Looking Back At Pepsiman – It’s A Real Game, Yes

Japan is well-known for its eccentric commercials and their love for lycra and spandex on their tokusatsu superheroes; and they have taken their idiosyncrasy a step further and fashioned a lycra-donning superhero, whose duty is to quench the citizens’ thirst with Pepsi—Pepsiman! And yes, they made a video game based on this soda superhero.

Like Tony the Tiger from Frosted Flakes, Pepsiman serves as Japan’s official licensed mascot. It’s a shame Pepsiman never reached the other side of the world, or even expanded beyond the Pacific side of Japan because the West is losing out on a worthwhile advertisement.

And there have been countless console games based on licensed advertisements and, almost all of them, do not compare to Pepsiman’s unyielding explosion of unconditional satisfaction. Take, for example, Burger King’s Sneak King, I did not even bother to invest 5 minutes into it before I popped it out of the disc tray; and now, it is probably shoved beneath broken controllers, collecting dust.

Japanese Pepsi commercial hosting Pepsiman.

Just a little backstory between me and Pepsiman: my adventures with this Japanese mascot started when I was still a padawan in video games and my fingers lacked the dexterity I have now. Walking into the living room, I remember my older brother wide-eyed and slightly perspiring, standing in front of the television playing none other than Pepsiman. I kept my eyes glued to Pepsiman and five seconds later, I collapsed on the ground laughing. The amount of absurdity happening in the video game crucified me into a non-stop chain of choking cackles and pig-snorting giggles.

C’mon, whoever is not tickled by the occasional soprano-pitch wailing, “Pepsiman! Pepsiman!” must not have a soul—well, that’s not for me to judge. I digress. Overall, Pepsiman’s cheesy quirks and easy-to-follow mechanics definitely deserves a high-five for a licensed advertisement game.

Almost similar to Sonic the Hedgehog, Pepsiman’s objective is to run from Point A to Point B whilst avoiding obstacles and collecting treasure points, except the obstacles are flying sofas, banana peels, and angry drivers, and instead of rings, Pepsiman gathers Pepsi cans.

Pepsiman passing through the neighbourhood.

All in total, there are 8 stages in the game; totalling a collection of 800 Pepsi cans. For each can Pepsiman collects his health bar increases along with the countdown timer; giving Pepsiman more leverage.

In most stages of the game, the perspective is played behind-the-back of Pepsiman. Take note, Pepsiman does not stop running and he is constantly on the move. Have you ever played Crash Bandicoot: Warped where Coco Bandicoot is riding her pet tiger on the Great Wall of China? Yeah. Pepsiman is very much identical to that.

The ’90s truly loved their platform games and Pepsiman rightfully belongs in that sphere of love.

With that said, if you grew up in the ’90s and missed out on this, it’s never too late to quench that gap with Pepsiman!

GameCube Switch Games

GameCube controllers now work with the Nintendo Switch – Virtual Console on its way?

The Switch was recently updated to firmware version 4.0, which added, among other things, video capture functionality. It’s a slick addition for those that want to capture their best gaming moments – much like the PS4 offers.

However, what Nintendo didn’t reveal to us is that your old GameCube controllers (remember those fine things?) will now work with the Switch as well.

GameCube Games + Switch = Fun

What’s the central piece of equipment required to get them working exactly? The GameCube controller USB adaptor for the Wii U that was released in time for Super Smash Bros 4, of course.

It’s worth mentioning that other USB controllers do not work, at all, meaning Nintendo has enabled the old Cube controllers for a very specific reason. You can see the newly released Fire Emblem Warriors for Switch working with a GameCube controller in the video below. The nostalgia is strong.

Our guess would be that the long-awaited Virtual Console coming to the Switch will launch with a bang alongside classic GameCube titles.

Having the ability to play games such as Luigi’s Mansion, Super Mario Sunshine and Super Smash Bros. Melee in your hands would be an enticing way to kick-start the new service. We’d say the chance of that happening is pretty high too, but you can (probably) expect news from Nintendo on such a feature next year – at the earliest.

The world has a new Tetris champion

Competitors from all over the world converged on Portland, Oregon over the weekend to compete in the Classic Tetris World Championship (CTWC). The competition lasted for two days until Sunday when only one man remained.

Classic Tetris World Championship

It was Jonas Neubauer, of Redondo Beach, California, who remained undefeated and was awarded the title of “World Champion of Tetris”. Hardly a stranger to competitive Tetris, Jonas Neubauer’s Portland win marks his seventh win in the CTWC.

