders are other important options to help gather more info and explore the island.

With the cutesy hand-painted graphics, to the charming characters, weapons and battle system, Knights and Bikes looks to bring ’80s fans and gamers everywhere a solid and wonderful dose of nostalgic adventure. Being developed for PS4 and Steam users, Foam Sword is keeping the release date tightly sealed for now. Be sure to stay tuned for more on the exciting new indie game, Knights and Bikes.

Interview: Anamik Majumdar From Amaxang Games Talks Key Trends in the Games Industry, More

We got the chance to sit down and speak to game developer Anamik Majumdar from Amaxang Games. We discussed indie game development, the latest trends in the games industry, and much more.

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Gamer Credentials

Anamik Majumdar is an independent game developer from India. NightmareZ was his first major game project when it was released on Steam last year. He is currently working on a new indie title called Keatz: The Lonely Bird, an upcoming action platformer for PC.

What inspired you to get into game development?

I started my journey in gaming when I was 14 years old and I used to watch my friends play Mario and Sonic games on our school computers. This was when I got interested in PC games. I was a gamer for years and played various kinds of games. But all of a sudden, a thought popped up in my mind that I wanted to make a game. Next, I started looking for a tool or engine so I could learn the basics of the game development process.

At the age of 16, I started making games along with learning many new features of the engine in order to improve my skills.

What games have you created and which is your favourite?

I have created many freeware and commercial games to date. My first game on Steam was NightmareZ. This was the game on which I spent more than a year developing – which was really a long time compared to the time required to make my previous games. So, NightmareZ is my favourite one because I have learned a lot during the development of this game.

What advice would you offer for those just starting out?

Always start small and make a simple game at first. Make some small games with simple mechanics and then move on to more complex projects. In this way, you will learn a lot and you will eventually get better at making games.

What do you think is going to be a key trend in the games industry this year?

The game industry is growing every year at a rapid rate. The quality of indie games will be improved and it’s expected that there will be more hit indie titles in the market this year.

What’s your favourite platform to sell games on?

Steam is the best platform out there for selling PC games because there are millions of users already present on it. However, itch.io is an indie friendly platform and I love it because it has a lot of cool features for indie developers. I think itch.io is the best platform for beginners.

What are your favourite tools for game development?

Game Maker Studio is my favourite tool for game development because I have been using Game Maker since Game Maker 8. Besides, it has an in-built graphics editor where I can create character animations also. With the launch of Game Maker Studio 2 in the market, the graphics editor has improved a lot.

So, it is really a handy tool for me and I have chosen it over other engines because it serves my purpose.

How do you stay motivated to achieve your goals?

As a developer, I continuously experiment with codes and work with pixel art and other art forms. When I was working on NightmareZ I tried to release updates as frequently as possible. This is something which I love to do and I never get tired working on my games.

However, I often take short breaks every now and then. I think it is important to maintain a healthy working habit.

Which events do you recommend indie developers showcase their game at?

PAX events and gaming conventions can be useful for showcasing your in-progress games or your finished games. It might be a great way to spread the word.

What do you think about VR?

VR seems to be the future of gaming. With the improvement of technology, VR will hold a large part of the market in the future. It has a long way to go before that happens. As a consumer, it does not interest me.

Games console of choice?

Xbox One. It is hard to differentiate. I love them equally.

Thanks for your time

Thank you!

Anamik is currently developing his second major game project called Keatz: The Lonely Bird and new features are being added every week. A public demo is available to download from his website

Hidden Gems: tinyBuild Publisher Sale, 80% Off Indie Games

Rejoice indie fans! tinyBuild Games is having a bit of a sale over on the Humble Store. Their games are 80% off at the moment – it’s a good time for your wallet then.

Here’s just a few of the games on sale:

  • Punch Club – £1.99
  • Mr. Shifty – £7.91
  • Streets of Rogue (we see what you did there) – £7.69
  • Clustertruck – £3.62
  • The Final Station – £3.95
  • SpeedRunners – £2.99
  • Diaries of a Spaceport Janitor – £1.74
  • BOID (Early Access) – 99p

We said this about Mr. Shifty: “Fun, addictive gameplay, coupled with satisfying visuals and a pulsating soundtrack mean you’ll definitely enjoy the ride.” You can check out our video review below too.

