Xbox Live Indie Games to Close Next Week

Xbox Live Indie Games (XBLIG) were quite the revolution when they first launched on the Xbox 360. At the height of the ‘indie-revolution’, XBLIG allowed bedroom programmers to get their stuff onto the same marketplace as the big guns. Sure, it was the dusty and dimly-lit corner of the marketplace, but it was a step in the right direction for how the likes of Sony, Microsoft and Nintendo treated indie developers.

There’s No Marketplace Like Home

We were told earlier in the month, via Twitter, that you won’t be able to buy XBLIG anymore and that the last day to purchase ‘vibration’ games was going to be today – the 29th of September.

Good news though. You’ve got an extra week! The 7th of October is when you’ll no longer be able to purchase any of the weird and wonderful (?) offerings available on XBLIG. You’ll also still be able to re-download any titles you’ve purchased after the 7th of October.

Whilst it’s fair to say that XBLIG hasn’t been relevant in ages, some may argue ‘ever’, it’s still worth taking a moment to reflect on what was an important part of indie games breaking into the mainstream.

Goodbye XBLIG, you’ll be missed remembered.

New Star Wars: Battlefront II trailer reveals maps, modes and Maul (oh my!)

Between director departures, the return of animated TV series Rebels and teases of a new trailer for December blockbuster The Last Jedi, fans of a galaxy far, far away can barely move for major news-bytes right now.

Not content to become lost amidst the maelstrom, however, EA is only adding to the pile with an info-packed new Battlefront II trailer, revealing many of the key details on the sequel to 2015’s divisive multiplayer FPS which sceptics and optimists alike have been waiting for since Day 1.

Takeaways:

  • Anyone concerned the studio would deliver a paucity of launch maps – as was the case with the original Battlefront – can breathe easy, since the follow-up will pack 11 arenas taken from across three eras of Star Wars history this November.
  • As well as reprising the Hoth, Endor and Jakku maps available in the 2015 game, Battlefront II is set to play host to Kamino, Kashyyyk, Theed, Death Star II, Mos Eisley, Yavin 4, Starkiller Base and Takodana, with not a Season Pass barrier in sight for any of those fan-favourite worlds.
  • The interplanetary showcase doesn’t end there, though, since those who join the Empire-enlisted Inferno Squad to bridge the gap between Return of the Jedi and The Force Awakens in the solo campaign will also visit Bespin, Sullust, Pillio and Vardos en route.
  • Another lesson EA has seemingly learned from the ample criticisms directed at the first Battlefront involves its multiplayer offerings, with a diverse range of gameplay modes present this time around including Starfighter Assault, Galactic Assault, Blast, Strike and the returning Heroes vs. Villains.
  • If the latter  left you wondering precisely which scoundrels and guardians of peace and hope we’ll have the chance to command here, then fret not. Watch the trailer closely and you’ll spot many of the 14 hero characters available such as Leia, Kylo Ren, Boba Fett, Darth Maul, Yoda, Han Solo and Rey, with Captain Phasma and Finn teased as future free DLC.

There’s not long to wait until fans can play-test Battlefront II‘s various maps, modes and Phantom Menaces either, since a multiplayer beta set on Theed will showcase Galactic Assault, Starfighter Assault, Strike and Arcade this Friday, October 6th on all consoles.

They mightn’t have quite shot first what with Lucasfilm and Disney XD having beaten them to the punch on major announcements, but if nothing else, EA seem admirably intent on righting the wrongs of their first licensed Star Wars production here, and we can’t wait to see whether their efforts pay off next month.

Stay tuned to D-pad Joy for more coverage on Battlefront II building towards its Xbox One, PS4 and PC release on November 17th, but for now, be sure to check out the John Boyega-narrated new trailer below for more reveals than you can shake a lightsaber at (trust us, we tried)…

Never mind Avengers: Infinity War – meet Doctor Who: Infinity

They say time waits for no man, but that knowledge hasn’t stopped followers of the BBC’s longest-running drama Doctor Who from getting mighty impatient for new content.

With two months already having passed since the TV sci-fi saga’s tenth season reached its denouement, and only a single Christmas special due to air between now and the Jodie Whittaker-starring Season 11 next autumn, fans are craving other outlets through which to explore time and space.

