Seven: The Days Long Gone new gameplay shown off

Ok so imagine you are Teriel, a Master of Thieves, with quite a lot of useful skills, including invisibility, flash and chromosphere. Who could forget that last one?

And to be fair, you’re also quite good at setting traps, sneaking around and using various weapons.

These weapons include spears, swords, daggers and axes. They differ in individual range, hit speeds and special attack options.

Which brings us nicely to the new gameplay video of Seven: The Days Long Gone, which shows us all of this fancy stuff in action.

If that wasn’t enough, you’ll also be able to get a taste of the music in the game, created by Marcin PrzybyƂowicz, the composer of Witcher 3: The Wild Hunt. Interested now? I know I am…

You can watch the new gameplay here:

Seven: The Days Long Gone is coming to PC, we hope, this year. Stay tuned to D-pad Joy for more information shortly.

Worms W.M.D sneaks onto the Nintendo Switch this year

The Worms we all know and love, yes those ones, are coming to the Switch later this year in Worms W.M.D.

The latest in Team17’s turn-based strategy game series, W.M.D is, at least to this writer, one of the best Worms games in years.

Worms W.M.D for the Switch will feature all the campaign missions, levels, customisations and updates, including Liberation and Forts Mode.

It also gets some exclusive content, to help persuade those silly people (like me), who are wondering if they should double-dip or not. Here’s the new stuff coming to the Switch version:

  • A new theme set in Space
  • New Mushroom and Tree forts
  • New customisations including three new outfits, and three new gravestones to mourn the passing of your pals

Support for single Joy-Con play, local wireless multiplayer as well as local and online multiplayer, out and about, is all there.

You can play Worms W.M.D on PS4, Xbox One and PC right now. The Switch version will launch in “Q4 2017″… Worms at Christmas anyone?

Piczle Lines DX Review (Nintendo Switch)

Without the practice of science, man would never have made it out of his beloved cave. We would still be bashing each other with clubs and starting fires (that’s how I imagine the cavemen behaved anyway).

But if there’s one thing for certain, it is that the world would be a much safer, and boring one, without mad scientists. You could say that all scientists were a little mad, but it’s the ones that conduct their experiments willy-nilly with little regard for their or others’ safety that categorise them as truly mad.

With that in mind, this is the reason why we find ourselves here; science has created a rather charming and unique puzzle title. At least, that is the story behind Piczle Lines DX, after a scientist creates a camera which pixelates items which it takes images of. The result? His world is pixelated and needs restoring by joining the pixels back up to make an image of his lost items before they are transformed back again.

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A quick tutorial lays out the land for how the game works; each square has a colour and a number. Each referring to how many squares away its counterpart is of the same colour. Once matched together, the pixels make a complete picture which then restores the item back to the real world.

Of course, the early stages take place on a much smaller grid to get you familiar with the formula. Even then, some of the earlier stages can catch you unaware, making you backtrack and question your matches. I found that the best technique to employ is to try and find the easier pairings, such as the 2’s and 3’s, and also the outer edges. This way you can be certain these don’t need amending later on.

Piczle Lines makes use of the Switch’s dual functionality by allowing you to play in two different ways. Whilst docked, you can play with the Joy-Cons to navigate and select your pixel to manipulate. However whilst in tablet mode you can also play using the touchscreen which I found to be the most appealing and easiest method.

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The game screams to me as a mobile game that is best suited to the Switch’s portable function and is great to play on the go or if you have a spare 10-15 minutes that needs filling. There are 100 levels in story mode to complete, with a further 200+ in puzzle mode to keep you going. Periodic updates will supply you with new levels free of charge should you exhaust the existing catalogue.

It’s a saving grace really that there are more levels to come as at ÂŁ13.99 it seems a little steep to me. It’s fantastic to see that new games are coming to the Switch, tapping into its potential mobile market, but I feel that this may just be out of most people’s price range. If you fancy something new, however, and want to support what could be a flourishing indie scene on Switch, then Piczle Lines DX does come recommended.