To see everything else on offer, you can head on over to the store here.

Review: Journey (PS4)

We present to you a review of one of our old favourites reader…

Are games art?

Journey wasn’t made or conceptualized by Pablo Picasso or directed by Jean-Luc Godard, neither has it won any Nobel Peace Prizes. It wasn’t written by F. Scott Fitzgerald nor was it featured in the Smithsonian, but this game made me feel as much emotion and as much awe and wonderment, if not more, than all of these great literary masters and artists. The whole Roger Ebert “game isn’t art” argument is quickly decaying and fading in relevance.

Art is supposed to invoke a broad spectrum of emotions within us all and this game explodes with just about everything that art itself stands for. Journey is the culmination of ThatGameCompany’s hard work and labour, from Flow to Flower; this is the game that defines who they are and what they stand for. A force to be reckoned with, ThatGameCompany has delivered a bite-sized experience that feels larger than life.

The story in Journey is purposely vague in its spiritual and airy nature, borrowing exploration elements from games like Shadow of The Colossus combined with the freedom and sense of empowerment of Flower. Hieroglyphs depict forthcoming revelations that players will experience throughout the game; for example, at the end of a certain level you may be shown a hieroglyph that shows a bridge of some kind or a structure being built, this lets you know a little bit more about this mysterious world and how you go about. There are also cutscenes that actually serve as transitions from one level to the next, really minimal and quiet, but impactful since it makes you feel like you’re getting closer to your destination.

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Without getting into the whole mythology of Journey, as fascinating as it is, your primary goal is to reach this mysteriously high mountain that echoes its presence in the distance. The closer you get, the harsher the conditions become as you brave through blistering blizzards and underground creatures, symbolizing that whatever that mountain is, it will be all worth it at the end.

Journey’s controls are tight and responsive with the right amount of float. You have a jump button that really makes you soar high up in the sky depending on how many pieces of fabric are attached to your magical scarf. You get these replenished by interacting with other pieces of fabric that exist in the world, or by interacting with another human player online. You are not given many abilities as you have to use your limited capabilities to make big changes to the environment. Interaction is key!

Journey was one of the best-looking games of 2012, the sand animation and textures are still stunning, and the character animations are fluid and top-notch. You would expect these kinds of enhancements and polish from a $60 game, so having this amount of polish in a downloadable experience is very encouraging.

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It’s ThatGameCompany so you should already expect to be floored by a moving and sweeping score by Austin Wintory. It’s uplifting at times as you scale down a large hill as the sun is setting, and other times it can get dark and ominous as you venture deep into the abyss. Wintory keeps it moving from setting to setting without overdoing it and sometimes I found myself replaying levels just to hear the music as I explore around looking for more glyphs to unfold.

Journey boasts a seamless “drop-in” online co-op experience, passive multiplayer as they like to call it, ala Dark Souls but not quite. Players can randomly meet other players along their journey and if you wish, you can accompany your new companion all the way to the end with no interruption. However there are no PSN IDs or HUDs, no voice chat communication, so you have to use your “call” or “chant” that sounds similar to the sound you make when you touch flowers and roses in the game Flower; kind of like a symphonic tone that changes slightly the more times you interact.

At the end of the game, as the credits finish rolling, the players you met along the way are revealed to you in the form of their PSN IDs, and it’s really rewarding to actually see and find out who it was that helped you out. The sense of amazement is unmatched; the fact that I made it through the end with a complete stranger and that we bonded along the way, it’s unparalleled and it’s an experience I’m going to relive again and again thanks to ThatGameCompany.

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Journey has made me feel emotions that I’ve never felt before when playing a game, it’s a rare treat and will continue to live on and set examples for what gaming can really provide and what it can do. You will not experience another game quite like this one, and if you haven’t picked it up yet, I recommend you stop reading this review right this moment and hop on the PS Store (the PS4 version is the best) and buy it immediately. Sit back, enjoy, and immerse yourself in a Journey you will never forget.

