Death Road To Canada Review

Death Road To Canada Review [PS4] – Dying To Get There, But Enjoying The Journey

I remember playing Oregon Trail in the library of my middle school back in the day. Even with the best planning, hunting, and river rafting skills, you died often enough on your journey that the ability to leave witty messages on your tombstone for a future passerby to read became a regular ritual.

Bandits stealing all your supplies and dying of dysentery became part of the expedition. Luck played in almost as much as skill, but we kept playing, again and again, determined to get a bit further this time and, eventually, make it all the way to Oregon.

Death Road To Canada Review

Death Road to Canada, a rogue-like title set during the zombie apocalypse, takes a lot of the simple concepts from earlier adventure titles such as Oregon Trail and sets you on a fun, addictive, and often hilarious journey. Like that childhood trip to Oregon long ago, death comes often in this game, but you will almost instantly find yourself ready to get back on the road.

Your goal in Death Road to Canada is clear and likely self-explanatory. You must guide a ragtag group of survivors to Canada, the only allegedly safe place after the world has been ravaged by the ravenous undead. Everything you have you must scavenge from locations you visit along the way. Food, medical supplies, gasoline, weapons, and any other items you need must be obtained at the risk of life and limb. And, as if fending off hordes of the undead wasn’t difficult enough, you also have to keep up morale.

The Caretaker

Along with ensuring everyone is fed and rested, you must also keep characters happy and loyal and, obviously, keep them from getting murdered. The events in the game are randomized, so you don’t always know how your choices will turn out. Sometimes, your choices appear fairly straightforward.

We chose not to accept an overnight invitation from a creepy-looking caretaker (and, yes, the game explicitly told us the caretaker was incredibly creepy). Of course, perhaps we shouldn’t judge by appearances, but as we have learned from TV shows like The Walking Dead, trust doesn’t come easy and is rarely rewarded during the zombie apocalypse.

Other times, choices seem more capricious. Once, I had a character shoot a deer that was standing in front of our car, blocking our path. One of my other members became angry I hadn’t chosen him instead, thus dropping his morale. After losing our car later due to an unfortunate encounter with a man wearing heavy body armour standing in the road, this member’s morale dropped so low he became despondent and wandered off into the woods to an unknown fate.

Oh, and I also learned not to tell bandits to “Cool it.” They don’t appreciate it and can become surprisingly violent as one of my former teammates tragically discovered. On second thought, perhaps that really isn’t so surprising.

Zombie Forecast

What you do have more control over during the game is how you handle your inventory. Weapons range from rifles and shotguns to blunt weapons such as wrenches, hammers, and even femurs. There are also less common weapons such as grenades, and you might even get the chance to buy a turret.

You can easily swap weapons between team members during missions by pulling up the menu, as long as you are within range of that teammate. Some characters can hold more weapons than others, but most can hold three. You are able to drop weapons if you find one during the scavenging event you would like to keep, rather than one you came with. You can also easily switch between the weapons you are carrying during a battle with the press of a single button.

Death Road To Canada Review

There is no crafting in Death Road to Canada, so weapon management is simply a matter of distributing weapons thoughtfully, and only keeping the ones you think you will need. You have a total of 14 slots that can be used for storing weapons not currently being carried by characters. Before each mission, you can select which weapons you would like to take. Things like medical supplies are used automatically by team members after certain events and do not need to be managed.

In fact, one of the best aspects of the game is how it keeps it simple while offering just the right amount of customization. For example, each character comes with a certain set of skills and attributes which includes things like Medical, Shooting, Strength, and Mechanical ability. It might also include personality traits like a low morale, or low loyalty.

Boosting Characters

In the regular game mode where you will encounter random characters, you can increase some of their skills and attributes through certain activities or choices. For instance, you may get the opportunity to take shooting lessons, thus increasing everyone’s shooting skill. Or, you might have a certain character tinker overnight while at a rest stop, increasing their mechanical skill.

You also have the option of building your own custom characters. Each character comes with a certain set of traits. Traits can both positively and negatively affect skill sets and attributes. For instance, the “Inventive” trait will add two points to your mechanical skill, which might help you fix your car eventually if it breaks down.

I say eventually because on the negative side it might take a little practice. Sometimes the negative effects are comical. The “Nurturing” trait says it adds two points to your medical skill and gives you a great attitude. On the negative side, your positivity “may be an act.” For the risk taker, you can choose more extreme traits like “BESERK!” This boosts the character’s strength, fitness, and shooting ability by four points, but they can also be killed in one bite.

Being Surrounded On All Sides

You earn Zombo Points throughout the game that can be traded for perks. For instance, “Phoenix” resurrects a character upon death to full health, though it can also be used once per game. There are also more bizarre perks such as “Anime Fan”, which gives the player an overpowered Katana that cannot be dropped upon death. Just what every anime fan needs.

Death Road To Canada Review

Combat is super simple, but fun. Cracking zombie skulls never seems to get old, and the splat they make when defeated is always satisfying. Using guns is also super simple and doesn’t require careful aiming, only that you are facing in the right direction.

But, be careful. Don’t be too overzealous with your zombie slaying. Your weapons break, and bullets, though not particularly scarce, are valuable, particularly when you find yourself in a siege event. What is a siege event, you ask? Only your worst nightmare, if your worst nightmare involves being surrounded on all sides by zombies.

There are five different game options available aside from the regular mode. Familiar Characters mode increases your chances of running into your custom characters. Rare Characters Mode increases your chances of coming across special characters, some with incredibly useful abilities, and some that look a lot like well-known characters such as Link from the Legend of Zelda series.

Deadlier Road Mode makes the game, well, more deadly than usual. The two remaining options either significantly shorten or elongate your road trip.

Best of all, the game never takes itself too seriously. The music, a 16-bit style techno and rock mix, is exhilarating and sometimes even quite catchy.

Quirky And Weird

The characters themselves are quirky and weird. My first character was using his time at the end of humanity to write a comic book about his life. I also ran across a man in a horse mask who, for all intents and purposes, considered himself an actual horse. I found him running along the highway, perhaps trying to locate his four-legged compadres, before my team forcibly pulled him into the car and made him join us.

