A List of Nintendo Switch Retail Games Coming Out this Year and Next in Europe (02/08)

Want to know which Switch retail games are coming out this year and next in Europe? Then check out this ultimate list:

August 2017

Troll and I (Maximum Games) – August 15, 2017
Minecraft: Story Mode – The Complete Adventure (Telltale Games) – August 25, 2017
Mario + Rabbids Kingdom Battle (Ubisoft) – August 29, 2017

September 2017

Touhou Kobuto V: Burst Battle (NIS Europe) – September 8, 2017
Rayman Legends: Definitive Edition (Ubisoft) – September 12, 2017
The Binding of Isaac: Afterbirth+ (Headup Games) – September 7, 2017
LEGO Worlds (WBIE) – September 8, 2017
NBA 2K18 (2K Sports) – September 15, 2017
Pokemon Tekken DX (Nintendo) – September 22, 2017
The LEGO Ninjago Movie (WBIE) – September 22, 2017
DRAGON BALL XENOVERSE 2 (Bandai Namco Entertainment) – September 22, 2017
FIFA 18 (EA) – September 29, 2017
Sine Mora EX (THQ Nordic) – September 29, 2017
ONE PIECE Unlimited World Red – Deluxe Edition (Bandai Namco) – September 29, 2017

October 2017

Battle Chasers: Nightwar (THQ Nordic) – October 3, 2017
Syberia (Microids) – October 3, 2017
Touhou Kobuto V: Burst Battle (NIS Europe) – October 13, 2017
Axiom Verge: Multiverse Edition (Badland Games) – October 20, 2017
Just Dance 2018 (Ubisoft) – October 26, 2017
Super Mario Odyssey (Nintendo) – October 27, 2017
Nights of Azure 2 (Koei Tecmo Europe) – October 27, 2017
Lumo (Rising Star Games) – October 27, 2017
Fire Emblem Warriors (Nintendo)

November 2017

Farming Simulator: Nintendo Switch Edition (Focus Home Interactive) – November 14, 2017
Cartoon Network: Battle Crasher (Maximum Games) – November 17, 2017
Monster Jam: Crush It (Maximum Games) – November 17, 2017
Xenoblade Chronicles 2 (Nintendo)

December 2017

Gear.Club (Microids) – December 1, 2017
Vegas Party (Fun Box Media) – December 8, 2017
The Elder Scrolls 5: Skyrim (Nintendo)
LEGO Marvel Super Heroes 2 (WBIE)

Sometime in 2017

Minecraft: Nintendo Switch Edition (Mojang/Nintendo)
Steep (Ubisoft)
Payday 2 (Starbreeze)
This is the Police (THQ Nordic)
Sonic Forces (SEGA)
Monopoly for Nintendo Switch (Ubisoft)
WWE 2K18 (2K Sports)
Rime (Grey Box)
Unbox: Newbie’s Adventure (Merge Games)

Sometime in 2018

Lost Sphear (Square Enix) – January 23, 2018
Chicken Range (Fun Box Media) – February 23, 2018
Penny-Punching Princess (NIS Europe) – March 23, 2018
The Longest Five Minutes (NIS Europe) – early 2018
Fire Emblem (Nintendo)
Yoshi (Nintendo)
Kirby (Nintendo)
Starlink (Ubisoft)
Metroid Prime 4 (Nintendo)

We’ll update this list as and when required. What game are you looking forward to the most on your Switch?

Top 5 Open Worlds of Last Generation

Ah, the open world. Perhaps the most tricky element of modern video gaming for developers to master, the idea of creating a huge gameplay area for players to roam at their own pace and explore to their heart’s content is certainly not unique.