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Past Blast: Castlevania: Symphony of the Night

1997 was an important year for video games, Final Fantasy VII was released that year, and we all know the impact that particular game made. As did Quake 2, GoldenEye and Megaman Legends. There are similarities in the games that were just listed, as they were all in 3D. This was the trend back in 1997, hardware was becoming capable enough to add that much lusted after extra dimension. Then came along Castlevania: Symphony of the Night – a 2D platforming title. In this 3D era, would this game really make an impact?

For those of you who aren’t familiar with it, Symphony of the Night is a game where you play as the son of Dracula, Alucard, trying to stop his father from being brought back to life. It starts you off by throwing you into a HUGE castle, and doesn’t really give you any more instructions beyond that. A type of gameplay known nowadays as “Metroidvania”, akin to how the original wave of Metroid games play. There’s really not much to the story apart from some terribly voiced dialogue and some text at the start. Though, out of the small amounts of dialogue there is, one of the most well-remembered pieces is: “What is a man? A miserable little pile of secrets.”

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This particular Castlevania title was also the start of a new era of Castlevania games that no longer followed the level-by-level approach, with the older games now being referred to as ‘Classicvania’. This game wasn’t a one-off type of Castlevania game – there isn’t enough memorable moments in the newer titles that make them as brilliant as Symphony of the Night either. So what exactly WAS the impact of SOTN?

Well, it spawned a cult following for starters. It wasn’t expected to sell as well in all territories, despite receiving a high amount of critical acclaim. Originally it was released on the PlayStation 1 and the Sega Saturn (Japan only), and didn’t have much hope for an American release, thus it had a much lower budget over there, which is really reflected back in the US advert. Nowadays it has been re-released on the PSN, Xbox Live Arcade, and came bundled with the PSP title “Dracula X Chronicles”, in which you need to do a convoluted task in order to unlock it – but it is there and it’s worth it. It also won multiple awards, including 4th best game ever made on EGM, and 16th on IGN’s list. Which isn’t bad for a black sheep game of its time.

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The Metroidvania games are amazing titles, all of them offer their own little bit of uniqueness, but as of late, there’s not really been any releases of this type. The last Castlevania game released was the monstrosity known as Lords of Shadows 2, which is 3D… No. Just no. Bring back the Metroidvanias, please. There’s a whole Facebook group dedicated to the continuing development of these types of games, well, 2D Castlevanias in general. It’s called Operation Akumajo, so if you’re like-minded, check them out. For now we have Koji Igarashi’s Bloodstained: Ritual of the Night to look forward to in 2018, and we all know that’s the closest we’re going to get for quite some time.

And if you haven’t checked out the Netflix show, that’s worth a go too…

4 Games That Need A Sequel – But Probably Won’t Get One

There are those games out there which rightfully deserve a sequel. They delighted us, entertained us and still give us countless nostalgic rushes.

Sadly, the odds of these games ever getting a sequel are few and far between – for whatever reason that may be.

Enslaved (2010)

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Chance-O-Meter 2/5

Enslaved: Odyssey To The West received a great all-round critical reception, but hardly anyone bought the damn game. And that’s a real shame.

Enslaved is a hidden gem of a game, one which will probably never be appreciated for the hard work and effort that has clearly gone into it. Following the main character Monkey, a tough, hot-headed, acrobatic genius, the player is taken on a journey with a really interesting storyline; this isn’t the usual ‘skip the scenes’ job. The characters and plot are really involving and without spoiling anything, the development between Monkey and Trip throughout the game is expertly executed.

Ninja Theory said they always planned for Enslaved to be two games, however, even they couldn’t anticipate the poor sales the game ultimately achieved. Come on, that ending needs expanding for sure. Maybe one day…

MediEvil (1998)

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Chance-O-Meter 1/5

Ok, so MediEvil already had a sequel right? That doesn’t mean a third game shouldn’t happen. The first and second games were filled with charm. Players controlled the skeletal, one-eyed, Sir Daniel Fortesque, who couldn’t properly speak himself due to years entombed underground.

