Do Indie Games Deserve More Attention… and Money?

The good folks over at Get Good Gaming have posted a new video that discusses indie games, focusing on their place in the games industry, among other things. As you know, we’re no stranger to these types of games ourselves.

– Takeaways –

Some key takeaways from the discussion ask the following:

  • Are we undervaluing indie games?
  • What exactly is an indie game today anyway?
  • Do indie developers deserve more money?
  • Why is there this mentality that indie games are not ‘as good’ as AAA games and don’t deserve as much attention?
  • There’s even a bit in there about TV series True Detective… What’s not to like?

It’s certainly worth a listen – you can check out the full video below.

Who are Get Good Gaming?

At Get Good Gaming, we strive to start conversations that include unique and diverse voices, exploring the many topics that make our chosen field of entertainment so wonderful and, sometimes, so frustrating.

Our Get Good Talks podcast tackles everything. We lay out the facts, and offer up a variety of opinions to incite thoughtful reflection with an engaged audience.

Shin Megami Tensei 5

Shin Megami Tensei 5 confirmed for Switch

Shin Megami Tensei 5 has been confirmed to be in development for the Nintendo Switch.

Shin Megami Tensei 5 – Steal thy heart

The project was first teased at the Switch’s major presentation way back on January 13th, although we knew next to nothing other than it was a Shin Megami Tensei game. Now we know for sure.

The short trailer below made the announcement official:

The series celebrates its 25th anniversary this year, so the timing makes sense. No release date was given, unfortunately, and details are still scarce. However, we’d expect some more news on this one early next year. Oh and no, sorry, it’s not Persona 5.

Conviction: Apollo Justice: Ace Attorney gets a new story trailer on 3DS

Objection! Apollo Justice: Ace Attorney is coming to your 3DS next month. It’s out on November 21st in North America and November 23rd in Europe via the Nintendo eShop for a decent $19.99.

Where’s Phoenix?

To celebrate, Capcom has released a new story trailer that shows Apollo Justice taking over from Phoenix Wright in the courtroom.

The fourth game in Capcom’s beloved lawyering series, it’s up to Apollo and Trucy Wright, (Phoenix’s adopted daughter), to find out exactly why the renowned lawyer is now a mysterious pianist/poker player instead. You probably “couldn’t handle the truth” reader.

Improvements for the 3DS edition include crisper graphics, the ability to quickly skip text even if you haven’t read it before, and the choice between English and Japanese versions of the game, which also localises the game’s art.

Castlevania album

Meet Thrashlevania, the headbanging Castlevania album you need this Halloween

The new album Thrashlevania is Castlevania headbanging basically. It’s Castlevania done loud and fast, timed to arranger Louie Aronowitz’s 15-minute speedruns of the original game on the NES. Once again it’s from music publisher Materia Collective. Yes, those guys.

Thrashlevania: Fast and Furious

Aronowitz himself is a performer and musician who has been featured in the Tribeca Film Festival, The New York TV Festival, on Nickelodeon, and more.

Here’s what he had to say about Thrashlevania:

The biggest and most ambitious aspect of this record is that it’s timed to how I play through the game. I speedrun Castlevania in about 15 minutes, and wanted to organize the record in such a way as to press play and just leave it running while I go through it. It also has possibly the most difficult guitar parts I’ve ever played… maybe.

We dare say that completing the game in under 15 minutes is an achievement in itself:

The original Castlevania soundtrack was created by Kinuyo Yamashita, her debut work no less – it’s a legendary soundtrack that includes fan-favourites such as Vampire Killer, Wicked Child and Heart of Fire.

Experience some furious metal this Halloween and give Thrashlevania a listen for yourself here.

Dracula always had good taste in music, after all. Roll on Bloodstained: Ritual of the Night…

Rogue-lite indie title, Freaky Awesome, out tomorrow on Steam

Having mutant superpowers is probably cool, right? Hmm, think again. Try being a bird-shaped monster who lays eggs – tiny copies of yourself hatch from these eggs to fight for you. Useful? Yes. Weird…? Definitely. Oh, and it turns out you can tear off your own head to throw it at your enemies.

Freaking Awesome?

That’s Freaky Awesome, an action rogue-lite developed by indie studio Mandragora out tomorrow on Steam for $9.99 / €9.99 / £5.99.

You play as Sam, a retired action hero searching for his lost dog in an old factory (which is procedurally generated, of course) full of mutated monsters and traps. Enemies leave behind a poodle of mutagen that can heal you but can also mutate you – even if you’re in the middle of a fight.

Every mutated form has its own mechanics and powers, and you need to adapt to them in order to survive. On top of that, you can use objects in combat and develop your character to unlock new skills, as well as play in co-op with up to 4 players.

