Review: Old Man’s Journey (PC)

Old Man’s Journey is a short and unique point-and-click adventure game from the independent game studio Broken Rules, based in Vienna, Austria. They have made a game about life experiences, and everything that entails – love, happiness, regret, and reconciliation.

We follow an old man who lives in a beautiful house out by the sea. The game starts off with him receiving a letter, with the content left to be revealed at the end. As he gathers his backpack and walking cane, we join the old man as he ventures out on a journey through land and sea.

1

There are 15 different levels, or scenarios, in the game. Upon finishing each one, the man sits down on a nearby bench and scratches his white beard, pondering and re-exploring his past. With each memory, we collect more and more pieces of the story.

The level design of the game should be given high praise. Each level represents a different memory in the old man’s life, telling us where he has been and where he might be going. This way, we slowly progress through the old man’s life experiences up to the present.

5

The environment plays a huge role in the aspect of gameplay. In order to help the old man on his journey, the player has to manipulate the terrain around him, which I think is quite unique. Each level contains puzzles where you have to twist your brain a little, but never so much that it hurts. It never gets too challenging. Many might see that as a negative, but I rather enjoyed sailing through without much difficulty in a game like this: it is, after all, an atmospheric casual game.

This game lives and breathes for the aesthetics. The memories look painted with watercolors, letting you experience art in a beautiful way – I feel like I’m walking through different paintings. With beautiful ambience such as the sounds of the ocean or the wind through the mountains, and simple yet gorgeous music with a present guitar and accordion, Old Man’s Journey provides a symphony for your eyes and ears. Putting on headphones and immersing yourself in the music and sounds when playing this is highly recommended. (THIS GAME IS GORGEOUS).

3

Amidst all the wonderfulness of the game, I encountered a few bugs where I had to restart some of the levels over again. This became all the more bothersome when I was right at the end of said levels. Along with a few graphic bugs as well, I felt that it broke up the flow of the game, which was fairly annoying when I’m in a meditative state of serenity.

I feel like I should also give a fair warning that Old Man’s Journey has little to no replay value. There’s no extra puzzles to solve, for example. When you figure out the ending to the story… it ends. Maybe that’s a message about life. Still, it would have been nice to have something else to do afterwards. That being said, the game is roughly 2-hours long, so it’s clear that the developers have created something to be played in one sitting, as there is no manual save function either.

Old Man’s Journey is a short and delicate game with a touching story. The music is simple, yet beautiful. Combined with an impressive art style and unique gameplay, Broken Rules has created a powerful piece of expression. I suggest you visit the Steam page while I dry my tears.

Taster: ORB – Steam Greenlight Impressions

The merging of a serious puzzle game and a 2D side-scrolling action title isn’t exactly an easy combo to muster. But, the universe is a vast and mysterious place and out of it has come just such an amalgamation recently greenlit by the Steam community. Imagine Asteroids on uppers with top-down puzzles and you’ll start to get a good idea of ORB’s basic gameplay. That might sound like a far out idea, but a short time with the alpha demo for the game plants the mechanics solidly on terra firma, with clever in-game incentives tying the two worlds together.

You play as the titular space entity Orb as you fly, dodge and blast your way through to various constellations. Each constellation leads Orb to what is called the “Puzzleverse” where, as you might have guessed, the player will be faced with top-down block-based challenges testing your ability to not only figure out what goes where, but how the overall puzzle is interconnected. For example, one early puzzle I played through gave Orb temporary X-ray vision that allows the player to see what section will be activated if a certain block is placed in a particular space. From there, I had to then solve how to move each block to the proper area and in what order.

Another required me to use a conveyor belt-like system to get each block to it’s proper destination without sending a block in the wrong direction and thus requiring me to start over (which did happen a couple of times). Each puzzle adds a level of complexity using a combination of in-puzzle elements and abilities Orb will acquire both in the wormholes and Puzzlesverse in order to solve them. This is ultimately what binds the two sections together.

During my first wormhole fly-through I obtained a dash ability that allowed me to outrun rogue comets bent on shooting me out of the stars. I also obtained a blast ability that allowed me to shoot enemies and obstacles out of my way. Within the Puzzleverse, my blast ability was later utilized to push blocks into place that I otherwise could not reach. The way these elements play within each section is clever and feeds well into not only the enjoyment of the fast-paced, run-and-gun wormhole sections, but adds yet another layer of difficulty to the puzzles.