You can now grab the Celestian Tales: Realms Beyond demo on Steam

Ekuator Games has released a demo of their new title Celestian Tales: Realms Beyond on Steam.

It’s a hand-drawn RPG that combines turn-based tactical combat with a story that’s shown through multiple points of view.

Although not a “traditional” sequel, Realms Beyond begins nine years after the end of Celestian Tales: Old North – excitingly, the game’s world is based on the choices you made back in that adventure.

There’s a bit of a wait for it though, as Celestian Tales: Realms Beyond is scheduled for release in winter 2018 for PC, Mac and Linux.

Here’s a trailer while you twiddle your thumbs in anticipation:

Nindies Summer Showcase 2017 – Nintendo Switch indie games galore, plus No More Heroes 3

In case you missed Nintendo’s Nindies Summer Showcase 2017 today (that’s a mouthful), you can catch the full stream here.

Lots of new indie games were shown off for the Switch (20 games in fact!), including:

  • Super Meat Boy Forever – 2018 (coming first to the platform)
  • Shovel Knight: King of Cards – Early 2018
  • Mom Hid My Game! – Late 2017
  • Golf Story – September 2017, (exclusive)
  • Floor Kids – Holiday 2017
  • Wulver Blade – September 2017 (coming first to the platform)
  • Poly Bridge – Holiday 2017 (exclusive)
  • Kentucky Route Zero: TV Edition – Early 2018 (exclusive)
  • Earth Atlantis – Fall 2017 (coming first to the platform)
  • Next Up Hero – Early 2018
  • SteamWorld Dig 2 – September 21st
  • Mulaka – Early 2018
  • Yono and the Celestial Elephants – October 12th (exclusive)
  • Dragon Marked for Death – Winter 2017 (exclusive)
  • Battle Chef Brigade – Holiday 2017 (coming first to the platform)
  • Morphies Law – Winter 2017 (exclusive)
  • Sausage Sports Club – Fall 2017
  • Light Fingers – Early 2018 (coming first to the platform)
  • Nine Parchments – Holiday 2017
  • No More Heroes: Travis Strikes Again – 2018 (exclusive)

Not a bad line-up. It’s clear that Nintendo is taking quality indie games seriously with the Switch. You can see them all below.

SteamWorld Dig 2 can’t come soon enough. As for a third No More Heroes game? Count us in.

Mobile game The Walking Dead: Our World announced – take out walkers in AR

Finnish developer Next Games have announced The Walking Dead: Our World, a new mobile game based on the once great TV show from AMC.

There have been quite a few mobile Walking Dead games as you’d expect from such a powerful IP, but this one is different. It’s a location-based augmented reality experience, meaning you’ll be fighting gnashing walkers in real-life places. No doubt the game is a reaction to the hugely successful PokĂ©mon Go.

When fighting off the undead you’ll be helped by digital versions of Rick, Michonne, Daryl and other favourite characters from the series (hopefully Carol too). There’s no sign of Negan and The Saviors though.

The Walking Dead: Our World will be available on Apple’s App Store and the Google Play store, presumably quite soon. Until then, check out the trailer below:

Might this be the next big trend in mobile gaming?

Age of Fear 3: The Legend Review (PC)

Age of Fear 3: The Legend harkens back to 90s era turn-based strategy games with the added benefit of more modern AI. Though combat is really the main focus of the game, adventurers can choose from two narratives: a dryad sorceress or the drunken adventures of a dwarf lord. As a fan of both Tolkien and the occasional good ale, I chose the path of the dwarves, one of whom is even named Gimli in an apparent reference to a dwarf of the same name from The Lord of the Rings. The developers clearly designed Age of Fear 3 as a sort of tongue-in-cheek homage to the high fantasy genre itself. This approach might be a little hit and miss for most players, but the combat and other RPG elements provide enough strategic essentials to make it a decent challenge for casual players, and the AI along with other RPG elements adds enough depth to draw some interest for more advanced strategy fans seeking something fun without a huge time investment.