Then, we all went to Y’all-Mart (you read that correctly). While at Y’all-Mart, I located a treadmill I had the horseman use despite the game’s warning against using a treadmill while surrounded by zombies. It all turned out for the best, however, as using the treadmill increased the horse man’s strength. Which was all well and good until I died some ten minutes later in a blaze of glory, mobbed by ravenous corpses. And, thus, the cycle began anew. The circle of life.

Swim Out

Swim Out Review [PC] – A Refreshing Splash

Swim Out is a turn-based puzzle game designed to be mentally stimulating while also relaxing the nerves and refreshing the soul. You can backstroke your way through a few levels to unwind after a stressful day at work, or perhaps enjoy a dog paddle after some guided meditation without harshing your mellow.

Swim Out PC

Swim Out Review PC

The game offers new players almost no tutorial. All you get are a couple of arrows to guide you to the exit. New elements are introduced one at a time, steadily increasing the complexity of the puzzles over time. The team at Lozange Lab does a nice job of making the elements feel intuitive, with their visual design complementing how they interact with the board.

Getting to the other end of the pool requires thinking a couple of moves ahead. You’ll need to first learn the pattern of behaviour for each different element in the pool. You will encounter different varieties of swimmer, ranging from elegant divers to kids doing cannonballs. Then you have to negotiate around the many types of environmental hazards, such as snippy little crabs or big waves that will delay you (or other swimmers) for a turn. Some puzzles include items that you will need to solve the puzzle, such as beach balls that can be used to stun nearby swimmers.

Relaxation is the guiding principle for the entire game. There is no timer. There is no move count and no “world average” like many other turn-based puzzle games. The game tracks your progress of which levels you’ve completed and gives bonus objectives on select levels, but there is no traditional score.

Swim Out PC

Handcrafted With Love

When you make a mistake, like running into another swimmer, the lifeguard will blow a whistle. It’s a sharp sound that could pull you out of the relaxed state. This is a minor quibble, but the sound might make some players hesitant to try out new strategies (or mute their audio).

Some of the puzzles are challenging and you might find yourself getting stuck. One of the nice features that Lozange Lab included was to unlock every level from the start. So, if you find yourself starting to feel frustrated, just skip back to the menu and try a different puzzle. That is a rare choice that fits nicely with the entire design ethos.

Swim Out’s gentle nature means that it might not be addictive in the traditional sense. The game doesn’t put you on a treadmill of accomplishments where there’s always some quest left unfinished. While that might be a downside for some people, this choice is another element in a cohesive design.

Animated Jigsaws: Beautiful Japanese Scenery Review

Animated Jigsaws: Beautiful Japanese Scenery Review [Nintendo Switch] – A Digitally Zen Experience

I’ve been a fan of putting things together ever since I was a little kid. Puzzles, Erector Sets, models, and more. From Legos to Lincoln Logs, if you could build it, I would have done so. Out of all the projects I got my hands on, one, in particular, stands out from the crowd.

When I was around ten, I was given a four-thousand-piece puzzle depicting a beautiful forest. The scene consisted of various shades of green and brown, with a deer grazing amongst the trees. The sun shined through the canopy and a tiny stream flowed in the foreground. Over the course of several years, I would start and stop, sometimes obsessing over it and at other times letting it sit untouched for months on end. It took over five years for me to finish the thing, but it was worth every second of time put into it. We flipped it over, glued the back, and put the massive puzzle in a frame; there was no way I would allow that beautiful piece of art to ever be taken apart.

I was reminded of that puzzle the other day when I popped in Animated Jigsaws: Beautiful Japanese Scenery from Rainy Frog. Just as the name denotes, we have a collection of animated scenes from various locations around Japan, cut into jigsaw puzzles and presented to those who want a meditative experience for their Nintendo Switch.

Animated Jigsaws - Beautiful Japanese Scenery
Animated Jigsaws – Beautiful Japanese Scenery

There are ten animated scenes for puzzlers to choose from, ranging from 60, 120, or 240 pieces, based on preference. The famous locations include Mt. Fuji, Tokyo, Kyoto, and more. These aren’t simply static scenes, but fully animated and photo realistic. Rivers run, and the leaves blow in the wind as the images come time life with every puzzle piece put into place. The designs and detail are exceptionally beautiful.

While putting together these majestic scenes, players are treated to traditional Japanese music. The whole experience is quite Zen-like, and I found myself wanting to relax by putting together a puzzle after a hard day. The difficulty is almost nil, but one doesn’t really pick this one up to be challenged. You can even join four people together if you wanted to share the puzzle with some friends in multiplayer. It’s not necessary in the least, but an option nonetheless.

Animated Jigsaws - Beautiful Japanese Scenery
Animated Jigsaws – Beautiful Japanese Scenery

For a little-added assistance, the pieces snap into place on the main board as well as with each other when in the appropriate position. It’s a nice little feature that makes the game even more stress-free when figuring out if things fit. I found the jumbled mess all the pieces start off on to be slightly annoying, but then again, that’s how a normal puzzle is in the real world. There’s an open area on the right side of the screen in which players can keep pieces for later use, allowing you to spread things out to make the puzzle slightly more manageable.

Not all of the scenes are unlocked from the get-go. You only have a few to choose from at the start, but can unlock more with the completion of the puzzles available. It’s easy to unlock additional backgrounds, but with only ten, I hope there will be some DLC in the future which will add more selections into the mix.

Animated Jigsaws - Beautiful Japanese Scenery
Animated Jigsaws – Beautiful Japanese Scenery

Having enjoyed this experience thoroughly, I have a renewed interest in starting a new mega puzzle in the real world. Due to events in my life which are beyond my control, I have no idea what happened to that puzzle I had put together so long ago. I’d like to think it’s still hanging in a frame somewhere, with that tiny deer forever grazing amongst the trees.

Shadow Bug Review [Nintendo Switch]

Shadow Bug Review [Nintendo Switch] – Oozes With Charm

Nitchigamer is pleased to welcome Chris Kaminski to the team. Chris is a former video game producer, most notably for MadWorld and Valkyria Chronicles from his time at SEGA. These days he’s producing film and TV. Over to you, Chris:

Shadow Bug is a stylish puzzle platformer for the Nintendo Switch. The game provides moments of surprise and delight as you explore each of the three-dozen atmospheric levels. Muro Studios delivers a compact and entertaining experience that stands apart in a crowded scene of indie platform games.

