It’s always day time here, especially during the night. The artificial sun rays saturate my room from the surrounding buildings, displaying all the shades of red, blue and green.
Laying here, I stare at the waltz dance of the swaying dust particles illuminated by the hues; it’s not long until my meditation is broken. A repetitious blinking light protrudes from the corner of my room, begging for my attention like a child to their mother. I quickly stand and move to mother the console, for I have heard the child’s cry, the cry of a job… The only cry I receive.
A cry for a missing package. Let’s hope the destination remains the same. To the bar, I go and speak with the client, see if I get any leads from him.
It’s a methodical job; tracking the civilians of this grand city. The mundane lives brought by the industry – wake up, work, home, pub, mistress; the same day in, day out. Not I, I would rather be dead… hell, I actively search it at times.
Stepping into the sunstroke streets, I inhale the dense fog into my lungs, the damp air solidifying on my lungs. The city glows from the neon lights humming in the fog and reflecting from the rain-soaked pavement. An outsider would say it looks beautiful, like a painting of Valhalla.
Yes, video game Mice on Venus is being developed by Callum Hancock. An ambitious project, it’s shaping up to be something interesting.
It’s a detective simulation game about investigating cases with ambiguous morality.
Mankind has left Earth, setting up colonies floating in the upper atmosphere of the planet Venus. You play as a PI, and you need to solve cases assigned to you by the world’s citizens. It’s up to you how to go about solving each of the cases.
Each case plays out as a routine, where the world’s citizens follow their own simulated schedules throughout each day. The player must navigate these routines to intercept targets, follow leads and gain information.
I can’t wait to hear more about Mice on Venus.