But which open-worlds stood out the most in the last generation and can serve as a guiding light for this one? Where can you go to be completely immersed into the storyline experience of a particular game? Here are my Top 5 picks of the best open-worlds we saw on Xbox 360, Nintendo Wii, PlayStation 3 and the other, now, last generation consoles…

5. ROME (Assassin’s Creed: Brotherhood)

From the moment that fans got a glimpse of the legendary city of Rome in the Renaissance era of Assassin’s Creed II, Ubisoft must have known they were destined to fulfil expectations and head there next. In doing so, they gave us a beautiful portrayal of the ancient landmark, showing us vast rural landscapes juxtaposed with the iconic Colosseum and its neighbouring developing urban areas.

The Montreal studio didn’t just make their depiction of Rome realistic, though – they filled it with countless tasks and highlights. From the dangerous Borgia Towers to the plenitudes of Brotherhood recruits and side missions, there wasn’t a moment when something couldn’t be found to do in Brotherhood‘s rich world. It’s not often that an environment is one of the title’s main selling points, yet that was most definitely the case in this sublime continuation of the ACII trilogy.

4. GOTHAM CITY (LEGO Batman 2: DC Superheroes)

In the past, Rocksteady have created some amazing locations for us to discover (and I’ll get back to them later), but there’s one iconic place in Batman lore to which they’ve never truly allowed us access. Any self-respecting Dark Knight fan out there will know I’m talking about Gotham City itself.

That didn’t have to mean that we wouldn’t get to see a version of Bruce Wayne’s hometown this generation, though. In fact, the city’s on-screen salvation came at the hands of the fantastic second LEGO Batman game. I could go on about the countless ways in which developer TT Games succeeded in portraying the classic fictitious crime central perfectly, but I need only refer you to the breathtaking experience of flying amongst the skyscrapers and stars of Gotham as Superman to sum it all up.

Soaring around the city using the digital map as the Man Of Steel is a video game event that few other licensed titles have hoped to match this generation. TT’s attention to detail is incredible, with references to the DC universe scattered throughout the world. Perhaps the actual interactivity of the city is a little lacking, but that can’t possibly lay a notable scratch on such a beautiful blocky creation.

3. PARADISE CITY (Burnout Paradise)

Criterion never needed to prove themselves in the racing genre. The Burnout franchise had always been a consistent cult success long before the release of their 2008 entry Paradise. All the same, their divisive choice to enter the open-world fray with the aforementioned current-gen debut was to prove a major hit, as their fictitious Paradise City was a groundbreaking work of innovation.

Anyone who has played Burnout Paradise will no doubt recall that you can barely cruise a mile in your vehicle before stumbling upon a new race or trick event, allowing for a level of engagement and constant addiction that isn’t found in many other racing titles. That the game world looks so impressive for its time is of no detriment either, nor that there’s a brilliant backing soundtrack of hundreds of rock classics to blaze along to as you go.

2. ARKHAM CITY (Batman: Arkham City)

Remember when I said I’d get back to Rocksteady? Well, here we are. It is rather uncommon for me to choose two instalments in the same licensed franchise to appear in a Top 5 feature, but for the Caped Crusader’s current generation run, I just had to make an exception.

For all the good TT Games’ great, somewhat cartoony take on Gotham City could do for Batman fans, there was one key element which it lacked to make it higher on the list – realistic immersion. In this respect, the titular Arkham City soars – to make a believable game depiction of a historical or modern real-world location is one thing, yet to adapt a fictitious comic world in a way that it makes it seem completely real is another challenge altogether.

What Arkham City lacks in sheer size and breadth, it makes up for in subtle scale. The intricate layers of detail the team’s artists and programmers have integrated into their world reach their peak in a moment that some players may have missed, yet to me stands as one of the most emotional sequences in video gaming ever.

Having entered this cordoned-off district of Gotham, Batman can choose to fly to the rear of Monarch Theatre to the back streets of Crime Alley. This dark and dingy alleyway holds the drawn silhouettes of Martha and Thomas Wayne (who were killed there in Bruce Wayne’s childhood) along with a bouquet of flowers. As the Dark Knight examines this tragic monument of his inception, the player has the option to have the protagonist bend down and pay tribute to his folks. At this point, a melancholic melody slowly begins to seep into the game’s gothic soundtrack, until the latter has all but faded away and the player is left only with the haunting vision of a man forced into darkness by the seeds of crime.