In the eight years since the CTWC began, Neubauer has won seven of the championships. The only other competitor to win the CTWC was 2014 world champion of Tetris, Harry Hong. Despite Neubauer winning the majority of CTWC competitions, Hong has placed within the top five in each CTWC competition up to 2017 and is the first documented player to reach the highest possible score of 999,999 points in a single Tetris game.

The CTWC was inspired by the 1990 Nintendo World Championships competition where competitors played modified versions of Super Mario Bros., Rad Racer, and Tetris. Like in the 1990 Nintendo World Championships, CTWC competitors play Tetris by means of an original Nintendo Entertainment System using classic NES controllers.

1990 Nintendo World Championships

The Portland Oregon Gaming Expo has hosted the CTWC since 2012 but the CTWC format has been adopted in Tetris competitions abroad. Do you fancy yourself a champion of Tetris?

Wait, you do? Well go and test your might by seeking out an annual Tetris championship competition being hosted near you. You may even come out on top.

343i is finally fixing Halo: The Master Chief Collection

Yes, you read that title card right! Almost three long years after its broken release, which included glitches, horrible matchmaking issues and numerous crashes, 343i is finally going to fix Halo: The Master Chief Collection. Let’s get you guys caught up!

  • In a post on Halo Waypoint, franchise development director Frank O’Connor updated the community in regards to the MCC.
  • In this post, Frank states that the changes to the Xbox Architecture and back-end networking improvements were the catalysts for fixing the MCC.
  • He stated multiple reasons for MCC not working: “It may sound simplistic, but MCC was essentially six pretty different game engines strapped together and interlinked with highly complex and highly delicate new systems.” Additionally, Frank states that “we were testing it in an environment that we had set up incorrectly and with some (as we discovered later) faulty assumptions.”
  • Lastly, Frank let us know that this fix will apply to the standard Xbox One version and the recently announced Xbox One X updated version coming in 2018.

So, will you guys give The Master Chief Collection a try once it’s updated? Or is it too little too late?

Owner of NeoGAF faces allegations of sexual misconduct

Update: Malka has now issued a statement in which he denies the allegations.

“It’s not true. The individual making the accusation isn’t credible, the story doesn’t reconcile logically with the facts, and there’s plenty of evidence and witnesses to corroborate that.”

Original:

NeoGAF video game forums went offline last weekend after allegations of sexual misconduct were made against the owner, Tyler Malka.

For over a decade, NeoGAF has hosted one of the most renowned video game discussion forums on the internet. However, NeoGAF’s long life may be near its end.

After allegations of sexual misconduct were made against NeoGAF owner Tyler Malka, users and administrators began abandoning the popular discussion forum. During this upheaval, many threads created regarding Malka’s alleged actions were deleted.

Allegations against Malka arose when Ima Leupp, a Texas filmmaker, began sharing her experiences as a victim of sexual assault on her Facebook timeline. Partaking in the #metoo hashtag in an effort to draw attention to women who are subjected to sexual assault, Leupp posted a short story about “a man who claimed to be her friend”. Shortly after her initial posting, friends began sharing screenshots of the post and eventually the post went viral.

According to Leupp’s post, her and her “friend” took a road trip to New Orleans two years ago. They were spending a night drinking in their hotel room until Leupp eventually got sick. She decided to take a shower and while she was taking a shower her “friend” entered the shower naked and attempted to sit behind her. Leupp says she told her “friend” she didn’t want him in the shower with her and asked him to leave.

Resistant at first, the “friend” did end up conceding to Leupp’s wishes and left the shower. After telling her “friend” she didn’t want him in the shower, Leupp says the trip soured and became uncomfortable. Her “friend” began treating her poorly and continued to treat her poorly throughout the duration of their trip.

“I was throwing up and decided to hop in the shower to feel better. I was surprised when he got into the shower, fully naked behind me. I had a boyfriend at the time and didn’t think I had given him any reason to believe I wanted this. I didn’t cheat.”

Initially, Leupp did not provide her alleged assaulter’s name. It wasn’t until people began showing a lot of interest in the identity of her alleged assaulter when Leupp commented on the initial post, “Google Evilore.” As it turns out, “Evilore” is one of Tyler Malka’s internet handles, and shortly after Leupp’s comment, people quickly discovered her posts were referring to Malka.

Malka has not publicly commented on the allegations against him but according to NeoGAF account “ModBot”, a statement will be released in the near future.

Leupp’s initial Facebook post has since been made private.

This is not the first time NeoGAF and Malka have been at the centre of controversy, and the operation of NeoGAF continued despite those controversies. Even now, at the time of writing, the site is back online.