Interested? Check out the trailer below:

Post-apocalyptic RPG, ELEX, gets a launch trailer – “The world’s a playground”

Developer Piranha Bytes has released one last trailer for their RPG ELEX before its release into the gaming wild tomorrow.

In ELEX, players choose to join three different factions – from there they can shape the fate of the planet of Magalan with their decisions.

The action role-playing game is set in a post-apocalyptic world, or as the developers state: “where magic meets mechs”.

From swords and axes to bows, crossbows and harpoons, ELEX offers a large selection of weaponry. Once you’ve picked a weapon, you need to find a companion, choose a faction and change the world. Are you up for this epic task?

ELEX is out for PC, PS4 and Xbox One digitally and at retail in mere hours.

Super Mario Odyssey

Live-action music video released for Super Mario Odyssey – Jump Up, Super Star!

Nintendo has released a live-action music video for the upcoming and highly anticipated Super Mario Odyssey on Switch.

Super Mario Odyssey. Ya see?

The new music video features our favourite plumber joyfully bopping around in New Donk City to “Jump Up, Super Star!”, Odyssey’s catchy main theme.

He’s accompanied by other athletic dancers busting their moves in the middle of the street… (as you do). Former damsel-in-distress, and Mario’s old flame Pauline makes an appearance as well.

Nintendo is clearly ramping up their marketing in one final push before the game’s release on the 27th October.

And it looks like they have a lot to feel good about too, with the first review from UK video game magazine Edge bestowing [amazon_textlink asin=’B01MUA0D2A’ text=’Super Mario Odyssey’ template=’ProductLink’ store=’geali01-21′ marketplace=’UK’ link_id=’39ddec4a-b0f9-11e7-9ec5-b1d8c9b8033d’] a rare, perfect score.

DLC is on its way to Fire Emblem Warriors – that’s Switch and 3DS

These days a game isn’t even released before some DLC is announced for it. That’s the case for Fire Emblem Warriors on Switch and New Nintendo 3DS – out on the 20th of October.

So without further ado, here’s all the new DLC that’s been announced for Warriors.

Fire Emblem Warriors DLC

Fire Emblem Warriors Season Pass (20th October, £17.99 / €19.99). The big one – the Season Pass will give players access to all three DLC packs as soon as they’re released. Each DLC pack will contain new playable characters and weapons for you to use.

As a bonus for purchasing the Season Pass now, for either the Nintendo Switch or New Nintendo 3DS, you’ll get a bridal costume for Lucina – see below!

CI_NSwitch_FireEmblemWarriors_Characters_LucinaDress_image912w

Fire Emblem Fates DLC Pack (December 2017, £8.09 / €8.99): The content in this pack is inspired by Fire Emblem Fates. Expect some fan service here if you’re a Fates enthusiast.

Fire Emblem: Shadow Dragon DLC Pack (February 2018, £8.09 / €8.99): Many of the characters and other items in this DLC are from Fire Emblem: Shadow Dragon. If you’ve played the original, gold star for you!

Fire Emblem: Awakening DLC Pack (March 2018, £8.09 / €8.99): Fire Emblem: Awakening, the game that revived the entire series and made it a key IP for Nintendo, has some exclusive content coming. Rejoice!

More details about each DLC pack will be revealed in the future. We’d imagine, primarily, this will be about getting those much-requested characters in the game. Let’s just hope swordmaster Lon’qu makes it in there…

While we’re at it, don’t forget the limited edition bundle of the game too:  it’s got three CDs, with more than three hours of music, and 25 character art cards.

Oh, and Anna is back. She’s looking rather cool:

Steampunk dungeon crawler Vaporum out now for PC

Dungeon crawler Vaporum has been released for PC on Steam, yes, today. It’s a grid-based, single-player dungeon crawler, seen from a first-person perspective in a steampunk setting.

Vaporum: Terrifying Steampunk

The game is inspired by old-school titles such as Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.

You can expect to face many enemies, not many of them pleasant, along the way. Each has a distinctive set of strengths, weaknesses, offensive and defensive abilities – different tactics are needed to beat them, of course.

Solving puzzles plays an important part in the game too, along with level-wide objectives – these progression objectives can span “entire levels”.

You can pick up Vaporum for 19.99 USD/19.99 EUR, and there’s a 10% discount to celebrate the game’s release.

Check it out in action below:

Joan Ginard From Indie Brain On Being An Indie Developer

We got the chance to sit down and speak to indie developer Joan Ginard from Indie Brain. It’s here we discussed indie game development, wider trends in the games industry and much more.

Joan Ginard is a passionate indie game developer and student. He makes video games in his free time – he’s been in love with them since he got his hands on a Game Boy when he was 3 years old.

