Fancy a Splatoon anime? Well it’s coming this year

Another day, another video game being turned into an anime… This time it’s Splatoon. The game is getting a web anime based on the manga serialisation.

Takeaways:

  • Announced by Japanese magazine CoroCoro, the series will be shown on their YouTube page.
  • CoroCoro already has a manga serialisation of Splatoon in its magazine, so we assume it’ll follow that.
  • It’s coming on the 12th August. That’s probably sooner than you expected, no?

Splatoon has gone from success to success since the first game released on the Wii U back in 2015. It just so happens that the second game in the series is out this Friday on the Nintendo Switch. We’ll be letting you know our thoughts on that too.

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Ni no Kuni 2 has been delayed until January 2018

Developer Level-5 has announced that Ni no Kuni 2 has been delayed to the 19th January 2018. I would say boo to that, but if it’s to ensure the quality is there (which it is), then I’m all for it.

Takeaways:

  • In a video message Level-5’s boss, Akihiro Hino, explained that the delay was needed in order to improve the game before its release.
  • He said: “We have decided that more development time is required in order to deliver the full Ni no Kuni 2 experience to our fans. I deeply apologise to those who have been looking forward to the game’s release.”
  • Hino reassured fans too: “We will continue to strive to provide a deep and satisfying single player experience that our fans can look forward to enjoying.”

You can watch the special message below. Remember to turn the subtitles on!

Past Blast: Castlevania: Symphony of the Night

1997 was an important year for video games, Final Fantasy VII was released that year, and we all know the impact that particular game made. As did Quake 2, GoldenEye and Megaman Legends. There are similarities in the games that were just listed, as they were all in 3D. This was the trend back in 1997, hardware was becoming capable enough to add that much lusted after extra dimension. Then came along Castlevania: Symphony of the Night – a 2D platforming title. In this 3D era, would this game really make an impact?

For those of you who aren’t familiar with it, Symphony of the Night is a game where you play as the son of Dracula, Alucard, trying to stop his father from being brought back to life. It starts you off by throwing you into a HUGE castle, and doesn’t really give you any more instructions beyond that. A type of gameplay known nowadays as “Metroidvania”, akin to how the original wave of Metroid games play. There’s really not much to the story apart from some terribly voiced dialogue and some text at the start. Though, out of the small amounts of dialogue there is, one of the most well-remembered pieces is: “What is a man? A miserable little pile of secrets.”

SOTN Miserable Pile of Secrets.png

This particular Castlevania title was also the start of a new era of Castlevania games that no longer followed the level-by-level approach, with the older games now being referred to as ‘Classicvania’. This game wasn’t a one-off type of Castlevania game – there isn’t enough memorable moments in the newer titles that make them as brilliant as Symphony of the Night either. So what exactly WAS the impact of SOTN?

Well, it spawned a cult following for starters. It wasn’t expected to sell as well in all territories, despite receiving a high amount of critical acclaim. Originally it was released on the PlayStation 1 and the Sega Saturn (Japan only), and didn’t have much hope for an American release, thus it had a much lower budget over there, which is really reflected back in the US advert. Nowadays it has been re-released on the PSN, Xbox Live Arcade, and came bundled with the PSP title “Dracula X Chronicles”, in which you need to do a convoluted task in order to unlock it – but it is there and it’s worth it. It also won multiple awards, including 4th best game ever made on EGM, and 16th on IGN’s list. Which isn’t bad for a black sheep game of its time.

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The Metroidvania games are amazing titles, all of them offer their own little bit of uniqueness, but as of late, there’s not really been any releases of this type. The last Castlevania game released was the monstrosity known as Lords of Shadows 2, which is 3D… No. Just no. Bring back the Metroidvanias, please. There’s a whole Facebook group dedicated to the continuing development of these types of games, well, 2D Castlevanias in general. It’s called Operation Akumajo, so if you’re like-minded, check them out. For now we have Koji Igarashi’s Bloodstained: Ritual of the Night to look forward to in 2018, and we all know that’s the closest we’re going to get for quite some time.

