Triangular Pixels‘ PS VR multiplayer game Smash Hit Plunder is getting a physical release, via Perp Games, this year.
PS VR Multiplayer Game — Smash Hit Plunder
The multiplayer adventure features up to 4-player versus for friends and family while sitting in the same room. While also a solo adventure, Smash Hit Plunder is also the first — officially — ‘co-op narrative campaign adventure game’ for PS VR.
In singleplayer or co-op, you have to help the VR Mage through the main campaign and battle each other in versus modes using an alternate view of the world; specially designed for the TV screen while playing with the DualShock 4 controllers:
Smash Hit Plunder will be available for PS VR in a physical form at some point soon. The first playable public demo will be at this years’ EGX.
Sometimes you play a game that oozes a certain type of magic. It’s not always immediately clear why it does so either, but you succumb to the feeling nevertheless as it draws you into its intricate web of splendour. It’s a rare feeling, one in which only a handful of games have given me — admittedly — but it’s one I experienced while playing Subset Games’ Into the Breach. A strategic indie title that has, to some surprise, arrived on the Nintendo Switch without forewarning.
Into The Breach Review Switch
It’s tempting to say that the Switch finally has a new Advance Wars, at long last, but that wouldn’t really give Into the Breach credit. While obviously similar in its turn, grid-based gameplay, Subset Games offers its own unique take on the winning formula. No longer do you have command of an almost endless supply of troops and tanks to manoeuvre across the battlefield… Instead, you defend earth from the Vek — enormous creatures that are breeding beneath the planet — with just three ‘mechs’.
Every move has to be considered carefully. Good luck, commander.
Each mini battle that takes place is essentially a fight for survival, a ‘hold them off until they decide to run affair’, across a number of different turns. During these battles, your job is to effectively minimise the damage to your power grid, protect your pilots and complete the available objectives in the smartest way possible. The penalty for a destroyed power grid is a literal Game Over and pilots killed in combat will not return. Buildings on the map are integral to powering the grid, so guarding them is important, but you also need to push back the Vek and smash those bonus objectives too — success here bestows reputation (upgrade) points, life is tough without them. In other words: your movements are very limited, yet there’s an awful lot to do.
Yes, much like XCOM, Into the Breach does a remarkable job of making you feel helpless and guilty against your determined attackers. Every resource counts, every decision is questioned, every movement potentially your last. You did well, but remember that single building that was destroyed? Well, hundreds perished inside of it. It’s this state of vulnerability that makes it so thrilling as you just about pull off a victory, allowing you to ever so slightly upgrade your mechs with greater durability or additional moves.
Giant insects infest the earth. It’s a nightmare worth living.
Subset Games ensures a punishing sci-fi journey then; Into the Breach won’t be for everyone, even on the easier settings provided. However, like great strategy titles before it, precision, intelligence and skill are rewarded. Of course, losing to the Vek, as your precious power grid is depleted, isn’t the end of days when the majesty of time travel is involved. Upon defeat, your mechs are transported back through time, to before the point you were overwhelmed, and you can do it all again. The extra catch involved here? One, and only one, of your experienced pilots, can come with you. That’s multi-timeline Ralph for you (my longest serving pilot).
Making your way through each of the islands in Into the Breach demands you learn the mechanics thoroughly. You can reverse a move once per battle, true, but that really serves as a warning that you should be doing better. A large portion of the strategy focuses on using your environment and the unique abilities of the mechs. In lieu of directly attacking a Vek, a more efficient move might be to push it into the sea and drown it. Setting alight the monsters will perhaps validate a long game approach, but, alternatively, maybe you should have shunted two of them into one another. It’s a combined game of chess and billiards, and this is partly where that aforementioned magic starts to reveal itself.
Naturally, with a game of this calibre, the magic transpires in other more observable places too: the simplistic, retro visuals impeccably crafted and synthesised with the harps, cellos and sullen electric guitar riffs of the soundtrack — which composer Ben Prunty describes as his, perchance, most ‘personal’ of all. One thing is for sure, the end of the world has seldom been this wholesome or inventive.
The even better news is that once you’ve vanquished the aliens and saved the earth, there’s so much more to see. New mech squads are available to purchase, think of them as extra chess pieces, which can radically change how you play. There are multiple pilots to recruit each with individual skills, a hard mode that demands just shy of perfection, and earning achievements serves a real, tangible purpose: it’s the currency used to buy these fresh squads. Numerous run-throughs are inevitable and encouraged.
New mech squads mean hours of fun. Forget your life.
