The Initiate Review (PC)

I wake up in a bedroom, and everything is silent, except for a radio that plays some tunes on the piano. I start to look around, and nothing this bedroom contains actually belongs to me. If this isn’t my room, whose is it? Suddenly, a voice begins to talk to me over an intercom, saying that I have a mission, to use my intelligence and escape. I am on a trial, where I have to unravel the mystery behind my captivity and escape whatever is going on.

The Initiate is a puzzle game with horror elements made by Deceptive Games Ltd. You are playing as Nathan Rockford, whom has lost his memory and has awakened in an unknown house full of traps and puzzles. Discover the truth. The rules are simple: complete the trial, and escape.

The puzzles are the main focus of this game. There are several phases of each trial, and you may only proceed if you have completed the previous phase. There are intricate puzzles within puzzles, and you really have to pay attention to everything around you in order to solve them, as well as listening to every single sound. Make sure you are wearing a headset when playing, or turn up the volume on your speakers. The ambience in the game was surprisingly good if you look away from the repetitive sounds of opening doors and cabinets.

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The story is interesting. You find yourself in the midst of this trial, which is an initiation for a cult named The Enlightened. So either I join them or… what? Solve a puzzle, and you get one more piece of information. The story, in many ways, works as a motivator in this game. Which is fine, because that is just following the rules, but I wish that there was a little more story to it all. I felt that after all my work, I got paid by the minimum.

Considering the game’s main attraction is the puzzles, leaves a lot to be said in regards to gameplay. The Initiate is highly interactive, but I wish that instead of only being able to look at the items, I wish that you could move some of the things around, physically. Because I got stuck on objects a lot. There is the possibility of it being a texture problem because I also got stuck in doorways and cave exits and entrances. However, if you shimmy enough, you manage to get out, eventually. One of the things that really brought the game down for me, was the lagging. Lots of it, from start to finish. Playing around with the graphic settings didn’t help, and with my current computer setup, this problem should not exist.

Peering our view away from that, each room of the house changes as you solve the different puzzles so that you have to rediscover the rooms several times and really pay attention to new details because you unlocked something new about them. It’s a cool detail, and it’s important to acknowledge the awesome job on the level design here.

The narrator guides you through the house (or at least he tries to, with different degrees of success), commenting as you go along. Which is nice, because it breaks with the eerie, whispering ambience, and the voice-actor does a good job in making you feel like you’re doing the right thing… whatever that thing might be. He also works as a nice indicator when you’ve made it to the important parts, which is sometimes difficult to establish in this game. Since it’s kind of a puzzle-inception deal going on in this house, it became too easy to lose track of which ones you are solving.

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A game that characterizes itself as a horror puzzle game should have more horror elements in it than The Initiate has. I wonder about this, because yes, the ambience definitely kept me on my toes, the narrator was a bit creepy. And a small section of the game also plays with claustrophobia. But nothing actually happens. The game never gave me a reason to be scared. Which to a horror-geek like me is disappointing.  

Coming to a conclusion, I wish that there was a deeper, more immersive story here. The Initiate is a game about cult societies, conspiracy theories and mystery, which are all interesting themes. So give us more. I was left with more questions than answers, which always makes me sigh and rub my temples out of a light frustration. Aside from the lagging and getting stuck, we cannot look away from the fact that the puzzles were interestingly designed, with various difficulties – and were extremely satisfying if you managed to solve them. The Initiate should receive high praise for its level design, and its concept – which makes me interested in what Deceptive Games has in store for their next game.

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Figment Preview – A Charming Musical-Adventure Guided By Nightmares

Figment is an inspiring adventure title taking players into the depths of the mind. The developers, Bedtime Digital Games, crafted a story inside of the surreal world of the mind, filled to the brim with witty and often adult humour, a rich, authentic story and gorgeous hand-drawn graphics set to an awe-inspiring musical score too charming not to dive headfirst into. After a couple of hours with the preview of the upcoming indie musical game, Figment is shaping up to be a mechanically sound adventure-platformer with its own bold musical setting and unique spin on the genre.

