Samurai Riot Review – 2D Cooperative Beat’em up [PC]

Samurai Riot was released on the 13th September and is a 2D cooperative Beat’em up/Arcade game made by Wako Factory.

The story revolves around a Civil War – our role is to contribute to it ending. Torn between doing their duty and doing what is right, you have to fight your way through different levels and a boss fight at the end of each one. There is a fight between clans, and you will eventually have to pick a side. Will you stay loyal to your duties, or will you do what is right?

It’s Civil War Co-op

Making choices and encountering moral dilemmas leads to several possible endings of the game. Choose between playing as Sukane or Tsurumaru, two warriors with different traits, personalities, and a highly detailed story behind each character!

With really charming graphics, Samurai Riot offers an anime art style with beautiful scenery from Asian culture. The music is a mix of gorgeous traditional Asian music (if you’ve ever played Tengami, you can draw a reference to that) and combines it with elements of modern popular music so that it creates a certain kind of pace to your fighting, which is nice.

The cooperative system is interesting: you can combine characters’ attacks, creating the ultimate move; which can be used when filling out a shared cooperation gauge. It looks really cool and makes you feel like a total badass… So co-op actually requires working together, and not just playing on the same screen. That being said, when you have those abilities that need a charge-up, it would be nice if there was some sort of indicator, showing the range of the attack and the strength of it. That would help when planning your next move.

Samurai Riot Review
Waaaaa, hiiiiiiyaaaaah! *continuous kung fu sounds*

Multiplayer Woes

Considering that the multiplayer function is the most prominent feature of the game, it is weird, then, that the biggest problem I had with the game was actually setting it up. When I clicked to join as player two, I would start controlling the profile of the first player. After much frustration, we finally managed to enter the game as two separate players.

You can play co-op and make team-based choices, or you can fight against your partner Tekken-style. Even though it is mainly a cooperative game, the single-player version worked just fine. However, the lack of save slots was unfortunate. I could only have one save file at a time, which was inconvenient when I wanted to play by myself but have another save file where I could play with a friend. As the gameplay was highly interesting, the game controls were at times unresponsive, and when playing with another person, the controls on the keyboards became misplaced (ESDF instead of WASD) for some reason. Which was weird, considering the other player was playing on an Xbox controller.

The decisions we make throughout the game are moral questions which have consequences in the final outcome. According to the developers, there are 8 different endings to the game! With this, we can surely establish the replay-value that Samurai Riot has. The need to see every possible ending should work as a great motivator for replaying the game. As if that weren’t enough, the game also offers so-called “fighting schools”: where the more you play, the more you collect points to unlock different fighting schools to get more abilities and improvements for your character.

Samurai Riot Review
Fighting back to back makes you feel unbeatable.

Different Styles Of Gameplay

Multiplayer and single player each demand different styles of gameplay, which creates an interesting diversity. The boss encounters aren’t as good as they have the potential to be – they don’t require a certain tactic to take down, they simply have more health. Using the characters’ individual abilities to take down the boss would be more fun than just the regular old moves. Some of the units also started to annoy me – the red ranged units specifically. Fighting melee units while these were standing there, knocking me down each time, was annoying, to say the least.

The developers pride themselves on the game being one you can speedrun. But when said problems appear, and my character takes several seconds to get back up when knocked down, it makes my patience wear thin. I will give the game the benefit of the doubt that there is definitely a way of getting good, and that most of my complaints might be debunked if I were good at these types of games.

The dialogue is a little bit cliché, and considering how many samurai/ninja/kung fu games there are out on the market, I wish it stood out a little more. Yeah, “I’m gonna fight for my honour”, and all that jazz.

Samurai Riot is a very pretty game though, with a really interesting take on cooperative beat’em up gameplay. It has high entertainment value and makes the player feel like Jackie Chan at times.

What’s with that fat racoon stealing all my food, though?

First trailer for the next Tomb Raider film out tomorrow

UPDATE – First trailer is here:

Brace yourself. We now have the first official Tomb Raider film poster, featuring Alicia Vikander as Lara Croft. Yes, there’s going to be another film… What do you mean you’re worried?

Video Game Adaptations, Ahem

The first trailer for the new film, based on the world-famous game series, of course, is out tomorrow. But for now, we’ve been treated to this poster:

Tomb Raider Film

As aforementioned, the film stars Alicia Vikander (Ex Machina, The Danish Girl) in the lead role, under the direction of Roar Uthaug (The Wave), with Graham King (The Departed) producing.