The Switch version of Into the Breach is close to identical to its PC brother. It’s distinct, clear and attractive on the screen, with the UI from PC making it over in a rather perfect fashion. There’s some added HD Rumble support, for good measure, that subtly enhances the overall effect, but everything else is exact. Regardless, whatever platform you play Into the Breach on, quite simply, you should just play it. Did I mention that it’s a masterpiece?
Kung-Fu UFO— a new SEGA Mega Drive/Genesis game — is launching on Indiegogo next month. It’s an original title for the SEGA console and will be released physically on cartridge next year.
Kung-Fu UFO – Mega Drive
It’s the ’90s, you are a humble boy from a small country who never knew his father. One night an alien reaches out to you through your old ZX Spectrum computer to give you a mysterious message.
Yes, Kung-Fu UFO is a story-driven adventure heavily inspired by sci-fi, martial arts films and video games from the ’80s and ’90s.
Inspiration appears from some obvious places too: Streets of Rage, Battletoads, Prince of Persia, and Mortal Kombat. That’s including retro and obscure games such as The Way of the Exploding Fist and The Way of the Tiger on the C64 and ZX Spectrum.
The game intends to follow the steps of previous crowdfunding success cases, such as Tanglewood and Xeno Crisis. The team intends to give new life to an old, but beloved console.
Key Features
Some key features of the game include the following:
A 16-bit cartridge – It’s playable on the SEGA Mega Drive/Genesis consoles and compatible clones (PAL, NTSC-US, NTSC-J)
16-bit pixel art – Features handcrafted and animated graphics and cutscenes.
16-bit chiptune – A rocking soundtrack with a variety of songs and sound effects.
Story-driven gameplay – Mixes different genres: platformer, beat’ em up.
Vehicles to drive and boss fights to win – Because running around all the time isn’t that fun, you’ll also be able to drive a motorbike, a plane, more.
Different stages – Not only graphically, but also in terms of gameplay mechanics.
A wide variety of enemies – Keeping the gameplay and the game’s progression diverse in every chapter, from beginning to end.
Difficulty levels – Everyone can enjoy and finish the game.
Password system – Bringing back the almost forgotten, yet thrilling experience of getting a pen and a piece of paper and writing down a code…
Kung-Fu UFO materialises from developers Retro Nerve. Who said your Mega Drive collection was complete anyway?
The award for the most unexpected announcement of the month has to go to what we’re now calling Streets of Rage 4. A game that most – at this late point – would only expect as an April Fool’s joke is really happening.
Announced earlier today, Streets of Rage 4, (a sequel 24 years after the last title), is being developed by Lizardcube and Guard Crush Games and promises hand-drawn visuals, new mechanics, and a plot that hopefully features Mr. X once again controlling the city.
It’s unlikely the game will see the return of Yuzo Koshiro, the man behind the truly awesome soundtracks of the first three SEGA masterpieces – but we live in hope.
Streets Of Rage 4
Axel Stone and Blaze Fielding will return at a yet unspecified date, on a list of unspecified platforms…
As the Smash Bros. series inevitably ages, with Nintendo’s core cast very much present and accounted for, it’s up to obscure and third-party characters to take on the duty of being all-important newcomers. And what a new pair we have.
Simon Belmont, King K. Rool – Super Smash Bros. Ultimate
The Nintendo Direct today revealed famous ‘vampire killer’ Simon Belmont from the legendary Castlevania series and Donkey Kong’s arch-villain King K. Rool.
Simon Belmont – Super Smash Bros. Ultimate
Simon’s inclusion seems to be a long time coming, especially as Castlevania was synonymous with Nintendo platforms for years. King K. Rool, on the other hand, is fan service through and through – he’s one of the most highly requested characters in Smash Bros. history.
Masahiro Sakurai, let’s be honest, Nintendo’s personal curator, stated that his music team adores Castlevania’s tunes, so, naturally, they decided to add 34 tracks to Simon’s stage – Dracula’s Castle – alone. Simon obviously fights with his famous holy whip and can use moves such as ‘holy water’, ‘uppercut’ and ‘axe’.
The Vampire Killer strikes again
Moving on, King K. Rool was announced as a surprise, right at the end of the Direct, and can be seen using famous moves like his blunderbuss and crown toss, which recalls memories of playing Donkey Kong Country and controllers being smashed on the floor in anger while doing so.
King K. Rool in action
Other Characters Shown
Other rather obscure characters, in the form of Echo Fighters (characters with different models, same moves) announced include:
The Worlds Ends With You finally has a release date for Switch: October 12th.
The World Ends With You – Final Remix
Released way back in 2007 on Nintendo DS, the beloved game featured touch controls, a real-time combat system and microphone screaming – if you desired.