Each tale plays out largely through pages of text that appears between battles, followed by some dialogue between characters displayed using the tried and true dialogue boxes of yore. There is also some in-battle dialogue using the same boxes. The setup perfectly fits the retro style of the game. Unfortunately, the writing too often falls as flat as the dialogue boxes. The characters and story felt rather generic and often not very compelling. The tone was also inconsistent, with words like “noob” and a rather unanticipated reference to Twilight sprinkled in with uses of the word “ye” and other old-sounding English terms. Obviously, the attitude is meant to be light and a mixing of tones is fine for comedic effect, but given the general weakness of the storytelling, it only made me feel like very little time was placed on the narrative. I too often just wanted to move on to the next battle, and the story sort of felt like it was only there to give me some sense of progress rather than a memorable adventure.

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Of course, the combat system is the real focus of Age of Fear 3. The game boasts clever AI and a movement system that allows units to manoeuvre within a parameter rather than in squared off sections or set directions. Indeed, the AI proved clever enough to target my weaker characters, even moving past stronger ones to get to them. It would mob my more robust characters, move away when it could sense I was setting up for a major attack, and even target my spellcasters or units with ranged weapons to get them out of the way first. I was constantly forced to think ahead and be very aware of where all of my units stood at any given time.

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Since each unit can only take one action per turn, even moving was a major decision. I could, for instance, move my spellcaster to get him out of the way of an enemy unit poised to attack or use him to cast a spell that would help simultaneously take out multiple enemy units currently surrounding my weaker guys – but I can’t do both. Since my spellcaster had low health, this was a dire decision. In the beginning, the only way out was to try again, and this time be more careful about how I arranged my units on the battlefield, making sure to protract my weaker units and better anticipate my enemies’ movements. The ability to move a unit in any direction within a certain range is great, but I would also sometimes arrange units in a pattern that would end up blocking another unit’s movement in a way I did not anticipate. Turn-by-turn movement is a little frustrating. It seems obvious why it eventually fell out of style. However, it also adds to the overall difficulty, making the battlefield more like a game of chess than simply a challenge of might.

As your units fight their way toward victory, they will collect gold that you can use to purchase items or hire new units, as well as collecting experience points that can be used to upgrade your characters. For example, I could use my XP to give one unit more health or give my spellcaster the ability to use a turn to restore some of their magic. I can use my gold to buy new weapons, purchase potions to heal or alleviate poison, and even obtain rings that up my abilities or help protect me from harm. Anyone familiar with older RPGs such as Final Fantasy will be familiar with this type of system. Since units, aside from your two main characters, can permanently die, it also means keeping them alive and being able to use a character long-term requires mastering or at least becoming very familiar with this system.

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Age of Fear 3: The Legend is clearly a work of love for a genre that had its heyday in a bygone era of gaming. However, modern strategy-based RPGs are still alive and well, if not necessarily making up much of the AAA market. For fans of the genre, Age of Fear 3 might not quite stand out among the crowd. It is, however, a pretty good trip down the road of nostalgia for those who miss the turn-based era and are looking for a new trip down memory lane. Tabletop strategy fans might enjoy the experience as well. The story might not stick with you, but the battles are fun and engaging enough to keep you on your toes. The upgrades and items systems add enough extra depth to make up (sort of) for what the story lacks. And, if nothing else, just grab a good ole glass of dwarfish ale, kick back, and see where the road takes you.

Miiverse is closing on November 7th, forever

Sad news today folks: Nintendo is shutting down the brilliant Miiverse on November 7th. The Wii U era really has come to an end.

What’s more, the company has stated that there are no plans to offer a future version of Miiverse on the Switch, or indeed, a similar service down the line.