What inspired you to get into game development?

One day, while having lunch, I saw on TV that they were making this coverage about people that worked making games and I was like: “WAIT WHAT!? You can actually work making games!?”. Prior to this, even though I had been playing games my entire life, I hadn’t thought about the idea. Next, in the coverage, they were announcing the release of a master’s degree right in my city (Barcelona)!

At that time I was in 11th grade (4 years from now so 2013) with 16 years on my back and couldn’t have any other dream. In fact, this idea of making games is what has kept me from not dropping off school nor college. Right now I’m in my 3rd year of a “special”, you could say, computer engineering bachelor’s degree. So, since I entered college I have been making plenty of games.

What games have you created and which is your favourite?

My favourite game I created was in a 4-day game jam called The Odyssey to School. It’s an endless runner about a boy trying to reach school on time with obstacles in his way and every time he gets hit he loses life which is his timer to reach school on time, haha. It’s very small and simple, you can beat it in 5-10min, but I worked hard on it, created my own little engine using Javascript and HTML.

Why not, you can find it here: https://joan-ginard.itch.io/theodysseytoschool

What advice would you offer for those just starting out?

My advice would start by telling the truth from the beginning. If you want to be a game developer and make big games that’s going to be a long-term goal (we are talking about 5-10 years) and it’s going to be extremely hard, making games is NOT playing them (like most people think).

This mentality comes from many AAA companies that have accustomed us to release a new Call of Duty, Assassin’s Creed, Fifa, Battlefield every year, so we think it’s very easy to make games (from a gamer’s point of view), but the reality is that in these titles there are normally between 700-1,000 people working on it 12h/day during 1 full year. So, you got to be realistic about your capabilities and if you aim is making big titles like this you’ll need the skill only years can provide and a big team, not just yourself or a few friends! Although I feel like these companies never innovate so even if you make a small game, innovation yourself is better.

To begin, my advice would be start learning the programming language C++ from the beginning – it’s the language all other programs and languages have been created from, so even though it’s the most difficult one, once you learn it you can program in any language for any platform to make any game and you’ll have the most opportunities for jobs. At the beginning, because it’s all code you’ll get frustrated because you’ll only make text games or very simple games. So, once you understand at an amateur level how everything in C++ works, start making games with GameMaker Studio using only code and you’ll get to create amazing 2D games easily with the expertise you have accomplished programming in C++ (just like what I did, haha, even though I still consider myself a C++ noob).

From this point on, everything will be easy on you, you will just need to adapt your syntax for any other language, but because you already know how to program in C++ it will be so much easier. It’s like playing soccer with a tennis ball and then actually playing with a soccer ball – because you are so good with a tennis ball, with the soccer ball you’ll be awesome too.

Next, just try the game engines out there (programs to make games) or try to make your own and focus on the one you like the most. For me, I’m more of a creative profile so I prefer using already existing games because I like to make games, not make programs to make games, but that just depends on every person, just follow your path and keep working hard.

What do you think is going to be a key trend in the games industry this year?

I think lately survival and open-world games have been trending a lot, so it will follow this line. Apart, from indie titles especially on Steam. Every year that passes we see more variety in indie titles that are hits with completely different genres and audiences. You just got to take a look at how ARK: Survival Evolved, Playerunknown’s Battlegrounds, The Forest, Rust, We Happy Few and other not so popular indie titles out there. I also feel that more on the indie side, specifically rogue-like titles are also a trend thanks to The Binding of Isaac: Rebirth, Enter the Gungeon or Crypt of the Necrodancer and other smaller ones.

In your opinion, which is the best platform to sell your game on?

Right now, as an indie developer, the most comfortable and beneficial one I would say is Steam. It has the most customers in the PC market and most importantly, the highest fan base of indie games.

Oh! And why not Switch! There are so few rival games that if you make a good one, you will get noticed.

What are your favourite tools for game development?

At the moment, they would be GameMaker as a game engine, Adobe Photoshop as an image editor and Adobe After Effects as a video editor. Although I’m enjoying a lot of Unreal Engine, which I’ll use for my next game!

How do you stay motivated to achieve your goals?

It’s not easy, you’ll eventually feel unmotivated. For me, it’s just the urge of making a name for myself in the industry, I’m just very ambitious I want to make the best game of all time! Apart from enjoying every last bit of it. I feel that’s the most important part of any goal. Normally I’ll be working for 10 hours look at the clock and say “What!? I just started working! It felt like 2 hours of work lol!”.

When I feel unmotivated I just keep working – you’ll thank yourself later. Also, one thing comes to mind that I heard Will Smith say in one of his interviews “While the other guy’s sleeping, I’m working. While the other guy’s eating, I’m working. While the other guy’s making love, I mean, I’m making love, too, but I’m working really hard at it!”