Shadow Bug Review [Nintendo Switch]

You play as a miniscule ninja that is fighting against an invading horde of gnashing piranhas, angry robots, and other sinister creatures. The goal is quite simple: Get to the end of the level, as quickly as possible, while collecting as many white orbs as you can. You will be rewarded with up to three ninja stars per level. One for completing the level. A second star can be earned for finishing under the par time. And a third star for collecting more than the benchmark of orbs, which can be found strewn about the level and are earned by defeating enemies as well.

Shadow Bug takes a refreshingly minimalist approach. There’s no story for this game. As a matter of fact, there is very little text at all. You’ll get a few instructions on the basic controls and some level names. That’s it.

The gameplay is easy to learn and yet it takes practice to master. Failure rarely feels punishing, which encourages experimentation and leads you gently down a path of discovery. This is an excellent combination of traits for a game that relies heavily on solving puzzles.

Shadow Bug Review [Nintendo Switch]
Shadow Bug Review [Nintendo Switch]
One of the uncommon design choices that Muro Studios made was to forego the traditional jump mechanic. There is no button to jump. Instead you can leap across great distances by attacking an enemy. The game was originally designed for touchscreen devices like phones and tablets, which lack controllers and buttons. The limited input makes traditional platform games challenging. Clever designers can use these limitations to create new experiences, which is exactly what happened with Shadow Bug.

Shadow Bug features a new control scheme that is unique to the Switch. You can use the left joystick to move the tiny ninja left and right, and the right stick’s motion controls to move a glowing firefly to indicate where to attack. While it might sound a bit confusing, the controls feel completely intuitive in practice. This control scheme often feels more precise and less-error-prone than touching the screen. You can still use the original touchscreen controls on the Switch if that is your preference.

The level design provides an array of different puzzle types. Sometimes you need to wander off the main path to find a key to unlock a door. Other times you’re timing your attack to avoid dangerous obstacles like lasers or spikes or globs of venom. Many of the levels contain delightful little visual surprises for figuring out something new.

Some levels involve fighting boss monsters. Many of these battles are reminiscent of Zelda games, where you have to figure out the weakness and then repeat that attack three times to kill them. This kind of mechanic feels perfectly suited to a puzzle-based platformer. It adds a welcome bit of variety and challenge to the game.

Shadow Bug Review [Nintendo Switch]
Shadow Bug Review [Nintendo Switch]
Shadow Bug also does a nice job of providing hidden areas, secrets caches of orbs, and bonus collectables. That combined with the three-throwing-star rating system provides a reason to play through the game additional times for those who want to achieve 100% completion or compete in speed runs.

The levels are short, so you can easily play for a few minutes and feel like you’ve made progress towards completion. This is the perfect feature for a game that originated on a mobile platform. It’s also for people who have busy lives and find it challenging to sit down to play for a couple hours at a time.

Infernium Review PS4

Infernium Review [PS4] – A Beautiful Journey Through Hell

Questions about what happens after death and, more importantly, how the decisions we make during life might affect our personal outcome have haunted humanity for ages.

Infernium Review [PS4]

Infernium thrusts you into a unique iteration of the darker side of the afterlife that is as punishing as it is lovely to behold. Both open world puzzle and survival horror, the experience runs the gamut from anxiety-inducing to awe-inspiring. In the end, whether you enjoy Infernium will have quite a bit to do with your own level of patience. Though, as we shall see later in this review, a few new additions to the game’s options might open up the experience to those who find themselves prone to rage quitting and would prefer not to break yet another TV.

You play as a wanderer who finds themselves lost inside an unknown realm of surreal beauty. The sky is tinted with the warm oranges and fading blues of an evening sunset. Below, towering cliffs and small pillars of land jut out of blue waters. Later on, you will encounter lands of ice, a realm akin to the surface of the sun, dilapidated towers and towering catacombs. But, be wary. As beautiful as Infernium appears, this realm is anything but friendly. Enemies lurk in dark corners ready to begin a relentless pursuit should you get too close.

Most of the enemies you encounter cannot be damaged or killed. This means that the main difficulty with Infernium is attempting to make calm decisions while being pursued by relentless baddies. Sure, they are slower than you, but only just, sometimes leaving only a few seconds to decide where to go next. Since the world itself is a puzzle, this also means death will likely come often unless you are lucky or highly skilled. There are hand-drawn maps you can find throughout your journey, but I found that trying (and failing) was the only way I became familiar enough with a new area for the map to become meaningful or particularly useful. I don’t think this is a bad thing. The point of Infernium is to discover the world organically. However, you do have limited chances before you reach “permadeath,” and that can add to the overall frustration. Particularly when death and the re-entrance into the game take you through a couple of long loading screens that makes the wait feel even more agonizing.

If you play the game’s normal mode, you have exactly 25 chances to complete the game before you reach a form of permadeath. Reaching permadeath doesn’t exactly mean the game is over, however. You can refill your chances. Your remaining number of attempts are manifested as large, glowing spheres contained in glass that fill the hallway of Purgatory, the area you go each time you die in the game. With each death, a sphere is deprived of its light. But, there are areas around Infernium that can be used to refill these orbs.

The gathering of light plays a major role in Infernium. The landscapes are scattered with small, glowing orbs that can be harvested for various uses. Opening illuminated gates will require a certain amount of gathered light. Stored light appears as a t-shaped symbol on your fingers, beginning with only one, and then earning additional storage as you progress. In the beginning, you can also use this light, as mentioned above, to restore lost chances. You will come across a swirling t-shaped symbol surrounded by a circle of candles. Restoring a candle restores one chance. But be careful, everything you do in Infernium is permanent, including light collection, so be certain not to be overzealous.

Infernium Review PS4
Infernium Review PS4

Movement in Infernium is simple. From a first-person perspective, you can move about by either walking or warping to a nearby destination. You first begin with a short-distance warp, but can obtain a warp later on that allows you to jump longer distances. You use another button to collect light, use stored light, or interact with objects such as levers used to open certain doors and gates. As you progress further, you will obtain new abilities such as a flashlight that helps you see better in the dark corridors. It can also assist in gameplay, but I won’t spoil that for you.

