The Metronomicon: Slay the Dance Floor is out this August on PS4 and Xbox One

Developer Akupara Games has announced that their upcoming rhythm-RPG, The Metronomicon: Slay the Dance Floor (I do anyway), launches for PS4 on August 29th, and for Xbox One on August 30th.

In The Metronomicon: Slay the Dance Floor you take control of a party of eight masters of the “Rhythmic Combat Arts” to wage musical war against a multitude of dance-mongering fiends.

You can control up to four heroes at a time as they cast powerful spells, buff their teammates, and beat down enemies on the dance floor. The success of your heroes depends on your rhythm skills, so if you want to survive, you’ve got to dance!

The Metronomicon: STDF will be available as a digital download on both platforms for $19.99. You can watch the humorous trailer below for a taster of what to expect.

Overcooked: Special Edition out on Switch this Thursday – Romaine calm

Romaine calm, it’s almost thyme… Overcooked: Special Edition is launching on Switch this Thursday, the 27th July.

Takeaways:

  • Overcooked: Special Edition includes the Overcooked base game plus The Lost Morsel and Festive Seasoning additional content.
  • The Switch version allows you to take the Overcooked experience anywhere.
  • It features HD Rumble, adding a new element to the cooking chaos.
  • There are 44 campaign levels which can be played solo or in couch co-op with up to 4 players.
  • And 22 different chefs to play as. Choose a human, racoon, dinosaur, French bulldog, robot or even a reindeer…

Overcooked: Special Edition will be available to download for the Switch for £15.99/$19.99/€19.99. You can watch the shortest trailer (seriously) for the game below.

The Mystery of Woolley Mountain is coming next year to PC and Mobile

Huey Games is bringing upcoming point and click adventure, The Mystery of Woolley Mountain, to PC, Mac and mobile devices in 2018.

Developed by Lightfoot Bros, The Mystery of Woolley Mountain is a brand new otherworldly adventure game designed for all ages. Players will explore a surreal and fantastical world as a group of renegade time-travelling audio scientists who are on a quest to save kidnapped children from a malevolent witch – never a good thing!

Backed by adventure gaming legend Ron Gilbert (Monkey Island), the game boasts a rich storyline, quirky characters, colourful cartoony visuals and some cracking music.

Rob Hewson CEO & Creative Director at Huey Games, said:

“We’re all huge fans of adventure games here, so naturally we’re over the moon to be collaborating with Lightfoot Bros on Woolley. It’s a completely charming, funny adventure that I really think people are going to fall in love with.”

Gamers can get their hands on an exclusive demo by pre-ordering the Collectors USB Cassette edition of Hyper Sentinel. The discount code is “wooll3y” – you can thank us later!

Survival horror Darkwood gets a spine-chilling live action trailer

Acid Wizard Studio, a small indie dev from Poland, has revealed a chilling live action trailer for their free-roam survival horror Darkwood.

Darkwood was successfully crowdfunded on an Indiegogo campaign, gathering over $57,000. Now the developers are on the final stretch through Early Access; after three years of refining the experience.

The game will launch on the 17th August for PC, Mac and Linux and is already available on Steam Early Access.

Darkwood features the following for gamers that want a scare:

  • RPG, roguelike and adventure elements
  • Randomly generated, ever-sinister woods, where you can scavenge for materials, craft weapons and discover new secrets
  • Find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark
  • Gain skills and perks by extracting a strange essence from mutated fauna and flora and injecting it into your bloodstream

Check out the live action trailer below. Warning, there’s a naked woman in there!

Fate/EXTELLA: The Umbral Star out now on Switch – Get an exclusive ‘Unshackled Bride’ outfit

Fate/EXTELLA: The Umbral Star is out now for the Switch. Developed by Marvelous, the game features a cast of 16 playable characters or ‘Servants’ – ancient warriors of legend and imagination that survived the Holy Grail War that took place on the Moon.

You’ll experience the story of Fate/EXTELLA: The Umbral Star from the independent perspectives of the three factions wrestling for control over SE.RA.PH. and face off against foes in fast-paced combat.

A new form change battle mechanic called ‘Moon Crux’ debuts in this entry, transforming the player-controlled Servants and granting them considerable powers that allow them to destroy enemies and take challenges head-on.

The Nintendo Switch version also comes bundled with over 30 DLC costumes and an exclusive ‘Unshackled Bride’ outfit… Why not?

Check it out below.