Enter Tiny Rebel Games, who – off the back of their 2013 gem-crunching puzzle strategy effort Doctor Who: Legacy – intend to provide a worthy stop-gap gaming experience to tide starving Whovians for the next 12 months…

Takeaways:

  • Titled Doctor Who: Infinity, the UK development studio’s second ever mobile outing will – like Legacy – take the form of a RPG puzzle entry focused on the “match three gems” gameplay of its predecessor.
  • Tiny Rebel won’t say much on the core narrative driving Infinity, save for assembling a team of Doctors and companions from throughout the show’s 52-year-history to plough through “comic-book style puzzle adventures” galore.
  • Don’t expect a direct follow-up to Legacy‘s disparate story arcs exploring the various eras of Who either. Executive producer Susan Cummings says “this isn’t a sequel” so much as a “new platform for delivery of stories written by well-known Doctor Who writers”.
  • Speaking of which, expect for Infinity to debut with a Twelfth Doctor (Peter Capaldi) adventure penned by regular Who novelist and audio scribe George Mann in the form of The Dalek Invasion of Time, also featuring art by Mike Collins and an appearance by the character’s long-time frenemy Missy too.

Intrigued yet? Join the club – while we’re longing for a licensed Who video game to grace consoles soon (despite the struggles involved, which we’ve listed here), for now any new forays into the series’ vast mythology are welcome, particularly in the midst of its hefty TV hiatus.

Look for Doctor Who: Infinity to get a “soft launch” for a select band of players in Spring 2018, with a full-scale release for mobile devices and PCs on iTunes, Google Play and other digital stories following swiftly thereafter.

In the meantime, be sure to let us know your thoughts on the project’s comic-book-inspired premise in the comments below…

DLC is on its way to Fire Emblem Warriors – that’s Switch and 3DS

These days a game isn’t even released before some DLC is announced for it. That’s the case for Fire Emblem Warriors on Switch and New Nintendo 3DS – out on the 20th of October.

So without further ado, here’s all the new DLC that’s been announced for Warriors.

Fire Emblem Warriors DLC

Fire Emblem Warriors Season Pass (20th October, £17.99 / €19.99). The big one – the Season Pass will give players access to all three DLC packs as soon as they’re released. Each DLC pack will contain new playable characters and weapons for you to use.

As a bonus for purchasing the Season Pass now, for either the Nintendo Switch or New Nintendo 3DS, you’ll get a bridal costume for Lucina – see below!

CI_NSwitch_FireEmblemWarriors_Characters_LucinaDress_image912w

Fire Emblem Fates DLC Pack (December 2017, £8.09 / €8.99): The content in this pack is inspired by Fire Emblem Fates. Expect some fan service here if you’re a Fates enthusiast.

Fire Emblem: Shadow Dragon DLC Pack (February 2018, £8.09 / €8.99): Many of the characters and other items in this DLC are from Fire Emblem: Shadow Dragon. If you’ve played the original, gold star for you!

Fire Emblem: Awakening DLC Pack (March 2018, £8.09 / €8.99): Fire Emblem: Awakening, the game that revived the entire series and made it a key IP for Nintendo, has some exclusive content coming. Rejoice!

More details about each DLC pack will be revealed in the future. We’d imagine, primarily, this will be about getting those much-requested characters in the game. Let’s just hope swordmaster Lon’qu makes it in there…

While we’re at it, don’t forget the limited edition bundle of the game too:  it’s got three CDs, with more than three hours of music, and 25 character art cards.

Oh, and Anna is back. She’s looking rather cool:

Steampunk dungeon crawler Vaporum out now for PC

Dungeon crawler Vaporum has been released for PC on Steam, yes, today. It’s a grid-based, single-player dungeon crawler, seen from a first-person perspective in a steampunk setting.

Vaporum: Terrifying Steampunk

The game is inspired by old-school titles such as Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

You can expect to face many enemies, not many of them pleasant, along the way. Each has a distinctive set of strengths, weaknesses, offensive and defensive abilities – different tactics are needed to beat them, of course.

Solving puzzles plays an important part in the game too, along with level-wide objectives – these progression objectives can span “entire levels”.

You can pick up Vaporum for 19.99 USD/19.99 EUR, and there’s a 10% discount to celebrate the game’s release.

Check it out in action below:

Darkest Hunters

Darkest Hunters released on Steam – Logic, tactics, puzzles

Darkest Hunters is out today on Steam. A combination of logic and tactics, puzzles land RPG, it’s quite possibly a thinking man’s game.

Darkest Hunters’ Gameplay

Based on arriving at a certain point or defeating opponents, the player moves, collecting the various coloured crystals that increase the wealth of the gold pouch – or, they obtain points for health, attack and magic.

Take note though: collecting crystals in a long sequence is very important for success – grabbing several of them during one turn is what you want to aim for. This allows you to quickly replenish your health, attack and magic points and create special crystals, which activate a “chain reaction”.

The effect of that reaction is a “one-time” gathering of a large number of consecutive crystals, meaning significant damage to your opponents.

Getting the hang of it?

