New, third gameplay style introduced to Sonic Forces with “Custom Hero” trailer

With two new Sonic games releasing this year, one being the rebirth of the classic 2D side-scroller, Sonic Mania coming this summer, and Sonic Forces, a hybrid of the classic era and modern era Sonic games, more info is surfacing about the latter. Just announced is the third gameplay style for Sonic Forces, allowing the player to create their very own hero with hundreds of customizable clothing and accessory options.

Each new character in the game comes equipped with a new, unique and powerful gadget called a wispon. Giving offensive abilities to the character as well as making platforming through levels quicker, the new items don’t stop there. Each hero also comes with a grappling hook allowing you to swing through certain areas of levels, quickly gaining ground while traversing across the zones.

Customizing your hero will give you seven different animal types, each coming with their own unique ability, effectively giving a small boost in one way or another. Each animal type and its corresponding ability is as follows:

  • Wolf: Rings are automatically drawn to the player
  • Rabbit: After receiving damage your invincibility time is increased
  • Cat: Instead of losing all your rings after being hit you keep one
  • Dog: After the player dies you restart with 5 rings
  • Bear: Uses a homing attack to blow enemies away
  • Bird: Equipped with a double jump ability
  • Hedgehog: When getting damaged you collect rings

These bonus abilities feature throughout the main game. Your hero is also a major part of the story and is crucial in helping Sonic save the world from Eggman once again.

Be sure to stay posted for more on the next two installments from the Sonic franchise up until their release, this summer for Sonic Mania, and this coming holiday for Sonic Forces on the Nintendo Switch, PlayStation 4, Xbox One and PC.

Catch the “Custom Hero Trailer” below!

Ghost Recon Wildlands’ Second DLC “Fallen Ghosts” Release Date Announced

The second DLC for Ubisoft’s open world tactical shooter, Ghost Recon Wildlands, has received a release date: for season pass holders, that’s on May 30th and for individual purchases, a week later for the PlayStation 4, Xbox One and PC.

Titled Fallen Ghosts, you’re introduced into a civil war against the Bolivian government after the events of the original story, set against a new enemy. The Los Extranjeros is made up of volunteer mercs, cartel, veterans and all out criminals from surrounding countries, created and hired by La Unidad.

Swarming Bolivia after the fall of the cartel, Los Extranjeros have one major mission; to track and eliminate all American soldiers. The brutal special enemy unit is made up of elite soldiers and therefore different characteristic classes; the first class being the Armoured soldiers, which are equipped with heavy bulletproof plates and prove difficult during close-quarters combat. Jammers are specially equipped with jammer antenna’s on their backpacks giving them the ability to neutralise drones and disable all electronic equipment. Next the Elite Snipers are able to spot targets from long-range distance due to their advance movement detectors, and never miss a shot. Covert Ops are the fourth and final class using cloaking devices making them near invisible, and a powerful crossbow, making stealth a major threat to the Ghosts.

Coming with 15 new missions and starting a new character off at level 30, in turn increasing the level cap to 35, there are three new regions to explore. During these new missions your character will be equipped with all of the main game skills and nine new skills, which you need to unlock. The physical, weapon and drone skills will be essential in taking down the four new bosses found throughout the DLC. Also new to the game will be a variety of new weapons including assault rifles, sniper rifles and a crossbow equipped with explosive arrows, sure to help unload mayhem upon the Los Extranjeros.

With difficulty upgrades added, hardcore players will get even more immersed during the advanced and expert settings. For a lavish and ultimate tactical experience, the HUD will be turned off giving players a realistic feel of traversing through the jungles and mountains of Bolivia.

Ghost Recon and open world shooter fans everywhere found the new direction from the Tom Clancy series refreshing and new content keeps bringing the satisfying tactical gunplay. Later this month (or early next month for non-season pass holders) Fallen Ghosts will add plenty of hours onto the successful sandbox shooter.

Review: Mass Effect: Andromeda (PS4)

Exploring the depths of space, fighting off alien races before the brink of extinction takes its final bow, creating an alliance of super-soldiers of diverse species from across the galaxy. When Mass Effect first released there had been no game like it and it still remains comfortably prominent today. Taking advantage of the endless wonder of space while sprinkling in RPG elements and basic “cover ‘n’ shoot” gameplay, the Bioware series took off and kept dedicated fans eager to complete the Commander Shepard trilogy. Whether you’re a fan of how it all ended or one of the many who threw major upheaval during the final moments of the decisive ending, Mass Effect took players on a long, thrilling space expedition that sits radiantly amongst other popular trilogies.