The story of Infernium is told mostly through notes you will find scrawled across the landscape. You learn more about the lore of the world itself, the meaning of the 25 chances, and why you found yourself there in the first place. Even the not-so-permanent permadeath has a meaning.

It is clear from the get-go that the world and its symbology was well-thought-out by the developer. Even the bare sound effects, the crackling of a fire, the whistling of the wind, and the sudden and stark sound of an enemy encounter fill the world with both beauty and despair, with fear and wonder. But, Infernium is not without its shortcomings.

Infernium Review PS4
Infernium Review PS4

Infernium never poses what I can describe as unfair challenges, but some of the difficulties stem from lack of direction. The game is indeed non-linear, so wandering about and finding your next location is a part of the overall trial. However, discovering how the different realms connect often feels more like an Easter egg hunt than it does solving a puzzle. You just happen to look in the right direction or turn the correct corner out of many other options. When paired with being pursued by enemies only a few steps behind you, taking that wrong turn only to realize it after the fact can lead to deaths that soon feel more punishing than the exploration feels rewarding.

You will also, on occasion, run across solutions that the game did not prepare you for logically. When you are instructed on how to use your warp ability, you are told it can only be used if the warp indicator touches the ground from what appears to be a certain angle. Nonetheless, early on I had to gain access to an upper level of a tower by what appears to be warping directly through an overhang from underneath. There was no reason to assume this would work. I tried it merely out of lack of any better ideas. Other times, you will be able to warp to higher areas that appear as if they would be set at the wrong angle. Then, other times you discover you cannot warp to places it seems as if you should be able to reach.

Infernium Review PS4
Infernium Review PS4

Perhaps my only other qualm with Infernium is the text used for the notes you find scrawled across different areas of the scenery. The typeface is difficult to read, even when standing quite close to the screen. I had a friend with me read it to me as I played. He had no issue, but I wear glasses for a reason. I think the other issue is the contrast between the text and the background is sometimes not high enough, making it more difficult to read, at least for me. I am certain I am not the only one. I hope the developer adds a feature where you can read the notes separately after they are located. This would also help because the notes are out of order. While they are short and not terribly difficult to remember, it would be nice to read them sequentially.

I mentioned in the beginning that the developer has taken some steps to remedy the frustration caused by creating a game that requires exploration and often death, but at a high risk and with so few chances. A recent update gives players four additional options: no permadeath, no enemies, slower enemies, and more tutorials. More tutorials will explain things like the light system and how it works. The slower enemies option slows pursuers by 25 percent, allowing you to take more time to make important decisions such as where to go next or how to escape. At the time of writing, these options are only available on Steam, but will soon be available on all platforms.

Infernium Review PS4
Infernium Review PS4

My time in Infernium can be described as a sort of love/hate relationship. I fell in love with the scenery, with the sound and feel. I hated dying like an idiot only to realize I still didn’t know where to go and I have to try yet again in hopes of using those few seconds a bit more wisely this time. But, overall I found myself addicted to Infernium like an explorer in a new world.

Its darkness and dangers, even the anxiety and frustration that comes along with the feeling of being lost and helpless, was never enough to deter me for long. And I think, if I might venture a guess, that is exactly what the developer was going for. You are in Hell after all; a lovely and dangerous place that beckons to your soul even as it devours you. That is ultimately the nature of real evil, both alluring and consuming. You are in Infernium for a reason, and as the player, you will feel the punishment that is made all the more appropriately perverse by the fact you can’t help but want to keep coming back.

Infernium is developed and published by Carlos Coronado and is currently available on Steam, PS4, and Nintendo Switch.

Little Nightmares Episode 3: The Residence Review

Little Nightmares – Secrets Of The Maw Episode 3: The Residence Review [PS4] – Is This The End?

Never-ending darkness. The only safety is from a small ray of light coming from your tiny flashlight. A creaking sound comes from behind you. You turn around, but of course, there’s nothing there. Your heart skips a few beats as you hear a child laughing in the distance. They’re watching you. Then, you start to hear small steps. Slow. But then the pause between each step becomes shorter. Someone’s coming…

The last and final episode of the Little Nightmares’ DLC is out, at last, and is titled The Residence. As the world of Six and The Runaway Kid has unfolded, we have eventually gotten more horrifying insight into what might exist in the Maw. However, there is one character left that has yet to tell her story; the Geisha.

Some say that a person’s home describes a lot about their personality. We get to explore the residence of the Geisha, who surrounds herself with creepy-looking dolls and plenty of books. What exactly this says about her we never fully know, but I am sure that there are several possible theories to why she’s so interested in literature and porcelain figures. All I can do is make an educated guess and say that there must be a quite uncomfortable and scary story behind her character.

Little Nightmares Episode 3 Review
Hello?… Hi. Nice place you got here.

The episode starts out eerily silent, but it doesn’t take long before you hear a song coming from a small music box. The song fades away as we explore further into the house, and the player eventually encounters a new enemy: small, dark apparitions with small masks. What makes them even more creepy is the fact that they have the look and laugh that resembles children. The only way to attack them is to shine at them with your flashlight, so hold on to that thing, because it is going to save your life. With that said, the mechanic instantly reminded me of Alan Wake, where you have to focus your flashlight on the ghosts to weaken them.

In contrast to the previous episodes in the DLC, The Residence gives you a greater illusion of a more open-world. We are much more free to explore, as there is not necessarily a given way to go. The puzzles don’t have to be solved in a certain order, and they feel more intricate and detailed. Roughly, The Kid has to find dolls that are scattered around the Geisha’s residence and put them in their proper place.

While this might seem simple at first, the complexity of finding each doll easily swallows the time. There is also a stronger action element, which is interesting and refreshing compared to the previous episodes in this DLC. As if my stress levels weren’t high enough playing this game!

Looking at the episode from the puzzle side of things, The Residence was definitely one of the more challenging ones. It is also the shortest, where I used up approximately 2 hours at a relatively slow pace. However, in those two short hours, we discover the terrible fate of all those who have suffered the wrath of the Geisha – with a pretty huge twist at the end… well, of course, I’m not going to reveal this now… play it for yourself and find out!

Little Nightmares Episode 3 Review
The eye sees everything.