Do Indie Games Deserve More Attention… and Money?

The good folks over at Get Good Gaming have posted a new video that discusses indie games, focusing on their place in the games industry, among other things. As you know, we’re no stranger to these types of games ourselves.

– Takeaways –

Some key takeaways from the discussion ask the following:

  • Are we undervaluing indie games?
  • What exactly is an indie game today anyway?
  • Do indie developers deserve more money?
  • Why is there this mentality that indie games are not ‘as good’ as AAA games and don’t deserve as much attention?
  • There’s even a bit in there about TV series True Detective… What’s not to like?

It’s certainly worth a listen – you can check out the full video below.

Who are Get Good Gaming?

At Get Good Gaming, we strive to start conversations that include unique and diverse voices, exploring the many topics that make our chosen field of entertainment so wonderful and, sometimes, so frustrating.

Our Get Good Talks podcast tackles everything. We lay out the facts, and offer up a variety of opinions to incite thoughtful reflection with an engaged audience.

Dragon Ball FighterZ release date announced

Bandai Namco has announced the release date, DLC plans, and open beta news for the upcoming fighter from developer Arc System Works “Dragon Ball FighterZ.” Let’s get you guys caught up!

  • Dragon Ball FighterZ will be released early next year on January 26th for Xbox One, PS4 and PC.
  • If you pre-order the digital version, you’ll get access to the Open Beta. Which will start in early January.
  • No mention if pre-ordering a physical version will also get you open beta access.
  • Additionally, Bandai announced a season pass, which includes eight new fighters.
  • Lastly, Bandai released the box art for the upcoming fighter, which can be seen below.

boxartSo, are you guys excited for Dragonball FighterZ? Will you be pre-ordering it? Why or why not?

A Visceral End? Thoughts On The Studio’s Closure

Irony’s a cruel mistress and make no mistake. Just last week, we thought indie platformer Cuphead’s near-unprecedented smash success might signal a welcome change in the air for the gaming industry, particularly during a year abundant with studio closures.

But if the latest development in publisher EA’s fraught era at the helm of licensed Star Wars IPs reminds us of anything, it’s that some trends aren’t so easily bucked as one might hope.

Yes, Visceral Games, the studio behind the hit sci-fi-turned-horror FPS saga Dead Space as well as divisive but diverting spin-off Battlefield Hardline, has officially closed its doors on the orders of its EA overlords.

Before this troubling turn of events, the team was hard at work on a new action-adventure set in the universe of Jedi, Sith and Gungans, first teased as a “story-driven” IP upon EA announcing the project in 2016.

Work on said untitled licensed effort will still continue beyond Visceral’s shutdown, however, albeit in the hands of EA Vancouver and with an apparently revised modus operandi: expect less of a “story-based, linear adventure game” and more of a “broader experience that allows for more variety and player agency”.

That’s according to EA’s executive VP, Patrick Söderlund, and while we’ve no idea precisely what he means either, apparently a core focus of the refreshed project will be providing an experience that encourages players to return “for a long time to come”, presumably with extra content atop its “stunning visuals” and “authenticity”.

Shifts in the ‘marketplace’?

Given Söderlund’s emphasis on how much of the rationale behind EA’s tweaked approach has come thanks to the publisher “closely tracking fundamental shifts in the marketplace”, that the move has already prompted more than a few grumbles should come as no surprise.

Relying on focus groups and market trends has its benefits, of course, as anyone on the marketing team for 2015’s controversial Battlefront reboot will surely attest today, but allowing that to hamper creative vision carries equal risks, not least if it means we lose the opportunity for a Last of Us-rivalling tour de force of Star Wars storytelling as a result. And guess what? We like single-player games.

With all that said, it’s worth remembering that we only ever saw brief glimpses of Visceral’s IP in EA’s E3 showreels, so we’ll never know for sure whether the developer’s approach to the project would’ve born fruition or proven misguided in hindsight.

For now, then, let’s keep our thoughts with the enviably creative minds at the fallen studio who’ll now need to seek gainful employment elsewhere. No doubt they’ve bright futures ahead at EA or elsewhere, and we wish them the very best of luck en route.

Shin Megami Tensei 5

Shin Megami Tensei 5 confirmed for Switch

Shin Megami Tensei 5 has been confirmed to be in development for the Nintendo Switch.

Shin Megami Tensei 5 – Steal thy heart

The project was first teased at the Switch’s major presentation way back on January 13th, although we knew next to nothing other than it was a Shin Megami Tensei game. Now we know for sure.

