The Walking Dead: The Final Season PS4 Review

The Walking Dead: The Final Season “Suffer The Children” Review [PS4] – Abandon Hope?

For the first time in a very long time, I don’t know how to start a review. Do I continue as usual? Do I start with explaining what happened? I guess pretty much everyone knows by now.

Telltale Games went bankrupt. I don’t think you could’ve missed it. Some grabbed the opportunity to yell out “I told you so!”, some responded with anger for them not being able to finish one project before jumping onto another, and some responded with sadness and apathy.

I didn’t really realise just how much these news upset me when I first read about it. But the fact is, I am truly upset about it. To me, Telltale Games wasn’t just a game company. It’s someone I have followed from the beginning, someone who inspired me to pursue my passion for games. And to see them basically vaporise like that was…. bizarre, to say the least. But it’s not a new phenomenon.

Fear not, my friends. Ask, and ye shall receive. The creator of The Walking Dead universe Robert Kirkman’s game company Skybound announced that they will be picking up the pieces left by the ruins of Telltale, to see The Final Season through to the end. Even though this is beyond great news, I’ll personally believe the series will have an end when I see it in front of me on my TV-screen.

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Like these two, I’ll be waiting.

If you look away from the business and economic aspect of the video game industry, Suffer The Children is all-in-all a very good episode. I will, like the review of the last episode, try and create a spoiler-free review as much as possible.

Episode 2 takes us back to the school and the group of teens we met in the previous episode. There can never be enough drama in one episode, so needless to say there are some things Clementine and AJ have to take responsibility for. As a consequence, they are thrown out of their safe haven.

Unfortunately, they don’t get very far before a group of raiders catch them. This is where we meet a familiar character whose face we haven’t seen since season one. However, this face wasn’t friendly then, and is sure isn’t friendly now, either. This person has become the leader of this horrific group, and they don’t hesitate to threaten Clementine as they give a clear message of what they want; the children at the school.

We learn that there is a small war going on; there is a feud between two groups of people, and the group that catches Clementine and AJ is kidnapping (or as they call it, “recruiting”) children to make them fight for them. Yep, that’s messed up.

However, hope is never lost; with the help of a kind stranger, we manage to make our great escape. If the series would go on, I’m sure we would form an even stronger friendship with this character at some point. The kindness of this stranger teaches us about strengthening the right bonds, and we learn that most people react a certain way for a certain reason, and by learning that reason we understand what makes them tick. 

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It’s nothing personal, it’s just business.

Technically speaking, I noticed that the loading screens could, at times, be incredibly long. In addition, the controls felt a little off sometimes. The combat system was very unforgiving, and the game’s own tutorials kept feeding me the wrong controls. Yet, an analysis of the controls in this episode feels like missing the bigger picture.

All things considered, the ending of this approximately 2 ½ hours long episode feels like the biggest cliffhanger ever. When I finished the episode the news of Skybound taking over hadn’t come out yet, and I felt betrayed. Now, there might be hope. Some light at the end of the tunnel. We are in the middle of a story, and the threads are starting to unfold.

I thought I was ending this review feeling sad and frustrated. Even though Telltale as a company may be over, the talented people behind the name are still out there. And some of them will most probably be joining Skybound and create a proper ending to the series, completing an important chapter in video game narrative history.

In the meantime, I’ll be waiting. Patiently.