Soundfall – Shooting To The Rhythm

An interview by Jack Boyles.

The rhythm game at one point was a profitable move. Drunkards playing guitar hero in pubs, Sing Stars own YouTube and Bongo playing fun; rhythm-based games were social gaming at its best.

Students in their dorms or families at Christmas were all jamming out on plastic peripherals. Like all gaming fads, rhythm games became oversaturated. People moved on and the peripherals found a new home in your local pawn shop or market. However, in the past few years, a resurgence in rhythm games has started brewing amongst a certain gaming crowd and one such game is brewing in a cauldron; that game is Soundfall.

Developers Drastic Games have set their ambitious busy minds on reinvigorating the rhythm genre. As Soundfall isn’t just a typical rhythm game, it’s a twin-stick shooting, dungeon crawler rhythm game where you blast enemies to the beat of the music. And it bloody well works.

In Soundfall, you must run around these Sci-fi/Fantasy procedurally generated landscapes, destroying enemies, staying alive and grabbing loot. Yet to get serious points, it’s all about blasting to the beat.

First, it all seems overwhelming; enemies chasing you, bullets flying everywhere and keeping to a beat seems like a lot to take in. Then composure settles in, you start to see the word ‘Good’ pop up, you get into the flow, now the word ‘Great’ and then before you know it, everything in its right place.

This was no easy feat, speaking with Nick Cooper, he and his partner Julian Trutmann had tough questions they had to answer themselves:

“In an action game like ours, there are a lot of things to manage. Like enemies spawning in, environmental hazards and exploration, and making everything smooth, and seamless by paying attention to that — and still paying attention to the music was a big challenge.

“How do we communicate that visually? How do we communicate that through sound? Also, a big challenge to communicate was ‘ohh, you hit your action onbeat not offbeat’, how do we make that clear and at the same time not making noise, in terms of both effects and sounds; not to see or hear what’s going on. To make that distinction whilst not being overwhelmed was a challenge”.

It’s that fine balance Drastic Games absolutely level. Looking at the game and playing is intense but you grasp it so suddenly that it just proves the talent of these two developers. Within a good minute, you’ll be running around blasting enemies away like some Colonel composing Moonlight Sonata with Navy Missile Launchers; basking in a sensory overload.

As ex-Epic employees who have worked on Fortnite and Gears of War; Drastic Games know the importance of quality and accessibility.

“[We want the game to be] easy to learn, difficult to master. We want to satisfy those hardcore players who want it to be crazy rhythm, bullet hell. But we also want to satisfy the player who want to pick up and jam out to their favorite tunes”.

Soundfall is a game beaming with life, from its use of colours, the environments, character and enemy design. This game art style is like a good fresh glass of juice; revitalizing. It’s tone perfectly complements the premises of the game. The main characters are instantly recognizable in their sci-fi body suits and giant swords. Enemies in the game dance towards you in a cute kind of way; it has the charisma of a Saturday morning cartoon.

Yet it’s how all of this works together that creates a sense of cohesion. Talking about these elements in the aesthetic, Nick said:

“How do we make it so everything in the world behaves in time with the music. We want enemies to act on the beat, we want trees in the background to dance on beat, we want other hazards to act on beat; we want everything to be all tied in with the sound”.

This pulsation in the design pumps you up — it helps you understand the beat. A small touch that’s nothing short of genius.

For demo purposes, only dance music was available, albeit a little inoffensive for me, it creates the perfect soundtrack to the concurrent presentation. It’s all energetic, capturing the essence of what Soundfall is, a pick up and play fun time.

When asking how they chose the music for Soundfall, Nick said:

“We found a bunch of up-and-coming artists we thought were a great fit for the game and art style. We plan on having a wide variety of music to play in Soundfall”.

The demo I played was nothing short of brilliant. I’m not much of a twin-stick shooter guy but here there is enough going on for me to want to play the game.

Soundfall is incredibly polished in every aspect. I found myself bopping along to the music and dispatching enemies as I went from segment to segment, zipping through lasers, collecting loot and beat-blasting enemies.

Above all, you can’t help but feel that this is something special and will be a hit among many a gamer. The title is already building some buzz, with YouTube videos of a family dancing to the trailer and people cosplaying the characters; a hit, I’m sure it will be.