Nintendo of America answered the following questions about the end of Miiverse on their site:

Why are you shutting down Miiverse?

We started the Miiverse service in 2012 along with the launch of the Wii U system because we wanted to provide a space where users could share their feelings about games with each other. Thanks to users’ support throughout the years, we think we were able to achieve that goal. We decided to end the service at this time because, among other reasons, many users are shifting to social networking services.

Users can download their old Miiverse posts (without comments or messages from others) by visiting http://miiverse.nintendo.net and registering before the Miiverse service ends on Nov. 7, 2017 at 10 p.m. PT. Once registered, users will receive an e-mail via Nintendo Account mail a few weeks after the Miiverse service ends, which will include a unique URL to download their past Miiverse posts.

When will the Miiverse service end?

  • Nov. 7, 2017, at 10 p.m. PT
  • Once the Miiverse service ends, users will not be able to access Miiverse on Wii U, any of the Nintendo 3DS family of systems or an Internet browser on PCs and smart devices.

Will the Miiverse icon still be displayed on the Wii U and Nintendo 3DS Home Menu?

  • Yes. The Miiverse icon will continue to appear, but an error message will be displayed when it is pressed.

Many games use Miiverse as a major gameplay feature, including Super Mario Maker for Wii U. What happens to those games when Miiverse shuts down?

  • Super Mario Maker (Wii U): Users will still be able to share levels, but will no longer be able to comment on them.
  • Mario vs. Donkey Kong: Tipping Stars (Wii U, Nintendo 3DS): While users will still be able to play Mario vs. Donkey Kong: Tipping Stars and complete all 88 levels in the main game, the Community feature will be discontinued, preventing players from sharing levels and receiving additional Stars. As there will be a limit to the number of Stars that can be obtained, not all objects may be unlocked from the Workshop.
  • Splatoon (Wii U): Miiverse posts will no longer display in Inkopolis Plaza or the game’s stage maps.
  • Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS (Wii U, Nintendo 3DS): The Miiverse stage will still be playable, but Miiverse user posts will not display in the background. Players will also be unable to post replays to YouTube/Miiverse, share stages or create tournaments.
  • Mario Kart 8 (Wii U): Players will not be able to upload game-play videos to YouTube since they also post to Miiverse at the same time. The tournament function will also not be available.
  • Super Mario 3D World (Wii U): In Super Mario 3D World, the Miiverse posts that appear on the course select screen and when selecting courses will disappear. Players will still be able to collect in-game stamps, but not post them to Miiverse.
  • Xenoblade Chronicles X (Wii U): In Xenoblade Chronicles X, the BLADE report feature will no longer be available.

Mario vs. Donkey Kong: Tipping Stars will be losing major features. Will you continue selling the game?

Yes, the game will continue to be sold. Users will still be able to complete all 88 levels in the main game, and create and play their own levels locally.

Will Miiverse posts still display in Wara Wara Plaza on Wii U?

Moving forward, default Miiverse posts that appear during offline mode will be displayed in Wara Wara Plaza.

Will Wii U Chat still function after the closure of Miiverse?

The Wii U Chat service will be discontinued with Miiverse on Nov. 7, 2017, at 10 p.m. PT.

Can users still view their old Miiverse posts once the service is shut down?

Users can download their old Miiverse posts (without comments or messages from others) by visiting http://miiverse.nintendo.net and registering before the Miiverse service ends on Nov. 7, 2017, at 10 p.m. PT. Once registered, users will receive an e-mail via Nintendo Account mail a few weeks after the Miiverse service ends, which will include a unique URL to download their past Miiverse posts.

Will there be a similar service to replace Miiverse on Nintendo Switch?

Currently, Nintendo has no plans to implement any services to replace Miiverse, but the Nintendo Switch system includes features for connecting with Facebook and other social networking services.

END

There you have it. What a brutal end to one of the friendliest virtual places on earth. Make sure you register ASAP to have a copy of your old Miiverse posts, and silly drawings, before they’re gone forever.