Along with the 12 unlockable abilities (including Time Stop, Translocate, Bash and Harpoon), I was able to unlock upgrades to Orb that made me more of a force to be reckoned with within the wormhole sections. After completing my first puzzle I unlocked a health upgrade that extended my life bar. You will also unlock upgrades that will increase your strength and make your blasts a destructive sight to behold and might elicit an evil cackle. I was personally tempted to shout Ozymandias quotes to the universe (“Look upon my works, ye mighty, and despair!”), but a simple “Kamehameha!” or other guttural shout of victory will do.

899672326_preview_Colour Realms

ORB is a unique title for sure, but one that manages to pull together in a compelling way what might otherwise have felt like two incongrous gameplay sections. The alpha demo demonstrates great potential for an Action/Puzzle game that requires players to engage all of their cognitive abilities in order to conquer it. Leaderboards will also incentivize players to complete puzzles in the fewest moves and blast through wormholes in the fastest time.

Developer Devil’s Peek Games has promised co-op puzzles and challenges along with additional puzzle elements which will serve as an even stronger incentive for players who like to make their way through as a team. We personally hope to see even more abilities integration between the Puzzleverse and wormhole areas. For now, though, the demo makes us want more. Enjoyable and difficult puzzles coupled with fast and furious flights through the dangerous and yet often beautiful depths of space makes ORB a puzzle title for arcade game lovers, and vice versa.

Devil’s Peek Games recently made a publishing deal with Keystone Games and the game will now be released for PC, PS4 and Xbox One as well.

Hidden Gems: Steam indie games released this week (01/06)

There have been some great indie games released on Steam recently, here’s a few we selected for this week. You might discover something weirdly wonderful in this mix:

Armed with Wings: Rearmed

Embark on a journey, sharpen your steel and take on the imperial tyranny of Blackmist in this beautiful 2D action platformer (development is now also underway for PS4 and Xbox One).

http://store.steampowered.com/app/340580/Armed_with_Wings_Rearmed/

Shotgun Legend

A tribute to The Legend of Zelda but with a shotgun and aliens… explore, collect items and have a blast!

http://store.steampowered.com/app/597230/Shotgun_Legend/

Hover: Revolt Of Gamers

Join the revolt and experience the thrills of a fast-paced single player and multiplayer parkour game with a very catchy soundtrack.

http://store.steampowered.com/app/280180/Hover__Revolt_Of_Gamers/

Dragon Bros

A gorgeous retro 2D action platformer with a an addictive soundtrack – play as a young dragon and free your mum from the evil machines.

http://store.steampowered.com/app/506150/Dragon_Bros/

The Last Tree

Relaxing classical music and a cute cartoon-style tree that is hounded by enemies and a dangerous landscape… this puzzle platformer tugs on the heartstrings.

http://store.steampowered.com/app/605210/The_Last_Tree/

Alvora Tactics

A unique tactical RPG which allows you to explore and conquer the giant serpent, Alvora – and for a change there are no orcs, elves or dwarves!

http://store.steampowered.com/app/643900/Alvora_Tactics/

Too Many Weapons

A local multiplayer arena combat game where anything and everything is a weapon – a good party game to get everyone laughing.

http://store.steampowered.com/app/646280/Too_Many_Weapons/

Strikey Sisters

Meet two sisters in a fantasy based arcade brick-breaker –  it also features a 2 player co-op mode.

http://store.steampowered.com/app/643880/Strikey_Sisters/

Lock’s Quest

Defeat the clockwork horde in this 2D action RPG/Tower Defence hybrid that first appeared on the Nintendo DS – build, grow and defend.

http://store.steampowered.com/app/490080/Locks_Quest/

Escape The Gray

A quirky VR exclusive room-escape game. Each room is different and presents its own unique puzzles.

http://store.steampowered.com/app/639920/Escape_The_Gray

Have you played any of the above games? Or are you planning on buying any of them this week? Let us know what you think.

