Omega Strike Review [Switch] – Bringing Back The ’90s

Jack Boyles reviews Omega Strike…

The ’90s were the golden age of action in popular culture. You had such great action movies, movies like Die Hard 2, T2 or Cliffhanger; movies that made you sit down and thrilled you with its set pieces. But these films know pacing — they knew not to shove you with stuff every two seconds.

Then there were ’90s video games. The arcades, light gun games, beat em ups; games like Final Fight, Metal Slug. You also had the console market boom with Nintendo vs Sega. Titles like Metroid, Earthworm Jim or Robocop vs Terminator; the action was everywhere, and it served one purpose, to entertain.

Nowadays, action movies and video games take themselves seriously, albeit ridiculous in nature. I feel that creators miss an important part of what made the action entertainment from this era great… Charm.

However, the team at Woblyware have reminded us of a simpler time of gaming with their title, Omega Strike.

Omega Strike has you play as three freedom fighters whose mission is to stop Doctor Omega and his mutant army from dominating the world. Playing as three of the freedom fighters, you must explore the world to find treasure and abilities in this Metroidvania game.

As previously stated, you play as three characters, the main character being Sarge, a Rambo inspired rifleman who has slick hair, the bulking muscle man Bear equipped with his grenade launcher and Dex the agility character with a shotgun. Each character has their abilities that help you access previously inaccessible areas.

The very start of the game has you with all three playable characters. Upon your first meeting of Doctor Omega, he captures Dex and Bear in a classic ‘removal of power’ move that is a staple of the Metroidvania genre. From here you must find Bear and Dex as well as the remaining power-ups scattered across the open world design. Exploring the map, you’ll come across treasure that gives you chunks of money. Destroying barrels and enemies also drops coins that can be used to buy weapon upgrades.

Though, exploration is a big part of the game. So is blasting down enemies. Bear’s grenades bounce and dip making it suitable for hitting enemies below you, Dex’s shotgun is powerful but has a small range, and Sarge’s rifle has the best range but medium power. Flicking through the players on the fly makes this an easy task.

It’s how solid the game feels that is one of the joyous parts of Omega Strike. The way the game plays is extremely polished and responsive. Jumping from platform to platform and dispatching enemies is generally satisfying; you easily slip into the game flow. At times, it doesn’t even feel like a Metroidvania title and would be more suited too a run and gun game from the ’90s.

Omega Strike is a love letter to ’90s video games on the SNES and Megadrive. The 2D pixel art graphics just spark nostalgia from that era of gaming, opting for a cartoon/simpler look than gritty details.

Furthermore, the soundtrack sounds like many of the instrumentals from a SNES cartridge. The tunes also are very hummable which is something lost from video games today; again, harking back to that ’90s generation of gaming.

Though, as polished as this game is, this becomes one of its issues; it never excels in any department.

The game offers no mini map, a staple in Metroidvania titles since Super Metroid. Unlocking the powers does no more than opening previously inaccessible areas and doesn’t change the way you play or think about the game.

As fun as shooting enemies is, it’s annoying not being able to shoot diagonally; meaning you must jump and shoot whenever an enemy is above or bounce Bear’s grenades off the walls in an attempt to hit an enemy below you.

Moreover, you can only switch the player in a preset way. So, if you want Sarge and you are Bear, you’ll have to scan through Dex to get to Sarge. I feel the ability to switch back and forth would add more depth.

Despite these issues, Omega Strike is a fun and polished game which makes these hiccups just bizarre. Though I cannot deny that is a good game and is enjoyable from start to finish. It may not execute everything correctly but what it does, it does it well enough to make the whole experience cohesively entertaining and engaging.

Both modern and retro gamers will find something in this indie title, though I feel people from the ’90s will get more out of this game.

So, grab your bucket hat and popper trousers.

