Running in Nintendo Switch 2’s docked mode, Super Mario Strikers is now available on Nintendo GameCube – Nintendo Classics with widescreen support.
Now all we need is Strikers Charged…
Running in Nintendo Switch 2’s docked mode, Super Mario Strikers is now available on Nintendo GameCube – Nintendo Classics with widescreen support.
Now all we need is Strikers Charged…
Running in Nintendo Switch 2’s docked mode, Resident Evil Revelations is smoother on the new console. In short, you get faster load times, a locked frame rate, and 4K upscaling. Enhanced motion controls are also available. No patch is required.
Switch 1: Docked – resolution: 1080p, frame rate: targets 60 fps, variable. Handheld – resolution: 720p, frame rate: targets 60 fps, variable.
Switch 2: Docked – resolution: 1080p upscaled to 4K, frame rate: locked 60 fps. Handheld – resolution: 720p, frame rate: locked 60 fps.
Running in Nintendo Switch 2’s docked mode, Advance Wars 1+2 are smoother on the new console. In short, you get faster load times, a now locked frame rate with none of the occasional stutters from before, and 4K upscaling.
And if you’ve yet to play, these are some of the best turn-based strategy games of all time. Now, where’s Dual Strike?
Switch 1: Docked – resolution: 1080p, frame rate: mostly 30 fps. Handheld – resolution: 720p, frame rate: mostly 30 fps.
Switch 2: Docked – resolution: 1080p upscaled to 4K, frame rate: locked 30 fps. Handheld – resolution: 720p, frame rate: locked 30 fps. Battle cutaways are now also locked at 60 fps.
Running in Nintendo Switch 2’s docked mode, Persona 5 Strikers is smoother and sharper on the new handheld. Here we see faster load times, a now locked frame rate that was once problematic in battles, and 4K upscaling. No patch is required.
This one regularly goes on sale, so keep an eye out.
Switch 1: Docked – resolution: 1080p (dynamic and highly variable), frame rate: targets 30 fps. Handheld – resolution: 720p, frame rate: targets 30 fps.
Switch 2: Docked – resolution: 1080p upscaled to 4K, frame rate: locked 30 fps. Handheld – resolution: fixed 720p, frame rate: locked 30 fps.
Running in Nintendo Switch 2’s docked mode, Civilization VII features full mouse controls that work surprisingly well, along with smooth overall performance.
If you’re looking for a game that puts the new feature to work, this is it.
You can play the entire game with just one Joy-Con 2.
A new Advance Wars using Joy-Con 2 mouse controls? It needs to happen.
Running in Nintendo Switch 2’s docked mode, Crash Bandicoot 4 is smoother on the new console. In short, you get quicker load times, a solid and locked frame rate, and 4K upscaling. While it’s still not the best way to experience the game visually, it’s now got it where it counts.
Switch 1: Docked – resolution: 1080p (dynamic), frame rate: targets 30 fps but often lower. Handheld – resolution: 720p, frame rate: targets 30 fps.
Switch 2: Docked – resolution: 1080p upscaled to 4K, frame rate: locked 30 fps. Handheld – resolution: 720p, frame rate: locked 30 fps.
Running in Nintendo Switch 2’s docked mode, Streets of Rage 4 is sharper on the new console with faster load times. The Switch 1 previously maxed out both the resolution and frame rate. In short, it’s the same great experience with some minor improvements.
An absolute killing, right? The real answer may surprise you. The factory cost of the Switch 2 alone is around $338 per unit:

When adding all other necessary expenditures (shipping, logistics, packaging, retailer margin), their total outlay is likely in the $450–$500 range, which means they’re launching at break‑even or a slim loss, with hopes to recoup profit over time (as is custom in the space) through software, accessories, and subscription services.
Knowledge is power.
Running in Nintendo Switch 2’s docked mode, Lego Jurassic World is significantly smoother on the new console. In short, we see faster load times, the removal of input lag, a locked frame rate, and 4K upscaling. No patch is required.
Super Mario Sunshine running on the Nintendo Switch 2 in docked mode. An enhanced and smoother experience that, in particular, removes the F.L.U.D.D. performance issues.
Docked is 1080p at a now locked 30. Handheld is 720fps 60. Did you know the original Super Mario Sunshine on GameCube launched at 30fps?
Running in Nintendo Switch 2’s docked mode, Resident Evil 6’s frame rate issues are gone, the dynamic resolution is increased, and load times are faster. The unlocked frame rate now hits a stable 60fps, marking a significant difference from the low 20s, while dynamic resolution jumps to 1080p upscaled to 4K.
As an additional bonus, the Joy-Con 2’s motion sensing is more precise and can be used in all modes, along with bonus costumes available in the campaign. No patch is required.
Switch 1: Docked – resolution: targets 1080p, frame rate: mid to low 20s. Handheld – resolution: targets 720p, frame rate: mid to low 20s. Switch 2: Docked – resolution: 1080p upscaled to 4K, frame rate: targets 60 fps. Handheld – resolution: 1080p, frame rate: targets 60 fps.
Overall, one of the most impressive transformations we’ve seen yet. Switch 1 footage here for comparison: https://www.youtube.com/watch?v=jdYJnktXse4
Super Mario Odyssey running on the Nintendo Switch 2 in docked mode. It’s now locked at 60 frames per second with a 1440p upscaled image on the new handheld. An impressive update:
Switch 1: Docked – resolution: 900p, frame rate: mostly 60 fps. Handheld – resolution: 720p, frame rate: almost locked 60 fps.
Switch 2: Docked – resolution: 1440p upscaled to 4K, frame rate: 60 fps. Handheld – resolution: 1080p, frame rate: 60 fps.