And if you haven’t checked out the Netflix show, that’s worth a go too…

Sports Direct buys a quarter of GAME

Everyone’s favourite Sports Direct has bought a quarter of GAME. That’s 44m shares in other words – a lot of money right there.

Takeaways:

GAME had this to say: “We look forward to working collaboratively with Sports Direct to explore the clear opportunities that a constructive partnership and collaboration can deliver for all stakeholders in the gaming, live events and rapidly growing esports markets in which it operates.”

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Trailer: XCOM 2: War of the Chosen – ‘Lost and Abandoned’ Gameplay

A new trailer for XCOM 2: War of the Chosen, the upcoming expansion out this year, shows us an in-depth look at the gameplay.

It’s from a mission that sees you take on ‘The Lost’ – beating these guys is all about making sure you get headshots. Why headshots? Because they allow you to take another turn and not get overrun!

Check out our Roundup of War of the Chosen for all the details you need to know.

Resident Evil: Revelations is coming to PS4 and Xbox One on August 31st

Stay with me here: the remaster of the 3DS title Resident Evil: Revelations (the second remaster in fact, it came out for the PS3, Xbox 360 and the Wii U as well), is coming to the PS4 and the Xbox One on August 31st.

Takeaways:

  • Both versions of the game will run at 1080p resolution, with increased environmental detail and refined creature movements.
  • This second remaster of the game includes all the DLC costumes and weapons that were sold separately for Raid Mode.
  • A new ‘Chaos’ version of Raid Mode’s final stage, Ghost Ship, is also included.
  • Resident Evil: Revelations will be released on August 31st for $20 – not a bad price if this is your first time playing the game.

The two bonus costumes are these lovely specimens:

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Have you played Resident Evil: Revelations before? If not, are you interested in this new remaster? Let us know below!

Gamecast: Mario Kart 8 Deluxe Switch Gameplay – With Sally Mettson

Hi guys, as you can probably tell, I’m a big fan of the Nintendo Switch. So, I decided to play Mario Kart 8 Deluxe for this week’s video to continue that expression of love.

I try out the new Battle mode which is greatly improved and a lot of fun – get a few friends around to play this and you’ll have an amazing night. Trust me.

Thanks for watching!

Crash Bandicoot N.Sane Trilogy is top of the UK charts, again!

The excellent Crash Bandicoot N.Sane Trilogy has continued its dominance in the UK charts – can anything stop the genetically enhanced Bandicoot?

Takeaways:

  • The new (old?) Crash Bandicoot N.Sane Trilogy has secured the top spot in the UK charts for a second time.
  • It’s the first PS4 exclusive that has held the top spot since the mighty Uncharted 4 in 2016.
  • The N.Sane Trilogy is this year’s second biggest launch so far – behind Ubisoft’s multiplatform release Ghost Recon Wildlands.

The top ten games for this week are:

  1. Crash Bandicoot N.Sane Trilogy
  2. Grand Theft Auto 5
  3. Overwatch
  4. FIFA 17
  5. Micro Machines: World Series
  6. Battlefield 1
  7. Mario Kart 8 Deluxe
  8. Call of Duty: Infinite Warfare
  9. Rocket League
  10. Horizon Zero Dawn

The desire for more Crash Bandicoot is real folks. So Sony, when can we expect that new game again?

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Viewpoint: Games that Relax Moods – Part II

Here’s our continuation of Games that Relax Moods: Part One folks. Remember to take it easy and relax to these games, once in a while.

5. Endless Ocean

Alright, as I have previously hinted there is another dolphin game in this ever-so tranquil list. Hence, this is it! Endless Ocean! It is sad to say, but Endless Ocean’s predecessor, Everblue did not make the cut because it was eclipsed by Ecco the Dolphin and his missing, kidnapped, and eaten sea friends. However, it is a beautiful thing Japanese game developer Arika persisted in furthering Everblue’s scuba diving adventures and released Endless Ocean for the Wii.