In single-player mode, Darkest Hunters offers a total of 5 different lands, each with their own missions, including clashes with nasty bosses. The player has several different characters to choose from too.

You can check out some gameplay below to see if it’s for you:

Fragments of Him

Indie title Fragments of Him comes to PS4

Cherish those you love. That’s what Fragments of Him, from Dutch indie developer Sassybot, is really trying to tell us.

Fragments of Him – A Heartwarming Message

The game is about overcoming the loss of a loved one – it presents real emotions that all of us will have to face someday. Don’t fear though, it’s also filled with a bit of joy, (one of the key reasons we play games!), and ultimately has a heartwarming message that might make you think a little.

Without spoiling too much, you travel alongside four characters, learning about their lives through their regrets and treasured moments. You also get to see the final morning of a man called Will and get some insight into his last thoughts before an accident cuts his life short.

Previously released on Steam and Xbox One in May 2016, it’s now being released on PS4 as well – so it’s a great time to pick it up if you haven’t already. Here’s the launch trailer:

Looking Back at Superman 64 – The Worst Game of All Time?

When game critics cite the worst game of all time, they’re likely to come up with a range of different candidates. They may say E.T. They might even say Big Rigs Racing. But among them, a more superpowered candidate stands out: Superman 64. Developed by Titus Software and released on the Nintendo 64 in 1999, the game was a major best-seller during June of that year. At the time, the game even scored a reputation as the console’s third-best-selling title. But one problem remained – the game was bad. No matter what the sales record says, the game was critically panned across all gaming media. But why was this? Does Superman 64 truly deserve the harsh criticism it continues to receive to this day?

Superman 64

Well, to be put it abruptly, yes. Superman 64 is as bad as they say. The game is filled with bugs, tedious gameplay and poor design choices. It’s a game that was evidently rushed out to meet the deadline. The game’s infamous ‘ring-flying’ stages, where Superman must fly through rings within a specified time limit and reach the goal have received much derision from gamers and critics alike.

There are several reasons for this. One is the multiple glitches and bugs that plague these stages. Superman can easily get caught in the walls, buildings and bridges if you fly too close. Then, there is the game’s poor draw distance. A green fog blocks most of the player’s field of vision, making the act of flying through rings even more tedious than it would be otherwise. That’s not even bringing to attention the game’s abhorrent control scheme, which makes Superman hard to control – clearly, the man isn’t great at turning tight corners. These points all come together and build a frustrating experience, which is further hindered by the stage’s strict rule when it comes to the rings. You can skip a couple of rings, but any more than that will result in the player failing, with Lex Luthor laughing victoriously in the background. It’s a sound that players of the game have come to know and dread since failing is a regular thing in this game.

Superman 64

However, the ‘ring stages’ are just the start of Superman 64’s problems, since the maze segments are considerably worse. Unlike the flying stages, the player will spend the majority of the mazes on foot, completing various objectives. These include defusing time-bombs, protecting Superman’s friends and fighting bosses. But while the variety of mission objectives is well-intentioned, the execution is lousy and poor.

One example is when fighting the game’s ‘bosses’. I use ‘bosses’ in parentheses because they’re not so much bosses as normal enemy mooks who take more hits to put down. They’re programmed in the same way as the game’s “Shadows” (the identikit enemies you fight), staying on the floor punching the player and offering no idiosyncratic movement or attack patterns of their own. To a Superman nerd, this can be particularly jarring, especially when intergalactic supervillains such as Darkseid and Mala are fighting like ragdolls as opposed to the superpowered beings they are in the animated series. The worst thing about fighting these enemies is that it’s impossible to dodge their attacks due to the awkward nature of the fighting system. The only physical attack in Superman’s arsenal is his awkward punching. Therefore, fighting bosses is more about withstanding their attacks long enough for you to kill them.

Superman 64

Then there are the damned glitches. Superman 64, like many games of its generation, is fond of the escort mission trope but, unlike many of those other games, doesn’t do it very well. One section has Superman rescuing Lois Lane and escorting her towards a certain goal. This means defending her from all manner of enemies that suddenly pop up from nowhere. The problem is that enemies that the player will have already defeated in previous rooms on their way to rescuing Lois will respawn out of nowhere and with no explanation, forcing them to go ahead and wipe them out before they wipe the sassy young journalist out. Unfortunately, leaving Lois for a short amount of time means that shadows will automatically respawn near her position and start attacking her!

And yes, if Superman doesn’t return in that given amount of time, it’s game over. The problem with this is that it provides an example of fake difficulty. The time you have to return to Lois isn’t nearly enough to contend with all the newly respawned enemies from the previous rooms – not helped by the poor controls. This means having to return to the room to save her from the shadows then going back to the other room to deal with a few more respawned enemies before flying back to Lois to deal with a few more magically-appearing ‘Shadows’. Rinse and repeat.

