Turning Hollow: Games And Difficulty

Turning Hollow – The Seal of Quality

“Hello again, Chosen Undead.

“I am Jack Boyles. I am losing my humanity. I am turning Hollow.

“We should exercise more prudence when it comes to the modern age of Video Games. We hath forgiven too long and our acceptance is too high. Acceptance of defective, and deficient and fragmentary games; allowing these attributes to slowly become normality. Souls are spent, only to await patiently for the game to be patched, stitched and sewed together.

“The seal of quality has all but faded from time. The seal of quality was guaranteed, a mark of honour, but with the rise of AAA games force releasing and online services with a lack of quality control; the seal has broken. Many hath scoured for the seal, for all whom hath foraged hath lost humanity.

“Won’t thee aide me in my quest?

“Cooperation may assist me to hold on to my humanity, assist me holding on to my cause…

The Seal of Quality

“Masses hath been delivered into this world only knowing of this tactic. As for I, I hath seen better times, a time during which the seal existed. In that period, developers could not manipulate their games with Hexic rituals like today.

“Games had to be made to withstand the test of time, to be made with calibre; as once fashioned, could not be altered. Delays were accepted, unlike the delays that inhabit this age, today delays can turn people Hollow. We can’t wait for anything.

“The games from the bygone age can still be played today and will remain the status as they did back when they were first crafted. As for modern games, once the server is closed the game cannot receive the Hexic spells to alter it – leaving a patchless pile of shame.

“An abundance of AAA publishers and developers make haste to deliver their games, acquiring the souls of many. Many AAA games materialize as buggy, shattered and unplayable until the first patch is liberated, yet that may last several moon circles. What are thou thinking? Is thou thinking those companies fabricate gigantic games, so it’s too be expected, and I concur, but with the emancipation of Breath of the Wild and God of War, tis now inexcusable to witness faceless characters and NPC’s swimming on fresh air.

Reminds me of my first kiss…

“Tis not just the AAA publishers and developers either. The absences of quality control of the independent scene must be held accountable too, with Steam and console eShop releases unimaginable. Such abominations like Fidget Spinner Simulation, Art of Stealth and Life of Black Tiger diminishing the worth only for the acquisition of souls.

“With video game development software readily available and in most cases free. This has given us more games than ever and with smaller team’s producing unique titles. This has also created many people releasing asset flip games. There is no quarrel in an indie developer using asset packs as a tool, but many have taken advantage off this and been making games from nothing but asset packs; no original content, no original ideas, just cut and paste.

Based on a True Story…

“When the youth of this age re-buy the equipment of their childhood to soak in nostalgia; they will not get that same experience from their childhood, what they will get are faceless characters and NPCs swimming on fresh air. Their childhood will be debauched and distorted.

“Will you aide me in finding the Seal, will you aide me to salvation?”

Night Trap

Night Trap Is Reborn And I Finally Played It

The original Night Trap released in 1992 for the Sega CD. At the time I was only 5 years old, and as I grew older, the game always seemed to elude me. Part of the reason was that I never owned a Sega CD, Panasonic 3D0 or Sega 32X until just last year.

The other reason is my stubbornness to never buy a disc-based game unless it’s complete. Needless to say, I have always wanted to play it and I never had a real shot at it.

Night Trap is an interactive experience which uses full-motion video. You are a special agent that is tasked with surveillance duty as you watch a group of co-eds in a house. The girls are in danger from a bunch of weird vampire creatures. The actual game is very basic and repetitive as most full motion games were. You switch between camera angles and activate traps to capture the vampire creatures. Each trap you set triggers a different video scenario. As I type this article, the game doesn’t sound very exciting at all but, you have to understand this game’s history.

Night Trap 1

In 1993, Night Trap was the centre of attention at US Congress hearings. Along with Mortal Kombat, Night Trap had parents on edge about violence and sexual content in video games. It wasn’t every day that kids saw inadequately clothed women being kidnapped on their game consoles. Looking at the games we have today though, Night Trap is like a serving of soft serve ice cream. My how the times have changed. Nonetheless, it’s one of the things that lead to the ESRB or Entertainment Software Rating Board that is so prominent today.