Call of Duty: WW2 shows off Nazi Zombies co-op survival mode

Sledgehammer Games has shown off the new co-op survival experience in Call of Duty: WWII called ‘Nazi Zombies’. Here’s what they had to say:

Players will embark on a chilling and mysterious journey through a snowy Bavarian village in Mittelburg, Germany, as they attempt to recover priceless works of art stolen by the Axis powers in World War II. This village holds a shadowy secret key to an unimaginable and monstrous power. Nothing is as it seems in this zombies horror, as a dark and sinister plot unfolds to unleash an invincible Nazi army of the dead.

The new co-op mode features some recognisable faces too: David Tennant from Doctor Who, Katheryn Winnick from Vikings, Udo Kier from Melancholia, Ving Rhames from Dawn of the Dead and Elodie Yung from Daredevil. Quite a cast. You’ll be able to see these guys recreated in-game.

Call of Duty: WW2 is released on PS4, Xbox One and PC on November 3rd. Has this given you one more reason to buy it?

Next Day: Survival launches on Steam – in war there are no winners, only survivors

Next Day launches on Steam today. It’s a survival game with RPG elements that allows you to develop your character’s skills, while interacting with the surrounding world, other players, and non-player characters.

Over the course of the game your character earns reputation, which gives them the chance to join various factions of survivors, each with their own features and limitations.

The action takes place in a fictional country within Eastern Europe, where a significant amount of it is contaminated with toxic fog – lovely!

You can watch the rather impressive trailer for the game here:

New Pokémon GO trailer teases co-op battles with Legendary Pokémon – Lugia is in, yes!

Legendary Pokémon will begin to soar into the real world soon. The new Pokémon GO trailer offers us a glimpse at the way Trainers will cooperate with one another to discover, battle, and catch elusive and extremely powerful Legendary Pokémon.

Once in the wild, Trainers can search for unique Legendary Eggs at Gym locations around the world. Players can team up with friends and other Trainers to join a ‘Legendary Raid Battle’ to defeat the Legendary Pokémon and earn a chance to catch them.

The battle against the first Legendary Pokémon will require teamwork from millions of Trainers around the world in order to be revealed at Pokémon GO Fest Chicago at Grant Park on July 22nd.

You can see lots of happy people working together (a nice idea) to catch the monsters below:

Trailer: The Evil Within 2 – “Survive”

“It’s all your fault…”

That’s the mantra running through Sebastian Castellanos’ mind. Plagued by memories of the daughter he couldn’t save and a mystery he could never solve, he begins to lose himself in his past mistakes. Sebastian lives out his nightmares every day, unable to pull himself from his downward spiral. Until an old friend-turned-traitor re-enters his life with an offer: Return to the nightmare and save your daughter.

Damn, that sounds pretty good to me. Shinji Mikami, I have faith yet! You can check out the new trailer below.

The Evil Within 2 releases worldwide Friday the 13th October for PS4, Xbox One, and PC.

Game Quote of the Month: Dear Esther

In my sudden exploration of indie games, I found a real gem. A game that I was enchanted by – it just kept drawing me in.

That game was Dear Esther.

“I’ve begun my voyage in a paper boat without a bottom, I will fly to the moon in it. I’ve been folded along a creasing time, a weakness in the sheet of life. Now you’ve settled on the opposite side of the paper to me. I can see your traces in the ink that soaks through the fiber, the pulped vegetation. When we become waterlogged and the cage disintegrates we will intermingle. When this paper airplane leaves the cliff edge and carves parallel vapor trails in the dark, we will come together.”

What’s it from? Dear Esther

Year: 2012

Platform: PS4, Xbox One, PC

Gaming context: The game’s trailer as well as the narrative in the story.

I understand most haven’t even heard of this game, but please stick with me here. Dear Esther is a masterpiece among the indie game community.

I can’t give away too much, but all I can say is that you are a ship-wrecked man on an island, simply exploring…

There are no guns, no action buttons, it’s just walking for two hours. Don’t let that scare you away, the narrative in this game is simply brilliant, and I highly recommend buying it off Steam.

You can hear the quote below. Wonderful! For more of my content, check out my YouTube channel here.

Indie Profile: Facepunch Studios – Creators of Garry’s Mod

Intro

Facepunch Studios is a privately owned independent developer of video games and was founded in 2004. They are based in the UK.

Their games have featured predominately on PC.

