Close your eyes and think of an office environment. What do you see? Are visions of cubicle workstations, cluttered computer desks, and rubbish bins full of disposable coffee cups rushing your mind’s eye? Can you hear the click-clack of keyboards and the soft noise emitting from computer hard drives? My mind floods with the aforementioned images and sounds when I think of work offices, but maybe when you think of an office environment you think of something else. Perhaps for some reason, you envision puzzles, quirky dialogue, and big eyes?
Tomorrow Corporation’s recently announced title, 7 Billion Humans, intends to realize the puzzle, quirky dialogue, and big eye-filled office setting some of you may imagine when you hear “work office”.
7 Billion Humans: No Sweat
Like Tomorrow Corporation’s 2015 title, Human Resource Machine, the heart of 7 Billion Humans’ gameplay is found in its programming puzzles. Players must command a bevy of office workers using programming commands. If you don’t know how to program, no sweat! 7 Billion Humans’ programming language will be taught within the game. Screenshots are intimidatingly confusing, but instruction should make understanding the UI and programming language a breeze.
Did I mention 7 Billion Humans’ office workers are working inside of a parallel computer? In 7 Billion Humans you are tasked with keeping a parallel computer running smoothly. As the player, you must program your office workers to solve puzzles within the computer. The puzzles, being the obstacle before you, will make your computer run poorly lest you use programming to solve them.
Of course, 7 Billion Humans is not set solely inside of a parallel computer, you’ll also be navigating your workers around a sky-scraping office building housing 7 billion human workers.
My lack of programming knowledge aside, looking at screenshots of 7 Billion Humans makes my cortisol levels jump. The art direction’s big-eyed office workers all look like they are on the edge of a breakdown, but hell, they are kind of cute. Besides a similar art direction, 7 Billion Humans will also feature the return of Human Resource Machine’s soundtrack wizard, Kyle Gabler. Gabler’s work in Human Resource Machine makes for great listening, and hopefully, his work on 7 Billion Humans will be just as great.
A release date for the game has yet to be announced. Be sure to check back here at Nitchigamer for 7 Billion Humans and its developments.
2 thoughts on “7 Billion Humans makes my cortisol levels jump”
That seems complicated.
Agreed! Hopefully those tutorials are fun AND helpful, because WOW.