Superman 64

Alas, there are some good reasons as to how the game became the poor product it was. The developers, Titus, were given strict guidelines from Warner Bros., who insisted that Superman could never harm real human beings and placed limits on the superhero’s powers. This is what would inspire the ‘virtual world’ setting of the game. It was delayed for six months due to a lengthy approval process and, ultimately, according to the game’s head honcho, Eric Caen, the game’s design was too ambitious for the N64 software. Yet, despite the game’s critical panning, it became the best-selling release of June 1999 and the third best-selling game so far in the console’s history at that point in time. That’s how things work, of course.

One thing is for sure, though. Superman 64 will forever remain one of the worst video games of all time in many gamers’ minds. In an internet generation where we regularly worship or denounce video games on a daily basis, it’s unlikely to be forgotten as such. The game continues to be the butt of every gaming nerd’s joke and is a good advertisement on how not to make a game. That’s not going to change anytime soon.

Fortnite: Battle Royale

Fortnite: Battle Royale has officially launched!

After the massive launch on PC of Player Unknown Battlegrounds (also known as PUBG) earlier this year, it was only a matter of time until a competitor came out of the woodwork to try to take some of the battle royale market-share. Well, that game has officially arrived in Fortnite: Battle Royale. Let’s get you guys caught up!

Fortnite: Battle Royale – Takeaways:

  • Fortnite: Battle Royale has officially launched on PC, Xbox One and PS4.
  • It beat the juggernaut of the genre known as PUBG to consoles by a couple of months.
  • PUBG is rumoured to launch sometime in December exclusively for Xbox One.
  • It’s a spin-off mode of the Minecraft-like game simply called Fortnite.
  • Earlier this week the creators of PUBG in Bluehole came out and ridiculed Fortnite: Battle Royale for “replicating the experience for which PUBG is known.” In other words: Bluehole is calling the game a blatant copy.

So, what do you guys think? Do you guys think Fortnite is a blatant rip-off of PUBG? Let us know in the comments below!

Holy Potatoes! What the Hell

Holy Potatoes! What the Hell?!’s free demo out soon

A free demo of Holy Potatoes! What the Hell?!, honestly that’s the proper title, will be released on Steam on the 28th of September.

Holy Potatoes! What the Hell?! – Potato Sinners

The demo will let you spiral down the first three “Circles of Hell” in the new cooking game which is set for release on Friday the 13th of October.

Holy Potatoes! What the Hell?! is a hell-themed cooking management sim where you take on the role of a chef in an Afterlife populated by… yeah… potatoes. Sort potato sinners into cooking stations to extract “sinfully” delicious ingredients, cook up potato-based recipes, and appease the gods.

Oh, and you play as Sweeny Tots, a potato chef in the Afterlife determined to find out what happened in his previous life. He’s working to ascend to heaven. Weird enough for you?

Blue Reflection

New JRPG Blue Reflection hits PC and PS4

JRPG Blue Reflection launches today for the PS4 and on PC via Steam. Got time for another JRPG?

Blue Reflection – Reflector Madness

In the game, you assume the role of student Hinako Shirai – when her ballet career comes to an end after a tragic accident.

Hinako “closes her heart off” from the rest of the world, but her life changes when she is bestowed the power of a “Reflector” and now must face challenges greater than most teenagers will face in their lifetime… No pressure.

Blue Reflection combines the battles you all know and love with simulation elements including making new friends, surfing the school’s online social networks, joining after-school clubs, and spending “much-needed” alone time.

Hopefully it looked at the masterful Persona 5 for some inspiration here.

Batman: The Enemy Within

Trailer released for episode two of Batman: The Enemy Within

A new trailer for episode two of Batman: The Enemy Within has been released. In case you’re unaware, The Enemy Within is a new five-part episodic game series that continues Telltale’s take on the Caped Crusader.

Here’s the exciting synopsis for part two:

Batman races to meet a new foe but encounters a “force” that may cause even the Dark Knight to fall. In the guise of the billionaire, Bruce meets John Doe’s ‘friends’ and becomes enmeshed in a plot where the only way out is to go deeper in. But at what cost?

Batman: The Enemy Within – The Pact

The second episode, titled “The Pact”, launches October 3rd on Xbox One, PS4, PC, and even Mac. In addition, the first two episodes will become available on iOS and Android devices that same day.

A special “Season Pass Disc” for Xbox One and PS4 will also be available on October 3rd in North America and October 6th in Europe.