It will also feature Dominic West (Money Monster, 300), Walton Goggins (The Hateful Eight, Django Unchained) and Daniel Wu (AMC’s Into the Badlands).

The full synopsis can be found below:

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen. Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class. Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone. Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death.

It’s out next year on March 16th. Will it actually be any good? Probably not. That’s just the way almost all film video game adaptations are… Assassin’s Creed anyone? Sorry, no, let’s not forget Resident Evil either. Talking of Tomb Raider games

xenoblade-chronicles 2

Top 8 Nintendo Switch Games for 2017

The Nintendo Switch has been around for a few months now and there have been some big games to drop on the popular hybrid console. With the new Zelda on the shelves and making history, and a new Mario Kart addiction created, what’s next for the Switch? We’ll take a look at some of the more popular and upcoming Nintendo Switch games we’re hoping to see by the end of 2017.

Super Mario Odyssey

Release Date: October 27th

The new Big N console has had a successful launch and with it came one of the company’s most praised games, The Legend of Zelda: Breath of the Wild. Soon after, the face of the company made his appearance in his newest kart racer classic, Mario Kart 8 Deluxe. So now, the gaming world is anxiously awaiting the release of the next actual adventurer from the Italian plumber franchise, Super Mario Odyssey.

The entire Nintendo realm is pulsating with impatience to get their eager paws on this huge Mario sandbox-style game. Levels themed from re-vamped classic Mario-like worlds to life-like cities and jungles, Super Mario Odyssey looks to introduce the Mario franchise to the next layer of 3D platforming greatness. Look for this one to come out at the tail end of 2017 during the holiday season.

Splatoon 2

Release Date: Out

Third-person shooters are in rare form in the realm of the Nintendo Switch but Splatoon 2 brings just that, and in cartoony, Nintendo fashion. The sequel to the hit Wii U title brings back multiplayer fun in this team-based shooter. Use your Inklings to alternate between humanoid form to shoot coloured ink at opponents and accomplish objectives, and squid form to swim through ink, replenishing your ink ammunition.

Splatoon 2 will bring much more multiplayer fun to the list of Nintendo Switch titles providing exactly that. With team-based strategy and a lively story mode, again featuring the Squid Sisters, this is sure to fill homes with non-stop ink-shooting action.

Arms

Release Date: Out

Arms brings whacky, stretching, flailing boxing to Nintendo’s hybrid console. Taking a route away from the serious boxing games with complex button combos and precise movements, Arms pins you one-on-one between two fighters equipped with incredibly stretchable boxing gloves. Jumping, punching and dodging across the 3D boxing arena gives you more to think about when facing off against your prestigious foe.

The first real experience with the Joy-Con motion controls, Arms provides a loose, fluid swinging motion, unlike tight, exact jabs in your more realistic fighters. Punches floating across the screen, giving you the option to fight any way you choose, Arms looks to be a perfect fit to utilize the Switch’s motion-controls.

Xenoblade Chronicles 2

Release Date: December 1st

The sequel to the critically acclaimed Xenoblade Chronicles will be hitting Switch consoles everywhere sometime this year (we think!). Off on a journey in an open-world adventure/RPG, your character embarks to search the lands for “Elysium”. Unsure of “what” or “who” Elysium might be, all we can do is wait for more on this fantastic JRPG.

Nintendo’s E3 conference will be a solid one to watch this year, as we can expect many of these games to be featured, especially the new Xenoblade title. After the success, the first title saw on the Wii, expect die-hard fans and newcomers alike to be waiting restlessly for this one.

Shakedown Hawaii

Release Date: Q4 2017

The successor to the 16-bit classic Retro City Rampage is coming to consoles this year and it’s called Shakedown Hawaii. This open world gunner will have you shooting down enemies and running past rows of bullets in old-school fashion. In the tropical setting of Hawaii, you’ll not only run and gun, but take the wheel on the streets of the Aloha state. With flashbacks of the old Grand Theft Auto style games on the original PlayStation, Shakedown looks to reignite that classic sandbox feel.

With loads of powerful weapons and a huge open world to discover, smash your way through the destructible environment while constructing your empire in Shakedown Hawaii.

RIME

Release Date: November 14th NA / Europe November 17th

Beautiful 3D puzzle-adventure games give players a rewarding journey in vast, mysterious settings. Games like The Last Guardian or Ico (Team Ico) use vague dialogue and rich settings to unfold emotional stories in a gorgeous, fantasy world. RIME creates settings like these other titles but in a cartoon-like fashion, and with the help of an adorable, friendly fox.

Use puzzles to progress through the story and find the truth behind the mysteries that surround RIME with the help of your friendly fox. This indie release will see a Switch release, hopefully coming sooner rather than later!