The dark, brooding atmosphere of the games really made them their own: combined with witty humour, yet having dark undertones within. The weapons were a particular highlight, with Dan in the second game wielding anything from a Magic Sword and Shield, to a Gatling Gun. The PSP outing titled: MediEvil: Resurrection, was a remake of the first game, and sadly not a new adventure for the loveable fella.

Hopefully Sony one day will see the error of their ways and produce a third game. With Call of Duty games coming out every year now however, who among the gaming mass really wants to play as this worn-out skeleton anymore – other than the cult following?

Hogs of War (2000)

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Chance-O-Meter 1/5

Although Hogs of War was never given the top rankings among gaming critics, it wasn’t long before it became a classic in the eyes of those who played it. Rik Mayall even lent his voice!

The turn-based style that was clearly inspired from the Worms series of games meant that Hogs of Wars was essentially Worms with hogs – with perhaps more humour. Players had a team of hogs loaded with numerous strategic weapons for them to utilise. This ranged from Sniper Rifles, to Grenades, to Cattle Prods. The system – which saw your hogs promoted through the ranks – only made it even more painful when they fell in battle.

What makes it even worse is that a sequel to the game was confirmed to be in the making by Atari. Unfortunately, the game was quietly cancelled as far as everyone knows. Does that mean the chance of us ever seeing a revival is even slimmer? Pray it not.

World of Goo (2008)

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Chance-O-Meter 2.5/5

World of Goo was produced by only two people, but that doesn’t stop it from being one of the finest modern puzzle games conceived so far. With catchy music, brilliant design and lovely visuals, World of Goo took the world by storm.

The aim of the game is simple on the surface, but fiendish later on – something all good puzzle games should do. The idea was to get the Goo Balls to the end of the stage – by linking Goo Balls to other Goo Balls. The player could go about this in pretty much anyway they wanted, creating all sorts of weird shapes in the process of getting the cute black guys up the pipe.

So why is a sequel needed? Because everyone wants more levels, more music and more humorous plot scenes to take place. 2D Boy could even go about adding some new modes to the game, like online co-op for example. The first one was such a surprise hit for the duo, they’d be mad not to do another, surely?

Sequels Galore

So there you have it, four games that need sequels, (new IPs are always welcome as well). I’m aware that there are many more games out there that desperately need sequels, but this was my personal pick – what would yours be?

Interview: Daniel Sun From Sun-Studios Talks Key Trends in the Games Industry, More

We got the chance to sit down and speak to game developer Daniel Sun from Sun-Studios. We discussed indie game development, the latest trends in the games industry, and much more. Enjoy.

Gamer Credentials

Melbourne developer Daniel Sun runs a one-man operation called Sun-Studios and is best known for his monochromatic hack ‘n slash series: Armed with Wings. The latest game in the series Armed with Wings: Rearmed spent 2 years in Steam Early Access before releasing completely on June 1st 2017. Daniel is also co-director and art lead at Dime Studios.

What inspired you to get into game development?

My passion for media is what drives me to create. I grew up playing tons of Nintendo and PlayStation, fostering my love for video games from an early age. Gaming aside, I’m also a huge fan of movies and animation. All these interests ultimately inspire the work I do. I’m most satisfied when I get to create things inspired by what I love, and I find video games to be the best form of media to do so as I take deep interests in all aspects of game development.

What games have you created and which is your favourite?

Besides the Armed with Wings titles – Zombie Mayhem is my favorite game developed by myself and a close friend. It’s a fast-paced, wave-based lane shooter available to play on Newgrounds.com.

Otherwise Armed with Wings: Rearmed is my favorite game I developed.

What advice would you offer for those just starting out?

Participate in lots of Game Jams! It’s a great way to meet people while gaining rapid experience.

What do you think is going to be a key trend in the games industry this year?

The overall indie game experience is getting better and better – at a rapid rate. The line between AAA and indies will become blurred as a flurry of super indie titles hit the market. The talent pool of independents is scarily good, and younger developers are more skilled than ever before.