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Past Blast: Chase The Express – Staying Above 50mph

What to say about the 90’s? Take That, Shell suits, Cassettes, the rave culture, Brit-pop, The X-files, The Outer-Limits, Steps, Strange but True, Sony PlayStation, VHS, Eclipse clothing, tramlines, the ear stud, Pokémon, Nintendo vs. Sega, Eerie Indiana and the Hollywood Blockbuster action movie.

In the 90’s, TV, clothing, music, brands and movies were events; they meant something. One burst out of nowhere, full of high octane action and was all thrill; that movie was the legendary ‘Speed’ starring Keanu Reeves, Sandra Bullock and Dennis Hopper. An action movie that defined a generation with cheesy dialogue, a simple plot and a 1 hour and 56 minutes adrenaline rush.

I imagine any youth of today may laugh at the above comments on Speed, yet, I’m not kidding. Speed was the must-see movie that even had its own simulator. Speed later influenced one of gaming’s beloved franchises: Metal Gear Solid. With the first Metal Gear Solid soundtrack ripping off the Speed soundtrack (seriously, someone should have been sued) and Metal Gear Solid 2’s Fat Man being inspired by Dennis Hopper’s character.

But there was one game that feels like Speed the game just without the staying above 50mph, being on a bus and Sandra Bullock – that game is Chase the Express.

Covert Ops: Nuclear Dawn (let’s be honest, that title sounds like a prog album) in America, was developed by Sugar and Rockets, and published by Sony Computer Entertainment in Japan/Europe and Activision in America. It was released in the dawn of the new Millennium for the PlayStation.

You play as Jack Morton (maybe I’m reading into it too much but the main character from Speed is called Jack) a NATO officer sent to board the Blue Harvest, a train carrying the Ambassador that’s been hijacked by the KGB who now have access to nuclear bombs.

You are the sole survivor of your team after missiles strike your helicopter, nevertheless, you’ll see many characters on the way, Christina Wayborn – one the ambassador’s special police, Philip Mason – the ambassador’s secretary.  As Jack, your job is to stop the terrorists and ensure none of the nuclear bombs are detonated.

Ok, but what about the gameplay? I hear you say that – I was going to tell you if you calm down and listen. Patience is a good thing.

Chase the Express is a third-person action game with puzzle elements and item management. It features the obligatory tank controls suited for the fixed camera angles you’d expect from a game of the genre and time; however, the environments are modelled in 3D meaning you can slightly alter the camera angle.

The puzzles are your typical ‘find item, and place item in said obvious place’. Firearm combat auto aims at an enemy with a ring that will appear around them – changing to a darker colour, it indicates you can deal more damage and if you run out of ammo you always have your fists.

Stealth mainly consists of you walking to one of the side cabin, waiting for a geezer to walk past, and walking out while his back is turned. Another option is popping out of cover with an action roll or dodging certain attacks; you Souls veterans will feel right at home. The game does it’s best to mix the gameplay up with controlling the speed of a train to match another train, multiple scenarios/endings and a bomb disposal section where the wirecutter is the slowest machine I’ve had the pleasure of enduring.

The highlight of this game is by far the dialogue, writing and voice acting; it’s so terrible in that PlayStation 1 way that it provides the game entertainment and lots of charm. The lines are delivered vacantly with no emotion and are disjointed. The writing – there is a section where you speak to a character about how to disarm some missiles, his reply is just “Screwdriver”. Screwdriver… Genius.

That’s the joy of this game, it doesn’t try to be something spectacular because it knows it isn’t, the gameplay doesn’t try to wow you with some special mechanic because it’s all a poorly done version of something else, the writing and acting isn’t going to blow your mind and they know it.

What the game is, is entertainment, time out of your life for 4-5 hours. In that very 90’s way, it knows what it is and what its goal is, to entertain; not too much, but enough –  it doesn’t swallow your life in the process. If this was a 90’s movie, it would come in a triple VHS with ‘Money Train’ and/or ‘Daylight’; it’s that calibre of video game.

It cost me three pounds. If there is any PlayStation one fans/collectors who haven’t played this game and they want something they can hammer out in a day or two – give it a blast. I’ll be back soon.