Fire Emblem Warriors

Release Date: October 20th

Hack ‘n’ slash games offer loads of addictive fun, and the Fire Emblem series has adopted this play style beautifully. With four confirmed players – two originals and two Fire Emblem classics – the next Switch/3DS title in the series is starting to open up about its details. Chrom makes his return from Fire Emblem Awakening (2012) as the prince of The Halidom of Ylisse. Going back to the original Fire Emblem, the protagonist Marth is also confirmed for Fire Emblem Warriors.

The Fire Emblem games always give dedicated gamers the option to grind with hundreds of hours of gameplay. Bringing this game to the Switch and having the ability to take it on the go sends chills down every action-RPG player’s restless spine.

The Elder Scrolls V: Skyrim

Release Date: November 17th

Ok, so this game may be over 5 years old and yes, most of us are tired of hearing about Skyrim and the ‘Dragonborn’, but with all that aside, this game still provides gamers with a long, immersive adventure with a huge map begging to be discovered. Dry plains and giant camps, rushing rivers surrounded by sprawling trees and snowy mountain trails will look gorgeous on the Nintendo Switch, and stand equally impressive next to the hit Zelda launch title.

Bringing Bethesda’s critically acclaimed RPG to the Switch console will not only finally give Nintendo fans the ‘Skyrim’ experience, but for the first time ever, you will have the mobile Dragonborn RPG wherever you go. With the impressive HD graphics on the Switch, the Elder Scrolls port should stand up pretty solidly, at least compared to the original console release of the previous generation. Your Dragonborn adventure begins this Fall 2017.

While this is just a few games on the huge list of titles coming to the Switch this year, 2018 doesn’t seem to be letting up either. As the months pass by the games will release and we’ll see just how Nintendo’s new, big hybrid console stacks up against its competitors.

Let us know which Switch games you’re looking forward to in the comments below!

Monster Hunter Stories Review

Monster Hunter Stories Review [3DS]

The Monster Hunter series has become known for its emphasis on lengthy, challenging battles against enormous monsters, often with a steep learning curve. It is this reputation that has deterred some players from getting involved with the series, despite offering hugely rewarding payoffs. Capcom seems to want to remedy this issue with the latest JRPG spin-off, Monster Hunter Stories. As the name suggests, this instalment is story-driven, featuring turn-based combat, Pokémon-esque monster collecting and a more colourful world to explore. Whether you are a Monster Hunter veteran or a newbie to RPGs, Stories has a lot to offer and is a pleasure to play.

First and foremost, it must be said how beautiful this game looks. The art style looks fantastic on the 3DS and really brings the world to life. Unlike previous instalments, Stories opts for a more cartoony aesthetic and this really works in the game’s favour.  Every location is brimming with colour, the character/monster models are full of detail and everything is well-animated. Stories also features some of the nicest looking cutscenes I have seen from the system. It is a huge shame, therefore, that the game is plagued with performance issues (particularly on older hardware). Characters frequently pop-in whilst in towns and older 3DS users will notice significant frame drops. This is not so much as an issue for New 3DS owners, even running at 60fps in some enclosed areas, but is still worth noting.

Why A Silent Protagonist?

Monster Hunter Stories Review

The story is, for the most part, well told and whilst it may not have the most original narrative, the vibrant characters keep things appealing. Navirou, your Felyne companion, is particularly good, often making quips or puns that offer a decent laugh. This light-hearted approach gels nicely with the art style and is the right direction for this spin-off. You take the role of a customisable avatar and aside from a few nods or facial expressions, you let Navirou do the talking. It is unclear as to why the avatar remains silent (as the language spoken in the game is a mixture of Japanese phrases and gibberish) and would have only required two extra voice actors. It is not a significant issue but some may be off put by the silent protagonist.

Ahoy, Turn-Based Combat

As stated, Stories uses a turn-based combat system that revolves around a rock-paper-scissors style triangle in which Power trumps Technique, Technique trumps Speed and Speed trumps Power. On face value, the combat may not seem to have much depth but once you start collecting new skills (some that align with Power, Technique of Speed) and monsters, it reveals a fun and hugely satisfying battle system. Your monsters (or Monsties as they are called) can be switched mid-battle to give you an advantage over the enemies, as each monster has their own tendencies on the attack triangle.

Alongside these tendencies, each monster has their own elemental strengths and weakness that must be taken into consideration. What may seem odd to Pokémon fans is that you do not control your Monsties directly, they choose their own moves. However, you can order them to do skills at the expense of your kinship gauge (a bar that fills up as you battle, more so if you cooperate with your Monsties well).