Playing as the dry and carefree protagonist – Dusty – you’ll traverse the mysterious realm of a troubled mind, all the while bickering with your winged side-kick, Piper. Exploring the environments and worlds that seem to be ripped straight out of a un-released Pixar film, Figment places musically delightful bosses throughout the game, taunting Dusty as you progress through the levels. Catchy and mischievously villainous songs ring about as you dodge and slash your way to defeat the devilish representations and embodiment of nightmares.

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Dusty and Piper gearing up for their adventure.

Figment’s graphics are presented in beautiful isometric style camera angle, with a unique hand-drawn art style and some of the most surreal locations I’ve seen to date. With charming puzzles and mechanisms to solve as you venture further into the depths, the gripping and intriguing narration lies atop the gameplay in Figment, comfortably polished and fluid.

The combat takes a page from a number of hack-n-slash titles. Smooth and slower-paced than most of the hit arcade games that are released today, Figment shows the player the importance of patience and strategy when dealing with nightmarish enemies. Boss enemies were each unique and performed song-and-dance numbers during the fight which always left a catchy tune with me while playing. Requiring specific strategy to persevere, each enemy found throughout my playtime – though there were few – proved different and casually challenging in their own distinct way.

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Many puzzles are scattered throughout Figment like turning windmills to clear poisonous fog.

But the combat is not the main focus of Figment, as there are many puzzles and riddles to solve that are scattered throughout the levels – many of which are centred around musical themes, such as pressing correct keys on an organ or finding and placing valve buttons on a trumpet to unlock further areas. Other various puzzles include tasks like unlocking pathways by swapping and placing items, finding synapse batteries to operate specific objects in each level, discovering hidden memories and of course, fending off nightmarish evils along the way.

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Shifting gears, turning valve wheels and flicking switches all have unique outcomes.

Figment is gearing up to be a puzzling title brimming with dreadful enemies, surreal and imaginative levels, intricate puzzles shaping the world around you, an all-too captivating musical score while backed with clever and humorously dry dialogue. The themes in Figment showcase a troubled and disturbed mind but not without adding a much more bearable approach than what it suggests. Taking the player through nightmares we all face and replicating them in obscure and fiendish worlds, one way or another Figment is looking to shine a light on the dreadful topics and trauma of a distressed mind.

We can expect to see Figment this September coming to PC, Mac, Xbox One, PS4 and also recently announced, the Switch.

You can now grab the Celestian Tales: Realms Beyond demo on Steam

Ekuator Games has released a demo of their new title Celestian Tales: Realms Beyond on Steam.

It’s a hand-drawn RPG that combines turn-based tactical combat with a story that’s shown through multiple points of view.

Although not a “traditional” sequel, Realms Beyond begins nine years after the end of Celestian Tales: Old North – excitingly, the game’s world is based on the choices you made back in that adventure.

There’s a bit of a wait for it though, as Celestian Tales: Realms Beyond is scheduled for release in winter 2018 for PC, Mac and Linux.

Here’s a trailer while you twiddle your thumbs in anticipation:

Nindies Summer Showcase 2017 – Nintendo Switch indie games galore, plus No More Heroes 3

In case you missed Nintendo’s Nindies Summer Showcase 2017 today (that’s a mouthful), you can catch the full stream here.

Lots of new indie games were shown off for the Switch (20 games in fact!), including:

  • Super Meat Boy Forever – 2018 (coming first to the platform)
  • Shovel Knight: King of Cards – Early 2018
  • Mom Hid My Game! – Late 2017
  • Golf Story – September 2017, (exclusive)
  • Floor Kids – Holiday 2017
  • Wulver Blade – September 2017 (coming first to the platform)
  • Poly Bridge – Holiday 2017 (exclusive)
  • Kentucky Route Zero: TV Edition – Early 2018 (exclusive)
  • Earth Atlantis – Fall 2017 (coming first to the platform)
  • Next Up Hero – Early 2018
  • SteamWorld Dig 2 – September 21st
  • Mulaka – Early 2018
  • Yono and the Celestial Elephants – October 12th (exclusive)
  • Dragon Marked for Death – Winter 2017 (exclusive)
  • Battle Chef Brigade – Holiday 2017 (coming first to the platform)
  • Morphies Law – Winter 2017 (exclusive)
  • Sausage Sports Club – Fall 2017
  • Light Fingers – Early 2018 (coming first to the platform)
  • Nine Parchments – Holiday 2017
  • No More Heroes: Travis Strikes Again – 2018 (exclusive)

Not a bad line-up. It’s clear that Nintendo is taking quality indie games seriously with the Switch. You can see them all below.