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Hidden Gems: Steam indie games released this week (24/05)

There have been some great indie games released recently on Steam, here’s a few we selected for this week. You might discover something weirdly wonderful in this mix:

The Fidelio Incident

From the Art Director of God of War 3, this first-person thriller has been inspired by Beethoven’s only opera, Fidelio, and is set in Iceland after a violent plane crash.

http://store.steampowered.com/app/632070/The_Fidelio_Incident/

Ophidia

Consume all life as a serpentine demigod in this beautiful Norse Snake-esque style game – nom nom!

http://store.steampowered.com/app/625040/Ophidia/

Nano Project

Blast your way through this 90’s inspired FPS with a pulsating soundtrack and old school graphics.

http://store.steampowered.com/app/622320/Nano_Project/

Empyrean Frontier

A real-time strategy game based in space with two opposing factions – build your base, upgrade your fleet and conquer the galaxy with skirmish battles and campaign mode.

http://store.steampowered.com/app/586920/Empyrean_Frontier/

SmuggleCraft

A unique, energetic racing game with hovercrafts; your vehicle is your life and you need to clear your debt, take on quests and be the best smuggler!

http://store.steampowered.com/app/592020/SmuggleCraft/

Dead Realm

A hide and seek style game to play with friends, just don’t die, scream, laugh or breathe…

http://store.steampowered.com/app/352460/Dead_Realm/

The Superfluous

A gorgeous looking, fast-paced 2D pixel game described as a ‘cave-diving, sci-fi, rogue-lite, platformer’.

http://store.steampowered.com/app/507120/The_Superfluous/

Cyberhunt

A cyberpunk twin stick shooter game – blow up asteroids, avoid cops and enjoy a quirky chiptune soundtrack.

http://store.steampowered.com/app/636150/Cyberhunt/

Spellspire

Don’t underestimate this cutesy RPG word game – the longer the word the bigger the blast!

http://store.steampowered.com/app/626580/Spellspire/

Grab the Bottle

This puzzle game looks more of a party style game and an icebreaker, with nice ‘cartoony’ comic book visuals and a decent soundtrack.

http://store.steampowered.com/app/546410/Grab_the_Bottle/

Donut Distraction

Why not? This wacky, fun, colourful VR game will have you laughing as you dodge donuts, collect donuts and destroy donuts with your trunk, yes that’s right, trunk… you play as a floating elephant head.

http://store.steampowered.com/app/568420/Donut_Distraction/

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Hidden Gems: Steam indie games released this week (updated 19/05)

Some great indie games released on Steam this week. Check them out, you might discover something wonderful in this mix:

Under That Rain

A gorgeous looking horror pixel-art adventure, inspired by the first classic point-and-click games.

http://store.steampowered.com/app/601960/agecheck

Mystery Mine

If you love old school pixelated 2D platformers this game is just the ticket…

http://store.steampowered.com/app/567170/Mystery_Mine/

SuperCluster: Void

A fresh take on RPG space adventure: command your fleet, battle your enemies and explore the galaxy.

http://store.steampowered.com/app/610740/SuperCluster_Void/

Empathy: Path of Whispers

Everyone’s Gone to the Rapture-esque surreal adventure game where you explore memories, emotions and puzzles from the people who once inhabited the world.

http://store.steampowered.com/app/291690/Empathy_Path_of_Whispers/

Vindictive Drive

A unique artsy cyberpunk stealth thriller game with twists and turns in the narrative.

http://store.steampowered.com/app/507400/Vindictive_Drive/

Iced

A gruelling first-person survival action simulation on ice – try to live, I dare you!

http://store.steampowered.com/app/575570/ICED/

Bounty Train

Explore this quirky game: build, upgrade and manage your steam train in 19th Century North America and shape events.

http://store.steampowered.com/app/371520/Bounty_Train/

Bitdude

A free VR game commemorating the 80’s arcade gaming icon everyone knows and loves.

http://store.steampowered.com/app/569370/Bitdude/

Fat Mask

A cutesy and quirky arcade puzzle brawler with the option of 1-4 players and a local multiplayer option.

http://store.steampowered.com/app/516790/Fat_Mask/

GRIDD: Retroenhanced

An arcade-style cyberpunk hacking shoot’em up – our review coming soon…

http://store.steampowered.com/app/553950/GRIDD_Retroenhanced/

Evil Possession

An atmospheric first person survival horror game – will you be able to face it?

http://store.steampowered.com/app/620700/EVIL_POSSESSION/

ALaLa: Wake Mi Up

This hide and seek dream VR party game looks to be a hit with friends and family.