Monster Hunter Stories Review

Head-To-Head Battles

The attack triangle really comes into play when the player engages in Head-to-Head attacks, where you or your Monstie directly engage with your enemy. Knowing your opponent’s tendencies aids in winning these attacks, for example, attacking a Barroth (whose tendency is Speed) with a Technique attack will be more likely to succeed. That said, monsters can switch up their attacks and will not simply follow their tendency blindly. It is up to the player, therefore, to analyse the monsters and their patterns to ensure they succeed in Head-to-Head battles.

Winning in these battles will result in more damage and will help fill the kinship gauge. This gauge can also be filled by Double Attacks (where you and your Monstie combine your attack power by attacking the same monster against their respective triangle weakness). Once you have filled the meter, you are able to ride your monster and unleash devastating moves on your enemies, once again made more powerful by winning Head-to-Head attacks. It is safe to say that the combat system is full of variety and should keep most entertained throughout the journey.

Monster Hunter Stories Review

Exploring The World

Stories features many familiar elements from previous Monster Hunter titles including monster varieties, the combination system and sound effects. It is a wonderful way of allowing the game to stand on its own two feet whilst staying true to its roots. This time around the areas you visit are more open to exploration with obstacles that can only be overcome with certain monster skills, for instance, the Velocidrome can jump over wide spaces, allowing you to find secrets in otherwise inaccessible places. Exploring these vast areas is a blast and there is an undeniable charm to discovering new locations and monster dens (where you can find eggs that hatch into your Monstie collection).

Monster Hunter Stories is a fantastic experience that successfully incorporates the world of Monster Hunter into a JRPG without relying upon it too heavily.

Gal*Gun 2

Gal*Gun 2 heading to Europe and North America next year – Shoot pheromones!

The time has come to “prepare your bodies” once again… Yep. Gal*Gun 2 is coming to Europe and North America early next year for PS4 and Switch.

The sequel to rail shooter Gal*Gun: Double Peace, the game features new characters and mechanics, including the ability to suck up demons with the trusty “Demon Sweeper”.

This is where you separate demons from the girls they’re possessing with a well-placed “pheromone shot”.

Gal*Gun 2: “Cutie Pies” Galore

Don’t fear, we’ve been informed there’s a brand-new story with new “cutie pies” to meet. The story of Gal*Gun 2 starts off with the demon-hunting angel Risu, who finds herself in a tough spot apparently.

Making things complicated for her are two new heroines: the “girl next door” Chiru, and your childhood friend Nanako.

You can see the first game in all its… glory… below:

Super Mario Odyssey’s file size is 5.7GB in total

Super Mario Odyssey will be a measly, yet at the same time impressive, 5.7GB in total. The final figure comes from Nintendo’s Japanese site who listed it on their store page.

This is a pertinent topic, especially as NBA 2K18 recently revealed that it requires 5GB for save data alone. That’s almost the whole of Mario Odyssey for a save file. Just so you know, that amount is for each individual save file too…

While the small file size of Odyssey may have some gamers worried about the lack of content in the game, it’s worth remembering that Nintendo has state of the art optimisation and compression techniques at their disposal. Super Mario 3D World on the Wii U came in at about 1.7GB, for example. And that was packed with content.

The Digital Storage Problem

But why are other developers finding it hard to get their file sizes down into a reasonable figure? Well, it’s pretty clear that no one knows hardware like the creators of said hardware, so there’ll be plenty of areas where Nintendo has a head start over everyone else.

However, more importantly, there’s also the limits of the Switch game card sizes themselves to consider, meaning developers, other than Nintendo, will start to rely on Switch owners having an SD card for extra data.

That’s a problem when we remember that the Nintendo Switch has just 32GB of internal storage. It now creates a situation in which an SD card is largely essential, rather than optional when downloading anything other than indie games onto the Switch system.

The saving grace here is that physical Switch game cards don’t require mandatory installs like other platforms, and SD cards are getting cheaper by the day.

Still, if you want a large digital library on the Switch, you’re definitely going to need that extra storage. For all the cleverness of the Switch, this feels like something Nintendo should have addressed before they got started.

Why Retro Gaming is Still in Business

Looking around at the gaming industry right now, it seems we’re living in a great time. Most video games on the three major modern-gen platforms – Xbox One, PS4 and Nintendo Switch – have games with presentations that easily rival the biggest Hollywood blockbusters. We’re seeing new technology drive forward, with hardware like Sony VR and Oculus Rift further immersing players into their science-fiction-style fantasies. Yet, despite all this, a subsection of the industry is also thriving: retro gaming.