Night Trap 2

This all took place during an infamous time in gaming history where Nintendo and Sega were in the heat of a console war. Sega was on fire and Nintendo was doing their best to keep things clean. It was during the 1993 hearings that then chairman of Nintendo Howard Lincoln stated that “Night Trap would never appear on a Nintendo console”. Fast forward to 2018, and Night Trap is announced for release on the Nintendo Switch.

This will be the second re-release of the game as Limited Run Games released 5,000 copies for the PlayStation 4 last year. I picked up a collector edition and Limited Run was nice enough to also send me a digital code.

Finally, I got my chance to see what the fuss was all about. It took me all of about 20 minutes to realize that Night Trap is not a good game. I do appreciate the cheesy 80s style video and costumes. I am a sucker for classic VHS style charm. I also appreciate developer Screaming Villains for reworking the game from the ground up. While the experience isn’t great, Night Trap will always have a special place in my heart.

All in all, Night Trap is a cult classic that sparked a real debate about content in video games. It will always be a nice part of video game history. Night Trap is set to go up for pre-order at Limited Run Games today. Unlike the PS4 release, there won’t be a release limit.

Game Streaming

What Game Streaming Means For Indies

Ubisoft co-founder Yves Guillemot recently said in an interview, “I think we will see another [console] generation, but there is a good chance that step-by-step we will see less and less hardware.”

More recently at E3, EA introduced Origin Access Premier, a Netflix-for-games streaming service which gives players access to more than a handful of games for a flat, monthly rate. Even Xbox has already started to play with Game Pass and by the end of the decade, I’m sure more publishers will announce their own services, as well.

What Netflix did to movie theatres and DVD players and what Spotify did to CD players and radio, streaming game services will inevitably do to the PlayStation and Xbox consoles (at this point Nintendo plays by its own rules so let’s move them aside for now).

There’s a very possible future where a smart TV and a game controller will be all anyone needs to load up Square Enix’s probably-coming streaming service and dive straight into Octopath Traveler. But what does this mean for indie games?

Octopath Traveler
Octopath Traveler

In order for this to be successful publishers will need to beef up their library in order to compete with each other and they may find (as Netflix has found with their premium content) AAA games to be too complex to pump out quickly enough.

Indie games could be the solution. Steam already offers an experience in which indie games populate most of their storefront, peppered in with extremely popular AAA titles. It would be easy to see EA mirror this infrastructure and bulk up their EA Originals line to try to curate a better offer for their Origin Access Premier service. This creates tremendous potential in the growth of the indie market.

However, in this console-less transition, indie games might begin to suffer an image problem too. It’s not unreasonable to think indie games will be held to a higher, possibly unfair standard. By removing price tags and putting all games on a level playing field, games like Tunic will be given the same scrutiny from players as Halo Infinite.

Tunic logo
Tunic

When players are paying the same base price for an indie game as they are for an AAA game, will they be okay with the obvious size and graphical disparity? Will gamers be upset if indie games make up the bulk of any prospective streaming? Gamers who already play a wide breadth of games may instantly think this won’t be a problem, but for the gamer who only plays Call of Duty annually, will they be upset that they’re paying for a service that keeps offering them indie games?

Celeste
Celeste

On the flip side, this could be an opportunity for that Call of Duty player to try their hand at smaller stories. There’s no extra work required to boot up Celeste when none of your friends are online and play a few levels in-between shooting matches.

Indie games could see a boom in their audience as they are paired next to games that they would otherwise not be associated. There can be tremendous potential to appeal to audience that wouldn’t otherwise choose to buy the game, but plays it now because they’re handed the experience for free.

The outlook may be bleak for consoles, but the future is uncertain for indie games. There could be tremendous potential to take advantage of future streaming services as long as they hold fast to their quality and create fun experiences.

My Top 3 Games For Travelling

If you’re a student, summer vacation might be here or just around the corner; or maybe you’re taking a well-deserved break from work.

When I’m travelling, I usually have a book and a portable gaming console in my backpack. I think we all can agree that there are moments in our travelling where we have to just… wait. So, what better way to spend that time than with some good games?

Before I begin, here are some of my criteria for what makes a game suitable for travel:

  1. It has to have a quick and easy save function.
  2. Simple to flip up, easy to put down. It must be easily detachable; can’t really start an adventure on one of Telltale’s games, if you know what I mean.
  3. It has to be fun, of course!