What Little Nightmares masters is the continuous suspense of not knowing what is in the next room. It gets really intense at times, and I love it: I had to remember to stop once in a while and take a breather. However, this universe’s definite greatest strength is its take on the concept of fear. As we have seen before in various shapes and forms, The Residence wants to see our reaction to darkness, masks, and creepy inanimate objects such as mannequins.

The Little Nightmares universe will always hold a special place for me. I followed the game when the working title was “Hunger,” and I remember going to a lecture where the narrative writer of the game told the audience how the game would play on people’s nightmares, and I thought, “There’s no way that I’m going to miss out on this game!” The borderline between horror, thriller, and uncanny valley is unique, and I have yet to see games that use these elements the same way that Little Nightmares do.

At the end of the episode, I got an achievement that said: “we’ll meet again.” And I cannot help but wonder; is this a suggestion that it might not be the last of Little Nightmares? Are we truly finished? There might not be anything special behind it, but it certainly peaked my curiosity. Even with all these questions, I don’t know if we will ever receive an answer.

The Runaway Kid’s story has come to an end. With beautiful scenery and masterful storytelling, this has been a memorable experience. What the Little Nightmares universe is so good at doing, is to tell my brain to be ready to hit the emergency panic button, and then cranking my anxiety up to the maximum. It starts out in uncomfortable silence before increasing to a horrifying crescendo.

Shantae and the Pirate's Curse Review Nintendo Switch

Shantae and the Pirate’s Curse Review [Nintendo Switch] – A Hair Whipping Great Time

From Pitfall and Super Mario Brothers to Kid Icarus and Crash Bandicoot, the platformer has been challenging players for over thirty years. I feel the genre reached its peak in the late 90s when the PlayStation took the world by storm. Soon thereafter, games started to get exponentially larger and more complicated with hardware increasing in power with each successive generation. Gamers started to gravitate towards more hack-and-slash and open world titles like Devil May Cry or GTA.

In today’s gaming universe, nostalgia is having a direct effect on developers who grew up in the 80s and 90s and are looking towards the beloved games of their past. With the proliferation of Steam and the monster success of the Nintendo Switch, the platformer is making a massive comeback in the most glorious way possible. Indie developers finally have their time to shine, with WayForward’s Shantae and the Pirate’s Curse proving that old school platforming is healthier than ever.

Shantae and the Pirate's Curse Review Nintendo Switch
Shantae and the Pirate’s Curse Review Nintendo Switch

Shantae and the Pirate’s Curse Review Nintendo Switch

This is the third adventure to feature everyone’s favourite hair whipping genie, where Shantae has lost her magic powers just as a great evil takes over her home of Sequin Land. Shantae must join forces with her arch nemesis, the pirate Risky Boots in order to vanquish the evil. As she struggles without her powers, Shantae must learn the pirate way and gain new weapons to take on her enemies.

Let me preface the rest of this review by mentioning that I have never played any of the other games in the series. They all look great, but I won’t be able to make any comparisons between them. If you enjoy this game, I suggest playing the other titles for some more platforming fun.

Shantae and the Pirate's Curse Review Nintendo Switch
Shantae and the Pirate’s Curse Review Nintendo Switch

In this latest instalment, Shantae starts off with only the ability to whip her hair (her main weapon) and jump. Don’t let her innocent look fool you, that hair of hers is a deadly weapon and can vanquish her enemies with ease. As Shantae explores the islands around her home, she collects new weapons and upgrades which aid in the fight and also help her solve various puzzles located throughout. At the start of the adventure, you’ll notice hard to reach switches that you can’t seem to hit. It’s not until Shantae reaches the second island that you receive the flintlock pistol, which allows her to shoot through the narrow openings, activating the switches. The puzzles aren’t a great challenge, but they’re fun in their own right. You can also upgrade Shantae’s hair whip to make it stronger and more effective.

Just as the puzzles aren’t anything to write home about, the varying enemies could have been a little more ‘varied’. Each island has its own monsters to fight, but in reality, they all feel (mostly) the same, just with different skins. One island will have goblins, another has evil mermaids, and yet another will be populated with the walking dead, (not that one, sigh). The visuals are nice, yes, but they’re all defeated in the same way. I would have liked to see a little more variation in the baddies, instead of what seemed like the same sprites with new outfits.

Shantae and the Pirate's Curse Review Nintendo Switch
Shantae and the Pirate’s Curse Review Nintendo Switch

The world that WayForward created is full of unique and colourful characters though, each beautifully animated throughout the adventure. I found the interactions between Shantae and the population tended to go on a little too long, but it all serves as exposition and backstory necessary to help move the story forward. It wasn’t so bad the first time around, but if you die and have to have the same interaction again, you’ll be glad there’s a skip button to race through the conversation.

The platforming in the game reminds me of a cross between Aladdin on the Genesis and any of the Mega Man games from the NES days. It’s not going to set any standards, but you’ll have a pretty fun time throughout the experience. Aside from vanquishing monsters, Shantae can also collect gems to buy health, weapons, and power-ups, and in a Zelda-like manner, find lost Heart Squibs which allow you to increase your heart containers/health meter.

Shantae and the Pirate's Curse Review Nintendo Switch
Shantae and the Pirate’s Curse Review Nintendo Switch

As a fan of the platforming genre, I highly enjoyed Shantae and the Pirate’s Curse to the point that I would definitely seek out the other titles in the series. The game won’t win any awards on difficulty, but the story is funny, the characters well developed, and there’s a high fun factor in general.

Tesla VS Lovecraft Review

Tesla VS Lovecraft Review [Nintendo Switch] – Embrace The Madness

Science and the spiritual realm are often considered opposites within our modern cultural milieu. So, what happens when the two clash together as very real yet polar counterparts? More specifically, what happens when the realms of madness come into contact with the methodical clockwork of the scientific method? Tesla vs. Lovecraft poses one answer to this: absolute and glorious chaos.

Tesla VS Lovecraft Review
Tesla VS Lovecraft Review

Tesla VS Lovecraft Review

We recently did a full review of Tesla vs. Lovecraft for the PC, but as a bit of a refresher, the game centres on an ominous interaction between famous horror author H. P. Lovecraft and well-known electric guru Nikola Tesla. After ignoring Lovecraft’s pleas not to continue with his work on electricity, Tesla finds his laboratory raided by minions of the sinister Cthulhu. Tesla must now take back his inventions and castigate the forces of darkness using his scientific knowledge, and enough firepower to take out any collection of onerous elder gods.