If ever fans wanted proof that Rocksteady truly understands their fanbase and indeed the universe their games inhabit, this touching moment is it. That this sequence is but a fragment of what Arkham City has to offer as an open-world stands testament to its quality and legacy.

1. LIBERTY CITY (Grand Theft Auto IV)

It would be impossible to even contemplate the development of the open-world genre in the current generation without referring to GTA IV‘s breathtaking Liberty City. As such, this stunning benchmark for video game environments stands tall at the top of this prestigious and tightly-fought list of rankings.

I can’t begin to count the number of times I’ve simply just lived in the world of Liberty City. What do I mean by this, exactly? In all of video gaming, I can’t name another time where I can truly just walk, drive or fly through an environment and remain totally immersed by its random events and characters. This even carries through to Chinatown Wars to some extent, the pixelated top-down world being the only thing that breaks the immersion in the DS spin-off.

Liberty City has its own radios, television stations, internet cafes, dating services and so many other elements that place it high above its competitors, simply because they can almost lure you into forgetting that you’re playing a video game. Play Super Mario Galaxy 2, Portal 2 or The Force Unleashed and you’ll be left in no doubt as to what entertainment format you’re taking ahold of, yet head back into GTA IV at any time and you may become so dazzled by the lights and heights, (bar the dated graphics) the lines between digitalisation and reality may start to blur.

Diary of a Cynical Gamer: The PS Plus Price Rise Isn’t Justified

July 30th, 2017

The price isn’t right…

I can be a miserable sod sometimes, I’m the first to admit it. But, my argument is, people shouldn’t give me things to be miserable about. If practices in the industry were favourable then I wouldn’t need to be so cynical or even write these entries. Alas, I think I might have enough to keep me going for some time just yet. Batten down the hatches, Sony, you’re next.

Twitter is predominantly my main source of news and developments these days. I can have a quick scroll through my feed on my lunch break and see what’s happening in the world. I had to stop and double-take when I saw the shocking announcement that Sony were increasing the price of their Plus subscription service though.

I couldn’t be seeing this right surely? A price increase for a service that’s about as stable as a house of cards built on jelly? Surely not. And even if this was right, there must be some benefit and persuasive argument to justify this? Oh, how wrong I was…

Before we wade any deeper, let’s get one thing straight; I love my PS4 and Sony. The PS1 was my first console and I didn’t wholeheartedly adopt the Xbox One until way into its tenure. So no, I’m not biased or a Microsoft ‘Fan Boy’ (I hate that term), I just love games and the industry I’m part of. So when I see something I don’t like, I won’t let my opinion go unheard.

Anyhow, I digress somewhat, and come back to my point; where’s the value for money here? A charge of some variety is acceptable and to be expected to cover running costs but surely this would be best kept in line with Xbox Live? From what I can see, pre-increase, both Microsoft and Sony offer a decent deal with free games and discounts on a monthly basis. A £10 increase just seems unnecessary, even greedy to me, given Sony’s recent history with the PSN and how often it goes offline.

If this extra money goes towards better servers and improved stability then maybe this is worth it, but an added incentive wouldn’t go amiss. Truth be told, the Xbox is my go-to platform for online gaming as most of my friends game there already. I have less reason to change that now when it’s cheaper and more reliable. I just hope that Microsoft stick to their guns and keep their pricing as it is…

As for Nintendo, the less said about their latest foray into the world of online gaming the better. I hope this is something which they work upon as the Switch has so much potential. Using a companion app to enable party chat? Who on Earth thought that was a good idea is beyond me.

For now, I’m keeping my money in my wallet.