Endless Ocean (or Forever Blue if you reside in the Land of the Rising Sun) is essentially a videogame based on a group of scuba divers going for a splash under the deep blue depths and discovering the nooks and crannies of the “endless ocean”; looking for buried treasure and photographing exotic sea creatures, which could be quite dangerous because Disney’s Finding Nemo has ingrained it in my memory that cameras could knock a fish unconscious. But I for one have never scuba dived and caused severe brain concussion in a fish, so personally, I wouldn’t know. With that cautionary warning aside, Endless Ocean on the Wii and like every other Wii published videogame, it is connected to a motion-sensor that allows the players to use an on-screen cursor to guide the divers. Just remember, “It’s not a lake, it’s an ocean” meaning that you are no longer on top of the food chain once submerged under the deep, so watch out for those gnashing teeth and erected fins.

4. Cloud

When are clouds not relaxing? Oh, don’t answer that. Thanks to the University of Southern California (or So-Cal) students, everyone can now experience a day in the life with clouds. Cloud was designed and released by seven smarty-pants students in their efforts to produce a rewarding video-game during their Interactive Media Arts Master. It was published in 2005 and was released as a free downloadable game. Of course, nothing sounds better than a beautifully crafted free videogame. It didn’t take that long for Cloud to draw attention, and it had drawn the right one because it won the Best Student Philosophy award for artistic achievement at the Slamdance Guerilla Games Competition. By 2006, it received 600,000 download hits and 6 million visits – not bad, not bad.

Cloud’s plot was fairly creative, but like in all videogames, a plot does not necessarily constitute the whole worth of the game. More importantly, what counts is visually tying in the plot with the gameplay. Cloud was able to transcend beyond the typical aesthetics and gameplay, and if there is anyone out there that disagrees, well human please, it’s best to smack-talk elsewhere. I do despise smack-talkers. Just a fair warning for anyone thinking of gunning-down Cloud with their abrasive insults, I have heard several cases where smart-mouthing alecs have been severely incapacitated; some had their intestinal organs tied into an origami-like platypus whilst others had their incisor teeth removed and used for an Indonesian voodoo hair-growing potion – not really. In all seriousness, it is unimaginable to debrief Cloud as a lousy independent game because it gives everything you could possibly ask for in a free game: killing your time with sheer fulfillment. Go forth and conquer the sky.

3. Osmos

When I was in 7th grade I was tortured with extensive hours of microcosm biology; a smorgasbord of microscopic cells in mitosis endlessly splitting and fusing into another like blowing bubbles. So when I stumbled upon Osmos and found out that I can actively participate in this wonderful process of being a cell, I knew I had hit the motherload. You see, gandering at cells proliferating into tiny bits and pieces and having to watch that production reverse is not enough for me to wholly keep my lids peeled open. The only way I could possibly stay up watching a documentary on amoebas devouring protozoa and bacteria is if the producer precipitously scattered googly-eyes on the amoebas as a lazy after-effect.

Well what can I say? I am no longer in 7th grade, so I can’t really whine about the dragging cell videos. And if I further pick at it, I am just sullying the name of Science, and that wouldn’t be so benign. In light of it all, Osmos will not bore you, but will carry you into a velvety cellulose backcloth; almost making you feel like a jellyfish undulating in jazzy waves. With an award-winning soundtrack, Osmos boasts a mesh of atmospheric and electronic soundscapes that would reel players into the infinitesimal existence of single-celled organisms.

