The upcoming Luigi’s Mansion 3 has been detailed in a new trailer shown off at Nintendo’s E3 direct. This time around Luigi gets invited to a spooky hotel, so technically, it’s ‘Luigi’s Hotel’ then…?
Besides that, the green brother gets some fancy new moves in the sequel, including the ability to slam ghosts, use suction shots to destroy furniture, disperse enemies with the burst shot and our new favourite: he can turn into ‘Gooigi’.
Gooigi, a gooey doppelgänger of Luigi, can slip through traps and gates, and, most importantly, enables co-op play with another. It’s all looking pretty impressive:
Luigi’s Mansion 3 is set for a 2019 release, but we don’t know exactly when yet.
We just had April Fool’s Day, so the revelation that both Super Mario Odyssey and The Legend of Zelda: Breath of the Wild are getting official VR support may come as quite the surprise.
Yes, through the enhanced functionality of the Toy-Con VR Goggles, you’ll get to play both of these games from a new dimension.
Mario Odyssey and Zelda VR
Odyssey is getting a small update in which you’ll be set challenges in three new mini-missions that involve collecting coins and music notes, and will no doubt have you wondering about the future of Mario in VR.
While the bigger surprise is that Breath of the Wild will be fully playable in VR — no, not just a small section of the game, the complete experience.
The VR updates for Odyssey and Breath of the Wild go live on April 25th.
So, given the relatively weak power of the VR Kit compared to the others out there, it’s undoubtedly going to be of great interest to see how these games translate over. With that said, early hands-on reports indicate that Labo VR is proving to be better than expected, although it’s not clear how comfortable it is for long sessions.
It’s even more interesting to see Nintendo, who was once seemingly unfazed and somewhat distant about the technology, add it to its two flagship franchises.
The idea of the next Mario and Link games on a fully featured VR-enabled Nintendo system suddenly isn’t that implausible. And that would be quite something indeed.
The beloved Final Fantasy VII finally hits the Switch today… I can already hear you asking: how is this newsworthy?
Final Fantasy VII Switch
Well, it’s the first time the game has been released on a Nintendo console, and that’s a pretty significant milestone considering it originally started life as a SNES title.
You see, back in 1994 Square moved production of Final Fantasy VII to the PlayStation 1 after technical issues and a series of delays plagued their development on SNES.
In addition to that, there was the allure of the shiny new CD-ROM format being offered by Sony with increased storage options — long story short, it was hard for Square to resist a change in direction.
It’s worth mentioning that the following extra features are included in the Switch edition out today:
A 3x speed mode
The ability to turn battle encounters off
A battle ‘enhancement’ mode
You can check out the launch trailer for Final Fantasy VII below:
So, this particular slice of gaming history will set you back £12.79 in the UK and $15.99 in the US. It’s never too late to jump in if you haven’t already, right?
Cadence of Hyrule – Crypt of the Necrodancer – Spring
It wasn’t that long ago, January in fact, that we had a dedicated ‘Indie Highlights’ presentation from Nintendo (they need to stick to one name with these, surely?), so it’s another presentation from the company that wasn’t entirely expected.
Key announcements like Cadence of Hyrule – Crypt of the Necrodancer and Cuphead are more than welcome, while Blaster Master Zero II, My Friend Pedro, Overland, and The Red Lantern prove that the Switch is becoming a place for more than just a smattering of indie games.
It’s worth mentioning that Mutant Year Zero: Road to Eden, a refreshing take on XCOM which released last year, was also announced separately for Switch and is due out June 25th — that’s as well as Castle Crashers Remastered, coming to both Switch and PS4.
We’re also going to see a set of Konami classics heading to PC, PS4, Xbox One, and Switch too. And yes, Castlevania is in there.
At the start of the month Nintendo decided to announce the ‘Nintendo Labo VR Kit’, and, as you can imagine, explosive energy was immediately felt coursing through the internet.
The energy felt wasn’t just for the strange timing and complete absence of it in their recent Nintendo Direct. It was more: Nintendo is doing VR again.
An Introduction To VR…?
A ‘rival to Sony’s PS VR’ some predicted, while others made sweeping, bold statements about how Nintendo was fully embracing the world of VR. They’re not really.
In fact, I immediately saw it as a basic VR Kit for kids and families, because that’s what it is. It’s the sort of gadget you buy for someone small (and new to VR) but not quite ready for the challenge of a PS VR or HTC Vive.
Nintendo has positioned themselves as such so they can target that younger age bracket to increase the adoption of VR in general. It’s from there, if at all, we’ll see the company fully engage in VR again. Remember the Virtual Boy in ’95? They’re probably not keen to repeat that.
So What Exactly Is Nintendo Labo VR In Reality?
Well, obvious comparisons are being made to Google Cardboard, which served a similar purpose: it was a low-cost system designed to generate initial interest in VR. Couple that with Nintendo’s creative DIY style of Labo products and add in the Switch to the mix.
It’s fair to say that not everyone is overly ecstatic with the idea though — some developers are worrying that it might even limit people’s perceptions of what VR is truly capable of. That’s certainly a moot point.
Not to mention that the Labo VR Kit is the fourth Labo kit, an initiative which hasn’t been doing great for Nintendo and will probably be one of the last if the meagre sales continue.
So, there are two Labo VR Kits available next month: one that includes all the Toy-Con creations, and one that consists of a smaller selection of projects to get started. However, both contain the Blaster.
Funds permitting, this writer might pick one up when it launches April 12th out of pure curiosity more than anything else, although, I won’t go in expecting a visually stunning experience. That’s already been taken care of with the Vive et al, and really? I think that’s the point.
The news is even more of a blow to Switch owners when you consider that Resident Evil had a strong history with Nintendo consoles at one point.
For example, Resident Evil 4 was, for some time, an exclusive on GameCube. Resident Evil Zero and the ‘Re’make of the first were the same, and Resident Evil: Revelations was exclusive to 3DS until later on. The DS even received Deadly Silence.
Without a doubt then, these aren’t the types of games Nintendo should be missing out on.
Can It Run It?
It’s likely it comes down to the fact that the Switch would struggle to run the game in the first place.
It what comes as the most surprising news of the month, Reggie Fils-Aime is leaving Nintendo.
The Nintendo of America president, known around the world for his meme-creating presenting style, has served 15 years in the position — it feels like longer — and will be replaced by the amazingly named Doug ‘Bowser’. (Nominative determinism anyone?)
Bowser is the company’s senior vice president of sales and marketing and has been mentored by Reggie for the last four years. Doug will be taking over from April 15th, which means the Regginator, sadly, won’t even be making another E3.
A Brief History Of Mr Fils-Aime
Reggie’s time at Nintendo has stretched across numerous consoles, including the following:
Game Boy Advance
His grand entrance was in May 2004, at Nintendo’s E3 press conference, in which he said:
“My name is Reggie, I’m about kicking ass, I’m about taking names, and we’re about making games.”
Reggie’s exit is being marked with a goodbye message to his fans:
“I leave in good health and in good spirits, and believe me, my body is still ready.”
Bowser, no doubt, will be doing his best to take over the world and kidnap the prin… sorry — lead Nintendo of America.