The Cynical Gamer

Arcade shoot ’em up Danmaku Unlimited 3 available on Steam, releasing on mobile and Switch in August

One man indie studio, Doragon Entertainment, is set to release its third instalment of the bullet hell shooter series, Danmaku Unlimited 3, on mobile devices this August, as well as the Switch later in the year. The all new action shoot em’ up title will bring yet another high-intensity experience, packed with plenty of new and satisfying features to the App Store and Google Play.

Battling through the skies, risking it all to save the future of humanity against staggering odds, Danmaku Unlimited 3 looks to deliver a classic taste of retro arcade shooters combined with a bold and modern Japanese style edge to the bullet hell genre. Blast your way through 5 hand-crafted stages, equipped with up to 25 different furious weapon combinations to shred through your enemies. Along with a rocking Japanese indie soundtrack set to the high-paced action, DU3 will give players a true sense of immersion.

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Along with the variety of weapon combinations, you’ll be using the unique Spirit/Graze battle system, granting you the ability to use enemy attacks to your advantage throughout the game. This skill looks to come in handy throughout the action-packed levels. Capping off levels with high adrenaline boss battles, each shifting through multiple phases, will add even more to this exciting combative shoot ’em up experience.

You can find Danmaku Unlimited 3 via Steam for PC available now for $9.99, and on Google Play and the App Store on August 10th – at a limited sale price of $4.99. A Nintendo Switch version will also arrive later this year.

Motion controls: Separating the ‘Virtual’ from the ‘Reality’

Since the move from 2D to 3D dimensions, games have become increasingly more successful at replicating reality, and not just from a visual perspective. In the ’90s, games like Samba de Amigo and the Dance Dance series have required more from the gamer than simply pressing buttons.

Nintendo evolved this idea to a philosophy with the release of the Wii in 2006. The thinking is by mapping your physical actions in a game, you’re removing the barriers between virtual reality, and real life.

The question has to be asked, however, what implications has this had, and what will it mean for the future of gaming?

Well, interestingly not as much as first thought. Although Nintendo very much accelerated a trend that was adopted by Microsoft and Sony, they backtracked somewhat with the Wii U, a console that largely abandoned motion control gaming. The Switch continues that trend.

Buttons are here to stay.

It’s hard to establish the importance of being able to control a video game by swinging one’s arms around. Nobody can deny the Wii’s global popularity and its intimidating record sales. But on the other hand, it encouraged a lot of cash cow products to the market.

Playing Zumba Fitness, I knew this wasn’t going to be something I could relax with after a hard day. Having been raised on Sonic and Mario, I’m a gamer that firmly enjoys the minimal movement required from a normal control pad.

I also chase deep and unique gaming experiences. So in some respect, I really enjoyed the Wii for what it was: something different. The problem is (as many have found out) there were too many Zumba Fitness-esq games and not enough actual ‘game’ games. If I buy a video games console, it’s to play video games, not to play glorified fitness videos.

And herein lies the problem. While motion controls in gaming did blur the boundaries between reality and virtual reality, it was not necessarily best suited to the games industry. It is a practical application to an impractical medium.

A video game is about escapism, not replication and this why I foresee that joystick junkies and the button bandits are here to stay.

Crash 1 on N. Sane Trilogy: How to get the Gold Relic on Road to Nowhere

Ladies and Gentlemen, here’s how to get the Gold Relic on Crash 1 N. Sane Trilogy’s Road to Nowhere. It’s known to be one of the toughest levels in the game, and getting a Gold Relic is challenging to say the least…

Unfortunately, getting the Relic is required in order to get the Platinum Trophy. Why? Because the developers want you to suffer…

The Diary of a Cynical Gamer: Let’s Get Hyped

July 26th, 2017

Hyper, hyper, hyper…

I’m stuck in a rut. A lull as it were. My enthusiasm and passion for the industry are being taken over by my darker and more cynical side. I feel like there’s an ongoing battle between the Jedi and Sith raging in my mind with no indication as to who will win. The reason? The optimist within wants to get excited about new titles whereas the pessimist (maybe realist) can’t help but think ‘Don’t believe the hype’.