SteamWorld Dig 2 can’t come soon enough. As for a third No More Heroes game? Count us in.

We Happy Few out next year as a full game – Grab those happy pills

This writer remembers seeing indie title We Happy Few for the first time at Microsoft’s E3 conference, some time ago now. It was the sardonic setting and plot that caught my eye: an alternate 1960s England where everyone is forced to take mind-altering happy pills. On point!

Since then it’s spent most of its time as a Steam “Early Access” title, with developer Compulsion Games receiving lots of enthusiastic feedback from the gaming community.

Luckily for keen followers of We Happy Few then, Gearbox is now set to publish a physical release on the 13th April for PS4, Xbox One and PC. To justify the higher price, we’ll be playing a full-length story campaign consisting of three playable characters and more than 250 unique encounters.

Compulsion Games’ Guillaume Provos said:

“Our team was humbled by the initial public reception to We Happy Few, and delighted to have this chance to make it bigger. Gearbox believed in us from the very beginning, and we think this partnership will make it possible to create the game that our community expects.”

The regular edition of We Happy Few will be priced at $59.99. However, if you bought the game on Steam Early Access or the Xbox One Game Preview Programme, you’ll get the full game for free. A nice move.

Pre-order from the Microsoft Store, Steam, GOG, or the Humble Store, and you’ll get access to the alpha. The alpha build that’s already out has just received a final, major update called “Life in Technicolour”. It improves the UI amongst other things.

There’s also a $149.99 limited edition ‘We Happy Few Collector’s Set’ that includes a replica Bobby mask, “You Look Smashing” Lamp, a vinyl soundtrack, and a Joy alarm clock. Perfect if you really, really like the game. Although it’s worth mentioning you don’t get a copy in this edition. Quite bizarre.

Here’s hoping the extra time spent in development, and backing from Gearbox will ensure that the game Compulsion Games has created is as good as that initial, joyful, premise.

Sunny Tam, developer of Danmaku Unlimited 3, on dev tools, VR and more

We were lucky enough to sit down and speak to game developer Sunny Tam from Doragon Entertainment, the creator of the Danmaku Unlimited series. Just don’t mention loot boxes to him…

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Gamer Credentials

A one man indie game development studio based in Vancouver, Canada, with a passion for old school shooters and Japanese robot animations. Or anything with a combination of jets, rock music, missiles, and explosions, lots of explosions.

What inspired you to get into game development?

Greed! But greed in terms of wanting to live and experience many different lives, like to be a fighter pilot or to be a spy and so on. Game development lets me satisfy that desire by crafting many different interactive worlds and adventures.

What games have you created and which is your favourite?

I’ve created the Danmaku Unlimited series on PC and mobile plus various small mobile games. Is it cheating if I say Danmaku Unlimited 3 is my favourite? I feel like it is a culmination of the skills and experience I’ve gained from previous projects.

What advice would you offer for those just starting out?

Keep a realistic scope and design something around your strength while minimizing your weakness. Being indie often means working with limited resources so it is important to concentrate them to create a focused, high-quality project instead of trying to do too much and ending up with a diluted game.

What do you think is going to be a key trend in the games industry this year?

Loot boxes, loot boxes everywhere…!

What’s your favourite platform to sell games on?

Logistically iOS as it has a limited amount of hardware configuration one needs to keep track of and support.

What are your favourite tools for game development?

I use a custom in-house engine for all of my games but recently I’ve been looking into Unity3D. It is fast becoming my favourite for how quickly you can throw something playable together!

How do you stay motivated to achieve your goals?

I’d say it comes down to making a list of smaller manageable goals each week, that way you don’t get overwhelmed by the enormity of the project and you’ll feel like you are making tangible progress as you check off items as the week goes on.

Which events do you recommend indie developers showcase their game at?

I don’t think I’m a good person to make this recommendation as I have not showcased my games at events before, but more exposure for your game is always good. Even small local events/meetups can be beneficial as getting real life feedback is a good way to gain perspective on where your project is at.