My Top 3 Games For Travelling

I used to have my Nintendo 2DS, but now I am fortunate to have my Nintendo Switch, which brings me plenty of different games to play when I am away from home.

This is my top 3 list of games I like to play when I’m travelling:

1: Pokémon (Red, Yellow, Blue)

You probably thought I was going to say Pokémon Go, right? Nah. It’s not the real deal. While I quite like Pokémon Go, that is not what I reach for when I choose to play a game from that universe.

Top 3 Games For Travelling

I always turn to the classics, and they are so nice to play when travelling. Even though it’s easy to get hooked, it is a game that is easily “detachable,” (unless you’re fighting a gym leader, then everything can wait!) where you can play small parts of the game and leave on short notice if needed.

2: Starsceptre

Starsceptre is an excellent action-packed retro shooter where you can play levels without having to worry about losing progress. The levels are fairly short, and it automatically saves after each level. I even wrote a review for it here on Nitchi (even though it has changed quite a bit since then, but for the better, if you ask me!). Excellent if you want something retro, fun and challenging.

Also nice if you’re not in possession of a Switch or another portable console, as Starsceptre is available on your iPhone or iPad.

Top 3 Games For Travelling

3: Stardew Valley

Making this game available on the Nintendo Switch might perhaps be one of the best decisions Chucklefish ever made. If you want something to calm you down after the continual stress involved with travelling, this is the game for you.

Top 3 Games For Travelling

Stardew Valley is a slow-paced, farming game, very relaxing when you need a breather. If you need to save quickly, just go to bed (the save function), but on the cost of cutting the day short.

With the Switch, gaming on the go has never been easier. Let us know if you have any suggestions for other games that are nice for playing on the go!

Happy travelling – see you in a month.

Detroit: Become Human Thoughts

“Are We Friends?” – Thoughts And Reflections On Detroit: Become Human

Would you, as a human being, enter a relationship with an android (if it were as real as us)? Would you trust an android with your children? Do you believe technology to be a potential threat to mankind?

With its release a mere month ago, Detroit: Become Human gained instant recognition and fame. If you haven’t played the game yet, I must warn you that this article will contain spoilers.

Thoughts And Reflections On Detroit: Become Human

In Detroit: Become Human, we follow the three protagonists Markus, Kara, and Connor. Categorized as “Deviants,” an error in their program allows them to stray from their given tasks, becoming autonomous individuals. They each have their very own personality and unique way of interacting with things, creating three very different stories that eventually intertwine.

The game offers some of the best interactive gameplay and storytelling I’ve experienced in a while, and I was very hesitant to let these androids go when the game was done because I had grown so attached to them. Following their story was much more engaging than I would have imagined, and I genuinely care about each of the protagonists. However, should I feel conflicted that I feel empathy and care for these androids, machines made to serve us?

Detroit: Become Human Thoughts
Chloe quickly became one of the most interesting characters in Detroit: Become Human.

I want to shed some light on a different character in Detroit: Become Human. One that surprised me with her presence and unexpected “conversation”. Serving as Elijah Kamski’s servant (the guy who created androids), Chloe is the first female android to pass the Turing Test, a psychological test that checks if a machine may possess the abilities to demonstrate intelligent behaviour equal to a human being.

But that is not what fascinates me. The fact that she was displayed on the menu-screen, she was the first face I met when I entered the game, and the last when I was exiting. She went from being formal, robot-like in her speech and attitude, to becoming a sentient being, commenting and questioning the choices I had made in the game. Even though our meeting with her in-game was brief, Chloe was a character that I continually looked forward to seeing again. Because she was unpredictable. When at one point she asked “are we friends?” my jaw dropped by surprise. I said yes. Yes, we were friends.

After she asked that question it was interesting to just sit there and observe her reaction. When it became clear that she was paying attention to the choices I made in the game, and even giving her own opinions on them, she gradually realized just how much of a self-thinking individual she is. As soon as she realized that she had said something that was outside of her program, her gaze became gradually more unfocused, and her facial expression turned into uncertainty and doubt… and sometimes fear?

These small, yet intriguing interactions with Chloe made me just sit on the menu for several minutes to wait and see if she said something else. That is how involved I got.