In Mass Effect: Andromeda, Bioware’s next installation in the galactic adventure series, you leave the familiar faces of the Shepard crew and the Milky Way behind to embark on an excursion to Andromeda, a recently discovered galaxy 2.5 million light years away, over 600 years after the events of the original trilogy. Chasing supposedly habitable planets to create living environments for generations to come, you take control of one of the Ryder twins (male or female), awaking from a long, multi-century cryo-stasis nap. It doesn’t take long for things to heat up and the pressure to build upon landing in the Heleus cluster.

Unknown alien tech litters Habitat 7, the designated “new earth”, and patrolling foreign species known as Kett stay armed and ready for possible intruders. The gameplay is fluid, the easy navigating cover system works well and the combat feels more polished than any game in the series. Equipped to your armor is the new “jump-jet”, giving you a little more umph to your leap allowing extensive exploration through the rocky terrain. After meeting a couple of new crew members, Cora and Liam, and wiping off a few dozen Kett, events transpire leaving the plot in place, now guiding you along your mission as the Pathfinder.

Weapons you find early in the game are familiar as well as the biotic and tech powers used throughout the series. With a heap of skills to upgrade in three specific categories, combat, biotics and tech, you’re able to equip up to three powers at once. Interchanging the powers is a useful tactic, providing you a sense of profile freedom the more you progress through the game, switching between biotics expert to tech engineers to combat specialists. However you feel like playing the game is up to you at almost any moment, giving the game a fresh feeling after hours into the journey.

The armor that you equip is now broken up into four different pieces making full sets: helmet, chest, arms and legs. Pieces are dropped by enemies or bought from merchants and vendor kiosks. Mods can also be attached to your rig adding stat bonuses and weapon enhancements, giving you an edge in combat. All in all there’s plenty of customization, skills and weapons/armor to be found and equipped in the wide open galaxy of Andromeda.

A few hiccups in animation and an occasional glitch make for a harmless appearance; Andromeda looks to be up-to-par with current gen standards. While some facial expressions seem a little strange or obscure, more often they’re spot on giving off personal qualities that bring the game to life. Beautiful space settings and gorgeous planets look as brilliant as any game to date leaving much to discover with a number of different maps and locations, including the Nexus. Playing a role similar to the Citadel from the previous games (only still under construction), the Nexus is where you’ll find shops, clinics and plenty of friendlies looking for someone to send on various quests and missions throughout Andromeda.

With the sudden rise to Pathfinder status, Ryder is given the ship, Tempest, along with its own crew awaiting the arrival of their new leader. With a mission prioritized and an ambitious group of soldiers, scientists and new planets on the horizon, the journey has promising potential. Aside from minor struggling performance issues, which hopefully will receive a patch sooner than later, Mass Effect: Andromeda delivers an amicable experience filled with loads of new upgrades. Take the reins as Ryder and mold the legacy that awaits you in Andromeda.

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New Injustice 2 Trailer “Everything You Need to Know”

Hitting shelves in North America in less than a week, the folks at Warner Bros. Games have released an official trailer for Injustice 2, showcasing new features not only to the Injustice series but to the entire fighting genre.

Titled ‘Everything You Need to Know’ the trailer shows off the tight Story Mode, a few characters from the mammoth-sized roster, newly added gear to equip fighters with and the social online Guilds and new fighting mode called the Multiverse. If anything the newest 5 minute video gives players a chance to see just how much this new fighter is determined to change the way we play these games. It’s no longer about which characters are good or evil, who has the better move list or who claims the most popular; but more about decisions, customisation and an audacious new approach to competition.

In a devastating manner the game takes place with an all-out war between all factions of the DC universe, including superheroes, super-villains and new additional wild card characters like Supergirl and Swamp Thing. Making your way through the extensive storyline, fighting through opposing alliances to reach the ultimate battle facing-off against the maniacal prodigy Brainiac, you’ll be faced with crucial decisions to make along the way, ever-changing the tide of battle.

You’ll find out there’s up’s and down’s through all aspects of the story, whether you’re fighting in alliance with the likes of Superman, Batman, Gorilla Grodd or choosing to go solo as Swamp Thing or even Brainiac himself.