2. Flower

Developed by thatgamecompany with the help of Nicholas Clark and Jenova Chen, Flower bloomed into an eye-catching ethereal indie game. The video-game was first released on February 12, 2009 in the PlayStation Network. It solidly gained a handful of followers after its release. As expected, since thatgamecompany has previously released flOw, a video-game much similar to Flower which initially skyrocketed thatgamecompany’s insoluble reputation into a distinguished name in the rapid industry of indie video-games. And no doubt, Flower is the spiritual successor of flOw and more. Upholding the same concept in gameplay as flOw, Flower provides a serene landscape to unreservedly maneuver around in without having to worry about austere demands and objectives. The goal is just to simply play and that is all.

What separates Flower from flOw is the wider-terrarium setting filled with rolling-green pastures emblazoned with countless flowers. The fundamental simplicity of both games remain intact but Flower has grown beyond waif-like cellular organisms oscillating through plasma. Flower pumps a brand new experience outside of the cell by letting players take-on massive grass fields; wielding the untainted dint of nature, the wind. The title may seem a little misleading because it probably conjected an idea of gardening for the most of us, but even if it was about a remedial hobby like gardening, it would still be a delightful peppy game. In light of it all, the game has nothing to do with floriculture whatsoever. But it has something to do with fauna! Players will seize control or better yet, be the wind themselves. As they ramble about the prairies, flower petals will be swept along as the players continue to glide through different areas. Flower is a sure way to have yourself loosen-up after being aggrieved by shrilly-kids in Call of Duty.

1. A Boy and His Blob

Can you say throw back? A Boy and His Blob dates back to the days of the NES. It didn’t gain much deserved applaud and finger-snaps back then, but it certainly deserves a standing ovation now. This lively light-spirited platform game was released in 2009 for the Wii. WayForward Technologies revamped this antique ‘beaut’ to fit modern adventure games. Unlike remastered editions, the Wii version for A Boy and His Blob has been dramatically molded to the finest details, such as visually allowing the audience to see the transformation of our cheek-pinching cute blob. Each magical transformation happens whenever the protagonist, the boy, feeds his hodgepodge mate some jelly beans. This induces the blob to transform into various helpful obstacle-conquering objects, such as ladders, transportation holes, and etc.

Ultimately, without the blob, the boy would be a goner before he could even learn how to utter, “Oh my dear!” It’s called A Boy and His Blob for a good gosh darn reason. Both characters must forthwith combine their abilities in order to overcome the puzzles incorporated in each level. Imagine you are just a brain in a vat attached to a bio-mechanical vocal speaking box, which enables you to yell commands to your ever-loyal silver unicorn. A Boy and His Blob takes after the same said concept. Even if an enemy slightly brushes up the boy, he would inevitably die, and that is why he has his fateful blob by his side so both can conquer these troublesome pests.

That sums up this round of relaxing videogames! I hope you enjoyed, dear reader.

The first DLC character for Arms, Max Brass, is out next week

The first free, yes free, DLC character for the refreshingly different Arms is out next week on the Nintendo Switch.

Takeaways:

  • The new update sees the evil Max Brass become a playable character – making that 11 fighters in total so far.
  • Those of you that have played Arms will know that Max Brass is already in the game – spoilers. You can play as him from the 12th of July.
  • Arms will receive regular free content to keeps things fresh from here on out. And you can’t argue with free can you?

The guy looks like he’s pretty unstoppable to us. We’re looking forward to trying him out next Wednesday! See you online Switchers.

Game Tune of the Month: Streets of Rage 2

Our ‘Tune of the Month’ for July is a real classic and continues the beat ’em up theme from last month. Streets of Rage 2 for the Mega Drive featured some ace music when Sega released it way back in 1993 (in Europe, that is).

The soundtrack is full of amazing songs, but in the end we chose the main boss theme, ‘Never Return Alive’. All these years on and it still sounds awesome.

What’s it from? Streets of Rage 2

Year: 1993

Platform: Mega Drive

Composed by: Yuzo Koshiro, Motohiro Kawashima

Gaming context: Filled with menace, this song would play as gamers were pitted against the biggest thugs from Mr. X’s pugilistic gang.