The incredibly hostile attitude of the human beings in the game is not necessarily a way that I would have reacted myself, even though I can, in some ways, understand the panic. Some don’t even render it a discussion, because it is easy to just discard the thought as “ridiculous,” and just throw it away.

Aren’t these androids a product of our own mistakes? Will humanity fall by their own hands?

Detroit: Become Human Thoughts
Is the scenario of androids leading a revolution real?

Historically speaking, Homo Sapiens, that’s us, get most of the blame for the extinction of several animal species, including different human species. Being the remaining Sapiens, we are used to being on top of the world. We are used to being the only creatures being able to converse and develop our language as complex as we do.

Many people are afraid of technology going too far; but when is it too far? Take for example Sophia the Robot, the first robot to gain a citizenship in Saudi Arabia, a country that only recently allowed women to drive. Even though Sophia is not nearly as lifelike as the ones in Detroit: Become Human, I think my point still stands. At this rate, the idea of our creations becoming autonomous seems to be a more and more relevant topic of discussion.

Are the androids simply a projection of who we want to be?

The game developers have made sure to portray the androids as “better than us,” both morally and physically, and that may be why the thought of them becoming sentient beings scares us. However, these are all existential questions that might never be answered, but I think it’s fun to contemplate them now and again, anyway.

Detroit: Become Human is a game that discusses these issues thoroughly and, in my opinion, pretty convincingly.

Sea of Thieves

When Games Just Do ‘It’ – Sea of Thieves

We like to bring you the latest from the indie scene, focussing on the small guys and not just giving the limelight to the big hitters out there. But every now and again, one of the bigger names gets something uniquely right, so much so, that you can’t explain it. For me, personally, it’s Sea of Thieves – if you would allow me to explain why.

I haven’t played much recently, my controllers have sat to one side for longer than they normally would and for longer than I’d normally like them to. What with starting a new job and planning a wedding, my evenings haven’t been as relaxed as they have been in the recent past. But Sea of Thieves has been the one game that has kept me coming back for more and, on some occasions, for a few hours at a time. A few hours these days is a significant thing.

Off You Go!

For many, this would probably not seem like a big deal or something out of the unordinary, but I’m not normally one for online gaming, opting for the classic solo experience, or one to play games that don’t really have a ‘point’ or endgame either. When I’m gaming, I like them to have a reason for doing something, making me want to play or justifying what I’m doing pushing me towards the end goal. But Sea of Thieves doesn’t have that. It’s very much a case of ‘here’s the world – off you go’ and allows you to make your own memories and experiences.

sea_of_thieves

What I also like as well is that everything you can collect and buy (using in-game currency) is all cosmetic. There’s no imbalance of power or a shift in dynamic when you level up and, to date, you won’t be on the back foot should you jump in at a later date. This, to me, is gaming done right and fair. No over-powering and no dividing the community and, what’s more, the content that is coming for it is going to be both regular and free. That’s something that can’t be said for most games out there that are hungry for the contents of the wallets of loyal fans.

Don’t get me wrong, Sea of Thieves isn’t without its criticisms as it isn’t the perfect game. The voyages on offer at present can get a little repetitive and until the bigger chunks of content arrive, it is limited in variety. The hungering deep has just arrived though, whereby you can summon a Megalodon which requires the completion of a series of preceding quests before you can do so. Plus there’s still more to come in weekly updates and larger content drops in the Cursed Sails in July and Forsaken Shores in September.

That aside, my enjoyment for the game has not come from the content, more the enjoyment of just playing the game and being able to enjoy it. It’s not a game where it makes you rage or be tempted to throw the controller through the window and has quickly become that title where I send a message to friends asking if they’re going online. When they do, we have a great time exploring and just sailing, chatting whilst we do and playing a shanty or two en route.

The occasional tense moment where you find someone else in your world and don’t know if they will be friendly or hostile also makes you doubt whether or not you should have cashed your booty in sooner. It scratches an itch and allows me to unwind and catch up with some friends, whilst meeting up with some new people should we decide to voyage with them.

It’s hard to pinpoint what the ‘it’ is when a game does it for you and it’s completely subjective, but is there a game that you enjoy playing and keep coming back for more?