Which events do you recommend indie developers showcase their game at?

I would say start small in your city or nearby (just like I did), it will be cheaper and easier.

From this point on, move to more popular events, it all depends on how much you can pay for what you are willing to do. In an ideal case, I would recommend getting a booth at PAX, E3, Gamescom, Independent Games Festival, GDC and any other of the same type.

If you do it, even if your game is crap, you’ll get a decent fan base and exposure which is basically what sells your game and improves it. These type of events (even if small) are so important because you get plenty of people to test your game. This means you learn what people like and hate about your game, how to improve it, even gather new cool ideas, make friends, make contacts – I recommend it at any level – 10/10 – you need to get out there!

What do you think about VR?

For VR, the price is too high and since its launch, I feel like there are no “real” games yet, just prototypes. When have you heard about a release of any VR game apart from the VR release announcement? I haven’t – I have tried all of them and see plenty of potential, if everyone had one of these at home, people would stop going to work! The problem is that it’s too expensive, it makes you dizzy and there no games, so, for now, it’s just not worth it.

Games console of choice?

At the moment I feel that the PS4 is the best, mainly because of these games: Uncharted, The Last Guardian, Persona 5, The Last of Us, God of War. It’s a small box with little noise, many software functionalities, comfortable controllers, good PSN games overall, good servers, best exclusives.

I can understand people having another console as a favourite though – I respect that. After all, we’re not kids on a playground fighting over some plastic! I also own a PS3, a PC and a Switch.

Thanks for your time Joan. It’s been a pleasure.

Thank you!

You can find our full review of Scarlett’s Dungeon here.

Objection! Phoenix Wright: Ace Attorney – Spirit of Justice hits iOS and Android

Phoenix Wright: Ace Attorney – Spirit of Justice is out now on Android and iOS devices.

Spirit of Justice, the sixth game in the lawyerly Ace Attorney series, was first released on the 3DS last year. It sees Phoenix Wright, now an undefeatable lawyer, travel to the Kingdom of Khura’in, the origin of the Kurain Channeling Technique, which is of central importance in the series.

Kingdom of Khura’in – The Toughest Challenge Yet

In the mysterious Kingdom, there are séance trials that decide the fate of all defendants – it’s here that you’ll take part in the Divination Séance gameplay mechanic as Phoenix. This allows you to revisit the last moments of a victim’s life, which makes for some rather ridiculous, yet masterful cases. No spoilers!

Capcom created the Kingdom of Khura’in because they couldn’t devise a character that could actually beat the reinstated Wright in a ‘normal’ courtroom anymore. Yeah… he’s come quite far.

Phoenix must fight to find the contradictions between the Royal Priestess’s “Insight” and what is shown in the séance. He’s up against the entire country and starts a legal revolution, in a nutshell. Luckily, one of his closest allies, Maya Fey, also returns at long last.

It’s not just up to Wright though, his protégé Apollo Justice, along with Athena Cykes, face their own challenges back at the Wright Anything Agency.

The special episode “Turnabout Time Traveler” is also included in the mobile package which features Phoenix’s childhood friend Larry Butz, and legendary Prosecutor Miles Edgeworth.

You can buy the game from the Android store here.

NES Golf hidden within every single Switch – it’s a tribute to Satoru Iwata

An emulation of 1984’s NES Golf, along with added motion control support, is surprisingly hidden on every single Nintendo Switch.

NES Golf Switch: Directly To You

Hackers over at Switchbrew discovered something pretty special indeed. If the date on a Switch is set to July 11th, the day in which the late Satoru Iwata sadly passed away, and both Joy-Cons are then used in the “Directly” gesture that Iwata was famous for, NES Golf magically loads up onto the system.

Satoru Iwata

Upon activation, you can hear a sample of Iwata’s voice:

Unfortunately, this only works if your Switch has never been connected to the internet before…

Satoru Iwata’s Legacy

NES Golf was programmed by Iwata during his time with HAL Laboratory before he became president at Nintendo in 2000. Iwata was responsible for some of Nintendo’s greatest successes in the Wii and DS – both systems took the world by storm. Iwata also played a key role in the development of the Switch.

Gamers all over the world and the industry at large were shocked by Iwata’s sudden passing. Many, including this writer, became so accustomed to Iwata presenting Nintendo’s Direct series, that he became almost like a virtual friend to them.

It’s been speculated that this Switch tribute is, in fact, a form of “omamori” in Japanese culture – a charm that is traditionally available at Shinto shrines and Buddhist temples. It is said the omamori will protect you, or give you luck.

It’s a lovely and very Nintendo-like tribute to their former boss.