http://store.steampowered.com/app/628820/ALaLa_Wake_Mi_Up/

Trigger Time

A top-down 2D shooter with physic puzzle elements and a badass soundtrack.

http://store.steampowered.com/app/512920/Trigger_Time/

Employee Recycling Centre

Solve puzzles in this first-person PC and VR adventure.

http://store.steampowered.com/app/629030/Employee_Recycling_Center/

Machine Hunt

Your aim is to destroy humanity in this first-person shooter… Maybe we need it.

http://store.steampowered.com/app/546930/Machine_Hunt/

Super Amazeballs

An energizing VR 3D dexterity puzzle game.

http://store.steampowered.com/app/594980/Super_Amazeballs/

Neverout

An unsettling mind bend of a unique puzzles this game for the HTC Vive.

http://store.steampowered.com/app/579720/Neverout/

Elevator

Keep an open mind of this VR and take a journey on the elevator simulator.

http://store.steampowered.com/app/625180/Elevator_VR/

Crypt Cards

A turn-based 3D online multiplayer card strategy game with a very nice soundtrack.

http://store.steampowered.com/app/553730/Crypt_Cards/

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Check out the Humble Indie Bundle 18 – featuring Owlboy, Goat Simulator: GOATY Edition, Windward, more!

yoyo-HB-01

Here at D-pad Joy we love indie games. And what better way to celebrate them is there than ‘The Humble Indie Bundle 18‘? Pay what you want for these indie games, cross-platform, DRM-free, and on Steam:

hib18_bundle_newsletter_grid

  • Owlboy
  • Kentucky Route Zero
  • Beholder
  • Goat Simulator: GOATY
  • Ziggurat
  • Windward
  • SteamWorld Heist

There are eleven days left to take advantage of the offer, with more indie games coming next week as well. Do any of these games take your fancy? Let us know in the comments below.

Indie Profile: Dreadlocks – Creators of Dex

Intro

Dreadlocks Ltd is a young startup company that has been making games since 2011. They are passionate about utilising modern technology.

Their games have featured on PC, PS4, PS Vita and Xbox One.

History

Dreadlocks is an indie developer studio based in Czech Republic, Prague. It was founded by a group of students from Czech Technical University.

They focus on tailored multi-platform games, AR and VR.

Games

Here’s a list of the games that Dreadlocks have developed:

Ghost Theory

  • Dex
  • Ghost Theory (in progress)

Videos

You can view videos for each of Dreadlock’s titles below:

Inspirations

  • Castlevania
  • Resident Evil

Team

Team

Future Projects

Ghost Theory

Others unknown

Support

Support Dreadlocks by buying their games from the following places:

Contact

info@dreadlocks.cz

Social Media

Twitter

Facebook

YouTube

Website

http://en.dreadlocks.cz/

Viewpoint: The Psychology of Indie Games – How Small Developers Have Been Revitalizing the Horror Genre

Some of us play games for fun, some for family time, some for competition, and some of us like to have our wits and our desire to ever sleep again scared out of us for our own, personal enjoyment. Fans of horror games no doubt have AAA titles such as Resident Evil and Silent Hill to thank for pushing the genre into the mainstream and coining the now oft-used phrase “survival horror.” But, over the years the general mainstream horror genre has suffered from a loss of direction (think back to Resident Evil 6 before Capcom rebooted the series). The industry at large has failed to truly reinvent the genre after longtime fans became tired of the same old tropes, even when well-executed (think The Evil Within). But, as the larger studios have struggled to hit the mark, the indie game industry has managed to not only revive the horror genre, but infuse it with a fresh sense of dread, dark curiosity, and existential concepts that will keep you up at night.

Horror has always been about human frailty and probing what makes an individual through picking each aspect apart: the body, the emotions, and the psyche. Though funding issues often plague the hopes of smaller developers, not having to recover the higher budgets of AAA titles gives indie creators greater freedom to explore some of the more obscure concepts high-end developers often obfuscate. Unbridled by the pressures of larger investors, smaller developers have managed to zero in on what many bigger horror entries are missing: a sense of genuine internal trepidation brought on through feelings of mental dissonance and the subtle (sometimes not-so-subtle) use of the uncanny.