Science-Fiction-Style Fantasies

Given we’re surrounded by games that utilise so much of today’s latest and greatest technology, why are gamers heading back to the past to get a good dose of their entertainment? Why are we looking back to the simpler, less-evolved ancestors of gaming when we have the overwhelming complexity of modern-day gaming all around us?

Retro Gaming

Perhaps it’s because of what modern-day gaming can’t seem to provide. For example, the primitive nature of technology back in the 8-bit and 16-bit eras of gaming meant none of the big Hollywood-esque production values we see in today’s games but it did mean more emphasis on gameplay. When one switched on their Sega MegaDrive/Genesis to play Sonic the Hedgehog, there were no lengthy opening CG cut-scenes or tedious tutorial sections. Players were transported straight to the first level and worked out the basic controls by themselves or through the game’s instruction manual (*sigh* remember when games had instruction manuals?).

Although no doubt a bugger to program, retro games were simple in the objectives they presented to players. Run through the level, collect rings, jump on bad guys and reach the goal. Shoot the invading aliens without being shot yourself. Create a line of coloured blocks. The games were simple in what they asked of the player, and any player can receive enjoyment out of playing them because of that, kids included. Nowadays, the complex nature of game design and the layers of elements in these games can make them a turn-off for more casual players.

Retro Gaming

Mobile Gaming: Bringing Back The Past

But where casual gaming is concerned, it’s no secret that the mobile gaming section of the industry is a real moneymaker. This is because the majority of their games are targeted towards casual gamers who like to play on their mobiles and tablets. In a Newzoo article posted in April 2017, it was calculated that $46.1 billion will be generated from mobile gaming for the whole of 2017 – which is 42% of the global market. While there has been plenty of original retro-inspired content such as Candy Crush and Clash of Clans, we’re seeing more and more retro games from past consoles being ported to mobile devices.

Ubisoft released a tablet version of side-scrolling PS1 classic, Rayman in 2016. Remastered ports of Sonic the Hedgehog and Sonic the Hedgehog 2 were released on iOS and Android devices in May 2013 and were programmed by Sonic Mania director, Christian Whitehead. What’s more, you’re sure to find a host of other retro games from Space Invaders to Tetris amongst the extensive mobile gaming library. Mobile gaming is bringing back the past – and in the palm of our hands no less.

Retro Gaming

Retro Gaming: The NES Classic Mini

But the most recent example of how retro gaming’s popularity is still alive and well is in the sales of the ‘mini-consoles’. The NES Classic Mini was released in November 2016 and sold out on pre-orders while the remaining few that made it to the shelves were quickly swiped. Only until recently has Nintendo declared it will resume NES mini-consoles next year. If that wasn’t enough, the SNES Mini also experienced a similar fate – high demand for the 16-bit classic console has convinced Nintendo to continue to ship more in 2018.

If Nintendo’s efforts to retrieve the past weren’t enough, then there’s the Sega Genesis/Mega Drive Classic Console which boasts an impressive library of 80 built-in games. This is joined by Atari’s upcoming Ataribox, which will be a console optimised for both retro and modern forms of gaming. It’s as though past and present are existing side-by-side.

Retro Gaming

Procrastination Vortex – YouTube

And if the real world wasn’t evidence of retro gaming’s popularity, then the world of the internet definitely is. The fanbase is particularly thriving in the inescapable procrastination vortex we call YouTube. Among YouTube’s most popular gaming stars is the Angry Video Game Nerd, written by and played by filmmaker James Rolfe. His show revolves around comedically reviewing retro games and hardware from the Atari to Nintendo and beyond. Not only is it a goldmine for older gamers who want to reflect nostalgically on their childhood days, but it also exposes millions of younger gamers to gaming’s past through its humorous presentation.

Through his videos, the Nerd has cast a spotlight on lesser-known commercial failures of the 90’s such as the Atari Jaguar and the Nintendo Virtual Boy. The Nerd is not alone in his reviewing of the past because there are a large number of thriving YouTube channels that revere retro gaming and even capitalise on the nostalgia-loving hearts of today’s gamers. Whether that be through Let’s Plays or similar game-themed shows and reviews, retro gaming is alive and well on the interwebs.

Retro Gaming

So, one thing is for sure here. Retro games may be old, but they are not past their heyday. In fact, retro games seem to be timeless as opposed to a thing of the past. They remain an eternal presence and don’t seem to be going away anytime soon. And given that these games are still highly playable and enjoyable to this very day, who can complain about that?