What do you think about VR?

It’s getting there! Price and ease of use is a limiting factor now, but I think once prices come down and developers figure out how to optimally control movements in VR space, it’ll really take off. Why? Because it offers a leap in immersion that we have not seen before.

Games console of choice?

PS4 right now, but once I get my hands on a Switch I think that will become my go-to choice!

Thanks for your time Sunny

Thank you very much, guys!

Danmaku Unlimited 3 launches on iOS and Android on August 10th. It’s also available now on Steam with the Nintendo Switch version arriving later this year. Our full review of Danmaku Unlimited 3 will be posted on the site this week.

Mad Otter Games reveals Starfall expansion for Villagers and Heroes with first trailer

Mad Otter Games, the independent developer behind cross-platform MMORPG Villagers and Heroes, has released the first reveal trailer for their upcoming expansion Starfall.

The trailer showcases all of the expansion’s upcoming features and content revamps, including:

  • Class overhaul with all new in-depth progression including talent trees
  • Class specializations
  • Seven new zones to explore
  • New story-driven quest content
  • Level cap raised to 90
  • Revamped loot system brings more important gear, items, and more meaningful crafting
  • New item stats
  • New item rune system
  • Removal of repair costs for most items
  • New world map
  • UI improvements
  • General enhancements including bug fixes and technical improvements

The developer is holding a “first look” Livestream on Twitch at 1 pm Pacific time on August 2nd over at https://www.twitch.tv/villagersandheroes. Something to check out if you like what you see…

Indie racer Astral Traveler shown off in first trailer

Upcoming Indie racer, Astral Traveler, blends high-speed arcade style racing action with space combat, and it wants you to be fast.

You’ll journey through five different nebulas, sliding between obstacles, leaping between platforms, shooting down deadly foes and phasing through energy barriers for extra bursts of speed. Sound fun?

The game’s designer Kevin Giguere said:

Astral Traveler is a tough challenge, but also immensely rewarding for gamers. It’s such a frenetic experience, trying to find that perfect line amidst the chaos, all to shave off those precious milliseconds off the timer. There’s really nothing like it.”

Developers Dragon Slumber and Brainoid joined forces to bring this racing experience to life. Impressively, a Twitch audience has also been following the ongoing development live from the start.

Astral Traveler will be available on September 13th on Steam and other digital platforms.

Survival horror Darkwood gets a spine-chilling live action trailer

Acid Wizard Studio, a small indie dev from Poland, has revealed a chilling live action trailer for their free-roam survival horror Darkwood.

Darkwood was successfully crowdfunded on an Indiegogo campaign, gathering over $57,000. Now the developers are on the final stretch through Early Access; after three years of refining the experience.

The game will launch on the 17th August for PC, Mac and Linux and is already available on Steam Early Access.

Darkwood features the following for gamers that want a scare:

  • RPG, roguelike and adventure elements
  • Randomly generated, ever-sinister woods, where you can scavenge for materials, craft weapons and discover new secrets
  • Find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark
  • Gain skills and perks by extracting a strange essence from mutated fauna and flora and injecting it into your bloodstream

Check out the live action trailer below. Warning, there’s a naked woman in there!

Game Quote of the Month: Dear Esther

In my sudden exploration of indie games, I found a real gem. A game that I was enchanted by – it just kept drawing me in.

That game was Dear Esther.

“I’ve begun my voyage in a paper boat without a bottom, I will fly to the moon in it. I’ve been folded along a creasing time, a weakness in the sheet of life. Now you’ve settled on the opposite side of the paper to me. I can see your traces in the ink that soaks through the fiber, the pulped vegetation. When we become waterlogged and the cage disintegrates we will intermingle. When this paper airplane leaves the cliff edge and carves parallel vapor trails in the dark, we will come together.”

What’s it from? Dear Esther

Year: 2012

Platform: PS4, Xbox One, PC

Gaming context: The game’s trailer as well as the narrative in the story.

I understand most haven’t even heard of this game, but please stick with me here. Dear Esther is a masterpiece among the indie game community.

I can’t give away too much, but all I can say is that you are a ship-wrecked man on an island, simply exploring…

There are no guns, no action buttons, it’s just walking for two hours. Don’t let that scare you away, the narrative in this game is simply brilliant, and I highly recommend buying it off Steam.