Turning Hollow: Games And Difficulty

“Hello, was it you who rang the bells?!

“My name is Jack Boyles, and I am losing my humanity. I am turning Hollow.

“The video game landscape has turned complacent. Years have passed, only to find checkpoints, auto-saved or skippable sections perpetuate. It seems like a lifetime we had limited saves, continues and restarting a game because thou hath used too many bullets early on within a game. We are husks, wielding a controller or keyboard and mouse, burning the cornea of our eyes with our High Definitions and watching lonely individuals on camera talk to themselves like some knight who is hollow; watching them completing videos games for us to throw our loot at them like they are some succubus.”

Turning Hollow: Games And Difficulty

“Some games make us fight off this wretched curse. Allow us to suffer for hours, just for that little sip of euphoria when you finally killed a boss…Ah, Elation!

“Disputes over the ascending trend of difficulty within video gaming has broken out: ‘Should video games be made to suit a mass audience, resulting in a difficulty that is possible for any skill player, so that the ending is always attainable?’.

“Allow me to elaborate, giving me purpose, so I can hold onto my humanity. For just a little longer.

Cuphead, reminding thou of a challenge.

“‘Cuphead’ denies thee access of the last 10% of the game without defeating the game on normal. As a hollowing gamer, my first conquest in gaming dates back to the age of the 16-bit. In those times, a ton of games had this practice. Even those from Disney… Yes, that family-friendly Disney!… That Zipadeedoodah Disney.

“In those days, thou must consider that games were not the mammoth task ye must partake in today. Nevertheless, Big Publishers are questioning the longevity of Linear Single Player Games, saying gamers doth not endure them long enough; ha ha. Does one understand my intentions?

Castle of Illusion on Megadrive – Equip the mighty apples.

“Some spout out rhetorical questions in a delirious pleasure that feels more like a marketing team questionnaire; they are ‘Do developers owe it to consumers to show their full game no matter the skill level?’, ‘Should games be made so everyone can enjoy them?’ and ‘Is a game too difficult for its own good?’. These questions pose that video games should be accessible to everyone and should cater to all skill levels. This is an impossibility.

“I would say I’m a competent gamer. I have played various games, some of which would be unspeakable to most gamers. But even a low soul level gamer can defeat me at FIFA.

“They consistently tell thou video games are the only medium that stops thou from seeing all the content, and they are correct in saying that. But other mediums do challenge thee in other ways, like ones’ intellect. Therefore, diminishing ones’ enjoyment of that content. Many transient beings have tried to fathom James Joyce’s Ulysses and only to be deterred by the stream of consciousness literature. Same can be said for Cinema, if anyone can understand David Lynch’s Inland Empire, I’ll hold them in high regard.

Inland Empire, yes those are rabbits.

“One thing is missed when talking about difficulty within video games, one of the most important life lessons and one I’m thankful for; ‘When you fail, try again until you succeed’. Life can easily defeat thee, that is why thou see those Hollows out there. They were once people like you and I, people who one day gave up hope. We should embrace difficulty in video games and encourage the young to play them. I am certainly gleeful I have this life skill, would thou not agree?

“So why doth these people continue to advocate otherwise? Maybe it’s not their doing? Maybe they have been consumed by a darker force ye or I cannot comprehend…

“Maybe themselves have turned Hollow. A mere shadow of their former selves desperately clutching at any fragment of their humanity. Only for them to fade from view time and time again”.

Battle Royale: The New Zombies?

Weekend Thoughts: Is Battle Royale The New Zombies?

We’re almost halfway through the year which can only mean one thing: inevitable disappointment when the sun doesn’t make a significant appearance again during the summer months.

That and the fact that we are a very short time away from this year’s E3 convention which is already shaping up to be quite the show. We’ve already had some pre-show leaks thanks to the Canadian arm of Walmart listing some potential upcoming games early, but hopefully, there are some big surprises still in store!

There are also many questions that need answering this year; what games will carry the Xbox One X forward? How will Nintendo approach 2018 and will Sony have any surprise hardware up their sleeves?

Battle Royale: The New Zombies?

Alas, this article isn’t just about the big E3 build up. No, it’s about something more concerning; there’s an epidemic on our hands. We thought the zombie craze was bad (somehow there’s life in the old limbering corpse yet) but I feel that the ‘Battle Royale craze‘ is going to be far more significant.