The battle has finally made its way onto the Nintendo Switch and thankfully none of the monster exploding mayhem has been lost in the transition. The neon blue of Tesla’s teleportation ability, the brilliant green of underworld portals, and the bright purple tones of a devastating blast translates just as well whether on full screen or in tablet mode. The monstrous hordes are just as crisp and clear on my TV as they are on the small tablet screen aside from the obvious reduction in size. At no point did I feel at a disadvantage using the tablet over the TV mode.

Tesla VS Lovecraft Review
Tesla VS Lovecraft Review

In fact, I actually preferred using the tablet over playing in TV mode despite the smaller screen and decreased speaker output. I used a pro-controller to play on my TV and felt the larger screen combined with the more fluid, slightly raised analogue sticks made the movement feel less precise. The slighter, tighter movement of the Joy-Con controls matched with the smaller screen felt far more precise and made the action flow more fluidly for me. Of course, this will be a matter of preference and hand size, but I do think the game feels more natural on the tablet.

Plus, the visuals will still feel crisp and clear and the audio on the tablet, though not a match for TV speakers, handles the techno jive and bass output of the soundtrack quite well.

Tesla VS Lovecraft Review
Tesla VS Lovecraft Review

The Switch version brings with it all of the quick gun action and screen-filling hordes that keep the pace pumping along at breakneck speeds. You will find numerous weapons of varying effectiveness lying about and will quickly learn which is best for dispatching enemies in the swiftest and most visceral fashion. Tesla can also collect certain perks that can be added at the start of each level. You will also acquire a mech that will increase Tesla’s firepower and shield for a few seconds before exploding. You can then begin collecting the parts from around the level in order to regain the power of the mech for a few seconds before the cycle begins again.

Tesla VS Lovecraft Review
Tesla VS Lovecraft Review

Tesla can momentarily escape being consumed by the throngs by using a teleportation ability. This becomes extremely useful and often keeps you from feeling overwhelmed. But, be careful. It does take some seconds to recharge after a few uses. Once you get the hang of the dual-stick combat, you will find yourself dancing around and through the monstrous masses like some badass ballerina equipped with weapons that would make the Terminator jealous.

Hollow Review

Hollow Review [Nintendo Switch] – The Irony Of It All

Hollow. As if some cosmic justice, some divine destiny or simply just bloody good luck, that’s exactly the game I’m going to review today. Finally, I get to review a game I want to play, something I was looking forward to…

Hollow Review [Nintendo Switch]

Hollow is a first-person survival horror game by Forever Entertainment. The game has you play as a male pilot waking up in a capsule pod boarding Shakhter-One: a mining space station that gathers resources from Jupiter. Boarding Shakhter-One and playing as another amnesiac, all you know from an emergency warning is that the power generators are down and that there are no living people aboard. It’s your job to regain power to the space station and find out what has happened on Shakhter-One.

As soon as the game loaded up with a warning ‘This game contains scenes of violence and gore’, a smile appeared on mine and any survival horror fan’s face. A lot of this game does seem to cater to a certain gamer of a certain generation, the golden age of survival horror games. As you move around, your character is clunky and slow, and even with the fastest movement toggled, your character doesn’t move that fast at all. Like the games of past, this isn’t an action fest either, it’s slow-paced and infrequent.

Hollow Review
Hollow Review

As you start to play the game, you begin to release it’s just as much of a corridor shooter with the puzzle elements of a survival horror game mixed in; the game does what all great survival horror games do, feed you enough ammo to deal with most situations, but it makes ammo rare, not easily accessible – if you are a crack shot you can drop enemies with a single bullet.

Hollow adds a new mechanic I’ve not seen before, which is when you reload, you remove the clip with the ammo remaining within that clip; essentially throwing away bullets, it’s a great feature to have in a survival horror game as it adds more tension and more of a thought process to the genre.

Hollow has you typically finding notes and reading files to get a deeper understanding of what has happened aboard Shakhter-One; you’ll find keycodes, but unlike other games, this one expects you to remember those codes. There are also collectables in the form of files and radios that play rather disturbing audio clips: ‘Rip his skin off’. Regarding enemies, there isn’t much variety as there are only 3 types. And there’s a lot of this around the ship:

Hollow Review
Hollow Review

Hollow is a dark game, a very dark game. I am squinting most of the time playing it. Not to mention that your flashlight can sometimes hinder your view further as the light bounces off surfaces. It really makes you think of the best times to use it and the darkness makes you cautious, giving the game a claustrophobic feeling.

For an indie game, the environments are impressive, they feel lived in, it feels like Shakhter-One is a real space station, even with the reused assets. You’ll sometimes come across bodies hung up by chains with intestines laying around, it’s very ’90s.

Hollow has some great moments too, one in which all the power drops out and all the ambient sounds just stop… oh pants. I laughed right near the end as well, it’s one of the messages, I won’t ruin it, but good work Forever Games!

There are a few glitches and irks, unfortunately, especially with the textures going a bit crazy. I’m also not a fan of when you die, it takes you back to the main menu, making you sit through a large number of load screens. Necessary? The game isn’t great at signposting either, I missed the first gun in the game simply because I didn’t see it. It’s that dark. Lastly, the writing and voice acting, in short, are terrible, but, to be fair, it’s survival horror from yesteryear.

Bingo Review Nintendo Switch

Bingo Review [Nintendo Switch] – A Simple Game That Would Be Better With Friends

When I was a young kid, I went down to South Florida every December to visit my grandparents. They spent winters down there to avoid the three straight months of extremely cold weather, and I certainly didn’t mind getting a momentary reprieve as well. The two of them lived in what could best be described as an efficiency motel, where their room had a kitchen and acted like a pied-a-terre of sorts.

All of their friends were there, and there were nightly events and activities for the residents. One of my favourite activities (and I must preface this with the fact that I was six), was Bingo night. They had one of the old school metal cages that housed the balls, and cards that must have been in circulation for decades. Every time I think of Bingo it reminds me of that time long ago.

