Jurassic World Evolution Trailer Finds A Way To Impress

Jurassic World Evolution is an up and coming game where Theme Park meets Turok. Until now we haven’t seen what the game will actually look like, with only a pre-rendered trailer to whet our appetites. Today saw the release of an ‘in-engine’ trailer that showed off some of the extinct exhibits we can expect to fill our tourist traps with.

Frontier Developments released the trailer during their Frontier Expo event. The developers of Elite Dangerous and Planet Coaster look to continue their high pedigree of games judging by the looks of what we’ve seen so far. The animations, in particular, have me quite impressed with the lumbering lizards looking like they have a real weight to their movements. I also love the fact that the T-Rex looks almost cute as he curls up for a nap. D’awww.

Takeaways:
  • The new trailer didn’t show gameplay as such but we’re told it’s all ‘in-engine’. So fingers crossed it looks this good when it launches.
  • Jurassic World Evolution is slated to launch in summer 2018 for the PS4, Xbox One and PC.
  • As well as the trailer, Frontier Developments held a talk at Frontier Expo (the talk is embedded below).
  • T-Rex is the best dinosaur.

I’ll happily admit that I’m looking forward to this one. I wasn’t a massive fan of the Jurassic World film and previous attempts at cross-breeding Jurassic Park with Theme Park haven’t gone too well. However, with Frontier’s game development track record and judging by the quality of the trailers we’ve seen so far, I think it’s only fair that I allow my expectations and optimism get wildly out of control.

Xbox Live Indie Games to Close Next Week

Xbox Live Indie Games (XBLIG) were quite the revolution when they first launched on the Xbox 360. At the height of the ‘indie-revolution’, XBLIG allowed bedroom programmers to get their stuff onto the same marketplace as the big guns. Sure, it was the dusty and dimly-lit corner of the marketplace, but it was a step in the right direction for how the likes of Sony, Microsoft and Nintendo treated indie developers.

There’s No Marketplace Like Home

We were told earlier in the month, via Twitter, that you won’t be able to buy XBLIG anymore and that the last day to purchase ‘vibration’ games was going to be today – the 29th of September.

Good news though. You’ve got an extra week! The 7th of October is when you’ll no longer be able to purchase any of the weird and wonderful (?) offerings available on XBLIG. You’ll also still be able to re-download any titles you’ve purchased after the 7th of October.

Whilst it’s fair to say that XBLIG hasn’t been relevant in ages, some may argue ‘ever’, it’s still worth taking a moment to reflect on what was an important part of indie games breaking into the mainstream.

Goodbye XBLIG, you’ll be missed remembered.

Battlegrounds becomes 2nd most-played game on Steam

Player Unknown’s Battlegrounds (or PUBG, as it’s known) was the most-played game on Steam this weekend. Beating out long-time favourites like CS:GO and DOTA 2, PUBG sat atop the concurrent user list with 877,844 players online at the same time.

Takeaways:

  • 863,708 people were all playing PUBG, on Steam, at the same time this weekend.
  • DOTA 2 still holds the all-time record, with 1,291,328 concurrent players.
  • PUBG still hasn’t technically been released. The early access title has been available to purchase since March 2017.

It’s pretty incredible to see such a new game become so established in such a short amount of time and with such a small budget behind it.

This is all happening before the game’s official release and before it’s available on PS4 or Xbox One. One can only imagine how many players will be playing PUBG in a year’s time. Winner, winner. Chicken dinner.

The Tomorrow Children shut down less than a year after launch

I really wanted to use the headline “Here Today, Gone The Tomorrow Children”, but I’m a real professional, so I didn’t. Are you proud of me?

Brilliant pun-filled headlines aside, it’s pretty sad to see such a weird and ambitious game not find an audience and get shuttered so quickly.

Takeaways:

  • The Tomorrow Children launched in Early Access on September 2016 and was a PS4 exclusive. It was originally a $20 game but soon converted to a Free to Play model.
  • The game was a weird mixture of MMO, Minecraft and Godzilla defense simulator – which perhaps explains why it never found an audience.
  • All services are to end November 1st 2017.

The danger with online games is that as soon as the servers are switched off, the game ceases to be. Years of hard work, hours of audio and tons of user-created world will all be eradicated with the flick of a switch. Enjoy it whilst you can.

