Nintendo randomly announces the New 2DS XL

Nintendo has confirmed the release of their newest handheld, the New 2DS XL. Taking the spotlight just a few months later than their newest home console/handheld, the Nintendo Switch, the New 2DS XL will show off features fairly placed in between the 2DS and New 3DS XL with a lighter but powerful 2D experience.

Ditching the stereoscopic 3D graphics, the New 2DS XL will have the larger New 3DS XL screen and the power that comes with it all tucked away in the traditional clamshell design. Also coming with built-in NFC (near-field communication) support, all Amiibo cards and figures will not go to waste if you plan on upgrading to the 2D addition.

The estimated retail price is said to be $149.99. An affordable price and an already stacked library of over 1000 games (3DS, New 3DS and DS games are all compatible), the New 2DS XL will release on July 28th alongside 2 other big Nintendo releases: Hey! PIKMIN and Miitopia.

Here’s everything we know about it:

  • XL size screens
  • Two colour options: Black + Turquoise and White + Orange
  • Launch July 28th
  • Price: $149, UK unconfirmed
  • New folding design (which looks much better)
  • C-Stick returns from the New 3DS models
  • Amiibo support
  • Increased processing power

Viewpoint: Nintendo Switch: A Bold Launch and What Lies Ahead

The Nintendo Switch is here and has made quite the splash. Nearly two months old and already setting high sales records in the US, Japan and Europe. Worldwide the system has now sold roughly 2.4 million units stacking up fairly well against Nintendo’s 2006 release of the Wii, and even more so compared to the flustering Wii U. After just the first week the Switch excelled past both its predecessors (Wii and Wii U) in record time but since has slowed a bit, more than likely due to lack of availability. All this while still 7 months away from the holiday season. Impressive.

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If the high sales of the console weren’t enough, the game that released alongside the Switch sold even more. The Legend of Zelda: Breath of the Wild, according to mcvuk.com, has sold more Switch copies of the game than the actual console itself, with fans buying a second as a collector’s item. If the console wasn’t hyped enough to sell a boat-load of units well outside of the holiday shopping season, a stellar game that speaks to both the casual and most dedicated Nintendo fandom is a sure fire way for a successful launch.

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Once the holidays are among us the Nintendo Switch will have a huge list of released games. With the release of the highly anticipated Mario Kart 8 Deluxe, (the Wii U version was the best-selling game for the ill-fated console) and the next official suspender wearing adventure game, Super Mario Odyssey, the Switch looks to up its arsenal well into the first year of its release. Games like NBA Playground, Ultra Street Fighter 2: The Final Challengers, Rime, Minecraft: Nintendo Switch Edition and almost 70 other titles make up the list that’s sure to keep the hybrid console afloat far passed its original launch date.

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Now, all we can do is wait and see how well it continues to sell. We know the demand is here now, and people will flock restlessly to the next store with the Switch on their shelves, but what will come in the next year for Nintendo? With the unexpected announcement of the New 2DS XL, is Nintendo really that confident in their products to have, essentially, two new handhelds on the market? At reasonably affordable prices, it may just be the case.

Call of Duty: WWII Details & Teaser Trailer

After teasing a global announcement over the weekend, Activision have kicked the marketing train for their fourteenth Call of Duty entry fully into gear, unveiling new details on what’s to come when the franchise returns this November 3rd on Xbox One, PlayStation 4 and PC.

Dubbed Call of Duty: WWII, the Sledgehammer Games-developed spiritual successor to 2008’s World at War will – in Activision’s words – aim to convey “the story of heroism on a global scale”, presenting fans with a supposedly “gritty, intense campaign” which professes to pack “overwhelming odds and hostile terrain across Europe”, not to mention Transformers star Josh Duhamel’s chiselled features in digital form.

Indeed, Duhamel’s presence represents just one of a number of unexpected twists contained within the teaser trail regarding the single-player storyline, with other surprises including the reprisal of Call of Duty 2‘s iconic Normandy landings; the Apocalypse Now-esque psychological turmoil evidently awaiting our newly-recruited Texan protagonist and his comrades on the battlefields; and the opportunity to gain access to a pre-release private multiplayer beta for those keen enough to pre-order the title.