What’s your favourite platform to sell games on?

Steam is both easy and worthwhile to sell your game on if you are professional. Itch.io is fantastic if you are just getting started – it’s even easier than Steam but has a smaller user base.

What are your favourite tools for game development?

I love using Flash/Animate CC and AS3 for desktop development. It’s essentially the same flash game technology that powered the web before the rise of HTML5 and WebGL. The advantage is being able to create graphics and animation directly into Flash, then using AS3 to program functionality for those assets quickly. There is rarely any need to transfer/parse any data from one program to another: graphics, animation and code all happen in Flash.

How do you stay motivated to achieve your goals?

As a developer, Early Access is a great way to keep you on your toes – you must deliver frequent updates or people will get bored. I think 2 years of Early Access has forced me into a working-habit.

Which events do you recommend indie developers showcase their game at?

I think PAX is usually a safe bet. I showcased Armed with Wings at PAX Australia and it was a very positive experience.

What do you think about VR?

I don’t know what to think about VR. On one hand, it is the potential future standard of gaming. On the other, it seems really cumbersome and impractical. As a consumer, VR isn’t interesting to me. However, I don’t want to entirely disregard anything that has demonstrated potential.

Games console of choice?

I love them all equally.

Thanks for your time Daniel

Thank you!

You can find our review of Armed with Wings: Rearmed right here – we liked the game quite a bit…

Games Have Always Included Politically Driven Stories, Regardless of Current Events

In today’s modern era we’re stricken with political events and issues throughout our ever-changing world. Everywhere we’re reminded of current elections, political scandals and opinionated viewpoints, whether you asked for them or not. Recent trailer releases of games like Far Cry 5 and Call of Duty WWII invoke infamous global wars and familiar cult-like criminals, all while in the heat of dangerous threats making worldwide headlines against international powers and leaders.

New national Presidents, like the U.S.’s Trump, making waves across news stations and the non-stop reports of political voting fraud have seemed to increase the awareness of everyday civilians on political scandals; with commotion equal to that of the Watergate Scandal of the Nixon years. But are video games expanding their ideas to politically corrupt leaders because of current relations in politics? Hardly. In truth, video games have been handing out corrupt villains acting as political leaders throughout the decades of the entertainment medium, regardless of what happens in real world politics.

Take the Metal Gear franchise for instance. Since the original release on the NES back in 1987, creator Hideo Kojima has been increasing the fictional, but relatable, story to an unreal amount of authenticism. With its own downloadable database explaining all aspects of the long and elaborately detailed timeline, Kojima created a war-riddled world filled with corrupt governments and factions in every release throughout the series. Enhanced “super” soldiers genetically controlled by the powerful and dreadful opposing government, gun launders strategically playing off of all sides of war, and diabolical plans to have complete control over the world and its inhabitants, these are just a few examples of corrupt leaders and their actions making an appearance well before this modern era.

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Other series with corrupt governments and politicians range from Assassin’s Creed to Grand Theft Auto, and even to earlier Fallout titles, all with their own view of twisted leadership and questionable decision-making. The Final Fantasy series has also featured many overpowering governments and political forces, quick to make use of the land’s resources, the game’s mystical power “magi” and even civilians populating the fantasy worlds. Many game developers use these ideas based on what we see in the real world, to a somewhat smaller degree, but the use of video games allows us to dive into a more surreal corrupted environment; to play the hero that dissolves the overthrowing government.

Because, at the core of gaming, that’s primarily what the average gamer seeks: to be the hero. It’s easy to place a character into an intense atmosphere, where a powerful force ravages the lands and towns, giving the innocent lives no chance for a happy life. We’ve created an average villain in corrupt political leaders, soaked in by what surrounds us in the everyday norm. No, scandalous leaders are nothing short of being yet another predictable antagonist for gamers alike; it has become something we’re accustomed to seeing in our everyday gaming library, and that’s quite alright. For the sake of humanity, let’s hope these audacious stories do not become any closer to reality than what they’ve already predicted.