Bingo Review Nintendo Switch

Jump to today, and developer Starsign has released their version of BINGO for the Nintendo Switch with a little twist. It doesn’t have the same appeal as playing in that Florida Motel, but the game certainly has its charms.

There are four different modes to choose from, each accommodating up to four players. If you don’t have any friends around, you’re forced to play with the computer, which is not nearly as fun. Players can choose from Classic BINGO, Buzzer BINGO, Slide BINGO, and BINGO Poker, with each mode having its own set of rules and play mechanics.

Bingo Review Nintendo Switch
Bingo Review Nintendo Switch

Classic BINGO is just as it sounds. The numbers come up as usual, and when you can complete a row, you win. Buzzer BINGO pits players against each other, where everyone must scramble to grab the numbers as they pop up on screen. You must be quick on the draw, or you’ll be left in the dust. Slide BINGO is a game in which you move the rows around to align the red tiles on your card to make a winning row. Finally, there’s BINGO Poker, a game in which you try to get a BINGO using both the pre-existing red tiles and the new numbers you get. However, when you acquire a new number, you must throw away one your existing numbers in return.

There really isn’t much else to say about this one. It’s definitely designed to be a party game for when you have a group of people together. Playing it solo with just the computer as my opponent quickly became boring and tedious. Without the comradery of a group of friends, I simply didn’t have any interest in playing for any length of time. With basic designs and a no-frills soundtrack, there was only so long I could tolerate playing by myself.

Bingo Review Nintendo Switch
Bingo Review Nintendo Switch

There is a niche market of consumers who will pick up this title, most notable being the board game types if I had to guess. There is nothing inherently wrong with it, but the game will most likely come and go with a whisper of remembrance.

My Lovely Daughter

My Lovely Daughter Review [PC] – Experimenting With Emotions

To say My Lovely Daughter is an unsettling story following the depths of how far a grieving father will plunge into alchemist hell might be the only reasonable explanation to describe the grim simulation narrative. Between work/money management, experimenting with alchemy and selfish murder all for the sake of resurrecting your recently deceased daughter – GameChanger Studio delivers an unnerving tale of fiction, but unfortunately comes with a rather tedious concept.

Faust is a man suffering from extreme memory loss discovering his departed daughter immediately upon gaining consciousness. Set centuries in the past, the small village serves as only a slight reminder of who he was, but after discovering the state of his beloved daughter he comes to the realization he, himself, studies in alchemy. The confidence of his abilities only strengthens from there, and off we go on a dark tale about how far a man will go to bring back what he cherishes most.

The idea behind My Lovely Daughter is to use your medieval alchemist abilities to, of course, bring your precious daughter back to the living. If you’re a fan of the anime series – Full Metal Alchemist – we all know what happens when you attempt to bring back the dead using alchemy – but Faust is a desperate man who’s only memories are adrift in the clouds. Slowly he begins to fill in the pieces of his memory as he begins to re-learn the shady process of alchemy.

Tedious Slave-Driving Management

The gameplay requires players to perform a series of tasks which all help to nurture the soul of Faust’s daughter, and eventually use the soul to bring her back from the dead. Players will use materials such as wood, clay, meat and water to transmutate into living homunculus that you’ll lovingly suffocate with work and gifts in order to reach specific affinity levels to add to your daughter’s remaining soul. Creating multiple homunculus will net Faust more income as you send them off into the village to earn a hard day’s wage, as well as grow in experience levels, but showing each one particular affection raises each one’s specific affinity.

My Lovely Daughter
Check up on your daughter’s corpse or begin the fusion, perform alchemy to transmutate new homunculus, check up on your family of homunculus or set off for the 7-day work week.

Homunculus comes in a variety of affinity emotions ranging from anger to joy, to sadness and fear – and it’s up to the player to determine which place of employment decreases the affinity levels the least. The affinity tied to every transmutated homunculus is determined based off of the three ingredients used in the alchemy process. The affinity levels increase when particular items are gifted to the daughter-like homunculi, or the player decides to spend some much-appreciated time with the miserable chemistry experiments.

Across the village map lays a number of places to send your precious homunculi daughters off to scrape together necessary gold to keep your loving daughter in a composed form, as well as keep your homunculus collection happy. There are around 2-3 places pertaining to each affinity emotion, like pet grooming for sadness, gardening for joy or smelting for anger. The players send off from their house for a seven-day workweek emulated through a flowing timeline lasting around only less than half a minute. Within this time frame players are able to freeze the clock while they assign their homunculi crew to specific workspaces to earn gold and experience, purchase necessary items and strategize the remainder of the work week. This whole process is fairly easy to grasp early on making for a simple concept, but can grow rather tiresome and feel like a monotonous grind the longer you play.

Possessing a collection of various homunculus each representing a different emotion selfishly puts gold into Faust’s pocket with every passing day. Earning gold allows Faust to keep his daughter’s body from decomposing throughout the weeks spent obtaining crucial alchemy ingredients and perfecting the ancient art. Raising your homunculus affinity levels are important for finding the perfect formula needed to resurrect your daughter which is precisely where players must experiment with sacrificing their many homunculi.

My Lovely Daughter
Once created, your homunculus are separated into affinity categories depicting their permanent emotion, such as anger, joy or sadness.

Collecting Your Sacrifices

Between the assortment of alchemy ingredients players will transmutate one homunculus after another in order to nurture, work and inevitably slaughter, in turn adding to your daughter’s overall soul affinity level. To reach your goal you must configure the perfect formula of the affinity emotions that perfectly match the amount of joy, fear, sadness and anger in which make up your daughter’s personality. The higher the affinity level for each homunculi means more of that specific emotion contributes to your daughter’s soul, but only after the homunculus has been mercilessly sacrificed. Every four weeks the player may decide to try to fuse the affinity-collected soul with your daughter – in an attempt to bring her back, but in doing so will apply all current affinity levels making all of your work prior to the fusion attempt a complete gamble.

The constant homunculus experiments, slave-driving mentality from our “hero” Faust, bizarre method of nurturing your twisted alchemy collection and unholy desire to relentlessly slaughter them as quickly as they were created is the entire concept of My Lovely Daughter. While grim as it is, the underlying tone urges players to dig deep within themselves and question: just how important is one’s life compared to another? The pleas and confusion displayed every time you decide to exterminate a homunculus are borderline gut-wrenching knowing this is your only option moving forward in the game. Still, growing a bond with your homunculus and watching as they begin to develop a faint wisp of trust for Faust only to be snuffed out in the name of the one daughter he actually gives a damn about is a tough pill to swallow, time and time again.