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Injustice 2 has a deep story allowing players to create their own experience while in control of DC’s expansive list of most notable characters all the way to the lesser-known heroes and villains in the spectrum of DC comics. What makes this sequel ground-breaking is the new addition of equipping gear to your fighters. With different stat upgrades, unique appearances and a variety of special moves, each character can be suited to your liking after earning gear through winning fight after fight, making the vast roster seem even more daunting.

NetherRealm Studios brings more to the table in terms of challenging the player offline as well as online. With the all-new Multiverse in play, you have constantly changing challenges that modify battles, bringing new ways to play the game. Awarding you with rare gear and adding more to depth outside of the story mode, Multiverse is an important addition, keeping the game fresh and innovative far passed its initial release. Also with the introduction to online guilds brings more challenges and exclusive rewards by joining forces with friends or other online players to create a reigning alliance battling its way to the top of the online leaderboards.

This highly anticipated comic book brawler has been teasing fans for months with character updates and gameplay clips. Now, less than a week away from the North American release, we have even more to look forward to with Injustice 2. Catch the new trailer below.

Breath of the Wild DLC Details Revealed

The Nintendo Switch has been breaking records and making headlines all over the world. Much of this wouldn’t have been possible without the launch day release of the popular sword swinging elf-like hero, The Legend of Zelda: Breath of the Wild.

With a huge, beautiful open world to explore and gorgeous graphics to accompany a tugging storyline, the new DLC, The Master Trials, gives players an even more engaging experience with more hours to pour into the massively successful title.

The new additions, the first of two DLC’s to be released for the game, include an all new Hard Mode, a new challenge known as Trial of the Sword, and for the completionists there’s “Hero’s Path” mode, a few new items and new equipment pieces. The only option to purchase this DLC is to buy the bundle pack of both DLC’s at the cost of $19.99. Let’s take a look at what you’ll receive with the new add-on content releasing this summer.

Hard Mode: If you’ve played through Breath of the Wild multiple times, getting your fill of the immense land may start to seem a little lacking of challenge. Changing the ranks of enemies and even a few high-ranking enemies you wouldn’t normally stumble upon, hard mode speaks to the thrill seekers and anyone looking for a true challenge in the realm of Zelda games. With a more combative healing structure giving enemies a health recovering system and a better detection system making Link harder to sneak around, this mode is sure to raise the bar. Finally, adding floating platforms throughout the game with hidden treasure, naturally guarded by tough enemies gives players even more to discover.

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Trial of the Sword: Bringing in a new enemy wave-challenge series, Trial of the Sword brings 45 trial rooms to complete in succession with an ultimate reward. In each room there are waves of baddy’s to defeat and once each room is cleared, it’s on to the next one. The Master Sword will awaken to its true power once all rooms have been cleared, also granting a constant glowing powered-up appearance.

Hero’s Path Mode: Something a lot of other open-aired game makers could get behind is Breath of the Wild’s soon-to-be released Hero’s Path, which highlights every path you’ve taken for up to 200 hours of gameplay. Included is a slider bar that’s attached to the game’s timeline to give easy access to find where and when you’ve visited a certain area.

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This will help players reveal parts of Hyrule they might have missed previously, including any Shrines not yet encountered. Additionally this will work retroactively meaning any previous steps you’ve taken before the DLC release will appear on the map as well, once the Hero’s Path is installed.

New Items: “The Travel Medallion” and “Korok Mask”. In a new treasure chest there lies a new item called The Travel Medallion which allows easier access to previously visited areas. Placing a travel blip on the map wherever you’re currently standing, this allows the player to be transported back to that point at any time, but only one blip can be placed at one time. A handy feature useful for remembering important areas you’d like to return to later.

The new Korok Mask can also be found, which when equipped helps you find more Korok locations. When near-by a location the mask will begin to shake making it easier to pin-point any undiscovered Korok areas.

Alas, equipment themed from previous Zelda games and characters will also be available to unearth throughout Breath of the Wild. Fan-favorites such as Tingle, Phantom, Midna and Majora’s Mask are all included in the DLC coming soon.

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More information will be released later this year about the second DLC which is scheduled to release this holiday season. Both the Switch and Wii U versions are available for the additional content, with the first release gracing Zelda fans everywhere this coming summer.

The adventure isn’t coming to a close yet – it’s gearing up for a long haul well into next year.

Taster: Prey – The Opening Hour Demo

Highly anticipated, reworked and reimagined, Prey hits stores at the end of this week, but not before the combined forces of Arkane Studios and Bethesda Softworks has a chance to lay an hour or so’s worth of gameplay on you first.

