Xenoraid Review [Nintendo Switch] – A Fun Vertical Shooter To Take On The Go

At the exact time that you read this, there will be fifty-three billion vertically scrolling shoot’em up games out on the market available on every system and platform you can think of. I might have just made that up, but after several decades in existence, the vertical shooter has seen a multitude of titles, most disappearing into the nether realm after a brief existence. Xenoraid by developer 10tons, now available on the Nintendo Switch, may have its faults, but the game is a surprisingly fun addition to an excruciatingly crowded genre.

Does anyone actually pay attention to the story in these types of games? Do you sit down and hope for a Game of Thrones level of drama and intrigue? In the case of Xenoraid, don’t expect Battlestar quality of writing as you battle your way through dozens of baddies, hell-bent on destroying you. Simply put, the game revolves around the first space war between Earth and a “superior” alien race. Your new alien enemy would like nothing more than to see you dead, but humans have been playing vertical shooters for years, so we got this.

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To help ward off the incoming alien raiders, players control four fighters at the start of the game, which you can instantly swap out throughout the course of a mission. As the game progresses, players have the option of buying new ships in varying styles, as well as a wide array of weapons, bombs, upgrades, and boosters. New ships, as well as the aforementioned upgrades, are purchased with credits you pick up in battle.

After each mission, players can repair their damaged ships in addition to the upgrades. Between the repairs and upgrades though, I  feel the game doesn’t yield enough of the credits for everything you would want to do. At one point, I needed to buy a new ship, but couldn’t afford to also repair the damaged ones. I had to go into the next mission with one good fighter, and three that were in various states of disrepair. The fact that you need many credits for upgrades, ships, and repairs, but don’t get nearly enough during a mission, was something I felt hampered the game throughout.

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Xenoraid utilizes a randomization tactic; ensuring players can’t “memorize” a level, making it easier to beat. Ships enter the viewing screen at random points, exit, and reappear in different locations. It reminded me of the classic arcade game Asteroids in the way the ships fly through space. I was impressed with the shooting mechanics of the game, which allow you to tilt your ship, shooting enemies at an angle who might be entering the playing field on opposite sides of the screen. Your ships do have a max angle in which they can turn however, which I found slightly frustrating at times when an enemy was just out of reach; I wished they allowed for full 360 firing.

When I first started playing Xenoraid, I felt the game was disappointingly easy. I am not sure if this was in order to give me a false sense of security, but after a few missions, I found myself struggling to stay alive. If anything, I would say the game is a tad uneven in the level design. Sometimes you’re begging for something to shoot, while at other points it gets a little too crowded.

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The game also features a laboratory, which will allow players to research new weapons and technology to add to their respective fighters. These features can be unlocked/bought using different types of credits, which are picked up during missions. I highly recommend players pick-and-choose what to research carefully, since you have a limited number of special credits. With a lack of credits aside, customizing your ships works really well in Xenoraid. With four ships, players can modify each to best suit their needs. Having a ringer in your corner makes it easier to defeat harder enemies and bosses throughout the over 40 missions.

Another small feature that I thought made the game more challenging was its focus on shooting. In so many games of the like, you simply hold down the trigger button and destroy anything that wanders into the bullet’s path. With Xenoraid, they don’t make it so easy. Holding down the fire button will only result in your guns overheating and shutting down for five seconds as they recharge. At this point, you either have to put your flying skills to the test and avoid everything or switch to a backup fighter in the interim. I found the most effective way of dispatching enemies was short and highly focused bursts, making sure not to overheat your guns in the process.

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Xenoraid is a good looking game with pretty decent sound design. If you have some friends, all game modes are playable with two to four players in local co-op. I haven’t been able to try this out due to a lack of friends, but I can imagine this feature is fun – though I can also see players getting in each other’s way.

Looking Back: Top Eight NES Games I Never Beat

For those of us who grew up in the age of Nintendo, there are countless stories of NES games we simply couldn’t beat. Whether they were difficult, poorly designed, or simply made no sense, here is my list of the top 8 NES games I just couldn’t beat:

  1. Ikari Warriors – Released in 1987, Ikari Warriors was a formulaic run & gun arcade game, which my brother and I were obsessed with growing up. The game wasn’t necessarily hard, just incredibly long and time-consuming. Each mission lasted forever, and the action never stopped. We spent hours upon hours playing that game and never came close to finishing it. Going at it solo was an exercise in futility and most of the time when playing co-op, one of us would give up, throw the controller, and vow never to play the game again; we always came back.

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  1. Gauntlet – Everyone knows Gauntlet. The game has had countless iterations on a multitude of platforms, with sequel after sequel popping up every generation. The original game was no slouch in the difficulty department, always finding a way of infuriating you as hordes and hordes of creatures came pouring out from their bullpens. this was only made worse with the constant grunts and moans of your character every time something touched you. I never could beat this game, though; I suppose I never really tried.