It’s a piece of gaming history after all…

As for the decision from Nintendo to do this? In our view, it’s way too soon considering the Switch has only been out since March. Miiverse was an innovative take on social media, and it deserved a lot more than this. The fact there seems to be no future plans for the service, in any form, only makes it worse.

Battlegrounds becomes 2nd most-played game on Steam

Player Unknown’s Battlegrounds (or PUBG, as it’s known) was the most-played game on Steam this weekend. Beating out long-time favourites like CS:GO and DOTA 2, PUBG sat atop the concurrent user list with 877,844 players online at the same time.

Takeaways:

  • 863,708 people were all playing PUBG, on Steam, at the same time this weekend.
  • DOTA 2 still holds the all-time record, with 1,291,328 concurrent players.
  • PUBG still hasn’t technically been released. The early access title has been available to purchase since March 2017.

It’s pretty incredible to see such a new game become so established in such a short amount of time and with such a small budget behind it.

This is all happening before the game’s official release and before it’s available on PS4 or Xbox One. One can only imagine how many players will be playing PUBG in a year’s time. Winner, winner. Chicken dinner.

Sonic Mania Review – A Familiar Rush of 16-Bit Nostalgia (PS4)

The Sonic franchise has grown tiresome and abundantly stale over nearly two decades now, but the series continues to churn its legs, desperate for a break. The latest release from the famed Blue Blur, Sonic Mania, gives longtime fans the title they’ve been waiting for since the 16-bit days. No more clunky and confusing 3D adventure games, and out with the sub-par graphically enhanced, mechanically flawed 2D attempts at revamping the classic feel. Sonic Mania is here, and it delivers.

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The Sonic community shouted valiantly for a rebirth of the tight and responsive 16-bit blue hedgehog, and – though it took awhile – the Sonic the Hedgehog developers finally responded. Using the ingredients that made Sonic the icon he was in the 90s, Sonic porting professional – Christian Whitehead – and developers Headcannon and PagodaWest Games delivered a 2D, side-scrolling title so spot on with the originals, one could easily mistake the new release for a 16-bit Genesis remake.

Speeding through new level designs, obstacles and a variety of branching pathways, Sonic Mania also delivers a few classic levels from the early years of Sonic the Hedgehog. With familiar platforming areas and enemies, these re-visited classics are now extended with tons of new areas to explore, where most new enhancements come when running through the second acts of levels. Completely revamped and re-imagined, new level designs introduce exciting platforming mechanics, surprising new areas, dangerous enemies and tough bosses – all with their own tactical advantages, and disadvantages.

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Special stages make a roaring comeback, starting with the return of the iconic 3D sphere trotting stages from Sonic 3 and Sonic & Knuckles, which reward you bronze, silver and gold tokens redeemable for secret unlockables. Introducing a new method of retrieving the precious Chaos Emeralds in the new “Big Ring” stages, players will have to put their skills and reflexes to the test in these new racing-style challenges.

Scattered in hidden areas across all levels, the coveted Big Ring teleports the player to new areas where they’ll be faced with chasing down an alien UFO that’s holding one of seven powerful Chaos Emeralds. Racing around what essentially resembles a small go-kart course, there are obstacles to dodge, rings to collect and more blue spheres to gather as you close in on the alien UFO. With a decreasing timer made up by your ring count, your speed set to a permanent Mach setting based upon your sphere total, and cliffsides, spike balls and shortcuts to keep the player acting quickly and precisely, these new additions keep the challenge of collecting all seven Chaos Emeralds exciting and new.