When I say significant, I don’t necessarily mean positive either…

Before we get off on the wrong foot though, I’m not here to deny the popularity or success of the likes of PUBG or Fortnite. They have seen masses of players and followers flood over various platforms and social media alike, which is perfectly acceptable.

Weekend Thoughts: Is Battle Royale The New Zombies?

Likewise, it’s nice to see something a little different and it gives more people a choice when it comes to their online shooters beyond the likes of the usual Call of Duty or Battlefield.

What I don’t like though, is that we are starting to see people jump on the Battle Royale bandwagon and rush to have their own version of this mode included. From a business perspective, I can see why they would do this. If it brings in the numbers and also the money, then, of course, they will try to get in on the action.

However, when it is a detriment to an existing formula and series, then I don’t think mimicry is the best form of flattery in this instance. You see, it’s all well and good that the upcoming Black Ops game has a battle royale mode, but at what cost?

The single player campaign may be expendable to them, and others, but what about those who want a single player mode? There are some, myself included, who like playing the single player mode from the Call of Duty franchise and, without it, they may not even play it.

Weekend Thoughts: Is Battle Royale The New Zombies?

Without question, variety is the spice of life and that is certainly true in the games industry as it is nice to have something different and, without innovation, it would be a very boring marketplace indeed. But as Fortnite, or PUBG for that matter, aren’t direct competitors for the big hitters out there and are doing their own thing, just let them be. Appreciate them for what they are, and leave them be.

Others can mind their own business, continue with business as usual and try to innovate rather than renovate which is something that is lacking in the industry if you ask me; innovation. Heck, why can’t we try and innovate when it comes to campaign and single player modes to keep things fresh? Treyarch has said there’s plenty of value in their upcoming outing, but that’s in modes that are looking a little tired now.

Maybe make the campaign more expansive, more dynamic and more engaging. Give it some worth beyond a warm-up or prelude to the online modes perhaps?

But we shall have to wait and see if anyone else jumps on the hype train that is running 24 hours a day to destination Battle Royale. Do you like Call of Duty making this bold move or are you one of those who will refrain from playing Black Ops 4 because of this?

Let us know in the comments below.

World War 3

Is World War 3 the Battlefield killer?

Indie studio The Farm 51 announced their new game this week in World War 3. It’s a large-scale modern day/near future FPS that takes place in… you guessed it, World War 3.

Farm 51 is keeping a tight focus with WW3, the game will only have two different modes at launch. With the first one being a large scale strategic team-based mode called Warzone, that Farm 51 promises will have “large-scale combined arms battles with infantry, armoured vehicles, and drones.”

The second mode will be a Battle Royale mode called Recon. This mode will be smaller in scale compared to the grand size of the Warzone mode and will be focused more on looting, surviving and squad play.

New Kid On The Block

Additionally, WW3 is going to have some unique gunplay that Farm 51 seem to be bragging about.

They’re claiming it will be “The most authentic bullet vs. armour system in the FPS genre to date,” that will include “Ballistics, a weight system, full body awareness, and an extensive customization system – all affect the gameplay in a meaningful way.”

World War 3

However, what I find most interesting about the announcement of WW3, is the fact it was announced right after the very controversial reveal of Battlefield V.

To me, it looks like Farm 51 found a prime opportunity to take the spotlight away from the more mainstream large-scale military shooter, and put their title out in the forefront.

And, their strategy seems to have pulled off. All over the internet, Battlefield fans are saying WW3 looks like the game they wanted BFV to be.

Some are even calling it the spiritual successor to the very well received BF4. What’s even more surprising is that major Battlefield YouTubers in LevelCapGaming and Westie are covering the game, seemingly as a backup plan for their channel just in case BFV does fail.

From the modern setting to the realistic approach, the large-scale warfare, a battle royale mode etc. WW3 seems to be the title that Battlefield fans wanted.

With all this in mind, WW3 has a real chance to seize a large portion of the currently divided Battlefield right from under EA and developer DICE.

The real question is: can Farm 51 pull off this bold move? They have never developed anything this ambitious in scale and scope before, with the other titles they’ve developed being, Get Even, Painkiller: Hell and Damnation, and Necrovision.