The sci-fi/horror game has you in the grips of an alien species known as the Typhon while trapped aboard the US space station and former Typhon prison, Talos I. Creating your own path to play the game by finding new solutions to various encounters, Prey pops you with a few interesting elements and a lot of violent, sudden alien attacks coordinating with a vigorous soundtrack.

Your apartment room in the not too distant future. You awake from your bed to a phone call from a man by the name of Alex Yu, eager to get you started working and thanking you for taking the job. Free to explore the confines of your studio, there’s a few articles and clippings to read for extra story before putting on your work outfit and heading up to the rooftop where your helicopter ride awaits. Flying over the gorgeous city and near-by bay, Arkane Studios shows off its impressive graphics and scenery.

Arriving at a testing facility atop a towering skyscraper, you’re required to complete several simple tasks in various rooms while doctor’s observe you, followed by a short questionnaire, all of which determine your style of play through your campaign. Doctor’s clambering about unknowing issues, you, not entirely sure what’s going on, witness a sudden alien attack, abruptly ending your visual examination. Left unconscious, you awake back in what seems to be your apartment, on the same day as before.

Starting with a wrench, you mercilessly smash quick-moving four-legged, spider-like Typhon’s now roaming the abandoned testing facility, which in a strange turn of events turns out to be where your apartment is located. Smashing through windows making your way to hopefully some answers, eventually you stumble upon a goo gun. Helping to freeze the agile aliens in place, you then pull out the trusty wrench and smash away.

Along with standard weapons such as pistols and shotguns and unique weapons like the goo gun, there’s also the Neuromods. Re-wiring your brain to give you enhanced abilities and new medical upgrades, Neuromods are found throughout the game in random scavenging and often as rewards for various quests. Working as the game’s skill tree, Neuromods gives you a good list of abilities to improve skills later in the game.

All through the demo, you’ll find yourself up against plenty of crawling Typhons and a short glimpse of a much more threatening enemy. Unlocking the secrets of this dreaded space station and the story that unfolds before you is sure to be filled with tense moments and thrilling encounters.

The hour-long experience leaves you empty-handed with a lot of questions unanswered but with the full release right around the corner, Prey is gearing up to reveal everything you’ve been anxious to learn about the 2006 reboot.

Nintendo randomly announces the New 2DS XL

Nintendo has confirmed the release of their newest handheld, the New 2DS XL. Taking the spotlight just a few months later than their newest home console/handheld, the Nintendo Switch, the New 2DS XL will show off features fairly placed in between the 2DS and New 3DS XL with a lighter but powerful 2D experience.

Ditching the stereoscopic 3D graphics, the New 2DS XL will have the larger New 3DS XL screen and the power that comes with it all tucked away in the traditional clamshell design. Also coming with built-in NFC (near-field communication) support, all Amiibo cards and figures will not go to waste if you plan on upgrading to the 2D addition.

The estimated retail price is said to be $149.99. An affordable price and an already stacked library of over 1000 games (3DS, New 3DS and DS games are all compatible), the New 2DS XL will release on July 28th alongside 2 other big Nintendo releases: Hey! PIKMIN and Miitopia.

Here’s everything we know about it:

  • XL size screens
  • Two colour options: Black + Turquoise and White + Orange
  • Launch July 28th
  • Price: $149, UK unconfirmed
  • New folding design (which looks much better)
  • C-Stick returns from the New 3DS models
  • Amiibo support
  • Increased processing power

Viewpoint: Nintendo Switch: A Bold Launch and What Lies Ahead

The Nintendo Switch is here and has made quite the splash. Nearly two months old and already setting high sales records in the US, Japan and Europe. Worldwide the system has now sold roughly 2.4 million units stacking up fairly well against Nintendo’s 2006 release of the Wii, and even more so compared to the flustering Wii U. After just the first week the Switch excelled past both its predecessors (Wii and Wii U) in record time but since has slowed a bit, more than likely due to lack of availability. All this while still 7 months away from the holiday season. Impressive.

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If the high sales of the console weren’t enough, the game that released alongside the Switch sold even more. The Legend of Zelda: Breath of the Wild, according to mcvuk.com, has sold more Switch copies of the game than the actual console itself, with fans buying a second as a collector’s item. If the console wasn’t hyped enough to sell a boat-load of units well outside of the holiday shopping season, a stellar game that speaks to both the casual and most dedicated Nintendo fandom is a sure fire way for a successful launch.