I refer to my most recent gaming experience with Horizon: Zero Dawn. A bad game? No, definitely not. A great game? Some might argue so, but not me. It was good, but nothing more. It had been on my radar long before release and I jumped in a month or two post launch. The logic being that I would wait until I had finished other games to dedicate the time to it.

But after all the hype, all the rave reviews, I was left wanting more. Much more. Here lies the problem; there’s so much hype in the media coverage of the industry these days that I think it does more harm than good. The element of surprise is gone, there are too many leaks, inside stories and previews for our own good.

Imagine how good it would be if we went back a few years when we relied on print media and games conferences to come round for our latest news and previews. Games could sneak up on you, hearing nothing about them until the last minute and it was already on the shelves. Sadly those days are long behind us.

The result is very damaging I find. The majority of my games are rented as I’ve been burnt all too many times recently with games falling short of the mark. I live by the mantra ‘Under promise and over deliver’ but that doesn’t sell games sadly. Masses of hype and promises that turn out to be false ship units and get people talking, which is sad.

Looking forward, I couldn’t honestly say what game I was excited about in 2017. I will play a lot of those that are coming out, but I just try not to get my hopes up for them to be dashed once I’ve committed to buying them. The sad thing is that PR and marketing teams just want to see dollar/pound signs in gamers eyes, the focus on money and not quality.

My closing thoughts look on to Destiny 2 and how much I’ve seen on that of late. Remember the first one? So do I; I played the Beta and had pretty much played the whole base game. That was a midnight launch that I truly regretted. Will 2 be better? For all those excited fans out there, I hope so…

The Cynical Gamer

Tyd wag vir Niemand (Time Waits for Nobody) Review (PC)

Puzzle platformers are most commonly played with the side view, run and jump gameplay mechanics left behind from the early ages of the video game legacy. South African game developers, Skobbejak Games, gives gamers a chance to dive into the genre with the less common first-person approach to a surreal, puzzle platforming adventure, Tyd wag vir Niemand, or as translated into English from the original Afrikaans language – Time Waits for Nobody.

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What’s going on here then?

Receiving a message from an unspecified agency, you’re instructed to find and rescue the long-lost science team located somewhere in the frozen tundra of Antarctica. Upon arrival of the massive machine you’re sent to discover, the scientists are nowhere to be found, as the overall feeling of desolation sets in. The radio signal between you and HQ becomes non-existent, and now you’re left inside of this strange machine you know nothing about, equipped with an unusual device with unimagined powers.

After being transported to a world where physics and time don’t apply to the everyday norm, you find yourself in the midst of uncovering the ability to slow down time drastically in favour of your need and want to escape this paranormal world. The only way that seems viable is to endure the timeless world and make your way through the turbulent and puzzling unknown.

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It’s pretty abstract.

The gameplay of Tyd wag vir Niemand is simple and vague but leaves a biting feeling of rewarding frustrations amidst dream-like level designs. Simple puzzles quickly turn into confusions based off the appropriately vague level descriptions. When thrust into an unknowing world, one is left without the most important tips to succeed; the same goes for the world of Niemand.

As the game’s story progresses, specific information becomes known in the vaguely familiar worlds. The project to restore Earth to its original form – before the great catastrophe – is centred in the real world outside of this mysterious dimension, but somehow this world and the one you know are connected. These dimensions serve as personal and distinct memories from your character’s past. What they have to do with restoring the Earth is another mystery that lies in the depths of Niemand.

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This could be tricky.

Whether platforms are rising up and down, shifting side to side, rotating in circular motions, rolling frantically, rapidly shifting pipes to walk across or focusing your camera precisely on target for a designated time period, the ability to slow time around you is the key element to passing through these puzzled worlds. Some pose simple, obvious solutions, while some levels require a lot of thought, patience, as well as plenty of trial and error to solve this meticulous paradox.