Source

Five Nights at Freddy’s 6 announced… and then cancelled

Did you know that Scott Cawthon was working on Five Nights at Freddy’s 6? Did you notice that I said ‘was’? Are you sick of me asking you questions?

Scott Cawthon, the creator and sole developer of the Five Nights games has just posted an update to his fans to let them know he’s no longer working on Five Nights 6. This came as something of a shock as people didn’t know he was working on Five Night’s 6. To be fair, with the rate at which Mr. Cawthon churns out these games, it was a safe assumption to make that he was working on something Freddy related.

Takeaways:

  • No one knew Five Nights 6 was happening until Scott announced its cancellation.
  • Scott said – “After forcing myself to keep working on it day after day, I realised something – I just don’t want to work on this.”
  • There are still a million other Five Nights games to keep you busy. Including the pretty terrible Five Nights at Freddy’s World – which is an RPG. No, I’m not joking.
  • Scott isn’t leaving games development altogether, he assures us.
  • Be warned. There’s a Five Nights at Freddy’s film in the works. It will most likely be awful, as all video game movies are.

Are you relieved that the Five Nights at Freddy’s game series will – probably – be taking a good rest?

Source

SNES Classic Mini announced – Contains 21 games but no plug

We all knew this was going to happen. The SNES Classic Mini was always going to be released but we didn’t know when it would come or what games would come installed. That all changed as Nintendo gave us the details on the inevitable SNES Classic Mini (or Super Famicom Classic Mini, for our Japanese friends).

Takeaways:

  • The SNES Mini will have 21 games installed on it (see the list at the bottom of article) and will include the never released Starfox 2
  • For some reason, the EU edition will not contain a plug adapter for the USB-powered console. This is probably due to the many different plug types that exist within Europe but it’s annoying all the same
  • The mini-console will come with two controllers. The cables on these controllers will be 5 foot long – fixing one of the biggest problems with the NES Mini
  • Americans will have to make do with their awful looking purple/grey monstrosities whilst everyone else gets awesome looking rainbow coloured controllers. The way Nintendo intended
  • The Japanese edition has slightly different games, with 5 changes being made. The biggest thing we’re missing out on is Fire Emblem – as far as I’m concerned
  • There are more than 2 consoles being made, so people might be able to buy this thing in shops instead of getting scalped on eBay
Oh America. I weep for thee…

Who’s excited for this? I kind of am. The SNES was always my favourite console, probably because it had some great games and also because it came out in a time in my life where I literally had nothing else to do except play video games and complain about homework.

Here’s the list of 21 games I promised you earlier:

Games

  • Contra III The Alien Wars
  • Donkey Kong Country
  • EarthBound
  • Final Fantasy III (AKA Final Fantasy IV – because Japan)
  • F-Zero
  • Kirby Super Star
  • Kirby’s Dream Course
  • The Legend of Zelda: A Link  to the Past
  • Mega Man X
  • Secret of Mana
  • Star Fox (AKA Starwing for us Euro peeps)
  • Star Fox 2 (Never released – must complete level 1 of Star Fox to unlock)
  • Street Fighter II Turbo: Hyper Fighting (…alpha omega tournament ultimate edition x Tekken)
  • Super Castlevania IV
  • Super Ghouls’n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Super Mario World 2: Yoshi’s Island
  • Super Metroid
  • Super Punch-Out!!!
The Japanese box art is infinitely cooler than the other offerings.

The SNES Class Mini will launch in September for $80 which is roughly £63. No official European pricing has been revealed.

Viewpoint: Are Games Losing Their Touch with Final Bosses?

It’s hard to argue whether or not final bosses are necessary in video games today. They’ve been a part of gaming for so long that they’re essentially the modus operandi in the overall design of video games.  It’s always about getting to that final boss and rejoicing at the sight of rolling end credits; as they slowly roll down the screen you reminisce about your tantalizing journey and everything it took to take that sucker down. It’s a great feeling but as innovation continues to grow in the gaming industry, the whole “final boss” complex seems tired and outworn. Especially when they’re not fleshed-out and come off as anti-climactic or uninspired.

Look at Uncharted 3: Drakes Deception.  You went through so many epic moments, from a burning chateau in the middle of France to falling out of a moving airplane and yet you’re greeted at the end with a less than impressive final boss that has you fist-fighting against Talbot, who isn’t even the main antagonist but a trusted henchman of Katherine Marlowe. It was bland and disappointing especially when the events prior to that confrontation were so larger-than-life and filled with adrenaline. Did Uncharted 3: Drakes Deception need a final boss or at least one in the traditional sense? Games these days quickly resemble Hollywood-like production values, Uncharted series is proof of this and their becoming more and more sophisticated as time goes on but they’re losing their touch with final bosses. Do we even need final bosses?

