The Surge 2 announced for PC, PS4, and Xbox One

Publisher Focus Home Interactive and Deck13 are working together once more to bring a sequel to last year’s Souls-like action RPG The Surge.

The Surge 2

Currently, there isn’t much to go on – just the single image above – but Focus Home Interactive has said The Surge 2 will be keeping what everyone loved from the first game while expanding upon the formula in larger environments in the improved game engine.

Here is the official announcement:

“The Surge 2 keeps what fans and critics loved about the original – hardcore combat utilizing a unique, dynamic limb targeting system and deep character progression – while also expanding greatly upon the formula.

“It takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine.  Combat is more brutal and tactical than ever, with even more options thanks to an expanded limb targeting system.

“In addition, more abilities, weapons, implants, and drones give players a vast arsenal to build their character with, in their fight against the array of diverse new enemies and bosses.”

It’s coming to PC, PS4, and Xbox One next year. We expect to hear some more details soon.

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Switch sales

The Switch beats the Wii U’s entire sales in 10 months

A few days back Nintendo released its earnings report, giving us a look at the lifetime sales of all of its hardware launches. It was unsurprising to see that the Switch is doing extremely well, however, what was a little surprising is that it has sold more in ten months then the Wii U did during its entire run. That’s in 5 years.

Nintendo Switch Sales VS. Wii U

Capture.JPGCapture2.JPGThis can be explained by the differences in titles and features that both systems had: the Switch launched major first-party titles early that are open world and frankly rocked just about every review site there is, with Super Mario Odyssey and The Legend of Zelda: Breath of the Wild selling 9 and 6.7 million respectively.

The Switch also has a solid selection of third-party titles to go along with a growing list of download only games. The Wii U never really seemed to get off the ground and was always waiting for the major titles – it also placed a lot of focus on the second screen gameplay of its tablet. A concept that was, to me, pretty clever, but it was difficult to market and certainly hard to use, even for more experienced gamers. Most thought the Wii U was an attachment for the original Wii.

The Switch is on pace to pass the GameCube’s figure of 21.74m and it may well overtake the Nintendo 64 at 32.93m as well. However, it is still a long way off from the PS4, which Sony believes sold 18 million alone in 2017 bringing its total sales to 73 million. (The PS4 has been on sale since 2013).

With that said, it’s early days yet and the Switch is proving to be a great place for indie developers to get their games noticed in a marketplace that isn’t supersaturated – at the time of writing anyway.

The Banner Saga 3

The Banner Saga 3 is coming sooner than expected

Stoic Games has announced that The Banner Saga 3 is launching much earlier than anticipated, coming in the summer instead of December 2018.

The Banner Saga 3 – You’re Early

The Banner Saga is a richly narrative-driven, role-playing series with the third instalment being funded through Kickstarter last year – it quite easily cleared its $200,000 goal.

The official Kickstarter Trailer

To give just a little taste, and to celebrate this feat in game development, since it’s not everyday games get moved forward in the development cycle, Stoic also released the first of several trailers that highlight important characters in the upcoming game.

Warning – this, and other trailers, feature spoilers from the first two The Banner Saga titles:

To make all this even better Stoic announced that award-winning composer Austin Wintory (Journey, Abzu and previous Banner Saga titles) will be live-streaming sections of his recordings for The Banner Saga 3.

Currently, The Banner Saga 3 is only confirmed for PC and Mac but the other titles found their way to consoles and mobile, so it’s probably a safe bet it’s on the way.

Stardew Valley

Stardew Valley gives us a brief look at its multiplayer

Stardew Valley is a simply a delight to play. It’s also constructed with plenty of content to keep a player going for a long time. However, it was missing one thing: being able to play with friends.

Creator Eric Barone has seen to this, working on a patch to add in multiplayer. He clarified that the new content patch (see image below for content) is complete and he is completely dedicated to getting multiplayer into the game.

As for a sneak peek at the multiplayer…

Look, four people!

He did address that it will be both LAN and Online. The new content will be coming to consoles after it hits PC and Mac. Sadly, the multiplayer doesn’t have a firm release as of yet.

Crowdfunded Battalion 1944 gets a pre-announcement trailer

Early in 2016 Bulkhead Interactive ran a Kickstarter for Battalion 1944.  Within three days the game was funded and more money was raised, hitting multiple stretch goals that include more maps. Now the ‘true successor to classic shooters’ has a pre-announcement trailer.

