Scarlett’s Dungeon Review – A Short, Zelda-like Adventure (PC)

Retro indie titles are a dime a dozen nowadays, and Steam is the hub of almost all of them, releasing thousands of titles annually, many of which follow themes from past video game history. PC game developer – Joan Ginard Mateo from the one-man studio, Indie Brain – has created the next Zelda-esque title, leaving vague memories of nostalgic adventure and familiar gaming mechanics found throughout Scarlett’s Dungeon.

Scarlett's Dungeon Review
Once awake, Scarlett leaves her home to find her parents.

Waking up in a similar fashion to the original pixellated adventure title found in the NES cartridge library, Scarlett exits her house and ventures into the small village of Palette Town (yes, you read that correctly Pokémon fans). An all-powerful God has kidnapped a number of the town’s villagers, including Scarlett’s parents. Claiming that the ultimate being is waiting on the 15th floor, you’ll make your way through the procedurally generated dungeon levels, which ultimately ends abruptly and rather quickly.

Equipped with your sword, Dash ability, money bag and infinite escape ladder, you’ll head below to the dungeon area filled with monstrous robots that await ahead. A basic sword swipe and the helpful dash skill is all Scarlett needs to fend off the terror that awaits her beloved family. After receiving the necessary items from the kind townsfolk, you’re set to journey forth into the treacherous dungeons that lie below.

Scarlett's Dungeon Review
Many imaginative monsters are found throughout the randomly generated dungeons.

In Zelda-like style, the player proceeds to run around procedurally generated, maze-like dungeons, fighting off unique monsters while gathering valuable coin to help increase your weaponry. The gameplay – much like the storyline – is simple. Swift strikes from your sword, a very helpful dash ability to get you out of hairy situations and a levelling up system which essentially only adds to your strength and a dash of health upon gaining a new level.

Keeping your trusty Infinity Rope, you’re able to return to town while traversing any part of the dungeon, except of course, for the boss rooms. When in town and your coin bag is nice and full, you are able to purchase a new sword, ability or health items to help prepare yourself for the increasing dangers in the dungeons. This proves crucial as the game continues because every time you perish you restart from the beginning of whatever floor you died on; with the same amount of health you had when you originally entered the floor. This is especially dangerous when entering boss areas with extremely low health, since returning to town – or even previous floors for that matter – are not available when facing bosses.

Scarlett's Dungeon Review
The bosses have different approaches for defeating them.

Every fifth floor a boss appears – and by doing the simple math – the final boss is waiting on floor 15. There are only 2 bosses to fight through before the end… Keep in mind this title was created by one solo college student, working through the trials of developing their first title. Though short and quirky in its own right, the action of dash-dodging and sword-swinging against diverse enemies creates enough of a challenge to keep most gamers entertained, even if it’s only for a short session.

Scarlett’s Dungeon Review: The Bottom Line

There’s not much in store for story and gameplay in Scarlett’s Dungeon – and what is there bares major resemblances to our beloved Hylian hero. Still, there’s a certain quality of simple comfort for a game that lasts all of an hour (or more if you explore every dungeon to the last pixel). If you’re looking for a quick fix of old school Zelda-like action, pick up Scarlett’s Dungeon on PC. It’s out this September 2017.

Scarlett's Dungeon Review

The Tavern Review – A Visual Novel/RPG Hybrid (PC)

Selective dialogue and story driven games have been gaining ground since the rise of the indie game market. It’s no surprise to learn that game developers Moral Anxiety Studios continue this trend with The Tavern. What we see here is a thrilling tale solely based around your actions and responses in dialogue. Clinging to the slim hope of survival, The Tavern delivers an eerie story where the threat of defeat lurks around every corner.

Starting the game, you’re placed in control of a lone mercenary by the name of Nalia. Determined to support your family, you venture off for work in the dangerous lands around you. Adopting the retro semi-isometric style of early RPGs, The Tavern plays and explores just as any adventure title would, but where it differs is the action portion of the game.

TheTavern_Screenshot_01
There’s lots to discover.

No button mashing, gun-toting or spell wielding action awaits you in this story driven title. The visual novel style is similar to the popular Telltale games: you’ll be given a list of dialogue options for each major interaction, where every response or action could have minor, or major consequences, sometimes even ending the game. Luckily, you can save when you want, making easy work of dishing out the appropriate solutions with dialogue options. Multiple endings are available throughout the game too, leaving the decision to either continue further into the dark journey or, for whatever reason, to end it early. That’s up to you…

Interaction is a key feature of the game. Focusing on its RPG side, Nalia can interact and explore her surroundings, revealing sometimes important notes and additions to her journal. Other times useful items or friendly lore may be found, adding to the depth of exploration displayed in the grim adventure title.

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A tough choice?

The Tavern is relatively short in terms of today’s modern gaming era though, clocking in at around an hour for my first playthrough, and the second in just over 2 hours, after what was deemed an “appropriate” ending. The deep characters and story give you plenty of reason to make multiple playthroughs and encounter new scenarios and endings each time you play. Tough choices make up most of the game’s difficult moments, so taking the time to re-live gripping moments and discovering different outcomes proves to be a rather satisfying feature.