Did you play Streets of Rage 2 back in the ’90s? What was your favourite song?

Review: Oceanhorn: Monster of Uncharted Seas (Nintendo Switch)

Let’s get the obvious out of the way then, shall we? Yes, Oceanhorn: Monster of Uncharted Seas has borrowed quite a lot from a certain other famous series – The Legend of Zelda can be seen throughout, quite clearly. But does that mean it’s, by default, a bad game? Not at all. If you want to create a great experience, you look at the best in the industry for a few hints on how to do that. So that’s what the game’s developer, Cornfox & Bros., have done.

The isometric Oceanhorn features the puzzles, combat, and exploration you’d very much expect from a developer who’s been inspired by Zelda. In particular, The Wind Waker is the ultimate muse here – we even get to see our young protagonist sailing triumphantly across the impressively rendered ocean. However, Oceanhorn isn’t a soulless cut and paste affair, make no mistake, it’s full of its own charm, character and heart.

You’ll need to discover and sail to new islands to get anywhere in the game. We say sail, but this is pretty much an interactive loading screen with the ability to fire at enemies with your gun while you wait. In other words, you don’t control the boat like in Wind Waker and you can’t freely explore the oceans – this is not something we expected from a small indie title, but it’s worth pointing out. Once you arrive at these islands you’ll sometimes find towns where you get to meet the friendly folk in Oceanhorn. Mingling with these people helps to flesh out the story and culture of the world as you search for your missing father. You’ll be able to buy items, such as heart pieces and arrows, in the shops you find as well.

Sailing
Wind Waker, is that you?

Over the course of the ten hours or so that Oceanhorn lasts, you’ll encounter puzzles that consist of placing objects onto switches, blowing up secret walls, setting alight torches and pushing boxes into the correct place. There were very few times where we found ourselves stumped by the puzzles – they do repeat the same ideas quite often – but they were still fun to solve. The dungeons, where most of these puzzles can be found, aren’t overly complicated either, but they’re still rewarding to complete, especially as making your way through each of them grants you a power-up that enables you to advance further in the game. These upgrades include the ability to throw bombs, shoot arrows or even conjure spells and are useful in battles.

The combat, that can be found everywhere in the game, is simplistic though. Most times it does feel as if you can blindly mash the attack button, with very little in the way of strategy, to win. Lobbing a volley of bombs at your clumsy enemies is equally efficient in this regard. The one saving grace of the battle system? The experience you acquire after you defeat foes (and complete in-game challenges), allows you to level up and gain new perks. This is something we really liked, and it helped to differentiate the game from its evident inspiration.

Combat
Bugs are evil, as we all knew

Oceanhorn has landed on the Switch four years after its iOS debut, so by now the character models – and their facial expressions – are a bit dated. However, the overall presentation is impressive on the hybrid console. The game runs seamlessly at 60 fps / 1080p in docked mode and at 60 fps / 720p in portable mode, (both look great, although we mainly played on the Switch’s lavish screen for comfort). Visually then, what you’re getting is a clean, colorful and bold image – it’s certainly the definitive version of the game.

Oceanhorn’s soundtrack is a treat to the ears as well. Backed up by industry legends like Nobuo Uematsu, (Final Fantasy) and Kenji Ito (Mana), along with Cornfox’s own talented Kalle Ylitalo, it won’t be long before you start appreciating the music this group has created. From whimsical and heroic themes, to dark and mysterious ones, there are some beautiful, and powerful, compositions in here. You can get a taster below of the main theme, composed by Uematsu himself.

Oceanhorn: Monster of Uncharted Seas is an enjoyable game, and it’s perfect for those just getting into the action-adventure genre. It doesn’t quite hit the lofty heights of a Zelda title, but it’s a damn good attempt that’s full of soul. The combat and puzzles might be too simple for those expecting more, but the stirring soundtrack, great visuals and sheer amount of love that has gone into the game mean it’s defintely worth a go.

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