The news from Wednesday’s hour-spanning livestream reveal didn’t end there, either. Answering a variety of probing Twitter questions from their intrepid fan-base, Activision CEO Eric Hirshberg and other members of the WWII development team confirmed COD‘s famed multiplayer offerings will return in full force.

Ranging from the Divisions class system with its myriad perks to War Mode’s challenge of pitting factions in a prolonged conflict over multiple locations, from the sure-to-be brag-laden Headquarters social platform to a co-op campaign once again featuring – yes, you probably guessed it – hordes of undead Nazi foes for players and their comrades to mow down, there looks set to be no shortage of offline and online modes to keep fans sated until the next annual instalment.

Yet while DICE apparently intends to halt its Marmite season pass model for Star Wars: Battlefront II this autumn after the backlash that emerged from its predecessor’s lack of recent content, we’re hearing nothing of the sort on Activision’s part in this instance. Quite to the contrary, a WWII Season Pass has already been confirmed, available for approximately £40 / $50 on its lonesome or as part of two bumper packages set to retail alongside the standard edition.

Indeed, those willing to go the extra mile in monetary terms for their next COD dosage can sleep safe in the knowledge that both a Digital Deluxe and Pro Edition of Sledgehammer’s second full franchise contribution are available for pre-order as we speak, with the former housing the Season Pass “and more” exclusive content while the latter adds a steelbook to the equation for £80 / $100.

Expect plenty more coverage from us soon on Call of Duty: WWII‘s E3 gameplay reveals (we can hear the explosions already), subsequent announcements and the title’s overall prospects amidst the horde of AAA licences making their returns this autumn, but until then, check out the full livestream recap below for further details on what the Second World War holds for players 80 years on.

Review: The Final Station: The Only Traitor DLC (PC)

Side-scrolling exploration mixed with a light dash of strategy and a heavy dose of zombie slaying returns in the DLC for tinyBuild’s The Final Station. With more of the same 2D retro style gameplay, The Only Traitor brings a few new tricks to the table regarding objective’s found in the original. Add some new enemies, locations and a new character with a new mode of transport, and this add-on delivers more of the same obsessive gameplay with a renewed way to play it. Deboard the train and buckle up in an American muscle, because this one’s going to be a road trip.

Swapping the railways for the highways you travel from town to town in search for a functioning shelter. Exploring each disastrous town in similar fashion, however now you’re on the prowl for the utter essentials: water, food and fuel. If you spot a survivor waiting in the wings you can bring them along for the ride as well, but don’t expect them to stay for good. The long road to the shelter proves difficult and you’ll need the help of strangers to keep you healthy and armed, but with a new approach to the game comes new decisions to encounter along the way.

The biggest difference you’ll notice is, much like reality, you only have room for one other person in your two door muscle car. Unlike the train where you could rescue as many survivors as you could find, this DLC forces you to pick which survivor stays, and which one goes. You’ll make your decisions based on three stats varying with each character: crafting, medic and sociality, all of which prove crucial for survival down the road.

Each stop sticks you in the middle of an area allowing you to trek either left or right, having to explore both directions in able to find the required resources to continue onward. Sometimes not much exploration is needed in order to acquire your food, water and fuel checklist, leaving the decision up to you whether to continue exploring for survivors and salvage or hit the road to the next town. Though the levels aren’t very extensive when compared to the original game, they still give you plenty of rooms to explore and even throw in new enemies to keep you on your toes.

Good survival games puts you up against all odds, trying your patience when outnumbered and hanging on by a thread. Leaving players with informative dialogue in an unraveling story only adds more depth to an otherwise bleak setting. With returning addictive gameplay bringing a new survivor’s point of view, The Only Traitor is an exciting and somewhat challenging addition to last year’s side-scrolling shooter.

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Review: The Final Station (PC)

Old pixellated graphics, no matter how frequent in the world of indie games, resonate gratifying memories with most of today’s adult gamers. To younger generations, retro is the word that rings across the subtle yet beautiful graphics, while older generations, including myself, see nostalgia. Game developers at tinyBuild Games see bold opportunities to deliver something new and refreshing with The Final Station.

In this two-dimensional part action/adventure strategy game, you’ll find yourself traveling as an ordinary railway worker on the only running train around. Running through towns located at every train station, picking up discourse from gossiping townies or old letters, your main objective is finding the keycodes to release the railroad blockers at each station.