What are your favourite retro games? Are you happy about the popularity of retro gaming? Let us know in the comments below…

Assassin’s Creed Origins – The New Changes to Quests, Combat and AI Sound Brilliant

Many Assassin’s Creed players have come up with countless complaints and adverse opinions regarding one of video game’s most notable franchises. One problem that seems to return every major release – and almost always overlooked – is the responsiveness of the AI, frustrating combat mechanics and the static mission system. Since the showing and official reveal at E3, many new surprises are floating about regarding the new additions in Assassin’s Creed: Origins.

What’s New?

In the sprawling and beautifully crafted open-worlds of the AC universe, Origins is looking to stir things up by adding – and taking away – a few various assets. First, the addition of lively and engaging non-playable characters is a huge step in keeping the world “alive”. In an interview with Kotaku, AC: Origin’s game director, Ashraf Ismail, states many new changes in the game’s AI will be making an appearance in Origins.

In previous entries into the series, the NPCs found throughout the game always seemed stale and puppet-like. Following this standard route day-in, day-out gives the supposed ‘lively’ and ‘open-world’ an artificial feel and flavour to it. In Origins, non-playable AI characters will no longer follow their designated path to the same location that’s programmed into the game and will live standard routine days full of work, eating, using the restroom, doing errands and of course, a good night’s rest – sound familiar? Animals, as well as human NPCs, will fill out the vast and populated world of ancient Egypt – the aim is to bring more life to the AC universe than any previous entry to date.

Assassins_Creed_Origins_Ability_Points_Tree_List.jpg
Life in Origins surrounds Bayek with the new engaging AI system – making the world around you feel more alive.

An example given by Ismail describes a mission where Bayek must locate a target by discovering small details about this person’s day-to-day life. From dusk until dawn the non-playable characters and open-world population will seamlessly live a routine and busy schedule to help keep the player engaged. The target will not always be ready and waiting for your arrival, instead leaving the option up to the player on how they want to tackle this. This new system also brings a unique day/night advancement button, allowing Bayek to fast-forward the days and nights with the hold of the R3 (or right stick) button. Waiting for the perfect time when the target’s schedule shows a bleak sign of isolation for a stealth kill, or perhaps striking when Bayek’s target is distracted by the entertaining world around them may prove quicker for the less patient assassins.

Realistic Combat

The combat featured throughout the series has been re-worked and re-imagined in almost every release since the original. Some mechanics worked wonders, while others seemed to take a few gradual steps backwards. In Origins, the combat system has taken on a new identity with a much more realistic approach, negating the “tethered” combat style in more recent releases.

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The combat in Origins has been overhauled, but that doesn’t mean stealth still isn’t the best method of survival.

The enemies will no longer graciously pair-up with the player for an un-realistic battle, nor will enemies need to be targeted for an effective hit, but now every opponent (and Bayek) is open to the new “hitbox” style combat system. “In layman’s terms, you swing your weapon, if somebody’s there, they’re getting hit,” states Ismail. Carefully executed skills and combat moves will be required to avoid any open-air misses, in-turn leaving the player wide-open for an attack.

There’s A New Sidequest System

Adding to the quest system from previous iterations, Origins – for the first time in AC history – will feature a large sidequest system, following suit from the many sandbox-RPGs that have emerged since AC set its foundation. Bringing hundreds of stories captured throughout the times of Ancient Egypt, Bayek will become intertwined with tons of sidequests, giving Origins a true RPG feel in terms of sheer content. Hundreds of hidden secrets and unique surprises may also be discovered throughout the enormous open world of Egypt, leaving a huge amount of playability at the core of this new AC title.

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An entire city is filled with new acquaintances and partners waiting for Bayek’s skills.

Assassin’s Creed: Origins is shaping up to be a much-needed release in a rather stale franchise then; the fans urged the developers to correct major flaws and bring something desired to the ever-expanding table. After taking their first year off of consecutive AC releases since the original, Ubisoft has fans eagerly awaiting the next instalment in the highly acclaimed series. Taking that break may well have paid off.

Stick with D-pad Joy for more updates on Assassin’s Creed: Origins, as well as other upcoming titles for your favourite gaming systems.

Astral Traveler Review [PC] – A Thrilling Futuristic Runner

In the collective world of racing titles amongst the indie game community, the anti-gravity racer provides some of the most thrilling experiences around. Astral Traveler – the sophomore release to Dragon Slumber’s debut title, Arelite Core – combines a hectic and precise racer with intuitive platforming and arcade-like shooting.