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Once the holidays are among us the Nintendo Switch will have a huge list of released games. With the release of the highly anticipated Mario Kart 8 Deluxe, (the Wii U version was the best-selling game for the ill-fated console) and the next official suspender wearing adventure game, Super Mario Odyssey, the Switch looks to up its arsenal well into the first year of its release. Games like NBA Playground, Ultra Street Fighter 2: The Final Challengers, Rime, Minecraft: Nintendo Switch Edition and almost 70 other titles make up the list that’s sure to keep the hybrid console afloat far passed its original launch date.

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Now, all we can do is wait and see how well it continues to sell. We know the demand is here now, and people will flock restlessly to the next store with the Switch on their shelves, but what will come in the next year for Nintendo? With the unexpected announcement of the New 2DS XL, is Nintendo really that confident in their products to have, essentially, two new handhelds on the market? At reasonably affordable prices, it may just be the case.

Review: The Final Station: The Only Traitor DLC (PC)

Side-scrolling exploration mixed with a light dash of strategy and a heavy dose of zombie slaying returns in the DLC for tinyBuild’s The Final Station. With more of the same 2D retro style gameplay, The Only Traitor brings a few new tricks to the table regarding objective’s found in the original. Add some new enemies, locations and a new character with a new mode of transport, and this add-on delivers more of the same obsessive gameplay with a renewed way to play it. Deboard the train and buckle up in an American muscle, because this one’s going to be a road trip.

Swapping the railways for the highways you travel from town to town in search for a functioning shelter. Exploring each disastrous town in similar fashion, however now you’re on the prowl for the utter essentials: water, food and fuel. If you spot a survivor waiting in the wings you can bring them along for the ride as well, but don’t expect them to stay for good. The long road to the shelter proves difficult and you’ll need the help of strangers to keep you healthy and armed, but with a new approach to the game comes new decisions to encounter along the way.

The biggest difference you’ll notice is, much like reality, you only have room for one other person in your two door muscle car. Unlike the train where you could rescue as many survivors as you could find, this DLC forces you to pick which survivor stays, and which one goes. You’ll make your decisions based on three stats varying with each character: crafting, medic and sociality, all of which prove crucial for survival down the road.

Each stop sticks you in the middle of an area allowing you to trek either left or right, having to explore both directions in able to find the required resources to continue onward. Sometimes not much exploration is needed in order to acquire your food, water and fuel checklist, leaving the decision up to you whether to continue exploring for survivors and salvage or hit the road to the next town. Though the levels aren’t very extensive when compared to the original game, they still give you plenty of rooms to explore and even throw in new enemies to keep you on your toes.

Good survival games puts you up against all odds, trying your patience when outnumbered and hanging on by a thread. Leaving players with informative dialogue in an unraveling story only adds more depth to an otherwise bleak setting. With returning addictive gameplay bringing a new survivor’s point of view, The Only Traitor is an exciting and somewhat challenging addition to last year’s side-scrolling shooter.

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Review: The Final Station (PC)

Old pixellated graphics, no matter how frequent in the world of indie games, resonate gratifying memories with most of today’s adult gamers. To younger generations, retro is the word that rings across the subtle yet beautiful graphics, while older generations, including myself, see nostalgia. Game developers at tinyBuild Games see bold opportunities to deliver something new and refreshing with The Final Station.

In this two-dimensional part action/adventure strategy game, you’ll find yourself traveling as an ordinary railway worker on the only running train around. Running through towns located at every train station, picking up discourse from gossiping townies or old letters, your main objective is finding the keycodes to release the railroad blockers at each station.

Armed with your fist, a pistol and a handful of bullets, every door opened or ladder scaled leaves you on your guard, braced for enemy encounters. Shadowy, seemingly brain-dead figures fill the decaying towns where you not only find blocker keycodes, but food, medkits and other precious resources, human survivors and more information revealing government conspiracies dipping deeper into the games’ lore. Dozens of stations make up the game and each one baring its very own 4 digit keycode retrieved by none other than, the lone train operator. Station after station, the people get scarce, the towns more desolate and the story unfolds.

In between each stop, while your train is pushing towards the next railroad blocker, you maintain an efficient running train as well as care for survivors found along your adventure. Various actions are used along the ride to ensure peak performance for the rumbling locomotive, its residents are starved and bruised.

The deeper you dig into The Final Station, the more compelling the game gets. Strategically choosing which survivors to save with your stash of medicine and food, or if you even want to save them, will reward you at the end of every act. Ammunition being limited, calculating melee strikes is crucial, leaving your firearms for emergency situations. Whether a fury of punches, one satisfying charged melee or a few well placed shots, the game plays fluidly leaving an overall addictive style of adventure.

