Bloodstained: Ritual Of The Night

Bloodstained: Ritual Of The Night – Going Back To The Castle…

Ritual of the Night, a stark resemblance to its predecessor’s title; for many it will undoubtedly conjure nostalgia and quality.

That predecessor, for many, is a crowning achievement in video gaming, in many lists of the greatest videogames of all time and responsible for coining the term ‘Metroidvania’.

So, this game has some boots to fill, some big ass, sexy, kinky boots that would make some foot fetish person descend into some erotic madness… you know, those kinds of boots.

I have been somewhat hesitant of this title. As a fan of the Metroidvania genre (Super Metroid is my favourite game of all time) and as a lover of the Castlevania games that adopted this playstyle – yes, even the Gameboy Advance and DS bad boys – something felt off.

Watching early demo and gameplay footage, it seemed a bit bare, hollow and clinical. There was no emotion to it; it felt paint by numbers to appease fans.

However, I had faith and was allowed to try out the game. So, does it deserve to reinterpret a beloved title or is it just another Kickstarter corpse?

Readers who may not be aware of what I am talking about: Bloodstained is the spiritual successor to Castlevania and notably Symphony of the Night; the highest rated game in the classic series.

Sharing the same producer, Koji Igarashi, it surpassed its Kickstarter goal and is one of the highest funded products on the platform. Published by 505 Games and with the help of WayForward (who made the criminally underrated The Mummy Demastered), the game has somewhat turned into a cult supergroup.

Bloodstained has you play as Miriam, an Orphan Alchemist who has undergone experiments that allow her to have demonic crystals transplanted into her body.

Now, Miriam must stop another alchemist who had the same experiment, Gebel. Succumbed by the demon crystals, he has lost his humanity. In defeating Gebel, Miriam will end the demon outbreak and retain her humanity.

The gameplay is pretty much what is to be expected from a spiritual successor of the Castlevania series from Koji. A Metroidvania style game where exploration and levelling up is key to your success.

Leveling up is done like a traditional JRPG where experience points are given by defeating enemies and items such as weaponry and clothing provide stat bonuses. Also, you gain abilities by defeating enemies and absorbing their crystals.

Unlike its predecessor, Bloodstained has gone for a 2.5D look that really adds a modern feel to the game; using the dimension to give the world depth and a geographical sense.

A little addition is that the item of clothing selected shows up on your character; it’s something small but really goes a long way. It’s these tweaks that really add a modern touch and make the game look amazing. Moreover, the characters have a cel-shaded aesthetic that keeps it feeling nostalgic.

The demo I played started you on a boat heading to the castle when the demon force ambushes you. You must explore the boat and kill the demons. Though a small area, there was much to find and explore, you can read books to learn more, you can interact with cannons to blow up walls, and the monster types were varied enough to keep it from getting stale.

But how does it play? I hear you scream, calm down, you’ll wake up your children.

I can safely say that it only took a couple of seconds for all my anxiety to fade. It’s fantastic.

It feels slicker, it looks more beautiful and it plays just how you want it to play. Speaking with a representative, 505 games told me that the game’s speed is the same as Symphony of Night.

Hours of gameplay and various playable characters; this is something where you’ll get your money’s worth. This is a game that many have been crying for, and it delivers. Made for the fans but not for their money – for their love.

Bloodstained is set for release June 18th 2019 for Windows, Xbox and PS4. The Switch version hits slightly later on June 25th:

Descent Developers Gearing Up For Private Beta Test

The upcoming prequel reboot of the classic Descent series is heading towards its testing phase, and the developers are looking at Kickstarter backers as the testers.

After utter silence over the past year, Descent developers, Descendent Studios, have finally given hope to fans awaiting the return of the iconic FPS space title.

Check out the riveting new gameplay trailer for the game below:

The Descent Of Descent

After teaming up with publishing veterans, Little Orbit, the additional funds allowed the developers to expand the single-player campaign into a massive space adventure that will have long-time fans and newcomers at the edge of their seat.

The rebooted series will have players navigating their ships through tight caverns littered with unique puzzles both through a deep single-player campaign or in online multiplayer.

Those who purchased last year’s Descent: Underground through the Kickstarter campaign will be able to join in on the beta testing for the upcoming 2019 release.

“We began this journey in open development with gamers, and we want to launch that way too.” – Eric Peterson, CEO of Descendent Studios

If you never got around to ordering your Kickstarter copy, players still have the option to pre-order the game here.

Pre-order bonuses include:

  • Exclusive access to the beta testing on PC which starts in November. The beta will also include unique challenges which allow players to unlock various cosmetic rewards.
  • Free, additional single-player missions included in a future DLC pack coming in 2019.
  • A Sleek custom “Viola” Generation III ship equipped with its own customized paint job.

Descent is scheduled to release on the PC, Xbox One, PS4 and Switch sometime in early 2019.

NetherWorld game

Hungry Pixel launches Kickstarter campaign to fund NetherWorld

Indie studio Hungry Pixel has launched a Kickstarter campaign to fund NetherWorld, its dark adventure full of “excesses” and “outlandish” characters.

The NetherWorld creators hope to raise enough money to finish the title’s development. If the Kickstarter campaign overcomes the initial goal, the studio wants to make the PC game compatible with other platforms, including the Switch. It will also allow them to add extra features such as new scenarios, characters and storylines.

In its first week on Kickstarter, NetherWorld has raised more than 45% of its main goal and has exceeded 150 backers. So far, so good.

NetherWorld Game – A Pixel Love Story

NetherWorld is a 2D side-scrolling pixel art adventure game, with, we’re told, an irreverent and sinister plot.

The protagonist will be involved in a surreal story after being abandoned by his wife. There’s some misfortune with alcohol, drugs and lust too:

According to the developer, the main purpose of NetherWorld was to create something different, an unusual story with deeply eccentric characters. Count us in!