Portal 2 was a tour-de-force, combining laugh out loud scriptwriting with intuitive gameplay mechanics, it also had a simple yet hugely entertaining final boss that still resonates with me to this day. The reason why this final boss worked was because it had you use many of your acquired abilities that you have been using to get to this point and it remained relevant and consistent with the story. Not to mention it was uproariously funny to play.  Many games these days fail to reach this stage of quality because they usually, manipulatively, shoehorn a final boss at the climax just to make the gamer feel some sense of closure. We need more games that utilize the “final boss” sequence as not just a way to just end the game but to successfully conclude a story and involve the player in this experience.

maxresdefault.jpg

Of course, some games organically require final bosses or else it just doesn’t “feel right”, a good friend of mine says that “a game like Metal Gear Solid without some sort of ending boss wouldn’t feel right.” Understandably so, games like Mario or top-down shooters stick to this formula because it’s a trend that has been established since the very beginning. A game without a final boss often gets criticized and accused of being a rushed game and it’s quite ludicrous. A game that closes with an ambiguous ending like the Coen’s Brothers’, No Country for Old Men or Sean Dirkin’s Martha Marcy May Marlene would be refreshing, and if done right, could be really impactful and far more meaningful than a dull, lifeless quick-time event.

Perhaps we’re not up to that stage yet where developers are ballsy enough to deviate from the exhausted formula but we’re getting there, slowly but surely. That’s not to say all final bosses this generation are bad, but I would like one day to see a different approach, a fresh new take on ending a story that makes me feel like I did something important and impactful. Whether it’s a game like Heavy Rain or Halo, it’s imperative that the game must end memorably and not end just because you reached the final stage.

Overwatch’s New Map is Out of This World

Overwatch is soon to get a new map and I’ll cut to the chase. It’s set on the Moon, Horizon Zero Colony, to be precise, and it’ll even contain small portions that have low-gravity. With this in mind, I can only imagine how difficult it will be to shoot down a floating Pharah and a double-jumping Genji. The new environment will have you either capturing or defending two points just like the Anubis and Hanamura maps.

As with all Overwatch environments, there’s a story being told. Those of you that know about the Overwatch lore will be well aware that Winston, also known as ‘The Gorilla One’, was raised on the lunar base before things went… wrong. Who would have thought that training a squad of genetically enhanced, super intelligent apes would backfire?

Also like all big Overwatch updates, this has been teased by the good people at Blizzard. Recent posts on the official blog made some pretty obvious hints that this new map was on the way, though I guess we can all be thankful this reveal hasn’t dragged on for several months like Sombra’s reveal did.

When the map will be released we don’t know yet. Those PC players out there that can’t wait will have to log into the Public Test Realm to get their hands on the new map right away. The rest of us will just have to wait. Not that I’m complaining as I’ve still bunch a whole bunch of sprays and voice-lines to unlock from the recent anniversary update.

Nintendo Switch Selling Faster Than The Wii

It’s not been surprising to see the Nintendo Switch atop the hardware charts lately. It’s a new system that’s competing against consoles that are relatively old and suffer from fragmented fan bases thanks to the PS4 Pro, Xbox Scorpio and the many versions of the 3DS/2DS that exist.

What did cause me some surprise and prompted me to write a news post was this report from Gamestop via PVPLive. The fact that Switch sales are doing 10% better than Wii sales were at the same period after their launches.

Sure, we’ve all seen posts about ‘Better launch weekends’ before, but I paid them no mind as launch weekend figures can be skewed by all sorts of marketing and manufacturing issues. We all know that ‘most’ consoles ‘sell out’ on their launch but what we often don’t know is if this is down to a huge demand or an extreme lack of supply.

With the initial rush out-of-the-way, the Switch has earned some impressive sales figures and the fact it’s selling faster than the Wii is pretty staggering – especially when you consider the fact that most people who don’t play games haven’t even heard of the Switch.

I’ve experienced this first-hand when talking about what I’m up to these days. My friends know I play video games and out of sheer politeness, they’ll enquire about my hobbies. I mention that I’m looking forward to eventually getting my hands on a Switch when I can and they look at me blankly.

