I Fell From Grace Developer Deep Taiga Talks Motivational Practices, More

I Fell From Grace released on December 20th, marking the debut release from indie developer, Deep Taiga. Placing players into a rhyming narrative mystery, I Fell From Grace brings a unique twist to the retro 2D genre.

D-pad Joy recently had the chance to speak with Deep Taiga on topics such as how to stay motivated throughout the long development process, key trends in the industry such as VR, and advice for young developers just starting out as part of our interview series.

What inspired you to get into game development?

Funnily enough, my grandmother said when she heard I was making a game that this is something I had proclaimed I would do back when I was 8. I don’t remember that, but I’ve always enjoyed creative outlets, be it graphic/web design, poetry, CGI animation etc. I love telling a story and making a game affords so much in terms of creating a world for others to get lost in.

What games have you created and which is your favourite?

I fell from Grace is my first creation, so I guess it’ll have to be my favourite!

What advice would you offer for those just starting out?

You can totally do it! But it takes a lot of discipline, time and patience. You’ll feel like walking away from the project numerous times, especially in the beginning (at least I did), but if you stick with it, you’ll get there.

What do you think is going to be a key trend in the games industry this year?

I’m not a guru of any sort when it comes to the gaming industry, so I really don’t know. VR will probably see continued growth in 2018 – which is pretty neat.

What’s your favourite platform to sell games on?

I love PC gaming which is why I chose to make I fell from Grace a PC title primarily.

What are your favourite tools for game development?

The internet! Boy howdy can you learn a lot.

How do you stay motivated to achieve your goals?

There’s a great vlog made by Burnie Burns where he talks about motivation – which I completely agree with. I don’t really believe in motivation. Or at least I don’t believe that motivation is what should be pushing you to do things. What you should focus on cultivating is discipline, which in turn, will often give rise to motivation as a byproduct. If I only worked on my game when I felt like it, it’d be nowhere near finished.

What do you think about VR?

Super cool! And it’ll probably be a major part of gaming going forward, but I don’t think there will be a time anytime soon where that’s the only way to game.

Games console of choice?

Can I only pick one? Goodness… I guess the SNES was pretty great. But then the PS1 had FF7. Maybe it doesn’t really matter… Can I pick two? I’ll pick two.

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You can find Deep Taiga’s debut release – I Fell From Grace – available now on PC at the Steam store.

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