My Lovely Daughter
Once players have specific homunculus reaching a high enough affinity level – or things just aren’t working out – Faust may choose to end the bond through sacrifice…
My Lovely Daughter
Sacrificing isn’t something Faust is exactly hesitant to either, often leading to gritty dialogue of his extraction of the homunculus.

The workload in the village rewards players with a modest pay in gold, but the cost of homunculus gifts, alchemy materials and expensive preservative balm – applying this periodically to your daughter’s corpse is vital in keeping her from decomposing – begins to add up. Aside from the typical everyday workspaces, players may also take on requests from the villagers. Usually asking for a number of specific materials gained from sacrificing your homunculus, i.e. clay, wood, iron etc., players may choose to take on these timed side quests to gain a hefty step forward in your gold total. While not mandatory, these do add a bit more depth to the otherwise tedious gameplay, but nothing to seriously change the overall concept of the game.

The dreadful story and bleak setting of My Lovely Daughter are enough to captivate players interested in experiencing a tale not typically told in video games. However, the constant grind and gambling process to achieve the overall conclusion is what may drive most of them off. While appreciating what the creators of My Lovely Daughter have accomplished in this maturely themed narrative, the gameplay is a bit lacking – let’s say something closer to a semi-strategic visual novel. Though the constant difficult decisions to sacrifice your lonely creations after so much time and effort put forth into bonding with them, and listening to their often depressing stories still somehow manages to weigh heavily on your conscience well after you finish the unique experience that is My Lovely Daughter.

Pit People

Pit People Review [PC] – Hysterical And Pleasantly Strategic

The indie developers at The Behemoth have created a delightfully hilarious RPG strategy game with an addictive, simplistic outlook on the often confusing genre. The shrunken hand-drawn visuals, compelling backing score and hysterical dialogue offer a brilliant experience while combining some of the finer elements from the turn-based category. Build your army to prepare to fend off against absolute absurdity in brutally tactical combat.

The game itself looks like a direct sequel to The Behemoth’s mega-successful 2008’s comical brawler, Castle Crashers, with unique hand-drawn visuals and off-the-wall humour. The characters that make up your party are as unforgiving as ever, squaring off against foes that only add to the off-beat charm and often greasy humour. Travelling across the sundry map in search of quests and ridiculous enemies sets players into a wagon ride filled with chaotic bouts, side-splitting narratives and combat that ceases to let up.

Within Pit People, you won’t find a team of highly skilled characters looking to overpower their way to victory, but rather a group of unlikely candidates with a rather grim take on life. Combat doesn’t take any unnecessary risks by adding complicating tactics, manoeuvres or abilities, but allows players to meticulously place their characters in strategic positions for the best outcomes. While players won’t have the standard options of defensive or offensive skills per every turn, the turn-based fighting style still manages to give off a fresh sense of tactical gameplay.

A Simple Twist On Strategic Combat

While in combat players simply select which position on the grid each character will move to in sequence. Each turn consists of the player choosing where each player moves to, as well as sitting back as your characters take damage. Your party members think for themselves as they will attack whichever enemy is closest to their position – as well as defend any incoming blows – on the combat grid. Moving around to appropriate positions, pairing your mates up against the weakest enemies and watching your crew take damage is all part of the dance when battling it out in Pit People, adding a broad sense of simplicity to the combat mechanics.

Pit People
Pit People offers an easy understanding of the strategy inducing turn-based combat.

As your characters and battle companions begin their romp on the fantasy land of Pit People, each successful blow earns a bit of experience. Levelling up is a common occurrence, but never actually leads to any enticing unlockable skills, perks or abilities, but rather stronger and more advanced auto-attacks and a likely much-needed health refill. While the character development in any enduring RPG title will claim it’s a major asset found in the formula of keeping players successfully engaged throughout hours of gameplay, Pit People simply isn’t competing with that. That lack of any real character development is a bit disappointing – especially when live-action combat has been tossed out the window as well – but nonetheless offers yet another unique quirk from the veteran game developer.

The provocative nature of Pit People is borderline raunchy and filled with seemingly crude jokes around every corner. The narrator is an absolute cynic constantly pushing at the integrity of your group of “rough around the edges” heroes. One line after another leads to witty remarks that help keep the overall charm at play throughout the entirety of the campaign. The absurd monsters one will fight may come off a bit misleading at first, but once engaged the battles never seem overly impossible. Futuristic robots, dual wielding uzi sharpshooters or the vibrant unicorn foe barely show much of a difference when it comes to challenge of combat diversity, but does act as a solid form of exciting entertainment.

Pit People
Nothing absurd about this…

Building your party in Pit People is a major factor in success, as players are able to capture a variety of monsters and enemies throughout their rambunctious journey. Leaving specific candidates left alive last will allow players to trap these beasts – with a simple net of all things – in turn providing players with an opportunity to add them to their squad. There are tons of different enemies and foes to capture throughout your adventure, all with their own unique assets in having them aid you in combat.

Enter The Pit

While the campaign is brimming with hysterical dialogue and methods of unlocking more carnage-inducing characters, The Pit mode offers more of a challenge. Taking on unfair waves of enemies or online versus matches provide the same amount of excitement that comes in the campaign, earning gold and levelling up your crew. The Pit offers the same style of combat found in the campaign, so there’s not much in the way of diversity, but facing off against online competition and unique waves of AI foes does offer a good amount of practice for winning those tougher battles down the line.

Pit People
Entering the Pit allows players to face off against a variety of AI and multiplayer squads while levelling their own party and collecting valuable rewards.

Pit People is a vigorous turn-based title from a veteran indie team – and one in which they strayed from their usual path yet again. Taking on a new title in a genre that hasn’t been seen in their arsenal as of now proves The Behemoth isn’t afraid of taking risks to keep their library fresh and thoroughly enjoyable. The concept, gameplay, simple mechanics and, of course, off-colour humour shine delightfully all along the gruesome path left by your Pit People army.