Review: Vaccine (Nintendo Switch)

  • Developer: Rainy Night Creations
  • Platform: Nintendo Switch
  • Price: $9.99/£8.99 (eShop)

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Cheeky!

Vaccine is a survival horror indie title inspired by games from the ’90s – most significantly, the early Resident Evil games. What it aims to do is recreate that same feeling of dread with limited resources, malevolent creatures of the night, and fixed camera angles. There’s even some evil sciency stuff going on in the background. It’s not Umbrella this time, of course. And there’s no Wesker.

So is it any good? Well, it achieves the aforementioned: Vaccine can be unsettling to play at night with your headphones on. Being down to your last shotgun shell while faced with a horde of impending zombies can also be thrilling. Rainy Night Creations, a one-man team, adds some great ideas to the mix too. A randomly generated mansion layout ensures that no single run is ever the same – items and enemy placement change every time you try. What’s more, the game tells you that you only have 30 minutes to find a vaccine (surely it’s an antidote?) to save your friend, which intensifies matters.

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It could be tricky to get out of this.

Another thing we really liked was the leveling up system. You acquire experience points as you put down the undead which can then be used to upgrade your health, determination, stamina, aiming and luck. The last one, and perhaps the most important, affects the randomization element of the game, meaning you will find better items, (hopefully a shotgun) to make your progress through the mansion a bit easier. It’s novel ideas such as this which show the best of Vaccine and its creativity.

Unfortunately, there are a number of problems which prevent the experience from becoming an essential one.

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We think this needs changing.

For starters, the balance of the game. Let’s say you’ve had an amazing run which is 23 minutes in, your character is levelled up and you’re feeling pretty good about things. Suddenly, a creature that very much resembles a Licker from the Resident Evil games, (without the long tongue) appears. This guy is tough, really tough. But it doesn’t matter, as you’re a powerhouse at this point, right? Wrong. Each claw attack of the pseudo Licker hits you so hard that it’s almost impossible to survive. On the rare occasion you do survive, and it does happen, you’re so utterly fatigued by the encounter that progressing any further becomes extremely challenging.

So that’s 23 minutes of your time pretty much gone. But at least your stats carry over to encourage you to keep going in the face of these type of scenarios, right? Nope. Everything gets reset. Now don’t get us wrong, we like a good challenge in our games (I’m about to platinum the Crash Bandicoot remaster myself, it’s damn hard to do), and at the core of a tense survival horror experience is a difficulty which keeps you very much on your toes, but here, we’re afraid to say, it’s just unfair.

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Three ‘Lickers’ at once? Game Over man.

Game balance aside, Vaccine is also let down by small issues that add up. For example, the menu to equip guns, use items and level up is cumbersome – which quickly becomes frustrating. We’ve also experienced the game completely freezing a few times in handheld mode during pivotal moments of battle, again, with everything being lost that we achieved. In terms of variety, there are only three weapons, a pistol, (a more powerful pistol if you get lucky) a shotgun, and a knife, and the enemy types seem lacking with just rats, crows, zombies, our favourite, the pseudo Licker, and a Tyrant-like enemy. The soundtrack also frequently repeats, even if it does provide a suitable menace to the whole thing.

It’s a shame because Vaccine features some really good ideas and we still had fun with it. The developer has also been brave enough to put out a ’90s inspired survival horror game in 2017 – which is commendable and enticing, certainly as they’re such a rarity now. That’s why we’re personally appealing for a sequel with a bit more polish, greater variety and better game balancing. If RNC did that, yet retained their innovative ideas, we’re confident that a future Vaccine would be a huge hit for the indie game world. That being said, if you’re craving an old school Resident Evil escapade, it’s probably worth the asking price.

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Gamecast: Mario Kart 8 Deluxe Switch Gameplay – With Sally Mettson

Hi guys, as you can probably tell, I’m a big fan of the Nintendo Switch. So, I decided to play Mario Kart 8 Deluxe for this week’s video to continue that expression of love.

I try out the new Battle mode which is greatly improved and a lot of fun – get a few friends around to play this and you’ll have an amazing night. Trust me.

Thanks for watching!