None of these titles come close to scale and size of what they’re trying to accomplish with World War 3. It will be very interesting to see if the game will live up to the immense hype that has already been generated in just the past couple of days.

Will Farm 51 actually ‘take down’ the Battlefield franchise? We’ll find out soon when World War 3 launches in Early Access on Steam later this year.

The Rise of Independent Voices article

Weekend Thoughts: The Rise of Independent Voices

In the beginning, computers were functional but not intuitive. With invention came innovation and today the world is walking around with personal computers in our pockets.

Technology’s ease of use has lowered the barrier of entry for game developers; it has democratized video game development and given the power to the people.

The Rise of Independent Voices

Software like Game Maker Studio, Unity, and Stencyl have opened the gateways for amateur hobbyists and small indie studios to tell a story and create an experience that, just fifteen years ago, would’ve been restricted to mass-market video game titans.

We are at a time when indie games are at their most prosperous and the call to action is here to begin filling the void of diverse, untold stories. In the 90s we got games with male protagonists or female protagonists with busty tops and wide bottoms. Granted the men were in peak physical form as well.

Today, we still carry this tradition onto a new generation, but also sprinkle in protagonists like Mae, a twenty-year-old cat college dropout, from Night in the Woods and Madeline trying to scale the titular mountain in Celeste.

The innovations in game development have opened the door for these types of representations, which can only be helpful in expanding the longevity of video games and growing the possible market.

Gameplay Ideas

It’s not just representation of characters, either. Indie games have become a breeding ground of new gameplay ideas from fresh perspectives.

The shooter is a genre that is as old (if not older) as the people playing them. It’s gotten faster, it’s added locked-on aiming, it’s added a battle-royale mode, but it hasn’t truly evolved in any monumental way since the second Halo brought playing online to the mainstream.

The Rise of Independent Voices
Superhot

That changed or is in the process of changing, with the help of indie titles leading the charge.

Superhot, a game that blasted onto the scene in 2017, introduced the idea of syncing your own movement with the game’s speed. They added a new perspective to the genre and created new opportunities to interact with FPSs.

Call of Duty slaps a fresh coat of paint onto their engine each year, but Superhot took the shooter genre and created a new way to play and think about killing your enemies.

An Influx Of Indie Game Developers

Indies have redefined characters and gameplay, but the biggest space that has developed from an influx of indie game developers is story. Games like the aforementioned Night in the Woods, Firewatch, and Undertale have tackled political issues and stories that would never dare be addressed in a AAA title.

The Rise of Independent Voices
Undertale

The ease of technology afforded by innovation has opened the market for indie video game developers to contribute their voices to the gaming scene. They have brought with them new characters, gameplay, and stories that can now appeal to a vast number of niche markets that were once thought to be unattainable from the AAA perspective.

Power has been given to quieter voices in the past few years and with Steam and Switch leaning hard into indie games, the roar doesn’t look to be silenced anytime soon.

DayZ

Will the upcoming Xbox One release resurrect DayZ from the dead?

Yes, believe it or not, you read the title card correctly. DayZ, the phenomenon that swept the PC gaming scene by storm in 2014, is finally making its way over to consoles. This process only took developer Bohemia Interactive 4 years to finally port it.

The question I have for Bohemia is: isn’t this port a couple of years too late?

Resurrect DayZ From The Dead

Four years ago, all you heard was how amazing DayZ was. It was consistently a top-played and top-streamed PC title. It had adrenaline pumping gameplay, and was overall a very intense zombie survival experience, because not only did you have to worry about running into a horde of zombies, but at any giving moment you could be getting hunted by a fellow player.

At that time there was nothing like it, but 4 years on, the DayZ scene has changed drastically.

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Let’s face it, DayZ is nowhere near as popular as it used to be. If you take a look at Steam charts, this game has been haemorrhaging more and more players every single year. This could be directly related to the recent rise of the battle royale genre.

The Battle Royale Effect

DayZ and the battle royale titles have similar gameplay loops: being a player in a large open environment, you have to use the terrain, loot supplies and fight other players around you in order to survive.