A lone tavern shrouded in mystery, filled with enigmatic characters in the depths of a dark land amidst a war, The Tavern places itself among few others in the adventure category of video games. Thrill and excitement surface from rich text and story, deep and personal relationships, as well as the fear of losing it all before every decisive action. A truly unique experience as an average mercenary looking to save her family, The Tavern is filled with enough grit for story enthusiasts to indulge in. Familiar and easy ‘selective dialogue’ gameplay, a fantastically grim soundtrack echoing throughout your journey and intriguing decisions along every step of the way make for a welcome break from the everyday norm we see in mainstream games today.

New content released for Citadel: Forged with Fire just days after Early Access launch

With a successful launch in Early Access, Citadel: Forged with Fire begins its climb to RPG greatness with its one of many updates. Adding a few notable features, the first update – which released just five days after Early Access began – gives players new items and improved online servers.

The second update has also just been released and includes:

  • Five new crafting recipes to help out starting players in the earlier levels.
  • Iron armour is now available in your armour wardrobe, being the first of many materials to be used. Repurpose the materials in the lands of Ignus to create important protective equipment.
  • The powerful Bear Claw Gauntlet, made of pelts and bones, provides a damaging new melee attack used by barbaric fighting styles. Use the new gauntlet to cast its powerful spells equipped with the weapon.
  • A new Skeletal Warrior, a new Dragon, Wild Boar and many new castle props to build with.

There are a plethora of updates to hit the game in the future too. You can find Citadel: Forged with Fire on Steam at a 20% discounted Early Access price of $19.99. Jump into the RPG action now!

Fable Fortune launch date revealed

Fortune favours the brave, but can that adage extend to a spin-off from Microsoft and Lionhead Studios’ Fable series which boldly takes inspiration from The Witcher 3‘s Gwent card game?

Either way, there’s officially not long now until we know for sure, since developers Flaming Fowl Studios and Mediatronic have confirmed that Fable Fortune will launch – albeit in an early access build of the full product – this July 11th.

Set for release on Xbox One and PC, Fortune tasks franchise veterans and newcomers alike with gathering the cards to wage tactical, turn-based warfare either in single-player or PvP modes.

On top of that, the standalone offshoot’s main gameplay trailer (below) teases the chance to relive “old memories” from Fable‘s fantastical past or “create new ones”, with characters both iconic and original seemingly appearing along the way.

The idea of pitting such a nostalgia trip against other Collectible Card Games (CCGs) in a crowded market featuring Gwent, Magic: The Gathering and more would already seem daunting in and of itself, but a far greater challenge lies in Fortune‘s path.

In the wake of original dev Lionshead’s closure last year, Flaming Fowl took the project on and – after an ineffective Kickstarter campaign – had to scrap together funding itself, meaning they’ll doubtless want its sales to justify such costly toil on their part.

Indeed, given the underwhelming sales of Kinect spin-off Fable: The Journey in 2012 and the lack of further franchise announcements from Microsoft, Fortune could feasibly serve as the long-running saga’s swansong. No pressure, then.

With any luck, though, by launching in its quasi-alpha form next month rather than during the kill-or-be-killed autumn season of blockbuster AAA titles, this potential series finale may well reap plenty of much-needed recognition ahead of its full-scale release.

Come July 11th, expect to see Fable Fortune‘s early access build hit Xbox Live for £9.99 / $14.99 / €12.99 sporting a 20 pack of cards including rare Flaming Fowl and Giant Egg designs, with a free-to-play version following at a date TBA in late 2017.

Expect our review of Fortune around that time as well (not to mention our coverage of Microsoft’s other major 2017 titles as they’re revealed at E3 this week), but until then, here’s the full gameplay trailer in all its top-down glory…

Kingdom Come: Deliverance – release date and trailer, “I might teach you how to handle a sword, and then someone will shoot you with a crossbow”

RPG Kingdom Come: Deliverance is set for release on February 13th, 2018. We now also have some concrete story details confirmed:

The player assumes the role of Henry, the son of a blacksmith, whose peaceful life is shattered when during a mercenary raid, ordered by King Sigismund himself, his village is burnt to the ground. By bittersweet fortune, he is one of the few survivors of this massacre, after which he takes fate upon himself to help fight for the future of Bohemia, and is dragged into a bloody conflict of a raging civil war.

Kingdom Come: Deliverance will be released for PS4, Xbox One, and PC via Steam. Are you excited about the game? Make sure to check out the trailer below to see Henry in action!

Tokyo RPG Factory’s Lost Sphear Announced for PS4, Switch and PC

Meet Lost Sphear, a JRPG from the creators of I Am Setsuna that’s coming to PS4, Nintendo Switch and PC via Steam in early 2018.

Tokyo RPG Factory’s new game takes place in a world where people are inexplicably vanishing. Loved ones are no longer there. The flowers are fading, and the world is turning cold. What’s causing this? That’s where you, a young boy named Kanata, come in.

Sounds intriguing enough to this writer. Check out the trailer below and let us know your thoughts in the comments below.