After hours of gameplay I feel I only scratched the surface of what lies beyond. The minimal dialogue gives away just enough to keep going, but only on occasion answers questions. A variety of baddies ranging from slow walker-types to quick runners, heavily armored to heavily explosive, gives the game a methodical approach to the zombie-esque shooter. The Final Station is a standout game amongst a saturated genre and should not be overlooked by any fan of the 2D action/shooter family.

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Review: Horizon Zero Dawn (PS4)

In recent years there have been a heap of beautifully created, vast living and breathing open world games. Everything from sprawling plains to snowy mountains, full green forests to rocky red deserts. It brings the question, what else can they come up with? What else is there? With Guerrilla’s newest game, Horizon Zero Dawn, they graciously deliver another gorgeous sandbox worth exploring.

Long into the future, well after modern humanity rained and technology took over only to fall to near extinction numbers, mother earth reclaimed much of her land back. Humanity has declined back to tribal behaviors and old remnants of urban landscapes decay beneath the lush green foliage. Only machines from the past still roam the lands and seem to becoming increasingly more violent as the years begin to pass.

As you take control of Aloy, an outcast since birth, you begin to train for a chance to one day prove your worth to the tribe. Controlling Aloy is fluid, aiming her trusty bow and crafted arrows, using a variety of health aids and potions is near effortless. For close range attacks she has a couple various swings of her spear both light and heavy damage. Jumping and climbing is solid and smooth for easily traversing the very rocky and mountainous map. The story unfolds and new gadgets from the past begin to appear, most importantly the “Focus”. Traditional when compared to similar functions in other adventure games, the focus allows you to scan an area revealing enemies, object, resources and proves handy during numerous quests along the way.

Progressing through the game and a few cut scenes later, Aloy finds herself on her own once again. By now several skill points have been accumulated and you begin upgrading her skill tree full of dozens of useful abilities and enhancements. The entirety of the skill tree is broken up into 3 categories: “Prowler”, “Brave” and “Forager”. Enhancing battle techniques and new skills are found in the first two columns with prowler leaning more towards a stealth play style with silent moves and strikes while the brave column deals with skill sets found when in the heat of battle, such as faster reloads, firing a number of arrows at once and upgraded spear attacks. Forager is geared towards helping you out in the field. From acquiring additional resources to disarming traps set throughout the land, these skills help Aloy survive when enemy engagements have subsided, or to help prepare for the inevitable run ins with tribes and wild machines everywhere.

You’ll spend much of the game running around, either taking out hordes of various machines, collecting assorted leaves and branches for resources or medicines and hunting wild boar, turkeys or any other form of animal in the somewhat meager array of wildlife featured throughout the game, none of which being larger than the boar. Using the skins and guts along with a number of other scavenged parts from machines, you’ll craft upgrades for numerous quivers and carrying pouches for weapons, potions and traps. Furthermore, many common resources are used for crafting your ammunition, so regularly gathering is a favorable habit to adapt early on.

The map is huge and seems daunting to imagine traversing the entire land simply by foot. Luckily the game has a fast travel option, warping from campfire to campfire, keeping in mind it will cost you one “fast travel pack”, a relatively cheap item purchased from merchants, every time you wish to skip trudging through the immense wilderness. Another useful option for travel is using your “focus” to override machines and hopping on board to ride them around. Not as immediate as fast traveling but much swifter than running, as well as keeps you immersed and exploring the vast and vivid terrain.

With enough missions and side quests to help build Aloy’s reputation across the lands, there’s also plenty of simple errands, bandit camps to clear out, hunting grounds, and other activities to keep you busy. Infiltration opportunities become available and will have you exploring underground bunkers known as “cauldrons”, not only full of patrolling machines but plays home to them as well. Fighting your way deep into the core of the cauldron, or sneaking your way through, by the end, without giving too much away, you’ll find yourself with more information on machines than before, allowing more species to be overridden. This, being just one of many events to prevent premature exhaustion and repetition throughout much of the game.

Open world games are almost always a ton of fun to play and delve into. It’s the repetitive nature of these games that begins to wear down the player, i.e. you. With plenty to accomplish and yet another engaging world dropped upon us, Horizon’s boundless freedoms, brilliant scenery, curious story and addictive pick up and play action offers another reason why sandbox games have a tight grip on the ever so promising industry.

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