You can hear the quote below. Wonderful! For more of my content, check out my YouTube channel here.

Interview: Anamik Majumdar From Amaxang Games Talks Key Trends in the Games Industry, More

We got the chance to sit down and speak to game developer Anamik Majumdar from Amaxang Games. We discussed indie game development, the latest trends in the games industry, and much more.

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Gamer Credentials

Anamik Majumdar is an independent game developer from India. NightmareZ was his first major game project when it was released on Steam last year. He is currently working on a new indie title called Keatz: The Lonely Bird, an upcoming action platformer for PC.

What inspired you to get into game development?

I started my journey in gaming when I was 14 years old and I used to watch my friends play Mario and Sonic games on our school computers. This was when I got interested in PC games. I was a gamer for years and played various kinds of games. But all of a sudden, a thought popped up in my mind that I wanted to make a game. Next, I started looking for a tool or engine so I could learn the basics of the game development process.

At the age of 16, I started making games along with learning many new features of the engine in order to improve my skills.

What games have you created and which is your favourite?

I have created many freeware and commercial games to date. My first game on Steam was NightmareZ. This was the game on which I spent more than a year developing – which was really a long time compared to the time required to make my previous games. So, NightmareZ is my favourite one because I have learned a lot during the development of this game.

What advice would you offer for those just starting out?

Always start small and make a simple game at first. Make some small games with simple mechanics and then move on to more complex projects. In this way, you will learn a lot and you will eventually get better at making games.

What do you think is going to be a key trend in the games industry this year?

The game industry is growing every year at a rapid rate. The quality of indie games will be improved and it’s expected that there will be more hit indie titles in the market this year.

What’s your favourite platform to sell games on?

Steam is the best platform out there for selling PC games because there are millions of users already present on it. However, itch.io is an indie friendly platform and I love it because it has a lot of cool features for indie developers. I think itch.io is the best platform for beginners.

What are your favourite tools for game development?

Game Maker Studio is my favourite tool for game development because I have been using Game Maker since Game Maker 8. Besides, it has an in-built graphics editor where I can create character animations also. With the launch of Game Maker Studio 2 in the market, the graphics editor has improved a lot.

So, it is really a handy tool for me and I have chosen it over other engines because it serves my purpose.

How do you stay motivated to achieve your goals?

As a developer, I continuously experiment with codes and work with pixel art and other art forms. When I was working on NightmareZ I tried to release updates as frequently as possible. This is something which I love to do and I never get tired working on my games.

However, I often take short breaks every now and then. I think it is important to maintain a healthy working habit.

Which events do you recommend indie developers showcase their game at?

PAX events and gaming conventions can be useful for showcasing your in-progress games or your finished games. It might be a great way to spread the word.

What do you think about VR?

VR seems to be the future of gaming. With the improvement of technology, VR will hold a large part of the market in the future. It has a long way to go before that happens. As a consumer, it does not interest me.

Games console of choice?

Xbox One. It is hard to differentiate. I love them equally.

Thanks for your time

Thank you!

Anamik is currently developing his second major game project called Keatz: The Lonely Bird and new features are being added every week. A public demo is available to download from his website. 

Hidden Gems: tinyBuild Publisher Sale, 80% Off Indie Games

Rejoice indie fans! tinyBuild Games is having a bit of a sale over on the Humble Store. Their games are 80% off at the moment – it’s a good time for your wallet then.

Here’s just a few of the games on sale:

  • Punch Club – ÂŁ1.99
  • Mr. Shifty – ÂŁ7.91
  • Streets of Rogue (we see what you did there) – ÂŁ7.69
  • Clustertruck – ÂŁ3.62
  • The Final Station – ÂŁ3.95
  • SpeedRunners – ÂŁ2.99
  • Diaries of a Spaceport Janitor – ÂŁ1.74
  • BOID (Early Access) – 99p

We said this about Mr. Shifty: “Fun, addictive gameplay, coupled with satisfying visuals and a pulsating soundtrack mean you’ll definitely enjoy the ride.” You can check out our video review below too.

To see everything else on offer, you can head on over to the store here.