Breakneck Speeds

In control of a highly tuned, fast-paced race craft, you begin your racing journey by entering the first of five Nebula areas, each containing a distinct list of racing sectors to complete. As you speed through tube-like courses at breakneck speeds, different obstacles and pulsar spheres lie scattered across the track.

Astral Traveler Review
Blue Pulsar Spheres are scattered throughout courses providing fuel and sudden bursts of speed.

As you race throughout the different Nebulas the courses grow significantly more challenging. Enemy aircraft float ahead of your location firing away, taking damage from your constantly depleting fuel gauge. Speeding forward using your thrusters, smashing into walls and objects or taking damage from enemy ships will all take chunks of your racing craft’s fuel away. Once your fuel is completely depleted, your craft will combust – therefore ending your current run.

Adding onto to your remaining fuel gauge is possible and Astral Traveler is sure to provide the player with plenty of opportunities to do so. When launching through the levels, the anti-gravity mechanics allows you to leap and twist your craft around the tube-like course discovering blue pulsar spheres which can be blasted in fuel points using your laser cannon. Also, destroying the various waves of enemies results in fuel points which can give the player more incentive to fire away at those pesky opponent ships.

Astral Traveler Review
The rotating level designs put your quick thinking to the test.

Enemies, The Least Of Your Problems

Aside from providing fuel/health for your racer, the blue spheres found sporadically throughout the levels may also be used for quick bursts of speed. Using the Phase technique, you’re able to gain a sudden energy boost by quickly pressing the appropriate input right before contact with the pulsar sphere. Some enemies have protective shielding and require this ability to reflect projectiles back in their direction.

Enemies are only half of the equation when it comes to derailing your current run. Many dead-ends, lava pools, rock walls and other unfortunate ways to meet your end appear excessively throughout the campaign. This gives a true platforming feel, guiding the player to continuously leap from one ledge to the next, constantly rotating around the course. The fleeting soundtrack, hectic gameplay and overwhelming odds create a futuristic racer full of heart-racing moments and tremendously relieving finishes.

Astral Traveler Review
Level themes take you through an assortment of varying Nebulas across space.

Making your way through the game becomes increasingly more difficult as the levels begin to increase in length. On top of this, more advanced obstacles and manoeuvres begin to make an appearance, giving a slight difficulty curve to your Astral experience. Kindly enough, many of the longer levels feature checkpoints about midway through the course, graciously negating any particularly frustrating areas commonly found throughout the game.

Astral Traveler combines skilled racing reflexes with the action of a third-person shooter and outlined with the timing of a challenging platformer. With tons of courses to choose from, high-octane speeds, attention-demanding action, along with an addictive light-speed experience, the game delivers.

You can start your journey through the depths of space and find Astral Traveler available now on Steam for PC.

City of Brass

City of Brass is out now on Steam Early Access

City of Brass, a palace crawler game, according to the lovely developers, is now available on Steam Early Access for PC. It’s looking pretty deadly to us. Sounds like your thing? Then do read on.

City of Brass: Procedurally-Generated and Trap-Infested

Armed with a blade and a whip that can grab, trip, disarm, stun or shatter, (of course it can), you’ll have to make your way through a procedurally-generated city that features “trap-infested” levels. Oh the joy. You’ll have to do all of that before time runs out… And believe me, it will. So if you think Dark Souls punishment…

Become a daring thief in City of Brass, a punishing first-person rogue-lite filled with treasure, traps and ghoulish foes.

Here’s a Steam Early Access launch trailer for you to see what we mean:

City of Brass From Uppercut Games

Indie developer Uppercut Games, who worked on the BioShock series, have promised additional content is on the way in the next 4-6 months, including more enemy types, bosses, districts, secret areas, gear, relics, genies and, oh, traps. You needed some more of them in the game, clearly.

Here’s a few reviews from Steam so far:

More progression would be great, obviously more weapons and abilities, maybe more uses for the whip, and this could be GOTY material.

Charming:

I’ve played a lot of “roguelike” games, and found few to be as stylish, charming, and fun as City of Brass.

A struggle perhaps:

I’ve played for 10 hours so far and only succeeded in getting halfway through and even that was a struggle. This is a fairly consistent theme for me when it comes to reaction based games.

Game comparisions:

I *hate* game comparisons, but I gotta say that this is truly Spelunky: the FPS. This is a very technical roguelite in the exact same way Spelunky is. In fact if you are a traditional FPS fan, you’d probably do better with something like Immortal Redneck.

The pacing here is much slower and planned out. Again, just like Spelunky. You learn how to make the most of the environment. You wanna go in with guns blazing? That aint gonna work here for many reasons (and one of them is that there are no guns).