To listen to the full interview click here.

True 8-Bit Zelda Inspired Adventure Game Dawnthorn Arriving This Spring

Retro fans of the NES days can rejoice as the Zelda-like action-adventure game, Dawnthorn will bring nostalgic bliss this coming Spring.

From the makers of the 16-bit Kickstarter project, Hazelnut Bastille, Aloft Studio is releasing the 8-bit adventure Dawnthorn as a prequel in the series.

You can head on over to Hazelnut’s Kickstarter page for more information on that project, or check out the vintage-dipped trailer for Dawnthorn below:

The announced prequel takes players through a familiar experience for those remembering the early years of Link in colourful pixelated form.

What To Expect From The Retro Adventure, Dawnthorn

Here’s everything we’ve been able to uncover about Dawnthorn since the official reveal:

  • In true NES form, Dawnthorn inspires those wishing to dive back into the 8-bit visuals from some of gaming’s earliest years, equipped with the nostalgic flavour chiptune tracks and all.
  • The Zelda-like adventure game takes the genre to satisfying new heights with tons of unique weapons, dungeons filled with challenging puzzles and a colourful world ripe with exploration.
  • Unique abilities like creating giant bubbles, walking on water, instant dash and an array of projectile attacks are sure to keep the gameplay evolving into a thrilling retro adventure.
  • As a prequel to the upcoming SNES inspired 16-bit adventure, Hazelnut Bastille, fans will have the chance to dive into not one, but two vintage styled titles from indie developers Aloft Studios.

Dawnthorn is expected to release first on the PC in Spring of 2019 but plans to head over to the Switch and PS4 at a later date – as long as the game garners enough praise.

Become The Greatest Underwearrior In Brief Battles

Australian based developer Juicy Cupcake has announced their first major game release. After a successful Kickstarter campaign, Brief Battles has come to life. The title will release for Nintendo Switch, PC, PlayStation 4 and Xbox One in 2019.

In Brief Battles, you choose from six wobbly characters who battle with super-powered underwear. With names likes buns of steel and flaming hot pants, this game is going to create some laughs.

Juicy Cupcake has created 50 unique arenas for the game across 5 different regions. Each arena has its own unique interactive elements. Players can battle their friends in multiplayer mayhem.

Friends who can get along can team up and take on co-op play. Solo players can just go it solo. There is even something in there for the achievement hunters.

Check out the announcement trailer below and just remember that it is all about the undies!

Beloved Flash Game Starcom Re-Invents Itself As Starcom: Nexus, An Epic Space RPG Adventure

Prepare to re-engage your thrusters and pilot your very own spaceship through the depths of the great beyond as the iconic Flash game from Wx3 Labs revives itself in, Starcom: Nexus.

For those unfamiliar with the wildly popular 2008 web browser action game, and one of the 2 million players fondly recalling endless hours poured into the space odyssey, check out the trailer below:

After ten years of existence, Starcom is back with a stunning reinvention as a standalone PC game after the original Flash game went on to create a cult following.

“…I didn’t think to give players a channel to reach out to me at the time. Still, many did find a way and asked if I had any plans for a sequel.” – Kevin Lin, Starcom Creator

What’s New In Starcom: Nexus?

Through a long development cycle started in 2014 and several closed betas since August 2018, Starcom: Nexus is ready to enter Early Access – and with it comes a variety of engaging features:

  • Players will take control of an agile spacecraft in a scenic top-down view and engage in heated space battles, universal exploration and riveting alien interaction.
  • With slick customizing options, pilots will equip their combat ships with bullet deflecting armour, powerful engines and devastating weaponry like plasma cannons, missiles and other fiery projectiles.
  • Communicate with other alien species in hopes of acquiring new allies, or stay wary of enemy hostiles when scouring the vast darkness. Use rich dialogue options to create a rewarding narrative between you and other sentient beings.
  • The action-adventure RPG provides a near-limitless sandbox of space exploration, planetary interactions brimming with tons of anomalies and other peculiar discoveries.

Officially opening up to the public, Starcom: Nexus enters Early Access on Steam on December 12th, 2018.