Looking Back at Spec Ops: The Line

“I’m trying to work out who’s more full of s**t,” says Captain Walker to his loyal teammate Lugo in the opening level of Spec Ops: The Line, “you or intelligence.” Lugo quickly responds that “if [he] weren’t a hardened killing machine, that might actually have hurt”- it’s moments like this that highlight the subtle wit and banter between the comrades at the heart of this military shooter, setting it apart from its competitors. No more will you have trouble distinguishing this deceptive pro-war experience from the browns and greys that litter annual, outstayed returnees like Call Of Duty and Medal Of Honor or indeed the science-fiction elements that have been recycled from the Halo franchise into other weaker rip-offs since its inception. Indeed, if gamers are looking for a shooter that differentiates itself in terms of narrative and empathetic content, this will most certainly fit the bill.

The main plotline focuses on the country of Dubai as it is thrown into chaos by sandstorms in a near-future setting. Sent into the ruined nation in order to retrieve a renegade faction of the United States’ military forces, Walker and his men soon discover that all is not at its seems, as the horror of an intense civil war begins to emerge on the surface and they are caught right in the middle of it. It’s hard to do this hugely compelling narrative justice on paper without spoiling its best twists, yet sufficed to say that Spec Ops packs a deep emotional punch the likes of which you probably haven’t seen since the original Modern Warfare, or perhaps ever in a military shooter.

Not only do the characters and locations you come across prove both memorable and realistic, the effect the war of the 33rd has on these plot elements as the lengthy 10-12 hour campaign progresses is startling and impressive to behold, resembling that of a blockbuster action movie done right (so more Apocalypse Now than Battleship!). If there’s one snippet of knowledge that you will take away from The Line’s single-player mode, it’s that decisions really can have dire consequences, but sometimes the ‘right choice’ is either taken out of our hands or indeed often non-existent. One particular action I took at around the game’s halfway point seemed like the only course of reasonable attack, and perhaps it was, and yet that didn’t stop the monumental impact it had on my view of this fictitious conflict shifting dramatically, and it will do the same for players if and when they allow themselves to be immersed into the rich world.

This core narrative strength would mean little if the gameplay itself couldn’t match it, so it’s a good move on Yager’s part that they learnt from the best. As we’re talking about a cover shooter, I think you’ll already know which franchise I’m talking about, but in case I have to spell it out for you, then know that this game has the words ‘If you like Gears Of War, you’ll love this’ written all over it. The cover system is fluid and responsive, even if there are times when the ‘invisible barriers’ of the various levels are more notable than they might have been in Epic’s hands. I rank the aforementioned technical inspiration and Spec Ops on the same level, but this shortcoming is sadly something which holds the latter back a little for striving to be the first masterful third-person shooter in a long time.

Layered over the strong narrative and linear – but-impressive gameplay is an eye-pleasing graphics engine. The environments were and are near photorealistic at times, the AI for the most part wonderfully animated and the sand textures that Yager spent so long working on impressively put to good use. Admittedly, some of the textures on characters’ clothing do look a little pixelated when viewed closer in cutscenes, but this is a minor drawback that only slightly reduces the level of immersion for the overall experience.

There’s a good degree of replay value to the main campaign, with dozens of intelligence reports littered across the various levels and a multitude of game-changing decisions that will actively affect its endings. A ‘Spec Ops’-esque mode (don’t worry, the irony of that name choice isn’t lost on me) a la COD wouldn’t have gone amiss here either, yet it’s clear that Yager and 2K spent the majority of their time working on this story mode.

Moving onto the multiplayer, there’s no doubting that the gameplay and graphics engines laid in place for the campaign carry over efficiently into what is unquestionably a very competent component. As a solo gamer at heart, the strength of online offerings is sometimes of little relevance to me, but I can at least credit the developers for handing us a functional, if not entirely innovative multiplayer mode.

Although the multiplayer modes don’t break much new ground, they’re strong enough to last players for some time, and quite frankly it’s the shockingly innovative solo campaign that’s the main attraction here. Those players fearing that this is just another COD lookalike should rest assured that this is no such pretender – in fact, as someone who has all but left that aforementioned tired franchise behind, I can safely say that this improves upon its lacklustre campaigns in every possible way, making for a breathtaking adventure that won’t soon be forgotten.

Had Spec Ops: The Line entered the shooter fray a little earlier in the game, I would imagine it would have gone down a storm back in the day, but as it is by copying the tropes of Gears rather than making its own way in the gameplay department, this brilliant shooter can’t hope to be the revolution this genre still sorely needs.

Life Is Strange: Before the Storm

New musical score released for Life Is Strange: Before The Storm

London trio Daughter has just released Music from Before the Storm, an original musical score for, you guessed it, Life Is Strange: Before The Storm.

Before The Storm is a prequel to the magnificent first game: a narrative experience in which the key characters faced everyday issues, touching upon difficult situations such as bullying, suicide, teen pregnancy as well as tackling the complexities of love and friendship…

We won’t say anymore though, in case you haven’t played it yet.

The band has released a behind-the-scenes video feature that explains the scoring process involved, which you can watch here:

Life Is Strange: Before The Storm Episode 1 is out now on PS4, Xbox One and PC. We’ll have our review up for it shortly.