The sounds of Tyd wag vir Niemand are minimal, but what you do hear provides the necessary ingredients for an immersive playthrough. With a frantic score plucking away at every nerve, the game does a great job of directing the player and placing a driving sense of urgency as time is slowed. A specific amount of seconds is set when you slow time, acknowledged by a slow chiming “tick” which increases in speed, in turn signalling the ability is soon to deactivate. Guided by the sounds and songs of the game, the player is sure to feel a true sense of exploration, thought and tranquillity along the path of the mysterious dimensions.

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At the centre of it all is time.

A unique puzzle platforming experience set in an interesting and mysterious world provides Tyd wag vir Niemand with an authentic and original game design. Frustrating gameplay mechanics are soon easily adapted to and the curiosity of what this world is and why you were transported here keep your attention throughout the short indie game. Skobbejak Games delivers an astounding experience filled with head-scratching puzzles and mechanics, within a surreal world for gamers to enjoy and explore in Tyd wag vir Niemand.

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Shantae: Half-Genie Hero Review [Nintendo Switch] – Classy

Developer: WayForward

Platform: Nintendo Switch

Price: £15.99/$19.99 (eShop)

Shantae: Half-Genie Hero is the fourth adventure in the distinguished Shantae series. In case you haven’t been following them, the games are platformers featuring the protagonist Shantae and her habitual hair-whipping attack. She’s half-genie, which allows her to transform into a variety of animals, and she can cast magic spells to banish her enemies. Whimsical and polished, the series is an exemplar of top indie gaming. So, I’m pleased to say that the developer WayForward largely maintains this.

Across 6 levels (and a hub world), Half-Genie Hero shows its quality through clever level design, varied environments, stunningly beautiful visuals and its beloved and jaunty characters. The problem is there’s not enough of it. Coming in at 6-8 hours on a standard playthrough, the game is a fleeting experience that leaves you wanting more. A few tricky areas aside, it also feels like an easier ride compared to the previous entries. The levels are more streamlined and it’s undoubtedly more linear in its approach too. That’s why I recommend Shantae veterans start it on the tougher “Hardcore” mode available from the off, as it adds a greater challenge that keeps you playing for longer.

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The bosses are easier than they appear.

The progression system in Half-Genie Hero is classic Metroidvania, as in you need to acquire abilities that allow you to explore previously closed off areas. It’s all about unlocking “Dances” that transform you into endearing animals. My personal favourite of these was the Mouse Dance that enables you to enter and solve small mazes to come out on the other side in a new location. Other notable mentions include the Spider Dance, allowing you to grapple to ceilings and the Harpy Dance which grants you the awesome power of flight. The most challenging aspect of the game is knowing how and where to unlock the Dances and their subsequent upgrades, called “Relics”, to progress things along. WayForward has accounted for this with hints that are available from the hub world, although you may still find yourself lost and wandering at certain points.

The presentation in Half-Genie Hero is absolutely top-notch. The hand-drawn visuals this time around replace the pixel art used in the older games, but the result is quite brilliant. At times it looks like a comic book coming alive to greet you. It also helps that the Switch’s 720p screen has a knack for making colours pop. To back these sumptuous visuals up is a soundtrack once again provided by the talented Jake Kaufman (Mighty Switch Force, Shovel Knight). Kaufman is a master with chiptune-style synthesizers and his work shines through here once again. Expect infectious melodies that lodge themselves in your head over and over again.

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Meta…

I found myself equally impressed by the use of the Switch’s HD Rumble feature by WayForward. In fact, it’s one of the best implementations of the technology thus far, enhancing the gameplay with haptic feedback that feels appropriate to in-game actions. For those that haven’t tried HD Rumble out yet: for example, when I jump into the water as Shantae, I experience sensations that make me feel like I’m moving around in it. It’s something I’d like to see more developers utilise because, although it’s not fundamental, it definitely increases your connection with the game when it’s executed properly.