Another issue that could have caused DayZ’s demise is the fact the game is STILL an Early Access title after being playable for over 4 years. And, to make matters worse, DayZ still has some of the same glaring issues that it did when it was originally released in Early Access. The main issue? A lack of an end game.

Yes, the end game has been the biggest issue for Bohemia since the beginning, they can’t seem to figure out what players want to do in their title.

DayZ’s end game is simply ‘survive for as long you can with your character’, and that’s it. So, you end up doing to the same gameplay loops over and over again. Loot supplies, avoid zombies, kill or hunt other players to take their loot, and avoid getting killed at all cost. Yeah… sounds pretty repetitive right?

So, what I’m assuming is after the rise of games like PUBG and Fortnite, Bohemia is thinking, in order for their title to survive, they need to tap into a new audience. And, this seems to be why they’re finally porting DayZ over to Xbox. I understand the reasoning behind this because the brand still has some recognition, but is it too little too late?

We will find out soon enough if Bohemia can bring DayZ back to its glory days when it launches later this year on Xbox One.

In the meantime, you can check out some early gameplay footage of DayZ running on an Xbox One X down below.

Nintendo Is Playing The Long Game

There’s a meme that I’ve seen circulating on the Internet that shows the Xbox One console package promoting Microsoft’s exclusive characters. It shows Master Chief (obviously), Lara Croft, Marcus Phoenix, and… ‘car’. This latter figure represents the Forza series, but it’s a bit jarring to see it next to the likes of the others. This image speaks to Microsoft’s biggest problem, but that’s discussed so much that to elaborate more here would be pointless.

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Nintendo Is Playing The Long Game

The real lesson to be learned from this meme is not just that consoles need exclusives to differentiate themselves, it’s that gamers get attached to their characters (as opposed to just gameplay) and a strong line-up will benefit the success of the console. Video game companies need characters that players can form an attachment to. PlayStation and Nintendo have cracked this code with Nathan Drake and Mario to name a few respectively. Where Nintendo differs, however, is in their decision to capture a child’s interest and hold their devotion through their adult life. The big N’s youth-targeted strategy ensures the company’s livelihood for decades.

They’ve been smart to create all-ages games. It ensures that almost all kids can play (believe it or not some parents don’t let their children play M-rated games) and form a connection with their characters during the prime nostalgia-building period of their lives. When Super Mario Odyssey came out last fall and sold over 9 million copies by the end of the year, the game wasn’t just purchased by children. While the content of the game was far more “kiddie” than other AAA on the market at the time, it tugged on the nostalgia cord of adults who had formed a connection with the character from their childhood. They were itching to dive back into adventures with Mario.

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This year, one of the most anticipated games is Super Smash Bros. for the Nintendo Switch. Yeah, the gameplay is fun, but more so it’s entertaining to see your favorite character kick the living [redacted] out of each other. These are characters that you’ve met before and they are characters you can look forward to meeting again (well, maybe not the Ice Climbers). Nintendo built their properties with longevity in mind and isn’t afraid to tug on the nostalgia heartstrings not just to attract their current audience of gamers, but also the audience that has grown up and retains fond memories of playing with these characters.

This is a strategy that is not just proven in games, but probably has been most visibly successful at Disney. They have created a stable of properties that appeal to kids, for example Beauty and the Beast from 1991, and continued to lean into these properties to keep their fans coming back time and time again, whether that’s enticing them to come to Disney World or see the “grittier” live-action remake of Beauty and the Beast from last year. That film made over a billion dollars and that’s not because the story was particularly groundbreaking. It’s because children wanted to see a princess movie and adults wanted to revisit the characters they had grown up with.

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The console market is extremely fluid. Just last generation Xbox 360 was the market king in the US and PlayStation was in third place. Even this generation Nintendo saw themselves struggling with the Wii U – one of their big risks that didn’t pay off. Given the tendency for the market leaderboard to fluctuate, it’s smart to focus on creating exclusive characters (not just games) that fans can attach themselves to only on your family of systems. This is, as aforementioned, something Microsoft has always found great difficulty with.

If your console is underpowered as a home console (Switch) or is lacking a huge online community (Xbox One) then you’ll still find an audience by milking nostalgia and using your core gaggle of memorable characters. Create fans when they’re young, keep them forever. That’s smart business – Rodders.