Polygon even reported that the Switch is actually struggling to obtain brand recognition with ‘non-gamers’, with polls showing that only 7% of respondents who identify as ‘non-gamers’ have even heard of the console.

We all know the Wii had huge success in large part thanks to the chord it struck with ‘non-gamers’, so it’s amazing to see the Switch doing so well on the back of its popularity with ‘actual’ video game fans.

The fact the console launched with not just a Zelda game but what many people are calling the best Zelda game ever is no doubt a factor in its success with core gamers.

Far Cry 5 reveal trailer, what did it tell us?

We knew that Far Cry 5 was coming out and we knew it was going to be set in Montana. Now, after the release of the reveal trailer, we can confirm some more details.

Judging by the glimpses of character and thanks to the voice-over we can expect the game’s story to focus on a fanatical religious cult taking over a part of rural America. The Seed Family, as they’re known, seem happy to brand people sinners and don’t shy away from delivering their own unique form of justice and retribution, which is shown by the number of bodies glimpsed within the trailer.

Whilst I’m excited by the new location and theme, it’s fair to say that previous Far Cry games had these too. Amazing locations and some great main villains – only for the game itself to not take advantage of this and it just descended something that was more ‘fun’ than ‘meaningful’.

Other bits of info we can gather from the trailer include the return of violent animals. If you enjoyed being clawed at by honey badgers in previous Far Cry games, it now looks like you’ll need to be cautious of more familiar animals like cows. To be fair, there is a shot of a bear chasing down a petrified man, so it looks like Far Cry 5 will still have you fighting the elements just as much previous entries.

You’re not on your own, however, as Far Cry 5 has previously made hints at the more friendly faces you’ll encounter too. With an ally system, Far Cry 5 will give you AI assistants throughout the game and also offers a co-op mode too. There was also some mention of the map-maker feature returning but I can honestly say I’ve never made a Far Cry map in my life. So for what it’s worth, I have no interest in that.

Ubisoft sums it all up by saying;

“Freely explore Hope County’s rivers, lands, and skies with the largest customizable weapon and vehicle roster ever in a Far Cry game. You are the hero of the story in a thrilling world that hits back with every punch, and where the places you discover and the locals you ally with will shape your story in ways you’ll never see coming.”

Sold? If you are you’ll have to wait until February 2018 when the game launches for PC, Xbox One, and PS4.

El Shaddai Sequel set for PS4 and Vita – No, really

I don’t know what’s more surprising about this news – the fact that El Shaddai, a relatively cult and obscure game, is getting a sequel or the idea that a new game is set to launch on the Vita.

Kadokawa Games has just announced that they’re set to launch The Lost Child, which will be a spiritual successor to El Shaddai. The Lost Child will take place in the same world and continue the story of El Shaddai but will replace the brawling combat of the original with turn-based RPG gameplay instead.

This is a sequel that’s been on the cards for some time with the director of the original doing his best to get a new El Shaddai made way back in 2013. The director, Sawaki Takeyasu, went and acquired the rights to the IP but nothing seemed to become of that transaction. Fans will be pleased to hear that Sawaki Takeyasu is working with Kadokawa Games on The Lost Child, so you can rest assured that this will be a true sequel, even if the gameplay will be totally different.

Thanks to the folks at Gematsu we even have a brief synopsis of the story;

Magazine writer Hayato Ibuki was chasing the story of the suicide a person who jumped in front of a train in Shinjuku Station. In the middle of his pursuit, he falls onto the platform as if he was pushed by a mysterious black shadow. A mysterious, beautiful woman named Barcia (voiced by Miyuki Sawashiro) saves him by the skin of his teeth, and hands him a suitcase. It was a Pandora’s Box that should not have been be opened. Inside was the “Demon Gun Gangour,” a tool that can capture and enslave demons and fallen angels. Using this ability, Hayato successfully took on his own demon subordinates. Together with a woman named Rua (voiced by Rikako Yamaguchi), who calls herself an angel, Hayato will pursue the mysteries that occur in various places and find the beautiful woman who gave him the suitcase.

And what’s even better than a brief story synopsis? A teaser trailer!

The Lost Child will be launching in Japan before the end of the year for PS4 and Vita(!), though there’s no word of an English version just yet. Perhaps if we make enough noise we’ll get a translation?

Let’s hope so – I need a reason to dust off my Vita.