Shantae: Half-Genie Hero is a fine video game, there’s no doubt about that. Lovingly crafted, it’s a pleasure to the senses while it lasts. The platforming is smart, the visuals and soundtrack are sublime, and most importantly, it’s fun. The game’s excellence is only dimmed by its short length, linearity and lack of challenge.

Viewpoint: Is There Any Game That Will Unseat Breath of the Wild As GOTY?

We are seven months into 2017, and currently the clear-cut winner for game of the year is The Legend of Zelda: Breath of the Wild. No other game this year has received such universal acclaim from critics and fans alike. Zelda is currently sitting at an insanely high score on Metacritic of 97. It has received more perfect scores from critics than any game in recent memory. So with more than half the year gone, is there any game that can unseat Zelda for GOTY? Let’s take a look at the upcoming releases.

[Everyone has their own personal game of the year. In this article, I am mainly going to predict what game/games will give Zelda a run for its money at the Game Awards – taking place this year on December 7th.]

First off, this holiday season for game releases does seem to be weaker compared to the past few. That automatically lends itself to Zelda’s favor. In the next six months, there don’t seem to be any heavy hitters to compete with Zelda, what we have instead are the franchises you’d expect. With Star Wars Battlefront, Call of Duty, all the sports titles, Assassin’s Creed, Destiny, Crackdown, Wolfenstein etc. Most of these games will, at least, be good, but just being honest here: none of these titles will win game of the year. So, what could unseat Zelda then?

Out of all the games that have come out this year and will come out this holiday season, only a couple come to mind that even have the possibility of competing. Those titles are, Uncharted: Lost Legacy, Super Mario Odyssey, Middle Earth: Shadow of War and Horizon Zero Dawn.

Let’s start with Uncharted: Lost Legacy, even though it’s just a $40 title, you can never count out Naughty Dog. They are one of the best, if not the best developer currently in the business. Coming off as a game of the year winner and contender with The Last of Us and Uncharted 4, it would not surprise me to see them hit another home run with Uncharted: Lost Legacy.

Next up we have Super Mario Odyssey. Might Nintendo be competing with themselves for game of the year? They could well be. This Mario title looks absolutely fantastic so far, and it looks like it’s a fresh new experience that all Mario fans alike have been waiting for.

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Good luck…

Thirdly, and probably the biggest underdog in this competitor’s group, is Shadow of War. This is the sequel to the Lord of the Rings game called Shadow of Mordor, that blew everyone away in 2014. It brought a brand new open world experience to the franchise and had a very new inventive game mechanic called the “Nemesis System.” Well, it’s been three years since Shadow of Mordor was released and now Shadow of War is coming. If Monolith can improve on everything from the first game and fix its few faults, then we could have a major contender on our hands.

Lastly, we have the only title that has been officially released so far, and that’s the brilliant Horizon: Zero Dawn. This new IP from Guerrilla Studios blew people away when it came out earlier this year. It’s currently sitting pretty at 89% on Metacritic. Also, coincidence or not, it’s actually a very similar game to Zelda, and both have been compared with each other since they launched.

I personally don’t believe any game will be able to beat Zelda this year. We will find out if I’m right, or completely wrong, when the Game Awards air on December 7th. But, I’m curious… do you guys agree with me that Zelda is the runaway favorite? Or is there another title that’s going to take home the award? Let me know in the comments down below!

Ghost Recon Wildlands: Update for PvP Mode ‘Ghost War’ Announced; Open Beta Coming Soon

Tactical shooters and strategic combat are heavy hitters in the eSports realm. The new open world Ubisoft title that released earlier this year, Ghost Recon: Wildlands, is a haven for such gameplay experiences. So, with the announcement of the open beta for the upcoming PvP mode – Ghost War – for the futuristic shooter, we’ll take a look at some of the finer details that are headed our way.