History

Facepunch Studios was founded and created by Gary Newman, Matthew Schwenk, Bryn Shurman and Arthur Lee during the development of Facewound (their first video game). In a questions and answers, Gary Newman, explained that the name Facepunch originated from a brainstorming session for the game Facewound.

“[…] Too funny sounding to just leave and die” – Newman on naming Facepunch Studios.

Facepunch Studios critically acclaimed games are their sandbox titles Garry’s Mod and Rust.

Unplanned, unorganized and ungreedy, this is their company ethos. They believe in encouraging new projects and documenting the development process ‘warts and all’ – for the gaming community.

Games

Here’s a list of games that these guys have created:

  • Facewound
  • Garry’s Mod
  • Rust (Alpha)
  • Chunks

Gary's Mods

Videos

You can view videos for each of Facepunch Studio’s titles below:

People

Gary Newman – Founder of Facepunch Studios, video game developer, father.

Gary Newman.png

The company doesn’t believe in “tiers of management” in game development. Here’s their team page.

Future Projects

  • Approval
  • Wiseguys
  • Before
  • Beep
  • Space Usurper
  • Sandbox Game
  • Project: Tile
  • Ephyr
  • Cyber Bastards
  • Turretsurvival
  • Farmpunch
  • Moss

Support

Support Facepunch Studios by buying their games from the following places:

Contact

https://facepunch.com/sendmessage.php

Facepunch Forum

Social Media

Twitter

Facebook

YouTube

Website

https://wwww.facepunch.com/

Interview: Anamik Majumdar From Amaxang Games Talks Key Trends in the Games Industry, More

We got the chance to sit down and speak to game developer Anamik Majumdar from Amaxang Games. We discussed indie game development, the latest trends in the games industry, and much more.

Anamik.jpg

Gamer Credentials

Anamik Majumdar is an independent game developer from India. NightmareZ was his first major game project when it was released on Steam last year. He is currently working on a new indie title called Keatz: The Lonely Bird, an upcoming action platformer for PC.

What inspired you to get into game development?

I started my journey in gaming when I was 14 years old and I used to watch my friends play Mario and Sonic games on our school computers. This was when I got interested in PC games. I was a gamer for years and played various kinds of games. But all of a sudden, a thought popped up in my mind that I wanted to make a game. Next, I started looking for a tool or engine so I could learn the basics of the game development process.

At the age of 16, I started making games along with learning many new features of the engine in order to improve my skills.

What games have you created and which is your favourite?

I have created many freeware and commercial games to date. My first game on Steam was NightmareZ. This was the game on which I spent more than a year developing – which was really a long time compared to the time required to make my previous games. So, NightmareZ is my favourite one because I have learned a lot during the development of this game.

What advice would you offer for those just starting out?

Always start small and make a simple game at first. Make some small games with simple mechanics and then move on to more complex projects. In this way, you will learn a lot and you will eventually get better at making games.

What do you think is going to be a key trend in the games industry this year?

The game industry is growing every year at a rapid rate. The quality of indie games will be improved and it’s expected that there will be more hit indie titles in the market this year.

What’s your favourite platform to sell games on?

Steam is the best platform out there for selling PC games because there are millions of users already present on it. However, itch.io is an indie friendly platform and I love it because it has a lot of cool features for indie developers. I think itch.io is the best platform for beginners.

What are your favourite tools for game development?

Game Maker Studio is my favourite tool for game development because I have been using Game Maker since Game Maker 8. Besides, it has an in-built graphics editor where I can create character animations also. With the launch of Game Maker Studio 2 in the market, the graphics editor has improved a lot.

So, it is really a handy tool for me and I have chosen it over other engines because it serves my purpose.

How do you stay motivated to achieve your goals?

As a developer, I continuously experiment with codes and work with pixel art and other art forms. When I was working on NightmareZ I tried to release updates as frequently as possible. This is something which I love to do and I never get tired working on my games.

However, I often take short breaks every now and then. I think it is important to maintain a healthy working habit.

Which events do you recommend indie developers showcase their game at?

PAX events and gaming conventions can be useful for showcasing your in-progress games or your finished games. It might be a great way to spread the word.

What do you think about VR?

VR seems to be the future of gaming. With the improvement of technology, VR will hold a large part of the market in the future. It has a long way to go before that happens. As a consumer, it does not interest me.

Games console of choice?

Xbox One. It is hard to differentiate. I love them equally.

Thanks for your time

Thank you!

Anamik is currently developing his second major game project called Keatz: The Lonely Bird and new features are being added every week. A public demo is available to download from his website