Here’s the new trailer – that announced the release date – from Square Enix:
The Worlds Ends With You made it to iOS and Android devices in 2012 and 2014 respectively, but the Switch’s Final Remix version apparently includes a ‘sizeable new scenario that gets right to the heart of the story.’
Whether that lure is great enough for fans to double dip remains to be seen.
Astro Bot: Rescue Mission will be released on October 3rd exclusively for PS VR, it has been announced.
Astro Bot: Rescue Mission PS VR
Astro and his kind will be familiar to those that played Sony’s The Playroom VR experience – it contained an impressive VR mini-platformer that reminded us of a certain portly plumber’s adventures. Essentially, that idea has now been expanded into a full game.
Key Features
The game takes full advantage of PS VR with gameplay unfolding around you in 360 degrees. In VR, every jump can be judged with accuracy.
There are 20 levels, each one populated by traps and enemies. Run over city rooftops, explore dark caves, lush forests and even take a mine cart ride inside a burning volcano.
The DualShock 4 controller becomes the host of a bunch of gadgets ranging from a hook shot used to cross ravines, a water cannon, slingshots and even deadly ninja stars.
In addition to the main story, you can unlock a further 26 challenge stages that will put your platforming skills to the test.
Coins you collect in the game can be redeemed in a crane game to create an interactive diorama of your past adventures.
Here’s a few random musings on E3, plus stuff you may have missed at the event.
Neil Druckmann, the Vice President of a small company called Naughty Dog, got the chance to meet a hero of his at E3… Can you guess who it was? That’s right, some unknown guy called Shigeru Miyamoto. The bearded Druckmann shared the following enthusiastic tweet of the notable meeting between the pair:
Druckmann And Miyamoto
I’ve been going to E3 since 1997. Every year I was hoping to run into Mr. Miyamoto and let him know how much his games have impacted my life. This year I finally got to sit down and chat with one of my heroes. Big thanks to @DWBakes for setting up our meeting. pic.twitter.com/ogWq6fPIdf
Druckmann himself is a big Super Mario fan, but what about Miyamoto? Has he played The Last of Us and the Uncharted games, for example? At the very least, we’d like to think both of them spoke about their enjoyment in creating some of the highest rated games of all time.
No doubt it’s a great look for the, seemingly, maturing industry.
E3 Is Changing, Reggie And Keighley Play Aces
Aside from the solid showings of Super Smash Bros. Ultimate., the Xenoblade 2 – Torna: The Golden Country DLC and Fire Emblem: Three Houses, it was still a muted E3 for Nintendo.
That might be down to the fact that new games are now announced all year round and, crucially, the old formats are changing – in fact, from everyone. With random Nintendo Directs every few months, loaded PlayStation Experiences at the end of the year (PSX), and other major shows taking announcements away every year, I don’t believe the event carries the same weight it once had.
I know, tell that to Microsoft at E3… hats off, Phil, that was some impressive stuff.
Moving on, another ‘historic’ meeting took place between Nintendo’s Reggie Fils-Aimé and games journalist Geoff Keighley. It’s a tradition at E3 that both of them meet and play against each other. This time they managed to squeeze in some Mario Tennis Aces. You can check out the video here:
We both had crazy schedules this year, but in the last hour of @e3 2018, we made it happen: Geoff vs. Reggie in Mario Tennis Aces! 12 years after our first E3 tennis battle in Wii Sports. pic.twitter.com/7rPkqiDSN3
‘Making political statements are for other people to do. We want people to smile and have fun when they play our games.’
Mario Tennis Aces itself is out this week. Going from the free online tournament demo, it’s much better than whatever the insufficient Ultra Smash was trying to be. The online mode in Aces is stupidly intense, with crazy skill levels on show. The single player RPG-style content seems to have meat on its bones as well (invoking Mario Tennis: Power Tour for the GBA back in 2005).
Anyway, that’s all I have time to muse on, if you got this far, thanks, as always, for reading.
Get ready because more Cuphead is on the way. ‘The Delicious Last Course’ features Cuphead and Mugman, who are now joined by Ms Chalice – obviously – for a new adventure. The DLC was announced at Microsoft’s well-received E3 conference.
The Delicious Last Course
From StudioMDHR, the extra content features new weapons, new charms, new bosses and we’re sure, quite a bit of challenge for your thumbs too. It’s out next year on Xbox One and PC.
Alisa thought Cuphead was ‘Devilishly Good’ in her review…
Microsoft has revealed that a new Battletoads game is on its way – no, it hasn’t been that long already, right? Due out exclusively on Xbox One (and PC), it’s being developed by Dlala Studios.
Here’s the quick teaser we saw:
Battletoads Returns In 2019
No gameplay has been shown, but we know that it will feature three-player couch co-op and that it’ll be enhanced in 4K for Xbox One X.