Armed with your fist, a pistol and a handful of bullets, every door opened or ladder scaled leaves you on your guard, braced for enemy encounters. Shadowy, seemingly brain-dead figures fill the decaying towns where you not only find blocker keycodes, but food, medkits and other precious resources, human survivors and more information revealing government conspiracies dipping deeper into the games’ lore. Dozens of stations make up the game and each one baring its very own 4 digit keycode retrieved by none other than, the lone train operator. Station after station, the people get scarce, the towns more desolate and the story unfolds.

In between each stop, while your train is pushing towards the next railroad blocker, you maintain an efficient running train as well as care for survivors found along your adventure. Various actions are used along the ride to ensure peak performance for the rumbling locomotive, its residents are starved and bruised.

The deeper you dig into The Final Station, the more compelling the game gets. Strategically choosing which survivors to save with your stash of medicine and food, or if you even want to save them, will reward you at the end of every act. Ammunition being limited, calculating melee strikes is crucial, leaving your firearms for emergency situations. Whether a fury of punches, one satisfying charged melee or a few well placed shots, the game plays fluidly leaving an overall addictive style of adventure.

After hours of gameplay I feel I only scratched the surface of what lies beyond. The minimal dialogue gives away just enough to keep going, but only on occasion answers questions. A variety of baddies ranging from slow walker-types to quick runners, heavily armored to heavily explosive, gives the game a methodical approach to the zombie-esque shooter. The Final Station is a standout game amongst a saturated genre and should not be overlooked by any fan of the 2D action/shooter family.

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Ghost Recon: Wildlands top in weekly UK all formats chart – 22 April 2017

Tom Clancy’s Ghost Recon: Wildlands hit the top of the UK all formats chart this week, beating Grand Theft Auto V (still performing well after all this time) and FIFA 17 to the top spot.

Horizon Zero Dawn jumped up 5 places while Breath of the Wild slipped back a single place. Battlefield 1 stayed secure in the same place it was last week and Mass Effect: Andromeda jumped three places forward.

You can check out the full list below. Did you pick up any of these games in the UK recently?

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Source: Chart Track

Final Fantasy XII: The Zodiac Age trailer shows off prettier visuals and the Zodiac Job System

Square Enix has released a new trailer for Final Fantasy XII: The Zodiac Age that shows the world of Ivalice, but with some prettier visuals this time around.

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Fancy splashing out?

Zodiac Age is a high-definition remaster that introduces several modern advancements, and will be the first time for western audiences to experience the ‘Zodiac Job System’.

It’s coming to PS4 on 11th July, 2017. Are you excited for this remaster, or is it one too many?

NieR: Automata DLC adds new costumes, masks and bullets

The critically acclaimed NieR: Automata is receiving some new DLC to keep fans happy.

Square Enix announced that the new downloadable content will be available for PS4 and Steam from 2nd May 2017.

The DLC, titled “3C3C1D119440927” (woah, that’s a mouthful!), will include three new colosseums to challenge, in addition to new sub-quests. Upon completion of these new quests, various rewards can be earned, including:

  • Costumes from the previous Japanese release, NieR: Replicant, for the androids 2B, 9S and A2.
  • Records that add special music tracks to the players’ jukebox.
  • New equipment and cosmetic accessories such as hairspray that allows you to change the color of 2B and A2’s hair.
  • Masks with unique “on equip” effects.
  • Special bullets that change the appearance of enemy bullets.

Below is a gameplay video of the new DLC:

NieR: Automata is available for the PS4 and PC.

Source: Games Press.

Warhammer 40,000: Dawn of War III Fragments of War Trailer – “Death comes for all”

Strategy fans rejoice, Dawn of War III releases this week and Sega has released the ‘Fragments of War’ trailer to celebrate.  Sega had this to say:

“On April 27, the planet Acheron will emerge from the warp, bringing with it the mysterious Spear of Khaine – the powerful weapon that sets Dawn of War III in motion, drawing three familiar faces ever closer to their intertwined fates.”

Exciting, no? Check out the new trailer below.

Viewpoint: Are video games the modern storyteller?

I love a good story. I love it when a story can magically teleport me into a different universe, with different rules and different cultures. I love it when they show me something tragic or something wonderful, shaking me to my core.