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  1. 3D Worldrunner – An unnecessarily hard third-person rail shooter that made me want to destroy controllers on a regular basis. Part terrible level design, mixed with uneven gameplay, and a splash of awkward controls, this game was ridiculous. Countless times a simple jump miscalculation would bring your character to his demise. It was infuriating, especially if you were certain you had made the right move. Although I never came close to beating it, I would pop that sucker back in any time and try again. The music, however, was fantastic!

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  1. Ghosts N’ Goblins – RAGE! Pure unbridled rage! This game was incredibly difficult from start to finish. Not only did you have just three lives, but exhausting all those lives, say at a boss fight, would see you start the whole level over again. To this day, I don’t think I’ve made it past level 3. Ghosts N’ Goblins is an NES classic, but I wish Capcom wasn’t a mecca for gaming masochists, hell-bent on destroying your sanity. To be fair, I thought all sequels and iterations thereafter were also difficult in their own right.

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  1. Xenophobe – WHAT WAS THIS GAME. No seriously, can anyone tell me the point of this game.  The goal was to eradicate all alien invaders from the various moon bases, planets, ships, cities and more. I can’t tell you why I loved it, but I do know I never did beat it; I don’t even know if there was a real ending or not. To some, this might be an excruciatingly boring game, but to me, there were definitely enjoyable parts; I just can’t remember what they were anymore.

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  1. Trojan – Another in a long line of side-scrolling action games, Trojan was never going to redefine the genre. Armed with a sword and shield, you made your way through a post-apocalyptic landscape, battling baddies along the way. Someone probably should have told our hero not to bring a sword to a gunfight, but it all worked out. I found it amusing that your character used an archaic sword, but mixed into the action were enemies with guns and bombs (and swords, maces, axes, and daggers). I’ve always had a soft spot for Trojan but never could beat it. With clunky controls and uneven enemies, the game can give players a run for their money; or whatever they use for currency in the apocalypse.

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  1. Metal Gear – Has anyone actually played the original Metal Gear lately? I have two distinct memories of this game; one from my childhood when the game hit shelves, and again when I was a teenager and picked the game up after several years of it collecting dust. When Metal Gear first came out, I had no idea how to play. The game is impressively complex for something released on the NES. At the time, I don’t think I made it inside the main compound. Cut to years later, sometime during the mid-90’s and I decided to give my older self another shot. This time, I actually figured it out and fell in love with the game. So many aspects we’ve grown to love in the sequels have their origins (albeit simplistically) in this original instalment. It was fun, suspenseful, dynamic, and well thought-out. To this day, I can remember exactly where I left off; still having no clue how to beat the part I had reached so many years ago. Maybe one day I’ll pick it up for a third time, and finally play it through to the end.

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  1. Legend of Zelda: The Adventure of Link – The much-debated sequel to arguably one of the greatest games ever made, has infuriated players for over two decades. There are those who love this game and its fresh take on the original source material, while others simply can’t stand it. I am somewhere in the middle. Growing up, I was never a huge fan. I hated the redesigned overworld, new play mechanics and controls; everything about it seemed off. It was and still is, one of the hardest games I’ve ever played. The combination of twitchy controls and overly difficult enemies frustrated me the most. Half my life I didn’t even think the game made any sense.  I started replaying the game recently, but damn, it’s still exceptionally difficult. If my controllers weren’t over thirty years old, I would have chucked them against a wall out of frustration. Not only did I never beat this game, I never even got past the second dungeon. I also hated the music; there I said it!

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There you have it fellow gamers. I’m curious to know which games stand out from back in the day that you never beat. Did you beat one of the games I mentioned above and want to rub it in my face? Awesome! I look forward to hearing about which games gave you all a hard time.

Honorable mentions: Battletoads, Rambo, Wolverine, and Karnov.

Super Mario headed to the big screen

There is a reason why Nintendo stopped making movies based on its intellectual property over 23 years ago. That simple reason has a simple name: Super Mario Bros. A universally panned, disgrace of a movie that scared the big N away for decades.

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Yes, this one.

This however, is all about to change. The Wall Street Journal is reporting that Nintendo, under the guidance of Mario creator Shigeru Miyamoto, are in discussions to bring Mario and all his pals (and enemies) to the big screen in a new, 3D animated adventure.

A deal is reportedly close at hand with Illumination Entertainment, the minds behind the Minions movie, to partner with Nintendo on this big screen venture.

If this venture succeeds, Nintendo could potentially look into bringing some of their other famous faces to theatres far and wide.

We all know big screen video game adaptations have been disappointing over the years, save for a few gems in the crowded field. It’s everyone’s hope that with Nintendo working closely alongside Illumination, perhaps Mario will finally see big screen success after his long 32-year-old life.