City of Brass will be released for PS4 and Xbox One in 2018 after the PC version is perfected. It’s available now on Steam Early Access with an introductory price of $19.99 USD for the first week – after that, you can nab it for $24.99. Sounds reasonable to us, what about you?

Uncharted: The Lost Legacy Review [PS4]

Let’s address the elephant in the room shall we; Uncharted: The Lost Legacy doesn’t suck, and yes, Naughty Dog has found a way to make Uncharted work without Nathan Drake. By rights, I could leave the review there. On that basis, you’ll either be sold and rush out to buy it, or refuse to believe that life can go on without Drake.

If you fall into the latter camp, it would be a real shame if you missed out on this, as it is another spectacle and one that needs to be seen to be believed. Is it the best yet? Not quite, but it nestles in perfectly with the rest of its brethren.

If It Ain’t Broke…

If you didn’t have your glasses on or your contact lenses in and played The Lost Legacy, you could be forgiven for thinking that you were playing as Drake. This is both its shining success and also its main drawback; it doesn’t deliver anything new but what it does is just perfect. If it ain’t broke don’t fix it certainly comes into play here, but if you were being overly critical you could say it would be nice to see some new touches here.

Uncharted: The Lost Legacy

The Lost Legacy sees Chloe Frazer and Nadine Ross join forces in India to recover the long-lost tusk of Ganesh. The problem being that India is in the midst of civil war and, needless to say, the tusk is already being sought by the leader of the revolt Asav. He isn’t too happy with your attempts to beat him to the punch and his goons are all too happy to see you fail in your efforts. You begin your adventure by trying to evade detection by sneaking through alleys in the war-torn parts of town, shortly before things take a turn for the worst.

Once you’ve broken free of the shanties and backstreets, you open up a jaw-dropping open segment in which you can go about your exploring business as you like. I don’t have a PS4 Pro or a 4K TV for that matter, but even in standard HD you can’t help but think there’s life left in the ol’ PS4 yet. As is the trend these days, there’s a photo mode, which you’ll be using. A lot. The vistas really are something else.

More Of The Same

As previously mentioned, The Lost Legacy is more of the same when it comes to the fundamentals. You run, jump, swing, climb and crawl through the world with some devilish puzzles thrown in for good measure. It’s more of the same for sure, but when the same is this good, is that really a bad thing? The controls are tight, the shooting is accurate and satisfying whilst the script and storytelling are on point as ever. It might surprise many but Chloe and Nadine really do make a great duo, their connection and wit shining through as they bounce off one another throughout.

Uncharted: The Lost Legacy

Intended to be DLC initially, The Lost Legacy doesn’t overstay its welcome and lasts around the 10-hour mark. Considering that most full-price games last around this time, a lower price point makes this title an absolute steal. It’s also a promising glimpse into the future for the series that, should Naughty Dog keep it alive, life without Drake is good and it can go on.

What The Future Holds

There’s more than just the main string of quests and storyline for your delectation too with hidden treasures and paths to discover (not to mention a hidden area filled with monkeys) then there’s the multiplayer too. You’re granted access to the same modes which were available in Uncharted 4 including a horde-style survival mode which provides you with a great variety of thrills and spills.

Whether or not it gets considered for Game of the Year is yet to be seen, but it should be – it will certainly be one of my favourite titles of 2017. Considering the year we’re having too, that’s no small feat. It’s fantastic to see that Uncharted may have a future, without Drake, and long may it continue, maybe with a full-blown sequel eventually. In the meantime though, Lost Legacy is a must-play and is a perfect stop-gap to tide us over until we know what the future holds.

Assassin’s Creed Origins

Assassin’s Creed Origins – Meet the Order of the Ancients

A new trailer for Assassin’s Creed Origins is here. In it, we see the powerful “Order of the Ancients”, a force that manipulates and controls all of Egypt. By the looks of it, nothing stands in their path. Other than you, of course.

Assassin’s Creed Origins: Pharaoh Ptolemy XIII

Pharaoh Ptolemy XIII’s rule is being ‘guided’ by these shadowy figures who are fundamentally an early version of the Templars. Ptolemy XIII was the younger brother of Cleopatra, who he ended up marrying, (Egyptian law would you believe) and is referred to as “The Boy-King”.

Pre-ordering the game will give you access to a bonus mission called “Secrets of The First Pyramids”. We assume this will be available to everyone down the line.

Assassin’s Creed Origins is out October 27th, the final Friday in October, and the same day as Super Mario Odyssey. The gaming season has begun.