Home, a game that puts the player into the shoes of a man who might be as physiologically unstable as any of Edgar Allen Poe’s narrators, tells it’s story largely through a sense that something is out of place (namely the timeframe, but also some key piece of knowledge the game never quite divulges). This sensation leaves the player with a perplexed and disquieted feeling similar to someone who might have just noticed their mind slipping a bit. The effect is small and subtle, but terrifying, and all this is accomplished in a span of only around a couple of hours in an entirely old-style, pixelated world.

The horror of not knowing the full story and the feeling of a lack of control it produces in the player was well utilized by developer Playdead in Limbo and, more recently, Inside. In fact, Inside thrives on this feeling of displacement juxtaposed with puzzles that require the player to literally control the minds of the people around them. The fact the gamer is taking on the role of what appears to be a little boy adds to the sense of helplessness and lack of control. The ending toys with the player’s psyche even further by literally dumping the player at the end of the game with no more knowledge than that with which you began, even though your character has literally become entangled with a mass of other minds (and bodies). This sense of psychological disorientation is just one way indie horror has succeeded in tackling a major element of the horror genre often left out or unsuccessfully implemented by AAA titles.

Anatomy

But, of course, some larger indie titles manage to get the feel right, perhaps due to the passion and determination needed to succeed in the independent market. Layers of Fear is a larger indie title that accomplishes on a more grandiose scale what entries like Anatomy by Kitty Horrorshow did on a more subtle note: create a sense of disquiet through over-familiarity with the mundane. Certainly a (possibly) haunted mansion isn’t exactly breaking new ground in the horror genre, but Layers of Fear managed to meld the psyche of the protagonist with the very building the player walks through, much like Anatomy does with a single family home. Though the stories are different, and Layers of Fear eventually takes on a more Alice in Wonderland level of distortion, both games succeed in amplifying common feelings of familial and domestic entrapment, and the fear of being unable to escape our own minds with all our worst memories and regrets, literally changing the mundane into an uncanny manifestation of the disorder in our own minds.

Of course, there are many other independent titles that deal cunningly with the terrors of cognitive dissonance that can result from everyday emotional trauma, depression, and feelings of entrapment. Titles such as Neverending Nightmares and Notes of Obsession both deal with these common enough passions and mental states from the angle of a horror title. Games like Outlast 2 and Soma go a step further, removing the player from reality to such a degree that they are then forced to question how much of our mental state dictates who we are, how we act, and what makes us human. If our minds are undependable like the players experience in Outlast 2, or if similar to Soma our humanity is as fragile and transferrable as a computer program, what does it mean to be human, and how can we really ever know who and what we are?

The indie gaming industry is not an easy place to find success in general. The difficulty in acquiring the proper funding, the need to locate a good publisher, advertising the game and hitting the right notes for the title to be widely successful make the path particularly difficult. Developers of horror titles have the added difficulty of an oversaturated market. The internet is inundated with would-be developers hoping to cash-in on the next great scare fest. But, while being a small developer is a hard road, the horror genre has seen an overall boon within the small games market thanks to the determination, creativity and passion of small developers. We can only hope the path eventually becomes a bit smoother, and more titles like the ones above can make their way across platforms into our homes, and into our nightmares.

Indie Profile: Tribute Games – Creators of Flinthook

Intro

Tribute Games has been steadily creating fun and challenging video games since 2011. They use modern game development processes and technology to design new original titles.

Their games have featured on PC, PS4, PS Vita and Xbox One.

History

Tribute Games is an indie game studio based in Montreal, Canada. It focuses on retro games for PC, PlayStation 4 and PlayStation Vita.

It was founded in 2011 by former Ubisoft employees Jonathan Lavigne, Jean-Francois Major and Justin Cyr.

Games

Here’s a list of the games that Tribute Games have developed:

Flinthook

  • Ninja Senki
  • Wizorb
  • Mercenary Kings
  • Curses ‘N’ Chaos
  • Ninja Senki DX
  • Flinthook

Videos

You can view videos for each of Tribute Game’s titles below:

Inspirations

  • Castlevania
  • Metroid
  • Mega Man

Team Members

The most important bit – the creators themselves.