I think all gamers can relate to a game with a story that simply stuck with you. For me, one of those games was Freebird Games’ To The Moon. Playing as two doctors, you help a dying man fulfill his last wish by travelling through his memories.

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The experience lasted 4 hours, but those hours changed how I perceived storytelling altogether. I get a lump in my throat just thinking about it. The simplicity of the game, along with its fantastic soundtrack and beautifully written dialogue, really spoke to me. To The Moon became a hidden diamond waiting to be found and acknowledged by others.

Another example is the topical ‘Night in the Woods’ which received such high praise that, at the time of writing, it has an overall feedback of “overwhelmingly positive” on Steam. It’s not hard to see why: it features fantastic storytelling and a charming art style.

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The game has phenomenal dialogue that is relatable and down to earth. We recognize ourselves in many of the characters, and I love every single one of them in their perfectly imperfect way. Repeated studies have shown that games help people with different cases of anxiety and depression, along with helping those suffering from severe social anxiety. Geek and Sundry made an article of this in 2015, giving an interesting explanation of how games can help mental health. Games create a safe and caring community. A game like Night in the Woods pulls up relatable, important topics like mental health, sexuality, and friendship.

While I’m happy that eSports get their deserved recognition, it’s important not to forget those games that want to express themselves as well. There are so many games out there that are waiting to be found, and we’re the only ones who can find them. It’s important that we do not let them drown in the wake of rising eSports.

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The term “games” is a pretty vague definition that stretches so much further than the walls of eSport and the general player vs. player type of gameplay. I hope that this distinction will fade, and that a wider audience will start to open up and define games and gaming as something social, something immersive, something new and innovative. Because that is what they are.

Even though neither of the mentioned games cover the multiplayer aspect, it’s like watching a TV show. You watch it alone and then talk about it with others afterwards, and you might discover that they have a totally different opinion than you. This is an aspect that truly fascinates me: the player experience, and how it can be entirely different from person to person. It is no surprise that we perceive the world differently, and games are not an exception to that.

Today, games have become a form of expression. While some create songs or movies, others make games. In our modern era, books and television are not the only way to immerse ourselves into stories anymore. There is something unique about the way games tells us stories. Be open-minded. This is certainly not the time to be fighting change.

I hope that more people will experience fantastic worlds like Night in the Woods and To The Moon. I hope more people will fall in love with this type of gameplay, and the messages they convey. Give it a shot. Play it, enjoy it, love it. That is my opinion.

“The ending isn’t any more important than any of the moments leading to it.”
Dr. Eva Rosalene, To The Moon.

Review: Horizon Zero Dawn (PS4)

In recent years there have been a heap of beautifully created, vast living and breathing open world games. Everything from sprawling plains to snowy mountains, full green forests to rocky red deserts. It brings the question, what else can they come up with? What else is there? With Guerrilla’s newest game, Horizon Zero Dawn, they graciously deliver another gorgeous sandbox worth exploring.

Long into the future, well after modern humanity rained and technology took over only to fall to near extinction numbers, mother earth reclaimed much of her land back. Humanity has declined back to tribal behaviors and old remnants of urban landscapes decay beneath the lush green foliage. Only machines from the past still roam the lands and seem to becoming increasingly more violent as the years begin to pass.

As you take control of Aloy, an outcast since birth, you begin to train for a chance to one day prove your worth to the tribe. Controlling Aloy is fluid, aiming her trusty bow and crafted arrows, using a variety of health aids and potions is near effortless. For close range attacks she has a couple various swings of her spear both light and heavy damage. Jumping and climbing is solid and smooth for easily traversing the very rocky and mountainous map. The story unfolds and new gadgets from the past begin to appear, most importantly the “Focus”. Traditional when compared to similar functions in other adventure games, the focus allows you to scan an area revealing enemies, object, resources and proves handy during numerous quests along the way.

Progressing through the game and a few cut scenes later, Aloy finds herself on her own once again. By now several skill points have been accumulated and you begin upgrading her skill tree full of dozens of useful abilities and enhancements. The entirety of the skill tree is broken up into 3 categories: “Prowler”, “Brave” and “Forager”. Enhancing battle techniques and new skills are found in the first two columns with prowler leaning more towards a stealth play style with silent moves and strikes while the brave column deals with skill sets found when in the heat of battle, such as faster reloads, firing a number of arrows at once and upgraded spear attacks. Forager is geared towards helping you out in the field. From acquiring additional resources to disarming traps set throughout the land, these skills help Aloy survive when enemy engagements have subsided, or to help prepare for the inevitable run ins with tribes and wild machines everywhere.