The competition of video games arises from many different genres. Tactical shooters are among the top, and earlier this year Ubisoft Paris released a futuristic tactical shooter that gave online players a breath of fresh air with its unique take on military action.

So, following the events after the main campaign, Special Operations units have arrived and plan to take back the country of Bolivia. Making good use of skills, tech, various war tactics and strategy, as well as proper communications will lift your squad over opposing forces and give the ultimate tactical gameplay competition.

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Taking two groups of players and forming teams of four to wage war against each other in tactical gunplay, Ghost War looks to up the ante for modern shooters. In traditional team deathmatch fashion, both squads use advanced military tech and skills to strategically take out the rival team. With a varied roster list of classes to choose from, each player has their own role to fill, providing a unique, one-of-a-kind battleground.

More player versus player action will be added to the successful Tom Clancy release, giving shooter fans a futuristic taste of strategy and tactics. Adding to the tactical mayhem, suppressing fire and sound markers are introduced, giving teammates a fitting team-based military experience not found in other eSport titles.

The open beta for Ghost War will become available later this summer, coming to PS4, Xbox One and PC. The free full update including the PvP mode, Ghost War, will be released this fall to all owners of Ghost Recon: Wildlands.

5 Reasons Why Little Nightmares’ DLC Episode Creeps Me Out

The eerie, yet wonderful Little Nightmares has released its first episode out of three in the new DLC, titled ‘Secrets of The Maw’. This time around they’re going to give us more information about what the Maw actually is, and what is going on there – through the eyes of a new character, The Runaway Kid. If you’re on the fence about buying the new DLC, I’m here to give you some insight. It did its job – it thoroughly creeped me out. Let me explain…

Reason 1: “Here we go again on my own / Going down the only road I’ve ever known”.

The first episode is clearly – and rightfully so – an introduction as to whom we are playing, and why we are here. The start of the game is uncannily familiar: something creepy and weird happens, and then The Runaway Kid (our protagonist) wakes up, realizing it was “just” a nightmare. Yeah, as if. The foreboding as to what is going to happen creates the same paranoia effect as the original game did. I keep asking myself “when”, “what”, “how”, and “why?”.

Reason 2: Realizing where exactly I met The Runaway Kid in the original game.

As he wakes up in his bed, I realize quickly that it is not just the dream sequence that is familiar. The bed and the room he wakes up in, is the exact same one as the room of beds that Six walks into when escaping the long-armed man: the bed with the sleeping children – and The Runaway Kid is one of those children. It gave me the chills knowing that he was there – especially as there were so few characters in the original game that were significant.

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Enter the water, they said. It will be fun, they said.

Reason 3: The familiar surroundings.

We are, after all, also trying to gather information as to how this boy meets our original protagonist, Six, and how their paths meet. That would require us to retrace our steps. Going through the same rooms, the same environment and remembering all the fears that made you want to escape that room as quick as your little legs could carry you in the first place, is ever-present.

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But why!?

Reason 4: The water.

The freakin’ water, man. It is painfully obvious that they named this episode “The Depths” for a reason. As if water doesn’t make me squirm enough in the real world, it is a prominent element in this episode. Tarsier Studios have been true to their word, because not only is the water pitch black: it also contains something that I DO NOT want to encounter. But its contents sure want me. Which leads me to my final reason:

Reason 5: The monster(s).

There is one familiarity here: the leeches, which are far worse in this DLC. They are larger, faster, and more… gross. But they are not the worst of the bunch. As the developers previously warned us about, there is something lurking in the water. Oh ho yes, sir, what jolly good fun. You don’t actually see much of the creature in the water, but what you do see is horrifying. And he’s not there to tickle your feet, that’s for sure.

I love how Tarsier Studios have created a new puzzle – the story itself. The second episode will be released in November, the third and last episode in January. In other words, we will have to wait quite a while before we receive more pieces of the puzzle. The next episode is called “The Hideaway” – and it looks like we will meet some old friends there.

Let’s hope that the next piece to the puzzle is worth waiting for…