Jonathan Lavigne – Game Developer and Co-founder of Tribute Games

Jonathan Lavigne

Jean-Francois Major Programmer and Co-founder at Tribute Games

JFMajor

Justin Cyr – Indie animator/game designer, 2D pixel art specialist and Co-founder at Tribute Games

Justin Cyr

Future Projects

Currently unknown.

Support

Support Tribute Games by buying their games from the following places:

Contact

info@tributegames.com

Social Media

Twitter

Facebook

YouTube

Twitch

Website

https://tributegames.com/

Indie Profile: Curve Digital – Creators of Stealth Inc 2: A Game of Clones

Intro

Curve Digital‘s mission is simple: develop and publish great video games. Their office is based in central London. The team is made up of creative individuals who have developed games for a long time.

Their games have featured on the PS3, PS4, PS Vita, Wii, Wii U, Nintendo 3DS, PC and Xbox One.

History

Curve Digital is a British game developer that was founded in 2005. In 2013, the developer began publishing games as well. In 2016, they were acquired by The Catalis Group and merged with their own development branch Kuju to form the publishing entity Curve Digital Entertainment.

Games

Here’s a list of the games that Curve Digital have developed:

Stealth INC 2

  • Fluidity
  • Explodemon
  • Stealth Bastard
  • Fluidity: Spin Cycle
  • Stealth Inc 2: A Game of Clones

Videos

You can view videos for each of Curve Digital’s games below:

Inspirations

So what inspired Curve Digital to get into video game development? Ring any bells:

  • Mega Man
  • Oddworld

Future Projects

Human Fall Flat – Pre-orders available now

Support

Support Curve Digital by buying their games from the following places:

Contact

hello@curve-digital.com

Social Media

@curvedigital

Website

http://www.curve-digital.com/

Indie Profile: Acid Nerve – Creators of Titan Souls

Intro

Acid Nerve is a two man team from Manchester based in the United Kingdom. The studio was founded in December 2013. The team’s first full game was Titan Souls – released in April 2015 for the PS4, PS Vita, and PC.

History

Acid Nerve’s Mark Foster and David Fenn met at a local game developer meetup in Manchester where they made a Christmas themed game in one day for an advent challenge; the game was called ‘Pantsless Santa’ and was the first Acid Nerve game.

The game making duo then went on to do a game jam in Ludum Dare 26 with the theme ‘Minimalism’, in which they made a game called ‘Leaf Me Alone’. This won the overall game jam.

They decided to do another Ludum Dare for LD28, and teamed up with artist Andrew Gleeson to make the jam version of Titan Souls. This jam game got noticed by the publisher Devolver Digital and the rest is history as they say.

Games

Here’s a list of the games that Acid Nerve have developed:

Titan Souls

  • Leaf Me Alone
  • Titan Souls
  • Fruitwolf
  • Telepaint

Videos

You can view videos for each of Acid Nerve’s games below:

Inspirations

So what inspired Acid Nerve to get into video game development? Well, you may recognise some of the following titles:

  • The Legend of Zelda
  • Sonic the Hedgehog
  • Dark Souls
  • Shadow of the Colossus

Team Members

The most important bit – the creators themselves.

Mark Foster – Programmer, Designer, Director

Mark

David Fenn – Musician, Sound Designer, Director

David Fenn

Acid Nerve also collaborate with artists from around the world, such as Andrew Gleeson who worked on Titan Souls. They also worked with the artist Angus Dick on Fruitwolf.

Future Projects

Currently unknown.

Support

Support Acid Nerve by buying their games from the following places:

Contact

mark@acidnerve.com

Social Media

twitter.com/acidnerve

facebook.com/acidnerve

https://www.youtube.com/user/ClawhammerGames

Website

acidnerve.com

Wonder Boy: The Dragon’s Trap Final Trailer

Here’s what appears to be the final trailer for Wonder Boy: The Dragon’s Trap. The 2D platformer will hit the digital stores for PS4, Xbox One and Nintendo Switch tomorrow. It’s also scheduled to be released on PC in June.

Developed by Lizardcube and published by DotEmu, the game boasts multiple characters, HD or 8-bit style graphics, topical humour and a glorious soundtrack.

Wonder Boy: The Dragon’s Trap is based on the 1989 game, Wonder Boy III: The Dragon’s Trap, released for Sega’s Master System back in the day. Where does the time go?

Your target is the dreaded dragon’s room – good luck!