You’ll spend much of the game running around, either taking out hordes of various machines, collecting assorted leaves and branches for resources or medicines and hunting wild boar, turkeys or any other form of animal in the somewhat meager array of wildlife featured throughout the game, none of which being larger than the boar. Using the skins and guts along with a number of other scavenged parts from machines, you’ll craft upgrades for numerous quivers and carrying pouches for weapons, potions and traps. Furthermore, many common resources are used for crafting your ammunition, so regularly gathering is a favorable habit to adapt early on.

The map is huge and seems daunting to imagine traversing the entire land simply by foot. Luckily the game has a fast travel option, warping from campfire to campfire, keeping in mind it will cost you one “fast travel pack”, a relatively cheap item purchased from merchants, every time you wish to skip trudging through the immense wilderness. Another useful option for travel is using your “focus” to override machines and hopping on board to ride them around. Not as immediate as fast traveling but much swifter than running, as well as keeps you immersed and exploring the vast and vivid terrain.

With enough missions and side quests to help build Aloy’s reputation across the lands, there’s also plenty of simple errands, bandit camps to clear out, hunting grounds, and other activities to keep you busy. Infiltration opportunities become available and will have you exploring underground bunkers known as “cauldrons”, not only full of patrolling machines but plays home to them as well. Fighting your way deep into the core of the cauldron, or sneaking your way through, by the end, without giving too much away, you’ll find yourself with more information on machines than before, allowing more species to be overridden. This, being just one of many events to prevent premature exhaustion and repetition throughout much of the game.

Open world games are almost always a ton of fun to play and delve into. It’s the repetitive nature of these games that begins to wear down the player, i.e. you. With plenty to accomplish and yet another engaging world dropped upon us, Horizon’s boundless freedoms, brilliant scenery, curious story and addictive pick up and play action offers another reason why sandbox games have a tight grip on the ever so promising industry.

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Call of Duty: WW2 announced: The times are quite literally a’changing

It would seem that the times are quite literally a’changing for the Call of Duty series this year, as Sledgehammer Games prepare to transport players back to the historical era where it all began.

Following countless rumours from Eurogamer and other sources surrounding the title’s existence, the FPS franchise’s official Twitter account confirmed yesterday that its fourteenth instalment will indeed go by the name Call of Duty: WWII. “After three years in the making,” Eric Hirshberg, the CEO of publisher Activision, tweeted, “Call of Duty is going back to its roots.”

Short of a colossal rug-pull of M. Night Shyamalan proportions, the news all but confirms that as with the first, second, third and fifth core COD entries, fans will swap the space-bound action of last year’s Infinite Warfare for the trench combat and gruelling brutality of the Second World War (1939-1945) here.

The possible reasons for this sudden time-jump after years of the annual saga dabbling with modern and near-future conflicts are endless, but that EA’s rival shooter Battlefield 1 ditched its franchise’s recent modern warfare trappings last year and scored 10 points higher than Infinite Warfare on Metacritic won’t likely have gone unnoticed despite the latter’s superior sales.

Further details are few and far between at present, though UK retailer GAME’s pre-order listing of a “standard edition” of WWII may hint that announcements of the franchise’s trademark special editions mightn’t be far behind. What’s more, if Sledgehammer views EA’s recent FPS development strategy as a guide, then the revelation that Star Wars: Battlefront II won’t feature a season pass could prove influential too.

What we do know for certain, though, is that more information on the project will follow this Wednesday, April 26th at 10am PDT / 1pm EDT / 5pm GMT via a worldwide reveal on WW2‘s official website. Expect talking heads aplenty, war movie references by the bucketload and – God willing – 100% less discussion of dog animations than was the case with Advanced Warfare, but whatever happens, be sure to check back at D-Pad Joy afterwards for a full rundown of all of the key details.

In the meantime, why not check out this video retrospective on some of the Call of Duty franchise’s finest moments to date…