The five and a half minute video talks about the development and shows off the artwork. There is much on it being a classic shooter and ‘going back to what made games great’ while discussing the process they have gone through in order to make Battalion 1944 just those things.

The official trailer comes out January 9th with the game hitting Steam Early Access soon after, according to Bulkhead. It will go for $14.99, less than the smallest Kickstarter pledge. Because of this backers will get “skins”, cosmetics and vanity-focused loot crates.

Bulkhead stated that Battalion is expected to stay in Early Access for around a year. When it moves onto a full release the price will increase and the cheaper entry fee is to reward those who stayed with the company and the game. As an added bonus, all DLC will be free.

Original story from PC Gamer

Devil May Cry HD collection coming in 2018

Capcom has announced that Devil May Cry is getting an HD collection on Xbox One, PlayStation 4 and PC coming on March 13th, 2018. The collection will include Devil May Cry, Devil May Cry 2 and Devil May Cry 3: Dante’s Awaking Special Edition.

In 2012 Capcom released something similar to this for Xbox 360 and PlayStation 3, as you can see below:

Devil May Cry 4 and DmC: Devil May Cry (the prequel) were re-released in 2015 on Xbox One and PlayStation 4.

The announcement of the HD collection comes as detailed rumours have hit the web about a possible fifth instalment of the series.

The collection is set to be listed at $29.99.

Capcom makes Mega Man 11 real + Legacy collections

Mega Man turns 30 on December 17th and instead of a normal celebration, we’re getting a gift…

Mega Man Returns – 2018

Capcom has announced Mega Man 11 for late 2018. The game will be the first new title to the series since Mega Man 10 in 2010. It comes along with a new “2.5D hand-drawn” art style instead of the traditional, retro 8-bit look.

Official launch trailer

Even more goodies are coming in the forms of Mega Man Legacy Collect 1 and 2 for the Switch and all eight of the Mega Man X series coming to all consoles. The Legacy collections came out for the PS4 and Xbox One earlier this year and it is not yet confirmed if the X Series will come as a compilation or as individual releases.

Mega Man is back.

Bungie abandons Destiny 2 livestream amid criticism

Last week Bungie had planned a livestream to discuss future plans for Destiny 2. However, after a rough week of anger from fans at long-term problems and the XP issue that sprouted up over Thanksgiving (credit to Eurogamer.net for the article), the stream was tossed for a blog post.

In general, the post says that they want to be more transparent as a company so fans know more of what is going on, speaking on the importance of community and how they want the game to fit into your life. Along with that, they give a list of updates including Masterwork Weapons, shop changes (removing the token system), faction weapons and armour, some PVP changes and more (I implore you to read the blog post for full details).

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Image of a Masterwork upgrade. (credit to Bungie) 

In my opinion, Destiny 2 was not a great game and the changes they are bringing, to me, will not change that. Bungie can be as open as they want but it will not change a lack of progression system, 4v4 PvP in an age where 6v6 has become standard, a poor story with forgettable characters and locations. The changes they speak of will not make me load the title back up.

However, it is a step in the right direction. Removing the token and making gear purchasable at vendors is a move that has been asked for almost since the game launched. Masterwork Weapons are a good start to true endgame gear. Other quality of life changes, such as Xur item changes, are welcome. But it makes players wonder: why weren’t these things in at launch? Why wait this long to make these changes after many have written the game off?

Hopefully, this will help the community and things start moving in the right direction for Destiny 2. At least the developers appear to be listening now.

Stardew Valley is getting some new content

Stardew Valley creator Eric “ConcernedApe” Barone left us all with the sad thought that we would never see more single-player content for the farming sim… We got played.

Stardew Valley’s New Content

Earlier this month Barone revealed that he was once again at work on the single-player side of things. In fact, he left a Tweet all but confirming it.

As you can see here, multiplayer content is also on the way, including co-op play within the same town.

The real question, however, is what does this boat do? Sail to different locales of Stardew Valley? Is it some sort of NPC? Are we all just being trolled? We will have to wait and find out.

Barone also confirmed that the update is going to hit both PC and consoles, but no date has been set.

Call of Duty: WW2 Review [PC] – A War To Sit Out?

Another year, another Call of Duty. This time we are transported back to World War 2, fighting with the First Infantry Division from Normandy until they crossed the Rhine. So, should you step off on the beaches or sit this war out?

War Never Changes

From the onset of CoD: WW2 the story feels like a “been there, done that” moment that lasts about 10 hours (on normal).  This is due in part to the flood of WW2-centric shooters that started a decade ago, though they have waned to be more “advanced or future” in recent years. It is also due to WW2 being one of the most fleshed out historical moments in recent human history (movies, books, games, you name it).

