Taster: Prey – The Opening Hour Demo

Highly anticipated, reworked and reimagined, Prey hits stores at the end of this week, but not before the combined forces of Arkane Studios and Bethesda Softworks has a chance to lay an hour or so’s worth of gameplay on you first.

The sci-fi/horror game has you in the grips of an alien species known as the Typhon while trapped aboard the US space station and former Typhon prison, Talos I. Creating your own path to play the game by finding new solutions to various encounters, Prey pops you with a few interesting elements and a lot of violent, sudden alien attacks coordinating with a vigorous soundtrack.

Your apartment room in the not too distant future. You awake from your bed to a phone call from a man by the name of Alex Yu, eager to get you started working and thanking you for taking the job. Free to explore the confines of your studio, there’s a few articles and clippings to read for extra story before putting on your work outfit and heading up to the rooftop where your helicopter ride awaits. Flying over the gorgeous city and near-by bay, Arkane Studios shows off its impressive graphics and scenery.

Arriving at a testing facility atop a towering skyscraper, you’re required to complete several simple tasks in various rooms while doctor’s observe you, followed by a short questionnaire, all of which determine your style of play through your campaign. Doctor’s clambering about unknowing issues, you, not entirely sure what’s going on, witness a sudden alien attack, abruptly ending your visual examination. Left unconscious, you awake back in what seems to be your apartment, on the same day as before.

Starting with a wrench, you mercilessly smash quick-moving four-legged, spider-like Typhon’s now roaming the abandoned testing facility, which in a strange turn of events turns out to be where your apartment is located. Smashing through windows making your way to hopefully some answers, eventually you stumble upon a goo gun. Helping to freeze the agile aliens in place, you then pull out the trusty wrench and smash away.

Along with standard weapons such as pistols and shotguns and unique weapons like the goo gun, there’s also the Neuromods. Re-wiring your brain to give you enhanced abilities and new medical upgrades, Neuromods are found throughout the game in random scavenging and often as rewards for various quests. Working as the game’s skill tree, Neuromods gives you a good list of abilities to improve skills later in the game.

All through the demo, you’ll find yourself up against plenty of crawling Typhons and a short glimpse of a much more threatening enemy. Unlocking the secrets of this dreaded space station and the story that unfolds before you is sure to be filled with tense moments and thrilling encounters.

The hour-long experience leaves you empty-handed with a lot of questions unanswered but with the full release right around the corner, Prey is gearing up to reveal everything you’ve been anxious to learn about the 2006 reboot.

Indie Profile: Acid Nerve – Creators of Titan Souls

Intro

Acid Nerve is a two man team from Manchester based in the United Kingdom. The studio was founded in December 2013. The team’s first full game was Titan Souls – released in April 2015 for the PS4, PS Vita, and PC.

History

Acid Nerve’s Mark Foster and David Fenn met at a local game developer meetup in Manchester where they made a Christmas themed game in one day for an advent challenge; the game was called ‘Pantsless Santa’ and was the first Acid Nerve game.

The game making duo then went on to do a game jam in Ludum Dare 26 with the theme ‘Minimalism’, in which they made a game called ‘Leaf Me Alone’. This won the overall game jam.

They decided to do another Ludum Dare for LD28, and teamed up with artist Andrew Gleeson to make the jam version of Titan Souls. This jam game got noticed by the publisher Devolver Digital and the rest is history as they say.

Games

Here’s a list of the games that Acid Nerve have developed:

Titan Souls

  • Leaf Me Alone
  • Titan Souls
  • Fruitwolf
  • Telepaint

Videos

You can view videos for each of Acid Nerve’s games below:

Inspirations

So what inspired Acid Nerve to get into video game development? Well, you may recognise some of the following titles:

  • The Legend of Zelda
  • Sonic the Hedgehog
  • Dark Souls
  • Shadow of the Colossus

Team Members

The most important bit – the creators themselves.

Mark Foster – Programmer, Designer, Director

Mark

David Fenn – Musician, Sound Designer, Director

David Fenn

Acid Nerve also collaborate with artists from around the world, such as Andrew Gleeson who worked on Titan Souls. They also worked with the artist Angus Dick on Fruitwolf.

Future Projects

Currently unknown.