Strategy MMO pre-registration opens to plug the Gap of Thrones

“The lone wolf dies, but the pack survives.” That poetic sentiment, last uttered by Sansa Stark in the Season Seven finale of HBO’s TV fantasy drama Game of Thrones this week, rings especially true of developer Turbine’s latest project, a licensed strategy title taking place in the realms of Westeros and launching exclusively for mobile devices.

Published by Warner Bros. Interactive Entertainment alongside HBO Global Licensing, strategy MMO Game of Thrones: Conquest carries the bold ambition of appeasing fans of dragons, Dothraki and Benjen-shaped deus ex machina moments until the show returns for another run in late 2018 or – the Old Gods and the New forbid – early 2019.

Those players eagerly awaiting its launch won’t have their patience tested for too much longer either…

Takeaways:

  • As of this week, long-running aficionados and newcomers to the worlds of George R.R. Martin alike can pre-register to try out Conquest, meaning they’ll have access to the first Thrones video game effort since Telltale’s 2014 episodic series.
  • Not dissimilar to Telltale’s spin-off saga, Turbine Games plans to place registered players at the helm of a new House, tasking them with “navigating the dangerous political landscape of Westeros and claiming the Iron Throne”, commanding the loyalty of “powerful armies” and striving to “sabotage their enemies from within”.
  • The incentives to pre-register don’t end with instant access, either; anyone who takes the leap of faith before Conquest’s launch will additionally earn themselves an appropriately named Prepare for War bundle, granting them exclusive Night’s Watch training gear as well as plentiful helpings of gold and resources with which to begin their campaign of domination across the Seven Kingdoms.

Turbine Games have something of a hit and miss track record when it comes to ambitious MMOs along these lines, with the likes of 2007’s The Lord of the Rings Online reaping far more in the way of praise than last year’s Batman: Arkham Underworld, but they’ve at least got plenty of experience under their belts, offering hope that their latest production will suffice as the ideal means to help anyone already suffering from GoT withdrawal symptoms.

Either way, given that Telltale confirmed their ongoing Westerosian odyssey to have been placed on ice this week while they focus on expanding their Batman, The Wolf Among Us and The Walking Dead series, Conquest looks set to represent one of the only licensed slices of Game of Thrones fans can expect for a while in any medium – unless those Gamestop-fuelled rumours of Bethesda developing a Thrones tale of their own are true, of course!

Head here to pre-register for Game of Thrones: Conquest and stay tuned to D-pad Joy, where we’ll endure clashes of kings, storms of swords and the winds of winter to bring you all the latest details as its mobile and iOS launch nears later this year.

Figment Preview – A Charming Musical-Adventure Guided By Nightmares

Figment is an inspiring adventure title taking players into the depths of the mind. The developers, Bedtime Digital Games, crafted a story inside of the surreal world of the mind, filled to the brim with witty and often adult humour, a rich, authentic story and gorgeous hand-drawn graphics set to an awe-inspiring musical score too charming not to dive headfirst into. After a couple of hours with the preview of the upcoming indie musical game, Figment is shaping up to be a mechanically sound adventure-platformer with its own bold musical setting and unique spin on the genre.

Playing as the dry and carefree protagonist – Dusty – you’ll traverse the mysterious realm of a troubled mind, all the while bickering with your winged side-kick, Piper. Exploring the environments and worlds that seem to be ripped straight out of a un-released Pixar film, Figment places musically delightful bosses throughout the game, taunting Dusty as you progress through the levels. Catchy and mischievously villainous songs ring about as you dodge and slash your way to defeat the devilish representations and embodiment of nightmares.

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Dusty and Piper gearing up for their adventure.

Figment’s graphics are presented in beautiful isometric style camera angle, with a unique hand-drawn art style and some of the most surreal locations I’ve seen to date. With charming puzzles and mechanisms to solve as you venture further into the depths, the gripping and intriguing narration lies atop the gameplay in Figment, comfortably polished and fluid.

The combat takes a page from a number of hack-n-slash titles. Smooth and slower-paced than most of the hit arcade games that are released today, Figment shows the player the importance of patience and strategy when dealing with nightmarish enemies. Boss enemies were each unique and performed song-and-dance numbers during the fight which always left a catchy tune with me while playing. Requiring specific strategy to persevere, each enemy found throughout my playtime – though there were few – proved different and casually challenging in their own distinct way.

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Many puzzles are scattered throughout Figment like turning windmills to clear poisonous fog.

But the combat is not the main focus of Figment, as there are many puzzles and riddles to solve that are scattered throughout the levels – many of which are centred around musical themes, such as pressing correct keys on an organ or finding and placing valve buttons on a trumpet to unlock further areas. Other various puzzles include tasks like unlocking pathways by swapping and placing items, finding synapse batteries to operate specific objects in each level, discovering hidden memories and of course, fending off nightmarish evils along the way.

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Shifting gears, turning valve wheels and flicking switches all have unique outcomes.

Figment is gearing up to be a puzzling title brimming with dreadful enemies, surreal and imaginative levels, intricate puzzles shaping the world around you, an all-too captivating musical score while backed with clever and humorously dry dialogue. The themes in Figment showcase a troubled and disturbed mind but not without adding a much more bearable approach than what it suggests. Taking the player through nightmares we all face and replicating them in obscure and fiendish worlds, one way or another Figment is looking to shine a light on the dreadful topics and trauma of a distressed mind.

We can expect to see Figment this September coming to PC, Mac, Xbox One, PS4 and also recently announced, the Switch.