The story revolves around you and you platoon fighting across all the major encounters of the Western Theater: Normandy, taking Paris, Battle of the Bulge, Crossing the Rhine, all the while dealing with drama caused by current and past events. This would work if you felt any connection to the characters, but sadly they all fall into a stereotyped role with mediocre writing to back them up.

But the campaign in CoD has normally been about the big moments and this version has plenty of big moments, from storming the beaches to sitting in an MG nest mowing down swarms of enemies.  These are fun standalone events, few moments in gaming can be as thrilling as a well-done D-Day (and also as grim and gory) or as one-offs. The problem here is that every stage seems to place you behind an MG against a swarm of enemies, it stops being fun at that point.

Despite the games short fallings on the development side, the optimization seems to be solid. I played it on my dated PC, a GTX 780 and an old SATA HDD, and load times were fine, it had minimal frame problems even during high-intensity moments. CoD isn’t pushing any graphical boundaries but it looks good. The only gripe I have here is that the gun sounds are not the best.

A Band of Brothers

The core experience, and longevity, of CoD, lies with the multiplayer experience and if you have liked CoD in the past you will enjoy what this game has to offer again.

When you start playing you’ll be asked to pick one of five divisions: Infantry, Airborne, Armored, Mountain and Expeditionary.  Each one has a different starting loadout and has different weapons they are suggested to use, but you can unlock any you want along the way.  Each also has a different modifier for their weapon – I started as Airborne and could place silencers on my submachine guns – it’s a small and interesting feature that gives each class something a little different.

There didn’t appear to be any major network problems in the games I played (my connection is 150 down/25 up) with empty spaces being filed quickly, no disconnects on my part and generally, the games ran smooth. I will, however, add that I am playing the game after nearly a month of being released and I had heard and read about network problems on launch.

There are two problems, however, that still stick out. First, the map design just doesn’t feel great. Many times I felt like 90% of the map was going unused in favour of just running at the opponent’s spawn location then, when the spawns flipped, doing that again. This does vary depending on the game mode but I always seemed to find a few people trolling around in spawns until they flipped.

The second is simply it doesn’t do anything new, or at least new enough to be earthshattering. You level, unlock things, prestige and repeat. A tried, true and frankly boring progression system. It works as intended and has for years but that doesn’t mean changes can’t be made to freshen the experience for veteran players. How is this new? Yes, there are daily, weekly and speed quests to complete but that isn’t why people want to play CoD online, they just want to enjoy some good old fragging.

Call of Duty: WW2 datamined, weapon variants and supply drops revealed

Data miners have uncovered a few currently unreleased weapon variants and supply drops in Call of Duty: WWII.

Call of Duty: WW2 – Buying Power?

This coincides with the launch of COD Points, the in-game currency that can be purchased with real money and used to buy supply drops – which had a rough start at launch.

This leaves one to wonder if this will simply be a way to buy power instead of earning it by playing.

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Datamined EXP boost

Eurogamer noticed that drops would contain EXP boost and this Reddit thread details other information from the mining. It should be mentioned that just because the information was mined, it doesn’t mean it will make it into the final cut of any patch.

In other related news, there’s a patch coming that will do the following:

  • Nerf the BAR
  • Reduce flinching
  • UI improvements
  • Connectivity optimisations
  • Other small bug fixes

A seasonal event, Winter Siege, will start December 8th and will last until January. Ranked Play will start on consoles December 1st. It was not announced when this will come to PC, however.

The Seven Deadly Sins details Collector’s Edition and game modes

While it might not be deadly, fans of the manga and anime might feel a little sinful when they see the Collector’s Edition for the PS4 game The Seven Deadly Sins: Knights of Britannia.

Just announced, the Collector’s Edition includes the following:

  • The Seven Deadly Sins: Knights of Britannia full game
  • Genuine official laser cell art, designed exclusively by The Anime Studio
  • 12cm (4.7 inches) figurine of Meliodas by Banpresto
  • Collector’s box

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Along with this two game modes were also announced. Dual mode, which is set in traditional versus fights in locations from the anime. These fights will be 1vs1 or 2vs2 with 20 playable characters with customization options.

Next is adventure mode, the single-player experience, with free story updates as the next season airs. Players will roam the land following ‘rumours’ to find the other sins.

The Seven Deadly Sins: Knights of Britannia launches exclusively on PlayStation 4, both in digital and physical format, February 9th, 2018.