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Making your way through the nostalgic feel of the old Sonic games, you’ll be able to play as the 3 most recognizable characters – Sonic, Tails (or Sonic and Tails paired together) and Knuckles. Every level contains numerous pathways, loopy-loops, floating platforms, climbable walls, all of the familiar item boxes including the useful standard, fire and lightning shields and tons of hidden areas – in which some are only obtainable by certain characters. Using Knuckles‘ popular glide technique and rock climbing skill, Tails‘ flying technique and Sonic’s famous speed and essential skills, players are sure to find tons of secrets like special items, 1-ups and Big Ring stages.

Past Blast: Red Faction Armageddon

This week I have decided to take a look back in anger at a game that split many gamers 50/50; Red Faction Armageddon.

But first, some admissions on my part; I have played this game before. Put bluntly, I disliked it. I never finished it and didn’t think twice before I got rid of it. Why then did I find myself picking this up on the cheap when the opportunity came along? Was it guilt? Curiosity maybe? No, it’s neither of these.

For the third time in my life, I’ll admit that I was wrong. Yes, that is a man admitting he was wrong. As much as it pains me to type these words, I think I may have drawn a conclusion too quickly about Red Faction. Having had the displeasure of playing some really poor titles this past year it has brought some perspective into my life.

I now find myself playing this again and I must say I’m enjoying it much more than I did before. Now I’m not going to start blowing the sunshine up its rear end, but there are things that the game must be commended for.

By the same token, there are things that the game does badly. Very badly at times, but there’s nothing that will kill the game entirely.

For anyone who doesn’t know, Armageddon was released on the back of huge success after Guerilla proved to be a bigger hit than expected. Offering an open world setting with un-rivalled destruction, the game won over the hearts of sandbox gamers. Sadly, this is where Armageddon falls down as it turns its back on the open world and shoves gamers deep underground.

Despite this though, there are still enjoyable destruction sections whereby buildings must be felled in order to progress and if you enjoyed it so much, you can even rebuild the bugger and bring it down all over again.

The story behind Armageddon is that you, Mason, have brought havoc on Mars by uncovering an ancient alien race which is intent on destroying all human life on the Red planet. Obviously, you want to make amends for this so you travel underground in order to bring back peace to the population despite them turning against you one-by-one.

From this perspective, the game sounds fine and dandy but sadly it’s not all plain sailing. One thing that the game does poorly is its script. The dialogue within the title is simply appalling at times. It is on two accounts; firstly it is so cheesy that it seems like it has been pulled out of an 80’s movie. Secondly, the local AI that travels with you makes remarks out loud which make you want to hit it at times or turn it off.

If you dare stray off the path you have to go down for more than ten seconds, it will shout at you to get back on track. It will do so repeatedly until you eventually oblige, which could be up to five minutes depending on how much exploration you like to do.

I say exploration in the loosest form possible though. This is a corridor-shooter, as opposed to offering you an open world to traverse. This would not be such a bad thing were the game well-known for this but it isn’t. The last title was an open world adventure that was at least a little dynamic compared to this ‘go there, do this right now in this manner’ affair we have here.

The game also seems to go through phases of being far too easy compared with sections of becoming suddenly harder as hundreds of enemy’s surround you whilst your bullets don’t seem to do much more than tickle them until they die of laughter.

After all that you’re probably thinking that it won’t be the game for you but hear me out. Red Faction Armageddon will get you through a “dry spell” so to speak. It will be faithful to you, just don’t expect blockbuster action or scripting as it falls short of the mark on this front.

Secret of Mana is getting a 3D remake for PS4, PC and Vita – No Switch version

What a time it is for those that are fond of old school gaming. Everything old is new again in the industry, certainly at the moment…

But what could we possibly have coming next? How about a 3D remake of 1993’s Secret of Mana. Yeah, the SNES one. You read that right.

Randomly announced for the PS4, PC and Vita, but not for the Switch, (know your roots!), Secret of Mana is actually being remade. It’s coming out on the 15th February next year.

The game will feature a brand new visual style, fully voiced characters, extra dialogue scenes, and a freshly arranged soundtrack.

You can watch the announcement trailer below:

I bet you didn’t expect this, right?