Support

Support Acid Nerve by buying their games from the following places:

Contact

mark@acidnerve.com

Social Media

twitter.com/acidnerve

facebook.com/acidnerve

https://www.youtube.com/user/ClawhammerGames

Website

acidnerve.com

Review: Lego City Undercover Review (Nintendo Switch)

As a Wii U exclusive, Lego City Undercover was the very reason I purchased Nintendo’s under-supported console when it was first released. A questionable choice granted, but my Lego obsession knows very few bounds and beyond this, the console was left untouched. It’s quite funny then, that in its re-released form, I find myself playing Undercover once more on a Nintendo console; the Switch. Thankfully, given the Switch’s improvement in power over the Wii U, the Switch does Lego City justice and it’s a real treat to play as Chase McCain once more.

Those who played the game first time around will see that improvements have been made to Lego City, first and foremost with the resolution and frame rate. The game now runs at 1080p on the Switch (when docked) and the frame rate is much smoother than it was before (again, when docked). For the first ten hours or so of playtime, I ran Lego City undocked in order to see how it performed in both modes and to see how smoothly it ran. There were a few instances where the frame rate dropped slightly, and the resolution drop was noticeable at times, but there was nothing there to seriously dampen the experience.

2 player mode

Content-wise, you’re getting exactly the same package that was released on the Wii U only this time there is a local co-op mode included. Much like the other Lego titles, this means that another player can drop it any time and join in the brick-smashing fun. Sadly there are no missions or puzzles specially designed for co-operative play, resulting in the second player acting as a second Chase as opposed to a partner of his. Given the size of the city though, there will be no shortage of things to see if you do decide to take on the game as a pair as opposed to solo.

All of the segments that were handled by the Wii U’s second screen are all now dealt with on-screen, which is at no detriment to the game whatsoever. Phone calls now pop up in the bottom corner of your screen, and the environmental scanner is now controlled by the two thumbsticks rather than holding your controller up and moving it around manually. The former is much more convenient as you don’t have to divert your attention away from the screen to watch the conversation unfold.

Blue Whittaker

You certainly don’t want to miss any of the story or script as it is probably the wittiest title that Traveller’s Tales (TT) have written to date. There are countless references to popular TV shows and movies which are superbly written and integrated throughout both subtly and as part of the main story. The reference to Morgan Freeman and The Shawshank Redemption is a noteworthy example of this.

If there’s one thing that lets Undercover down, it’s the poor optimisation in the load times which plagued the Wii U outing, and sadly do the same here. It would have been nice to see TT give this area some attention to address the problem, but this does not appear to be the case, with some load screens being evident for over a minute in some instances. Much like the frame rate drops, this isn’t something that will spoil the experience, but it is noticeable, nonetheless when you’re left waiting for the next section or chapter to load.

Lego City Undercover Loading Screen

The main string of story missions will probably take the average gamer around ten hours to complete, but the sheer volume of extras on the side mean Lego City has a near endless playtime which only adds to its appeal. It’s not perfect, that’s a given, but it’s the best Lego title there has been to date and should be played by newcomers and returners alike.

RiME – Upcoming puzzle-adventure coming May 26th

From the creators of Deadlight and GodEater 2 comes a new adventure/puzzle game, RiME.

In RiME you play as a young boy who is washed up onto a mysterious island containing wild animals, old ruins and a mysterious tower. With nothing but the clothes on your back, your intellect and wit, you must traverse the island, solve puzzles and reach the island’s tower and unleash its secrets. Oh, have I mentioned that you are accompanied by a helpful fox who guides you throughout the island?

fox

From the trailer and images, the game takes a cartoon-style approach to the graphics with bold colours and textures.

The enemies, from what we’ve gathered, are imaginative yet terrifying. A winged creature with a porcelain mask seems to chase the boy whilst he traverses the island.

enemy

Puzzles seem to be a crucial part of RiME, so if you’re into puzzle games or just want to test your mind, this game is for you.

puzzle

Adventure. Action. Puzzles. Mystery. It seems as though this game has it all.

RiME is due for release on 26th May 2017 on PC, PS4, Xbox One and Nintendo Switch in the Summer.

Developers: Tequila Works, QLOC

Publisher: Grey Box

Resident Evil 7’s Not a Hero DLC delayed

Resident Evil 7’s free DLC, Not a Hero, has been delayed from its planned Spring release.

According to the producer, Masachika Kawata and director, Koshi Nakanishi, the original plan to release the free Resident Evil 7 spring DLC has been delayed to make sure the quality is as high as possible.

No additional details have been disclosed regarding the future release date of Not a Hero, but development is underway.

The executive producer, Jun Takeuchi, has said there will be further DLC but hasn’t revealed when this will take place in the story, and whether it will be free or not.

Not a Hero is the free epilogue expansion which will see the return of the famous protagonist, Chris Redfield.