The short trailer below made the announcement official:

The series celebrates its 25th anniversary this year, so the timing makes sense. No release date was given, unfortunately, and details are still scarce. However, we’d expect some more news on this one early next year. Oh and no, sorry, it’s not Persona 5.

EA shuts down Visceral Games

In a move that will only surprise people that haven’t heard of Electronic Arts before, EA has shuttered yet another studio. What is surprising is that the studio in question is Visceral Games. Visceral were hard at work on an eagerly awaited Star Wars game, with Amy Hennig spearheading development.

This was exciting because it was believed to be the re-birth of Star Wars 1313, which looked amazing but was binned once LucasArts ceased to be an actual developer and simply turned into a licensing operation. It was also exciting because Amy Hennig was one the major leaders of the Uncharted series. It was meant to be so perfect. Alas, it was simply not meant to be at all.

Takeaways:

  • Visceral Games were most well known for the Dead Space series.
  • This is the latest developer that EA has closed down. EA is infamous for doing this and have a section of their Wikipedia page dedicated to studios they’ve shuttered.
  • Amy Hennig was brought onboard to direct Visceral’s ‘Uncharted-like’ Star Wars game. Her future with EA remains up in the air.
  • This looks like EA is moving away from single-player story-driven games in a big way. The game itself is not ‘dead’ but instead, development will ‘pivot’ to be multiplayer focused.
  • We have no idea who’s making this Star Wars game now. Good luck to them though.

The game itself hasn’t been cancelled but has instead seen the design take a ‘pivot’. An EA spokesperson said:

“It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

So there it is. EA close down another studio, the ‘marketplace’ has decided that single-player games don’t make enough money and this Star Wars game, which started off as the hotly anticipated Star Wars 1313, now looks like a poisoned chalice.

All the best to those at Visceral affected. Dead Space was dope.

Source: Polygon

Conviction: Apollo Justice: Ace Attorney gets a new story trailer on 3DS

Objection! Apollo Justice: Ace Attorney is coming to your 3DS next month. It’s out on November 21st in North America and November 23rd in Europe via the Nintendo eShop for a decent $19.99.

Where’s Phoenix?

To celebrate, Capcom has released a new story trailer that shows Apollo Justice taking over from Phoenix Wright in the courtroom.

The fourth game in Capcom’s beloved lawyering series, it’s up to Apollo and Trucy Wright, (Phoenix’s adopted daughter), to find out exactly why the renowned lawyer is now a mysterious pianist/poker player instead. You probably “couldn’t handle the truth” reader.

Improvements for the 3DS edition include crisper graphics, the ability to quickly skip text even if you haven’t read it before, and the choice between English and Japanese versions of the game, which also localises the game’s art.

Two raving heads trump one – Mario + Rabbids adds co-op with premium DLC

As with their widely praised fantasy RPG The Legend of Zelda: Breath of the Wild earlier this year, Nintendo isn’t skimping on post-launch content for their similarly acclaimed – and surprisingly complex – puzzle platformer, Mario + Rabbids: Kingdom Battle.

Players who Koopa-shelled out $20 for the universe-colliding adventure’s season pass last month will doubtless have wondered since what they’re getting for this princely sum of hard-earned cash; well, they’ve now got their (first) answer…

Takeaways:

  • Cue the Ultra Challenge Pack, a DLC pack out now which features five original maps to wage Raving Rabbid-induced war upon in an array of co-op challenges.
  • The missions awaiting players and pals are sure to be just as eclectic as Mario + Rabbids’ explosively whimsical main campaign, with the line-up of adversaries for the eponymous plumber and crazed animals to outwit including Chain Chomps, Tornados, Boos and Pyroclasts.
  • For those seeking an even greater trial than these initial tag-team offerings, though, eight Ultra Hard challenges will additionally crop up as part of the secret chapter hidden within each of the Switch exclusive’s diverse world hubs.
  • As Season Pass owners would expect, all of this won’t set them back a penny, although those who’ve yet to pick up said Pass can still access the pack for $7 too.

One can hardly blame Nintendo for wanting to push this ambitious expansion out of the gate sooner rather than later, since their main mascot’s other highly anticipated epic, Super Mario Odyssey, will no doubt come to dominate the headlines come its release at month’s end.

Hopefully, the DLC won’t find itself too lost amidst the marketing maelstrom, since titles championing co-op play in a market laden with 20v20 competitive multiplayer modes should be truly welcome, especially to old-school gamers who spent half their childhoods blasting through Halo’s legendary modes with mates. (Not that we’d know, obviously.)

Stay tuned to D-pad Joy for all the latest news on Mario + Rabbids’ upcoming DLC, Ultra or otherwise.