The immeasurable list of old-school inspired RPG titles seems too dauntless to rifle through, even for some of the most dedicated RPG gamers around. Dragon Sinker follows in line with the rest of the 8-bit moulded titles released from publisher KEMCO, but still manages to provide a few subtle twists to the waterlogged RPG genre. However, I’m just not sold it’s enough to separate itself from the enormous heap of other traditional turn-based RPG titles that consistently overflow the industry.
As any enthralling attempt at a fantasy story begins, players are thrust into an epic battle with a mighty dragon foe known as Wyrmvarg. In a vast world where the three distinct races – Humans, Elves and Dwarves – are all divided by racial tension, players will need to find a way to unite the land and take out the dreaded dragon threat, (LOTR, to some degree). Throughout the lengthy adventure, players will find themselves amidst a journey that feels similar to the other nostalgic experiences available. Taking on the many monsters that lurk through the overworld map and its many dungeons in search of the coveted weapons capable of slaying the beastly dragon is nothing close to original, but that doesn’t mean Dragon Sinker isn’t an enjoyable experience nonetheless.
Yet Another Dragon/Fantasy Adventure
The 8-bit pixellated visuals scream nostalgia and take players back to what can only be described as the golden age of RPGs. As you wake from your deadly fight with the dragon enemy – Wyrmvarg – players take control of the human warrior, Abram. As you progress through the story you’ll soon discover your hometown is only a small village in a very vast world. Each of the three races has their own regions throughout the lands, as it comes down to our team of heroes to unite them and take out the looming threat.
In standard RPG form, Dragon Sinker has players exploring an overhead map in search of villages and dungeons. As you travel from dungeon to dungeon or village to village, random enemy encounters occur bringing up the turn-based battle system. The combat is as traditional as most other turn-based RPGs, as players choose from a variety of physical and elemental attacks for each one of their party members. After each character – up to four in a party – has selected either offensive, defensive, or support tactics, it’s the enemies turn to react. It’s yet another take on one of the most common and simple battle systems found in traditional RPGs and done so in an easy-to-learn fashion.
A Unique Team-Based Party System
Where Dragon Sinker takes a different path from the cookie cutter RPG formula is the unique team system. As distinguished earlier, the game’s world is populated by three separate races. As you continue your journey as a noble human warrior, you will meet characters from both the dwarf and elf tribes. As the legend has it, the dreaded Wyrmvarg was once defeated by a trio of warriors containing one warrior of each race. As you may have guessed, this is precisely what players must accomplish, among other tactics, to take down the fearful beast.
As you begin to build your party, players will become aware of Dragon Sinker’s unique team system. As you acquire new allies they will be paired with one of the three different parties. The player will control all three parties with the ability to swap between them in battle. Each team resembles the Humans, Elves and Dwarves – giving a bit more strategy during the tactical battles. Keeping each of the parties – and party members – distinct with multiple effective skills and abilities, the unique party swapping system helps players switch between weaknesses and other affinities while in the heat of battle.
A Simple Experience
While the overall tone of Dragon Sinker doesn’t actually add anything new to the retro RPG category, the game still provides a sound and simple experience. Whether you’re a gamer who maybe missed the boat on the 8/16 bit RPG era, or perhaps an RPG enthusiast looking for the next sentimental experience – Dragon Sinker hits a few of those feelings, and rather sharply. Just don’t expect any game-changing moments throughout the brunt of the journey.